diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/shader/arbprogparse.c | 147 |
1 files changed, 49 insertions, 98 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index eb3dd5d935b..8370203eaa4 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -493,8 +493,6 @@ struct var_cache GLuint address_binding; /* The index of the address register we should * be using */ GLuint attrib_binding; /* For type vt_attrib, see nvfragprog.h for values */ - GLuint attrib_binding_idx; /* The index into the attrib register file corresponding - * to the state in attrib_binding */ GLuint attrib_is_generic; /* If the attrib was specified through a generic * vertex attrib */ GLuint temp_binding; /* The index of the temp register we are to use */ @@ -1389,9 +1387,9 @@ generic_attrib_check(struct var_cache *vc_head) while (curr) { if (curr->type == vt_attrib) { if (curr->attrib_is_generic) - genericAttrib[ curr->attrib_binding_idx ] = GL_TRUE; + genericAttrib[ curr->attrib_binding ] = GL_TRUE; else - explicitAttrib[ curr->attrib_binding_idx ] = GL_TRUE; + explicitAttrib[ curr->attrib_binding ] = GL_TRUE; } curr = curr->next; @@ -1408,46 +1406,41 @@ generic_attrib_check(struct var_cache *vc_head) /** * This will handle the binding side of an ATTRIB var declaration * - * \param binding - the fragment input register state, defined in nvfragprog.h - * \param binding_idx - the index in the attrib register file that binding is associated with + * \param inputReg returns the input register index, one of the + * VERT_ATTRIB_* or FRAG_ATTRIB_* values. * \return returns 0 on sucess, 1 on error - * - * See nvfragparse.c for attrib register file layout */ static GLuint -parse_attrib_binding (GLcontext * ctx, GLubyte ** inst, - struct arb_program *Program, GLuint * binding, - GLuint * binding_idx, GLuint *is_generic) +parse_attrib_binding(GLcontext * ctx, GLubyte ** inst, + struct arb_program *Program, + GLuint *inputReg, GLuint *is_generic) { - GLuint texcoord; - GLint coord; GLint err = 0; *is_generic = 0; + if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) { switch (*(*inst)++) { case FRAGMENT_ATTRIB_COLOR: - err = parse_color_type (ctx, inst, Program, &coord); - *binding = FRAG_ATTRIB_COL0 + coord; - *binding_idx = 1 + coord; + { + GLint coord; + err = parse_color_type (ctx, inst, Program, &coord); + *inputReg = FRAG_ATTRIB_COL0 + coord; + } break; - case FRAGMENT_ATTRIB_TEXCOORD: - err = parse_texcoord_num (ctx, inst, Program, &texcoord); - *binding = FRAG_ATTRIB_TEX0 + texcoord; - *binding_idx = 4 + texcoord; + { + GLuint texcoord; + err = parse_texcoord_num (ctx, inst, Program, &texcoord); + *inputReg = FRAG_ATTRIB_TEX0 + texcoord; + } break; - case FRAGMENT_ATTRIB_FOGCOORD: - *binding = FRAG_ATTRIB_FOGC; - *binding_idx = 3; + *inputReg = FRAG_ATTRIB_FOGC; break; - case FRAGMENT_ATTRIB_POSITION: - *binding = FRAG_ATTRIB_WPOS; - *binding_idx = 0; + *inputReg = FRAG_ATTRIB_WPOS; break; - default: err = 1; break; @@ -1456,105 +1449,65 @@ parse_attrib_binding (GLcontext * ctx, GLubyte ** inst, else { switch (*(*inst)++) { case VERTEX_ATTRIB_POSITION: - *binding = VERT_ATTRIB_POS; - *binding_idx = 0; + *inputReg = VERT_ATTRIB_POS; break; case VERTEX_ATTRIB_WEIGHT: { + const char *msg = "ARB_vertex_blend not supported"; GLint weight; - err = parse_weight_num (ctx, inst, Program, &weight); - *binding = VERT_ATTRIB_WEIGHT; - *binding_idx = 1; + *inputReg = VERT_ATTRIB_WEIGHT; + _mesa_set_program_error(ctx, Program->Position, msg); + _mesa_error(ctx, GL_INVALID_OPERATION, msg); } - _mesa_set_program_error (ctx, Program->Position, - "ARB_vertex_blend not supported\n"); - _mesa_error (ctx, GL_INVALID_OPERATION, - "ARB_vertex_blend not supported\n"); return 1; - break; case VERTEX_ATTRIB_NORMAL: - *binding = VERT_ATTRIB_NORMAL; - *binding_idx = 2; + *inputReg = VERT_ATTRIB_NORMAL; break; case VERTEX_ATTRIB_COLOR: { GLint color; - err = parse_color_type (ctx, inst, Program, &color); if (color) { - *binding = VERT_ATTRIB_COLOR1; - *binding_idx = 4; + *inputReg = VERT_ATTRIB_COLOR1; } else { - *binding = VERT_ATTRIB_COLOR0; - *binding_idx = 3; + *inputReg = VERT_ATTRIB_COLOR0; } } break; case VERTEX_ATTRIB_FOGCOORD: - *binding = VERT_ATTRIB_FOG; - *binding_idx = 5; + *inputReg = VERT_ATTRIB_FOG; break; case VERTEX_ATTRIB_TEXCOORD: { GLuint unit; - err = parse_texcoord_num (ctx, inst, Program, &unit); - *binding = VERT_ATTRIB_TEX0 + unit; - *binding_idx = 8 + unit; + *inputReg = VERT_ATTRIB_TEX0 + unit; } break; - /* It looks like we don't support this at all, atm */ case VERTEX_ATTRIB_MATRIXINDEX: - parse_integer (inst, Program); - _mesa_set_program_error (ctx, Program->Position, - "ARB_palette_matrix not supported"); - _mesa_error (ctx, GL_INVALID_OPERATION, - "ARB_palette_matrix not supported"); + /* Not supported at this time */ + { + const char *msg = "ARB_palette_matrix not supported"; + parse_integer (inst, Program); + _mesa_set_program_error (ctx, Program->Position, msg); + _mesa_error (ctx, GL_INVALID_OPERATION, msg); + } return 1; - break; case VERTEX_ATTRIB_GENERIC: { GLuint attrib; - if (!parse_generic_attrib_num(ctx, inst, Program, &attrib)) { *is_generic = 1; - switch (attrib) { - case 0: - *binding = VERT_ATTRIB_POS; - break; - case 1: - *binding = VERT_ATTRIB_WEIGHT; - break; - case 2: - *binding = VERT_ATTRIB_NORMAL; - break; - case 3: - *binding = VERT_ATTRIB_COLOR0; - break; - case 4: - *binding = VERT_ATTRIB_COLOR1; - break; - case 5: - *binding = VERT_ATTRIB_FOG; - break; - case 6: - break; - case 7: - break; - default: - *binding = VERT_ATTRIB_TEX0 + (attrib-8); - break; - } - *binding_idx = attrib; + *inputReg = attrib; } } break; @@ -1567,12 +1520,12 @@ parse_attrib_binding (GLcontext * ctx, GLubyte ** inst, /* Can this even happen? */ if (err) { - _mesa_set_program_error (ctx, Program->Position, - "Bad attribute binding"); - _mesa_error (ctx, GL_INVALID_OPERATION, "Bad attribute binding"); + const char *msg = "Bad attribute binding"; + _mesa_set_program_error(ctx, Program->Position, msg); + _mesa_error(ctx, GL_INVALID_OPERATION, msg); } - Program->InputsRead |= (1 << *binding_idx); + Program->InputsRead |= (1 << *inputReg); return err; } @@ -1703,7 +1656,6 @@ parse_attrib (GLcontext * ctx, GLubyte ** inst, struct var_cache **vc_head, attrib_var->type = vt_attrib; if (parse_attrib_binding(ctx, inst, Program, &attrib_var->attrib_binding, - &attrib_var->attrib_binding_idx, &attrib_var->attrib_is_generic)) return 1; @@ -2461,7 +2413,7 @@ parse_src_reg (GLcontext * ctx, GLubyte ** inst, struct var_cache **vc_head, GLboolean *IsRelOffset ) { struct var_cache *src; - GLuint binding_state, binding_idx, is_generic, found; + GLuint binding, is_generic, found; GLint offset; *IsRelOffset = 0; @@ -2470,10 +2422,10 @@ parse_src_reg (GLcontext * ctx, GLubyte ** inst, struct var_cache **vc_head, switch (*(*inst)++) { case REGISTER_ATTRIB: if (parse_attrib_binding - (ctx, inst, Program, &binding_state, &binding_idx, &is_generic)) + (ctx, inst, Program, &binding, &is_generic)) return 1; *File = PROGRAM_INPUT; - *Index = binding_idx; + *Index = binding; /* We need to insert a dummy variable into the var_cache so we can * catch generic vertex attrib aliasing errors @@ -2481,9 +2433,8 @@ parse_src_reg (GLcontext * ctx, GLubyte ** inst, struct var_cache **vc_head, var_cache_create(&src); src->type = vt_attrib; src->name = (GLubyte *)_mesa_strdup("Dummy Attrib Variable"); - src->attrib_binding = binding_state; - src->attrib_binding_idx = binding_idx; - src->attrib_is_generic = is_generic; + src->attrib_binding = binding; + src->attrib_is_generic = is_generic; var_cache_append(vc_head, src); if (generic_attrib_check(*vc_head)) { const char *msg = "Cannot use both a generic vertex attribute " @@ -2554,7 +2505,6 @@ parse_src_reg (GLcontext * ctx, GLubyte ** inst, struct var_cache **vc_head, break; default: - if (parse_param_use (ctx, inst, vc_head, Program, &src)) return 1; @@ -2580,7 +2530,7 @@ parse_src_reg (GLcontext * ctx, GLubyte ** inst, struct var_cache **vc_head, switch (src->type) { case vt_attrib: *File = PROGRAM_INPUT; - *Index = src->attrib_binding_idx; + *Index = src->attrib_binding; break; /* XXX: We have to handle offsets someplace in here! -- or are those above? */ @@ -2617,6 +2567,7 @@ parse_src_reg (GLcontext * ctx, GLubyte ** inst, struct var_cache **vc_head, } /** + * Parse fragment program vector source register. */ static GLuint parse_fp_vector_src_reg(GLcontext * ctx, GLubyte ** inst, |