diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_screen.c | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_screen.c b/src/mesa/drivers/dri/r200/r200_screen.c index 1e1d679a578..45d7c1699e0 100644 --- a/src/mesa/drivers/dri/r200/r200_screen.c +++ b/src/mesa/drivers/dri/r200/r200_screen.c @@ -151,7 +151,7 @@ static __GLcontextModes * fill_in_modes( __GLcontextModes * modes, modes->accumRedBits = 16 * j; modes->accumGreenBits = 16 * j; modes->accumBlueBits = 16 * j; - modes->accumAlphaBits = 16 * j; + modes->accumAlphaBits = (masks[index][3] != 0) ? 16 * j : 0; modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG; modes->stencilBits = stencil_bits; @@ -207,7 +207,12 @@ r200FillInModes( unsigned pixel_bits, unsigned depth_bits, depth_buffer_modes[0][0] = depth_bits; depth_buffer_modes[1][0] = depth_bits; - depth_buffer_modes[1][1] = stencil_bits; + + /* Just like with the accumulation buffer, always provide some modes + * with a stencil buffer. It will be a sw fallback, but some apps won't + * care about that. + */ + depth_buffer_modes[1][1] = (stencil_bits == 0) ? 8 : stencil_bits; depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1; back_buffer_factor = (have_back_buffer) ? 2 : 1; @@ -230,6 +235,14 @@ r200FillInModes( unsigned pixel_bits, unsigned depth_bits, GLX_DIRECT_COLOR ); } + /* Mark the visual as slow if there are "fake" stencil bits. + */ + for ( m = modes ; m != NULL ; m = m->next ) { + if ( m->stencilBits != stencil_bits ) { + m->visualRating = GLX_SLOW_CONFIG; + } + } + return modes; } #endif /* USE_NEW_INTERFACE */ |