diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_blit.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_fbo.c | 9 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_pixel_bitmap.c | 72 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_pixel_copy.c | 104 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_copy.c | 2 | ||||
-rw-r--r-- | src/mesa/main/fbobject.c | 12 |
6 files changed, 115 insertions, 86 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c index ab12aae6c71..2f1639d4a4c 100644 --- a/src/mesa/drivers/dri/intel/intel_blit.c +++ b/src/mesa/drivers/dri/intel/intel_blit.c @@ -600,7 +600,7 @@ intelEmitImmediateColorExpandBlit(struct intel_context *intel, intel_batchbuffer_require_space( intel->batch, (8 * 4) + (3 * 4) + - dwords, + dwords * 4, REFERENCES_CLIPRECTS ); opcode = XY_SETUP_BLT_CMD; diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index fce5e36b9d1..7453b96dc5d 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -620,7 +620,14 @@ intel_render_texture(GLcontext * ctx, ASSERT(newImage); - if (!irb) { + if (newImage->Border != 0) { + /* Fallback on drawing to a texture with a border, which won't have a + * miptree. + */ + _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); + _mesa_render_texture(ctx, fb, att); + return; + } else if (!irb) { irb = intel_wrap_texture(ctx, newImage); if (irb) { /* bind the wrapper to the attachment point */ diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c index 0565197ea08..e3ce1494e5d 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -164,9 +164,13 @@ do_blit_bitmap( GLcontext *ctx, { struct intel_context *intel = intel_context(ctx); struct intel_region *dst = intel_drawbuf_region(intel); + struct gl_framebuffer *fb = ctx->DrawBuffer; GLfloat tmpColor[4]; GLubyte ubcolor[4]; GLuint color8888, color565; + unsigned int num_cliprects; + drm_clip_rect_t *cliprects; + int x_off, y_off; if (!dst) return GL_FALSE; @@ -196,49 +200,50 @@ do_blit_bitmap( GLcontext *ctx, LOCK_HARDWARE(intel); - if (intel->driDrawable->numClipRects) { - __DRIdrawablePrivate *dPriv = intel->driDrawable; - drm_clip_rect_t *box = dPriv->pClipRects; + intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off); + if (num_cliprects != 0) { drm_clip_rect_t dest_rect; - GLint nbox = dPriv->numClipRects; GLint srcx = 0, srcy = 0; - GLint orig_screen_x1, orig_screen_y2; GLuint i; + GLint orig_dstx = dstx; + GLint orig_dsty = dsty; - - orig_screen_x1 = dPriv->x + dstx; - orig_screen_y2 = dPriv->y + (dPriv->h - dsty); - - /* Do scissoring in GL coordinates: - */ - if (ctx->Scissor.Enabled) - { - GLint x = ctx->Scissor.X; - GLint y = ctx->Scissor.Y; - GLuint w = ctx->Scissor.Width; - GLuint h = ctx->Scissor.Height; - - if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height)) + /* Clip to buffer bounds and scissor. */ + if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, + fb->_Xmax, fb->_Ymax, + &dstx, &dsty, &width, &height)) goto out; - } - /* Convert from GL to hardware coordinates: + /* Convert from GL to hardware coordinates. Transform original points + * along with it so that we can look at cliprects in hw coordinates and + * map back to points in the source space. */ - dsty = dPriv->y + (dPriv->h - dsty - height); - dstx = dPriv->x + dstx; + if (fb->Name == 0) { + /* bitmap to a system framebuffer */ + dstx = x_off + dstx; + dsty = y_off + (fb->Height - dsty - height); + orig_dstx = x_off + orig_dstx; + orig_dsty = y_off + (fb->Height - orig_dsty - height); + } else { + /* bitmap to a user framebuffer object */ + dstx = x_off + dstx; + dsty = y_off + dsty; + orig_dstx = x_off + orig_dstx; + orig_dsty = y_off + orig_dsty; + } - dest_rect.x1 = dstx < 0 ? 0 : dstx; - dest_rect.y1 = dsty < 0 ? 0 : dsty; - dest_rect.x2 = dstx + width < 0 ? 0 : dstx + width; - dest_rect.y2 = dsty + height < 0 ? 0 : dsty + height; + dest_rect.x1 = dstx; + dest_rect.y1 = dsty; + dest_rect.x2 = dstx + width; + dest_rect.y2 = dsty + height; - for (i = 0; i < nbox; i++) { + for (i = 0; i < num_cliprects; i++) { drm_clip_rect_t rect; int box_w, box_h; GLint px, py; GLuint stipple[32]; - if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i])) + if (!intel_intersect_cliprects(&rect, &dest_rect, &cliprects[i])) continue; /* Now go back to GL coordinates to figure out what subset of @@ -246,9 +251,8 @@ do_blit_bitmap( GLcontext *ctx, */ box_w = rect.x2 - rect.x1; box_h = rect.y2 - rect.y1; - srcx = rect.x1 - orig_screen_x1; - srcy = orig_screen_y2 - rect.y2; - + srcx = rect.x1 - orig_dstx; + srcy = rect.y1 - orig_dsty; #define DY 32 #define DX 32 @@ -275,7 +279,7 @@ do_blit_bitmap( GLcontext *ctx, srcx + px, srcy + py, w, h, (GLubyte *)stipple, 8, - GL_TRUE) == 0) + fb->Name == 0 ? GL_TRUE : GL_FALSE) == 0) continue; /* @@ -300,6 +304,8 @@ do_blit_bitmap( GLcontext *ctx, out: UNLOCK_HARDWARE(intel); + if (INTEL_DEBUG & DEBUG_SYNC) + intel_batchbuffer_flush(intel->batch); if (unpack->BufferObj->Name) { /* done with PBO so unmap it now */ diff --git a/src/mesa/drivers/dri/intel/intel_pixel_copy.c b/src/mesa/drivers/dri/intel/intel_pixel_copy.c index 1b3cb5adcb7..61d1296c26c 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_copy.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_copy.c @@ -260,6 +260,11 @@ do_blit_copypixels(GLcontext * ctx, struct intel_context *intel = intel_context(ctx); struct intel_region *dst = intel_drawbuf_region(intel); struct intel_region *src = copypix_src_region(intel, type); + struct gl_framebuffer *fb = ctx->DrawBuffer; + struct gl_framebuffer *read_fb = ctx->ReadBuffer; + unsigned int num_cliprects; + drm_clip_rect_t *cliprects; + int x_off, y_off; /* Copypixels can be more than a straight copy. Ensure all the * extra operations are disabled: @@ -277,71 +282,74 @@ do_blit_copypixels(GLcontext * ctx, LOCK_HARDWARE(intel); - if (intel->driDrawable->numClipRects) { - __DRIdrawablePrivate *dPriv = intel->driDrawable; - __DRIdrawablePrivate *dReadPriv = intel->driReadDrawable; - drm_clip_rect_t *box = dPriv->pClipRects; - GLint nbox = dPriv->numClipRects; - GLint delta_x = 0; - GLint delta_y = 0; + intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off); + if (num_cliprects != 0) { + GLint delta_x; + GLint delta_y; + GLint orig_dstx; + GLint orig_dsty; + GLint orig_srcx; + GLint orig_srcy; GLuint i; - /* Do scissoring in GL coordinates: - */ - if (ctx->Scissor.Enabled) - { - GLint x = ctx->Scissor.X; - GLint y = ctx->Scissor.Y; - GLuint w = ctx->Scissor.Width; - GLuint h = ctx->Scissor.Height; - GLint dx = dstx - srcx; - GLint dy = dsty - srcy; - - if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height)) - goto out; - - srcx = dstx - dx; - srcy = dsty - dy; - } + /* XXX: We fail to handle different inversion between read and draw framebuffer. */ + + /* Clip to destination buffer. */ + orig_dstx = dstx; + orig_dsty = dsty; + if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, + fb->_Xmax, fb->_Ymax, + &dstx, &dsty, &width, &height)) + goto out; + /* Adjust src coords for our post-clipped destination origin */ + srcx += dstx - orig_dstx; + srcy += dsty - orig_dsty; + + /* Clip to source buffer. */ + orig_srcx = srcx; + orig_srcy = srcy; + if (!_mesa_clip_to_region(read_fb->_Xmin, read_fb->_Ymin, + read_fb->_Xmax, read_fb->_Ymax, + &srcx, &srcy, &width, &height)) + goto out; + /* Adjust dst coords for our post-clipped source origin */ + dstx += srcx - orig_srcx; + dsty += srcy - orig_srcy; /* Convert from GL to hardware coordinates: */ - dsty = dPriv->h - dsty - height; - srcy = dPriv->h - srcy - height; - dstx += dPriv->x; - dsty += dPriv->y; - srcx += dReadPriv->x; - srcy += dReadPriv->y; - - /* Clip against the source region. This is the only source - * clipping we do. Dst is clipped with cliprects below. - */ - { - delta_x = srcx - dstx; - delta_y = srcy - dsty; - - if (!_mesa_clip_to_region(0, 0, src->pitch, src->height, - &srcx, &srcy, &width, &height)) - goto out; + if (fb->Name == 0) { + /* copypixels to a system framebuffer */ + dstx = x_off + dstx; + dsty = y_off + (fb->Height - dsty - height); + } else { + /* copypixels to a user framebuffer object */ + dstx = x_off + dstx; + dsty = y_off + dsty; + } - dstx = srcx - delta_x; - dsty = srcy - delta_y; + /* Flip source Y if it's a system framebuffer. */ + if (read_fb->Name == 0) { + srcx = intel->driReadDrawable->x + srcx; + srcy = intel->driReadDrawable->y + (fb->Height - srcy - height); } + delta_x = srcx - dstx; + delta_y = srcy - dsty; /* Could do slightly more clipping: Eg, take the intersection of - * the existing set of cliprects and those cliprects translated - * by delta_x, delta_y: - * + * the destination cliprects and the read drawable cliprects + * * This code will not overwrite other windows, but will * introduce garbage when copying from obscured window regions. */ - for (i = 0; i < nbox; i++) { + for (i = 0; i < num_cliprects; i++) { GLint clip_x = dstx; GLint clip_y = dsty; GLint clip_w = width; GLint clip_h = height; - if (!_mesa_clip_to_region(box[i].x1, box[i].y1, box[i].x2, box[i].y2, + if (!_mesa_clip_to_region(cliprects[i].x1, cliprects[i].y1, + cliprects[i].x2, cliprects[i].y2, &clip_x, &clip_y, &clip_w, &clip_h)) continue; diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c index dd932aebc90..b893990d271 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_copy.c +++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c @@ -167,7 +167,7 @@ do_copy_texsubimage(struct intel_context *intel, /* GL_SGIS_generate_mipmap */ if (intelImage->level == texObj->BaseLevel && texObj->GenerateMipmap) { - intel_generate_mipmap(ctx, target, texObj); + ctx->Driver.GenerateMipmap(ctx, target, texObj); } return GL_TRUE; diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index dd06327972b..718c97568b5 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -1574,9 +1574,17 @@ _mesa_GenerateMipmapEXT(GLenum target) texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); - /* XXX this might not handle cube maps correctly */ _mesa_lock_texture(ctx, texObj); - ctx->Driver.GenerateMipmap(ctx, target, texObj); + if (target == GL_TEXTURE_CUBE_MAP) { + int face; + + for (face = 0; face < 6; face++) + ctx->Driver.GenerateMipmap(ctx, + GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face, + texObj); + } else { + ctx->Driver.GenerateMipmap(ctx, target, texObj); + } _mesa_unlock_texture(ctx, texObj); } |