diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_bld_debug.c | 17 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_bld_debug.h | 4 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup.c | 11 |
3 files changed, 28 insertions, 4 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_bld_debug.c b/src/gallium/drivers/llvmpipe/lp_bld_debug.c index 30925b5f415..59d8f492e60 100644 --- a/src/gallium/drivers/llvmpipe/lp_bld_debug.c +++ b/src/gallium/drivers/llvmpipe/lp_bld_debug.c @@ -30,10 +30,27 @@ #include <udis86.h> #endif +#include "util/u_math.h" #include "util/u_debug.h" #include "lp_bld_debug.h" +/** + * Check alignment. + * + * It is important that this check is not implemented as a macro or inlined + * function, as the compiler assumptions in respect to alignment of global + * and stack variables would often make the check a no op, defeating the + * whole purpose of the exercise. + */ +boolean +lp_check_alignment(const void *ptr, unsigned alignment) +{ + assert(util_is_pot(alignment)); + return ((uintptr_t)ptr & (alignment - 1)) == 0; +} + + void lp_disassemble(const void* func) { diff --git a/src/gallium/drivers/llvmpipe/lp_bld_debug.h b/src/gallium/drivers/llvmpipe/lp_bld_debug.h index ecdafef76d0..583e6132b4b 100644 --- a/src/gallium/drivers/llvmpipe/lp_bld_debug.h +++ b/src/gallium/drivers/llvmpipe/lp_bld_debug.h @@ -53,6 +53,10 @@ lp_build_name(LLVMValueRef val, const char *format, ...) } +boolean +lp_check_alignment(const void *ptr, unsigned alignment); + + void lp_disassemble(const void* func); diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index d145f6d6bbc..f9e254efcae 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -44,6 +44,7 @@ #include "pipe/p_thread.h" #include "util/u_math.h" #include "util/u_memory.h" +#include "lp_bld_debug.h" #include "lp_tile_cache.h" #include "lp_tile_soa.h" @@ -164,10 +165,12 @@ shade_quads(struct llvmpipe_context *llvmpipe, /* TODO: blend color */ - assert((((uintptr_t)mask) & 0xf) == 0); - assert((((uintptr_t)depth) & 0xf) == 0); - assert((((uintptr_t)color) & 0xf) == 0); - assert((((uintptr_t)llvmpipe->jit_context.blend_color) & 0xf) == 0); + /* XXX: This will most likely fail on 32bit x86 without -mstackrealign */ + assert(lp_check_alignment(mask, 16)); + + assert(lp_check_alignment(depth, 16)); + assert(lp_check_alignment(color, 16)); + assert(lp_check_alignment(llvmpipe->jit_context.blend_color, 16)); /* run shader */ fs->current->jit_function( &llvmpipe->jit_context, |