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-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h3
-rw-r--r--src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c18
2 files changed, 13 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 283c5767211..72cf39b17d4 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -1115,6 +1115,9 @@ struct brw_context
struct brw_cache cache;
+ /** IDs for meta stencil blit shader programs. */
+ unsigned meta_stencil_blit_programs[2];
+
/* Whether a meta-operation is in progress. */
bool meta_in_progress;
diff --git a/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c b/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c
index 5d132b7acbd..bdd642bf9c5 100644
--- a/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c
+++ b/src/mesa/drivers/dri/i965/brw_meta_stencil_blit.c
@@ -272,28 +272,30 @@ setup_coord_transform(GLuint prog, const struct blit_dims *dims)
}
static GLuint
-setup_program(struct gl_context *ctx, bool msaa_tex)
+setup_program(struct brw_context *brw, bool msaa_tex)
{
+ struct gl_context *ctx = &brw->ctx;
struct blit_state *blit = &ctx->Meta->Blit;
- static GLuint prog_cache[] = { 0, 0 };
char *fs_source;
const struct sampler_and_fetch *sampler = &samplers[msaa_tex];
_mesa_meta_setup_vertex_objects(&blit->VAO, &blit->VBO, true, 2, 2, 0);
- if (prog_cache[msaa_tex]) {
- _mesa_UseProgram(prog_cache[msaa_tex]);
- return prog_cache[msaa_tex];
+ GLuint *prog_id = &brw->meta_stencil_blit_programs[msaa_tex];
+
+ if (*prog_id) {
+ _mesa_UseProgram(*prog_id);
+ return *prog_id;
}
fs_source = ralloc_asprintf(NULL, fs_tmpl, sampler->sampler,
sampler->fetch);
_mesa_meta_compile_and_link_program(ctx, vs_source, fs_source,
"i965 stencil blit",
- &prog_cache[msaa_tex]);
+ prog_id);
ralloc_free(fs_source);
- return prog_cache[msaa_tex];
+ return *prog_id;
}
/**
@@ -427,7 +429,7 @@ brw_meta_stencil_blit(struct brw_context *brw,
_mesa_TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE,
GL_STENCIL_INDEX);
- prog = setup_program(ctx, target != GL_TEXTURE_2D);
+ prog = setup_program(brw, target != GL_TEXTURE_2D);
setup_bounding_rect(prog, orig_dims);
setup_drawing_rect(prog, &dims);
setup_coord_transform(prog, orig_dims);