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-rw-r--r--src/mesa/main/mtypes.h50
1 files changed, 25 insertions, 25 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f18b81ecb60..8572b5ff6e7 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -630,6 +630,26 @@ struct gl_config
/**
+ * Material state.
+ */
+struct gl_material
+{
+ GLfloat Attrib[MAT_ATTRIB_MAX][4];
+};
+
+
+/**
+ * Light state flags.
+ */
+/*@{*/
+#define LIGHT_SPOT 0x1
+#define LIGHT_LOCAL_VIEWER 0x2
+#define LIGHT_POSITIONAL 0x4
+#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
+/*@}*/
+
+
+/**
* Light source state.
*/
struct gl_light
@@ -654,7 +674,7 @@ struct gl_light
* \name Derived fields
*/
/*@{*/
- GLbitfield _Flags; /**< State */
+ GLbitfield _Flags; /**< Mask of LIGHT_x bits defined above */
GLfloat _Position[4]; /**< position in eye/obj coordinates */
GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
@@ -683,15 +703,6 @@ struct gl_lightmodel
/**
- * Material state.
- */
-struct gl_material
-{
- GLfloat Attrib[MAT_ATTRIB_MAX][4];
-};
-
-
-/**
* Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT)
*/
struct gl_accum_attrib
@@ -912,16 +923,6 @@ struct gl_hint_attrib
GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
};
-/**
- * Light state flags.
- */
-/*@{*/
-#define LIGHT_SPOT 0x1
-#define LIGHT_LOCAL_VIEWER 0x2
-#define LIGHT_POSITIONAL 0x4
-#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
-/*@}*/
-
/**
* Lighting attribute group (GL_LIGHT_BIT).
@@ -932,11 +933,10 @@ struct gl_light_attrib
struct gl_lightmodel Model; /**< Lighting model */
/**
- * Must flush FLUSH_VERTICES before referencing:
+ * Front and back material values.
+ * Note: must call FLUSH_VERTICES() before using.
*/
- /*@{*/
- struct gl_material Material; /**< Includes front & back values */
- /*@}*/
+ struct gl_material Material;
GLboolean Enabled; /**< Lighting enabled flag */
GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */
@@ -945,7 +945,7 @@ struct gl_light_attrib
GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */
GLbitfield ColorMaterialBitmask; /**< bitmask formed from Face and Mode */
GLboolean ColorMaterialEnabled;
- GLenum ClampVertexColor;
+ GLenum ClampVertexColor; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */
GLboolean _ClampVertexColor;
struct gl_light EnabledList; /**< List sentinel */