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-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c2
-rw-r--r--src/mesa/drivers/dri/i965/gen7_sampler_state.c4
-rw-r--r--src/mesa/drivers/dri/i965/gen7_wm_surface_state.c62
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_validate.c4
4 files changed, 71 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index e59ab622c6c..b358306a928 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -328,7 +328,7 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
{
const struct gl_texture_unit *unit = &ctx->Texture.Unit[i];
- if (unit->_ReallyEnabled) {
+ if (unit->_ReallyEnabled && unit->_Current->Target != GL_TEXTURE_BUFFER) {
const struct gl_texture_object *t = unit->_Current;
const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, i);
diff --git a/src/mesa/drivers/dri/i965/gen7_sampler_state.c b/src/mesa/drivers/dri/i965/gen7_sampler_state.c
index d2699a15911..0cf62298412 100644
--- a/src/mesa/drivers/dri/i965/gen7_sampler_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_sampler_state.c
@@ -43,6 +43,10 @@ gen7_update_sampler_state(struct brw_context *brw, int unit,
struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit);
bool using_nearest = false;
+ /* These don't use samplers at all. */
+ if (texObj->Target == GL_TEXTURE_BUFFER)
+ return;
+
switch (gl_sampler->MinFilter) {
case GL_NEAREST:
sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
diff --git a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
index 439d8b082ca..cbccd2b852d 100644
--- a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
@@ -28,6 +28,7 @@
#include "intel_batchbuffer.h"
#include "intel_tex.h"
#include "intel_fbo.h"
+#include "intel_buffer_objects.h"
#include "brw_context.h"
#include "brw_state.h"
@@ -54,6 +55,62 @@ gen7_set_surface_tiling(struct gen7_surface_state *surf, uint32_t tiling)
}
static void
+gen7_update_buffer_texture_surface(struct gl_context *ctx, GLuint unit)
+{
+ struct brw_context *brw = brw_context(ctx);
+ struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
+ const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
+ struct gen7_surface_state *surf;
+ struct intel_buffer_object *intel_obj =
+ intel_buffer_object(tObj->BufferObject);
+ drm_intel_bo *bo = intel_obj ? intel_obj->buffer : NULL;
+ gl_format format = tObj->_BufferObjectFormat;
+ int texel_size = _mesa_get_format_bytes(format);
+
+ surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
+ sizeof(*surf), 32, &brw->wm.surf_offset[surf_index]);
+ memset(surf, 0, sizeof(*surf));
+
+ surf->ss0.surface_type = BRW_SURFACE_BUFFER;
+ surf->ss0.surface_format = brw_format_for_mesa_format(format);
+
+ surf->ss0.render_cache_read_write = 1;
+
+ if (surf->ss0.surface_format == 0 && format != MESA_FORMAT_RGBA_FLOAT32) {
+ _mesa_problem(NULL, "bad format %s for texture buffer\n",
+ _mesa_get_format_name(format));
+ }
+
+ if (bo) {
+ surf->ss1.base_addr = bo->offset; /* reloc */
+
+ /* Emit relocation to surface contents. Section 5.1.1 of the gen4
+ * bspec ("Data Cache") says that the data cache does not exist as
+ * a separate cache and is just the sampler cache.
+ */
+ drm_intel_bo_emit_reloc(brw->intel.batch.bo,
+ (brw->wm.surf_offset[surf_index] +
+ offsetof(struct gen7_surface_state, ss1)),
+ bo, 0,
+ I915_GEM_DOMAIN_SAMPLER, 0);
+
+ int w = intel_obj->Base.Size / texel_size;
+ surf->ss2.width = w & 0x7f; /* bits 6:0 of size or width */
+ surf->ss2.height = (w >> 7) & 0x1fff; /* bits 19:7 of size or width */
+ surf->ss3.depth = (w >> 20) & 0x7f; /* bits 26:20 of size or width */
+ surf->ss3.pitch = texel_size - 1;
+} else {
+ surf->ss1.base_addr = 0;
+ surf->ss2.width = 0;
+ surf->ss2.height = 0;
+ surf->ss3.depth = 0;
+ surf->ss3.pitch = 0;
+ }
+
+ gen7_set_surface_tiling(surf, I915_TILING_NONE);
+}
+
+static void
gen7_update_texture_surface(struct gl_context *ctx, GLuint unit)
{
struct brw_context *brw = brw_context(ctx);
@@ -66,6 +123,11 @@ gen7_update_texture_surface(struct gl_context *ctx, GLuint unit)
struct gen7_surface_state *surf;
int width, height, depth;
+ if (tObj->Target == GL_TEXTURE_BUFFER) {
+ gen7_update_buffer_texture_surface(ctx, unit);
+ return;
+ }
+
intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c
index 0f4a1a83193..256c21ec826 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_validate.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c
@@ -43,6 +43,10 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
struct intel_texture_image *firstImage;
int width, height, depth;
+ /* TBOs require no validation -- they always just point to their BO. */
+ if (tObj->Target == GL_TEXTURE_BUFFER)
+ return true;
+
/* We know/require this is true by now:
*/
assert(intelObj->base._BaseComplete);