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-rw-r--r--src/compiler/nir/nir.h2
-rw-r--r--src/compiler/nir/nir_move_vec_src_uses_to_dest.c22
2 files changed, 18 insertions, 6 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index ddfd809e237..f4d706a49fb 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -2397,7 +2397,7 @@ bool nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes);
bool nir_lower_constant_initializers(nir_shader *shader,
nir_variable_mode modes);
-void nir_move_vec_src_uses_to_dest(nir_shader *shader);
+bool nir_move_vec_src_uses_to_dest(nir_shader *shader);
bool nir_lower_vec_to_movs(nir_shader *shader);
bool nir_lower_alu_to_scalar(nir_shader *shader);
bool nir_lower_load_const_to_scalar(nir_shader *shader);
diff --git a/src/compiler/nir/nir_move_vec_src_uses_to_dest.c b/src/compiler/nir/nir_move_vec_src_uses_to_dest.c
index 29ebf92138b..6acd679a0ad 100644
--- a/src/compiler/nir/nir_move_vec_src_uses_to_dest.c
+++ b/src/compiler/nir/nir_move_vec_src_uses_to_dest.c
@@ -64,6 +64,8 @@ ssa_def_dominates_instr(nir_ssa_def *def, nir_instr *instr)
static bool
move_vec_src_uses_to_dest_block(nir_block *block)
{
+ bool progress = false;
+
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_alu)
continue;
@@ -167,34 +169,44 @@ move_vec_src_uses_to_dest_block(nir_block *block)
continue;
use_alu_src->swizzle[j] = swizzle[use_alu_src->swizzle[j]];
+ progress = true;
}
}
}
}
- return true;
+ return progress;
}
-static void
+static bool
nir_move_vec_src_uses_to_dest_impl(nir_shader *shader, nir_function_impl *impl)
{
+ bool progress = false;
+
nir_metadata_require(impl, nir_metadata_dominance);
nir_index_instrs(impl);
nir_foreach_block(block, impl) {
- move_vec_src_uses_to_dest_block(block);
+ progress |= move_vec_src_uses_to_dest_block(block);
}
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
+
+ return progress;
}
-void
+bool
nir_move_vec_src_uses_to_dest(nir_shader *shader)
{
+ bool progress = false;
+
nir_foreach_function(function, shader) {
if (function->impl)
- nir_move_vec_src_uses_to_dest_impl(shader, function->impl);
+ progress |= nir_move_vec_src_uses_to_dest_impl(shader,
+ function->impl);
}
+
+ return progress;
}