diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_tile_cache.c | 5 | ||||
-rw-r--r-- | src/mesa/main/texstate.c | 22 |
2 files changed, 19 insertions, 8 deletions
diff --git a/src/gallium/drivers/softpipe/sp_tile_cache.c b/src/gallium/drivers/softpipe/sp_tile_cache.c index de479709858..83fb4e0d151 100644 --- a/src/gallium/drivers/softpipe/sp_tile_cache.c +++ b/src/gallium/drivers/softpipe/sp_tile_cache.c @@ -96,6 +96,11 @@ sp_create_tile_cache( struct pipe_screen *screen ) tc->entries[pos].addr.bits.invalid = 1; } tc->last_tile = &tc->entries[0]; /* any tile */ + +#if TILE_CLEAR_OPTIMIZATION + /* set flags to indicate all the tiles are cleared */ + memset(tc->clear_flags, 255, sizeof(tc->clear_flags)); +#endif } return tc; } diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index b9311d0ffc9..43f26873e0f 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -97,16 +97,22 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst ) dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget; COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix); + /* + * XXX strictly speaking, we should compare texture names/ids and + * bind textures in the dest context according to id. For now, only + * copy bindings if the contexts share the same pool of textures to + * avoid refcounting bugs. + */ + if (dst->Shared == src->Shared) { + /* copy texture object bindings, not contents of texture objects */ + _mesa_lock_context_textures(dst); - /* copy texture object bindings, not contents of texture objects */ - _mesa_lock_context_textures(dst); - - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex], - src->Texture.Unit[u].CurrentTex[tex]); + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex], + src->Texture.Unit[u].CurrentTex[tex]); + } + _mesa_unlock_context_textures(dst); } - - _mesa_unlock_context_textures(dst); } } |