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-rw-r--r--src/mesa/state_tracker/st_cb_strings.c4
-rw-r--r--src/mesa/state_tracker/st_context.h2
2 files changed, 1 insertions, 5 deletions
diff --git a/src/mesa/state_tracker/st_cb_strings.c b/src/mesa/state_tracker/st_cb_strings.c
index 99d93a7c8f5..85fe5a7ef61 100644
--- a/src/mesa/state_tracker/st_cb_strings.c
+++ b/src/mesa/state_tracker/st_cb_strings.c
@@ -47,9 +47,7 @@ st_get_string(struct gl_context * ctx, GLenum name)
switch (name) {
case GL_VENDOR: {
- const char *vendor = screen->get_vendor( screen );
- util_snprintf(st->vendor, sizeof(st->vendor), "%s", vendor);
- return (GLubyte *) st->vendor;
+ return (GLubyte *) screen->get_vendor(screen);
}
case GL_RENDERER:
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 7d04e892a8b..f640e23dcc1 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -163,8 +163,6 @@ struct st_context
GLuint fb_orientation;
} state;
- char vendor[100];
-
uint64_t dirty; /**< dirty states */
/** This masks out unused shader resources. Only valid in draw calls. */