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-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.c5
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.h2
2 files changed, 4 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index 69ffa19c40c..f5d5898e04b 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -57,9 +57,8 @@ static void compile_gs_prog( struct brw_context *brw,
c.key = *key;
/* The geometry shader needs to access the entire VUE. */
- struct brw_vue_map vue_map;
- brw_compute_vue_map(&vue_map, intel, c.key.userclip_active, c.key.attrs);
- c.nr_regs = (vue_map.num_slots + 1)/2;
+ brw_compute_vue_map(&c.vue_map, intel, c.key.userclip_active, c.key.attrs);
+ c.nr_regs = (c.vue_map.num_slots + 1)/2;
mem_ctx = NULL;
diff --git a/src/mesa/drivers/dri/i965/brw_gs.h b/src/mesa/drivers/dri/i965/brw_gs.h
index abcb0b2db59..ecab3ef37fa 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.h
+++ b/src/mesa/drivers/dri/i965/brw_gs.h
@@ -66,6 +66,8 @@ struct brw_gs_compile {
/* Number of registers used to store vertex data */
GLuint nr_regs;
+
+ struct brw_vue_map vue_map;
};
#define ATTR_SIZE (4*4)