diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/glu/sgi/Makefile.win | 312 | ||||
-rw-r--r-- | src/glu/sgi/libutil/project.c | 762 | ||||
-rw-r--r-- | src/glut/glx/Makefile.win | 200 | ||||
-rw-r--r-- | src/glut/glx/glut.def | 10 | ||||
-rw-r--r-- | src/glut/glx/win32_x11.h | 652 | ||||
-rw-r--r-- | src/mesa/drivers/osmesa/Makefile.win | 74 | ||||
-rw-r--r-- | src/mesa/drivers/windows/wgl.c | 1290 | ||||
-rw-r--r-- | src/mesa/drivers/windows/wmesa.c | 5942 | ||||
-rw-r--r-- | src/mesa/main/Makefile.win | 396 | ||||
-rw-r--r-- | src/mesa/main/mesa.def | 946 |
10 files changed, 5292 insertions, 5292 deletions
diff --git a/src/glu/sgi/Makefile.win b/src/glu/sgi/Makefile.win index 1d239e7dfdf..3d0067ef017 100644 --- a/src/glu/sgi/Makefile.win +++ b/src/glu/sgi/Makefile.win @@ -1,156 +1,156 @@ -# Makefile for Win32
-
-#
-# Sept 12, 2001
-# Note: The nurbs code is not being built at this time.
-# If you want to work on it, uncomment the definitions
-# noted below to try to compile the sources.
-# There are numerous problems, some of which may be solved
-# by setting some #defines.
-#
-
-!include <win32.mak>
-
-.SUFFIXES : .cc
-
-TOP = ..
-
-GLU_SRCS_CC = \
- libnurbs\interface\bezierEval.cc \
- libnurbs\interface\bezierPatch.cc \
- libnurbs\interface\bezierPatchMesh.cc \
- libnurbs\interface\glcurveval.cc \
- libnurbs\interface\glinterface.cc \
- libnurbs\interface\glrenderer.cc \
- libnurbs\interface\glsurfeval.cc \
- libnurbs\interface\incurveeval.cc \
- libnurbs\interface\insurfeval.cc \
- libnurbs\internals\arc.cc \
- libnurbs\internals\arcsorter.cc \
- libnurbs\internals\arctess.cc \
- libnurbs\internals\backend.cc \
- libnurbs\internals\basiccrveval.cc \
- libnurbs\internals\basicsurfeval.cc \
- libnurbs\internals\bin.cc \
- libnurbs\internals\bufpool.cc \
- libnurbs\internals\cachingeval.cc \
- libnurbs\internals\ccw.cc \
- libnurbs\internals\coveandtiler.cc \
- libnurbs\internals\curve.cc \
- libnurbs\internals\curvelist.cc \
- libnurbs\internals\curvesub.cc \
- libnurbs\internals\dataTransform.cc \
- libnurbs\internals\displaylist.cc \
- libnurbs\internals\flist.cc \
- libnurbs\internals\flistsorter.cc \
- libnurbs\internals\hull.cc \
- libnurbs\internals\intersect.cc \
- libnurbs\internals\knotvector.cc \
- libnurbs\internals\mapdesc.cc \
- libnurbs\internals\mapdescv.cc \
- libnurbs\internals\maplist.cc \
- libnurbs\internals\mesher.cc \
- libnurbs\internals\monoTriangulationBackend.cc \
- libnurbs\internals\monotonizer.cc \
- libnurbs\internals\mycode.cc \
- libnurbs\internals\nurbsinterfac.cc \
- libnurbs\internals\nurbstess.cc \
- libnurbs\internals\patch.cc \
- libnurbs\internals\patchlist.cc \
- libnurbs\internals\quilt.cc \
- libnurbs\internals\reader.cc \
- libnurbs\internals\renderhints.cc \
- libnurbs\internals\slicer.cc \
- libnurbs\internals\sorter.cc \
- libnurbs\internals\splitarcs.cc \
- libnurbs\internals\subdivider.cc \
- libnurbs\internals\tobezier.cc \
- libnurbs\internals\trimline.cc \
- libnurbs\internals\trimregion.cc \
- libnurbs\internals\trimvertpool.cc \
- libnurbs\internals\uarray.cc \
- libnurbs\internals\varray.cc \
- libnurbs\nurbtess\directedLine.cc \
- libnurbs\nurbtess\gridWrap.cc \
- libnurbs\nurbtess\monoChain.cc \
- libnurbs\nurbtess\monoPolyPart.cc \
- libnurbs\nurbtess\monoTriangulation.cc \
- libnurbs\nurbtess\partitionX.cc \
- libnurbs\nurbtess\partitionY.cc \
- libnurbs\nurbtess\polyDBG.cc \
- libnurbs\nurbtess\polyUtil.cc \
- libnurbs\nurbtess\primitiveStream.cc \
- libnurbs\nurbtess\quicksort.cc \
- libnurbs\nurbtess\rectBlock.cc \
- libnurbs\nurbtess\sampleComp.cc \
- libnurbs\nurbtess\sampleCompBot.cc \
- libnurbs\nurbtess\sampleCompRight.cc \
- libnurbs\nurbtess\sampleCompTop.cc \
- libnurbs\nurbtess\sampleMonoPoly.cc \
- libnurbs\nurbtess\sampledLine.cc \
- libnurbs\nurbtess\searchTree.cc
-
-GLU_SRCS = \
- libtess\dict.c \
- libtess\geom.c \
- libtess\memalloc.c \
- libtess\mesh.c \
- libtess\normal.c \
- libtess\priorityq.c \
- libtess\render.c \
- libtess\sweep.c \
- libtess\tess.c \
- libtess\tessmono.c \
- libutil\error.c \
- libutil\glue.c \
- libutil\mipmap.c \
- libutil\project.c \
- libutil\quad.c \
- libutil\registry.c
-
-SRCS = $(GLU_SRCS)
-
-GLUDLL = glu32.dll
-
-all : gludll install
-
-!include "$(TOP)/mesawin32.mak"
-
-gludll : $(GLUDLL)
-
-CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -Iinclude -DBUILD_GL32
-LFLAGS = $(dlllflags) $(LFLAGS)
-
-OBJS = $(GLU_SRCS:.c=.obj)
-LIBS = ../lib/opengl32.lib winmm.lib $(guilibsdll)
-
-# Uncomment these definitions to try to compile the NURBS code.
-#OBJS = $(GLU_SRCS_CC:.cc=.obj) $(GLU_SRCS:.c=.obj)
-#NURBSINC = -Ilibnurbs\interface -Ilibnurbs\internals -Ilibnurbs\nurbtess
-#CFLAGS = $(CFLAGS) $(NURBSINC)
-
-$(GLUDLL) : $(OBJS) glu.def
- $(link) $(LFLAGS) -out:$(GLUDLL) -def:glu.def $(OBJS) $(LIBS)
-
-install : $(GLUDLL)
- @echo "copying Mesa GLU dynamic link library to system directory..."
- -copy $(GLUDLL) $(TOP)\lib
- @echo "copying Mesa GLU import library to library directory..."
- -copy $(GLU) $(TOP)\lib
-
-clean ::
- @del /f libtess\*.obj libutil\*.obj
- @del /f libnurbs\interface\*.obj libnurbs\internals\*.obj
- @del /f libnurbs\nurbtess\*.obj
-
-# override default inference rule with one that writes the object to
-# the correct subdir.
-
-.c.obj :
- $(cc) $(CFLAGS) -I. $< /Fo$*.obj
-
-# /TP is needed for C++ files because MS compiler
-# does not recognize .cc as a C++ file.
-
-.cc.obj :
- $(cc) $(CFLAGS) -I. $< /TP /Fo$*.obj
+# Makefile for Win32 + +# +# Sept 12, 2001 +# Note: The nurbs code is not being built at this time. +# If you want to work on it, uncomment the definitions +# noted below to try to compile the sources. +# There are numerous problems, some of which may be solved +# by setting some #defines. +# + +!include <win32.mak> + +.SUFFIXES : .cc + +TOP = .. + +GLU_SRCS_CC = \ + libnurbs\interface\bezierEval.cc \ + libnurbs\interface\bezierPatch.cc \ + libnurbs\interface\bezierPatchMesh.cc \ + libnurbs\interface\glcurveval.cc \ + libnurbs\interface\glinterface.cc \ + libnurbs\interface\glrenderer.cc \ + libnurbs\interface\glsurfeval.cc \ + libnurbs\interface\incurveeval.cc \ + libnurbs\interface\insurfeval.cc \ + libnurbs\internals\arc.cc \ + libnurbs\internals\arcsorter.cc \ + libnurbs\internals\arctess.cc \ + libnurbs\internals\backend.cc \ + libnurbs\internals\basiccrveval.cc \ + libnurbs\internals\basicsurfeval.cc \ + libnurbs\internals\bin.cc \ + libnurbs\internals\bufpool.cc \ + libnurbs\internals\cachingeval.cc \ + libnurbs\internals\ccw.cc \ + libnurbs\internals\coveandtiler.cc \ + libnurbs\internals\curve.cc \ + libnurbs\internals\curvelist.cc \ + libnurbs\internals\curvesub.cc \ + libnurbs\internals\dataTransform.cc \ + libnurbs\internals\displaylist.cc \ + libnurbs\internals\flist.cc \ + libnurbs\internals\flistsorter.cc \ + libnurbs\internals\hull.cc \ + libnurbs\internals\intersect.cc \ + libnurbs\internals\knotvector.cc \ + libnurbs\internals\mapdesc.cc \ + libnurbs\internals\mapdescv.cc \ + libnurbs\internals\maplist.cc \ + libnurbs\internals\mesher.cc \ + libnurbs\internals\monoTriangulationBackend.cc \ + libnurbs\internals\monotonizer.cc \ + libnurbs\internals\mycode.cc \ + libnurbs\internals\nurbsinterfac.cc \ + libnurbs\internals\nurbstess.cc \ + libnurbs\internals\patch.cc \ + libnurbs\internals\patchlist.cc \ + libnurbs\internals\quilt.cc \ + libnurbs\internals\reader.cc \ + libnurbs\internals\renderhints.cc \ + libnurbs\internals\slicer.cc \ + libnurbs\internals\sorter.cc \ + libnurbs\internals\splitarcs.cc \ + libnurbs\internals\subdivider.cc \ + libnurbs\internals\tobezier.cc \ + libnurbs\internals\trimline.cc \ + libnurbs\internals\trimregion.cc \ + libnurbs\internals\trimvertpool.cc \ + libnurbs\internals\uarray.cc \ + libnurbs\internals\varray.cc \ + libnurbs\nurbtess\directedLine.cc \ + libnurbs\nurbtess\gridWrap.cc \ + libnurbs\nurbtess\monoChain.cc \ + libnurbs\nurbtess\monoPolyPart.cc \ + libnurbs\nurbtess\monoTriangulation.cc \ + libnurbs\nurbtess\partitionX.cc \ + libnurbs\nurbtess\partitionY.cc \ + libnurbs\nurbtess\polyDBG.cc \ + libnurbs\nurbtess\polyUtil.cc \ + libnurbs\nurbtess\primitiveStream.cc \ + libnurbs\nurbtess\quicksort.cc \ + libnurbs\nurbtess\rectBlock.cc \ + libnurbs\nurbtess\sampleComp.cc \ + libnurbs\nurbtess\sampleCompBot.cc \ + libnurbs\nurbtess\sampleCompRight.cc \ + libnurbs\nurbtess\sampleCompTop.cc \ + libnurbs\nurbtess\sampleMonoPoly.cc \ + libnurbs\nurbtess\sampledLine.cc \ + libnurbs\nurbtess\searchTree.cc + +GLU_SRCS = \ + libtess\dict.c \ + libtess\geom.c \ + libtess\memalloc.c \ + libtess\mesh.c \ + libtess\normal.c \ + libtess\priorityq.c \ + libtess\render.c \ + libtess\sweep.c \ + libtess\tess.c \ + libtess\tessmono.c \ + libutil\error.c \ + libutil\glue.c \ + libutil\mipmap.c \ + libutil\project.c \ + libutil\quad.c \ + libutil\registry.c + +SRCS = $(GLU_SRCS) + +GLUDLL = glu32.dll + +all : gludll install + +!include "$(TOP)/mesawin32.mak" + +gludll : $(GLUDLL) + +CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -Iinclude -DBUILD_GL32 +LFLAGS = $(dlllflags) $(LFLAGS) + +OBJS = $(GLU_SRCS:.c=.obj) +LIBS = ../lib/opengl32.lib winmm.lib $(guilibsdll) + +# Uncomment these definitions to try to compile the NURBS code. +#OBJS = $(GLU_SRCS_CC:.cc=.obj) $(GLU_SRCS:.c=.obj) +#NURBSINC = -Ilibnurbs\interface -Ilibnurbs\internals -Ilibnurbs\nurbtess +#CFLAGS = $(CFLAGS) $(NURBSINC) + +$(GLUDLL) : $(OBJS) glu.def + $(link) $(LFLAGS) -out:$(GLUDLL) -def:glu.def $(OBJS) $(LIBS) + +install : $(GLUDLL) + @echo "copying Mesa GLU dynamic link library to system directory..." + -copy $(GLUDLL) $(TOP)\lib + @echo "copying Mesa GLU import library to library directory..." + -copy $(GLU) $(TOP)\lib + +clean :: + @del /f libtess\*.obj libutil\*.obj + @del /f libnurbs\interface\*.obj libnurbs\internals\*.obj + @del /f libnurbs\nurbtess\*.obj + +# override default inference rule with one that writes the object to +# the correct subdir. + +.c.obj : + $(cc) $(CFLAGS) -I. $< /Fo$*.obj + +# /TP is needed for C++ files because MS compiler +# does not recognize .cc as a C++ file. + +.cc.obj : + $(cc) $(CFLAGS) -I. $< /TP /Fo$*.obj diff --git a/src/glu/sgi/libutil/project.c b/src/glu/sgi/libutil/project.c index 4d9819471b6..348bd7e40cc 100644 --- a/src/glu/sgi/libutil/project.c +++ b/src/glu/sgi/libutil/project.c @@ -1,381 +1,381 @@ -/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** $Date: 2001/09/14 22:19:19 $ $Revision: 1.3 $
-** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/project.c,v 1.3 2001/09/14 22:19:19 brianp Exp $
-*/
-
-#include "gluos.h"
-#include <math.h>
-#include <GL/gl.h>
-#include <GL/glu.h>
-#include "gluint.h"
-
-/*
-** Make m an identity matrix
-*/
-static void __gluMakeIdentityd(GLdouble m[16])
-{
- m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
- m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
- m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
- m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
-}
-
-static void __gluMakeIdentityf(GLfloat m[16])
-{
- m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
- m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
- m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
- m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
-}
-
-void GLAPIENTRY
-gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top)
-{
- glOrtho(left, right, bottom, top, -1, 1);
-}
-
-#define __glPi 3.14159265358979323846
-
-void GLAPIENTRY
-gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
-{
- GLdouble m[4][4];
- double sine, cotangent, deltaZ;
- double radians = fovy / 2 * __glPi / 180;
-
- deltaZ = zFar - zNear;
- sine = sin(radians);
- if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) {
- return;
- }
- cotangent = COS(radians) / sine;
-
- __gluMakeIdentityd(&m[0][0]);
- m[0][0] = cotangent / aspect;
- m[1][1] = cotangent;
- m[2][2] = -(zFar + zNear) / deltaZ;
- m[2][3] = -1;
- m[3][2] = -2 * zNear * zFar / deltaZ;
- m[3][3] = 0;
- glMultMatrixd(&m[0][0]);
-}
-
-static void normalize(float v[3])
-{
- float r;
-
- r = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] );
- if (r == 0.0) return;
-
- v[0] /= r;
- v[1] /= r;
- v[2] /= r;
-}
-
-static void cross(float v1[3], float v2[3], float result[3])
-{
- result[0] = v1[1]*v2[2] - v1[2]*v2[1];
- result[1] = v1[2]*v2[0] - v1[0]*v2[2];
- result[2] = v1[0]*v2[1] - v1[1]*v2[0];
-}
-
-void GLAPIENTRY
-gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx,
- GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy,
- GLdouble upz)
-{
- int i;
- float forward[3], side[3], up[3];
- GLfloat m[4][4];
-
- forward[0] = centerx - eyex;
- forward[1] = centery - eyey;
- forward[2] = centerz - eyez;
-
- up[0] = upx;
- up[1] = upy;
- up[2] = upz;
-
- normalize(forward);
-
- /* Side = forward x up */
- cross(forward, up, side);
- normalize(side);
-
- /* Recompute up as: up = side x forward */
- cross(side, forward, up);
-
- __gluMakeIdentityf(&m[0][0]);
- m[0][0] = side[0];
- m[1][0] = side[1];
- m[2][0] = side[2];
-
- m[0][1] = up[0];
- m[1][1] = up[1];
- m[2][1] = up[2];
-
- m[0][2] = -forward[0];
- m[1][2] = -forward[1];
- m[2][2] = -forward[2];
-
- glMultMatrixf(&m[0][0]);
- glTranslated(-eyex, -eyey, -eyez);
-}
-
-static void __gluMultMatrixVecd(const GLdouble matrix[16], const GLdouble in[4],
- GLdouble out[4])
-{
- int i;
-
- for (i=0; i<4; i++) {
- out[i] =
- in[0] * matrix[0*4+i] +
- in[1] * matrix[1*4+i] +
- in[2] * matrix[2*4+i] +
- in[3] * matrix[3*4+i];
- }
-}
-
-/*
-** inverse = invert(src)
-*/
-static int __gluInvertMatrixd(const GLdouble src[16], GLdouble inverse[16])
-{
- int i, j, k, swap;
- double t;
- GLdouble temp[4][4];
-
- for (i=0; i<4; i++) {
- for (j=0; j<4; j++) {
- temp[i][j] = src[i*4+j];
- }
- }
- __gluMakeIdentityd(inverse);
-
- for (i = 0; i < 4; i++) {
- /*
- ** Look for largest element in column
- */
- swap = i;
- for (j = i + 1; j < 4; j++) {
- if (fabs(temp[j][i]) > fabs(temp[i][i])) {
- swap = j;
- }
- }
-
- if (swap != i) {
- /*
- ** Swap rows.
- */
- for (k = 0; k < 4; k++) {
- t = temp[i][k];
- temp[i][k] = temp[swap][k];
- temp[swap][k] = t;
-
- t = inverse[i*4+k];
- inverse[i*4+k] = inverse[swap*4+k];
- inverse[swap*4+k] = t;
- }
- }
-
- if (temp[i][i] == 0) {
- /*
- ** No non-zero pivot. The matrix is singular, which shouldn't
- ** happen. This means the user gave us a bad matrix.
- */
- return GL_FALSE;
- }
-
- t = temp[i][i];
- for (k = 0; k < 4; k++) {
- temp[i][k] /= t;
- inverse[i*4+k] /= t;
- }
- for (j = 0; j < 4; j++) {
- if (j != i) {
- t = temp[j][i];
- for (k = 0; k < 4; k++) {
- temp[j][k] -= temp[i][k]*t;
- inverse[j*4+k] -= inverse[i*4+k]*t;
- }
- }
- }
- }
- return GL_TRUE;
-}
-
-static void __gluMultMatricesd(const GLdouble a[16], const GLdouble b[16],
- GLdouble r[16])
-{
- int i, j;
-
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- r[i*4+j] =
- a[i*4+0]*b[0*4+j] +
- a[i*4+1]*b[1*4+j] +
- a[i*4+2]*b[2*4+j] +
- a[i*4+3]*b[3*4+j];
- }
- }
-}
-
-GLint GLAPIENTRY
-gluProject(GLdouble objx, GLdouble objy, GLdouble objz,
- const GLdouble modelMatrix[16],
- const GLdouble projMatrix[16],
- const GLint viewport[4],
- GLdouble *winx, GLdouble *winy, GLdouble *winz)
-{
- double in[4];
- double out[4];
-
- in[0]=objx;
- in[1]=objy;
- in[2]=objz;
- in[3]=1.0;
- __gluMultMatrixVecd(modelMatrix, in, out);
- __gluMultMatrixVecd(projMatrix, out, in);
- if (in[3] == 0.0) return(GL_FALSE);
- in[0] /= in[3];
- in[1] /= in[3];
- in[2] /= in[3];
- /* Map x, y and z to range 0-1 */
- in[0] = in[0] * 0.5 + 0.5;
- in[1] = in[1] * 0.5 + 0.5;
- in[2] = in[2] * 0.5 + 0.5;
-
- /* Map x,y to viewport */
- in[0] = in[0] * viewport[2] + viewport[0];
- in[1] = in[1] * viewport[3] + viewport[1];
-
- *winx=in[0];
- *winy=in[1];
- *winz=in[2];
- return(GL_TRUE);
-}
-
-GLint GLAPIENTRY
-gluUnProject(GLdouble winx, GLdouble winy, GLdouble winz,
- const GLdouble modelMatrix[16],
- const GLdouble projMatrix[16],
- const GLint viewport[4],
- GLdouble *objx, GLdouble *objy, GLdouble *objz)
-{
- double finalMatrix[16];
- double in[4];
- double out[4];
-
- __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
- if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
-
- in[0]=winx;
- in[1]=winy;
- in[2]=winz;
- in[3]=1.0;
-
- /* Map x and y from window coordinates */
- in[0] = (in[0] - viewport[0]) / viewport[2];
- in[1] = (in[1] - viewport[1]) / viewport[3];
-
- /* Map to range -1 to 1 */
- in[0] = in[0] * 2 - 1;
- in[1] = in[1] * 2 - 1;
- in[2] = in[2] * 2 - 1;
-
- __gluMultMatrixVecd(finalMatrix, in, out);
- if (out[3] == 0.0) return(GL_FALSE);
- out[0] /= out[3];
- out[1] /= out[3];
- out[2] /= out[3];
- *objx = out[0];
- *objy = out[1];
- *objz = out[2];
- return(GL_TRUE);
-}
-
-GLint GLAPIENTRY
-gluUnProject4(GLdouble winx, GLdouble winy, GLdouble winz, GLdouble clipw,
- const GLdouble modelMatrix[16],
- const GLdouble projMatrix[16],
- const GLint viewport[4],
- GLclampd nearVal, GLclampd farVal,
- GLdouble *objx, GLdouble *objy, GLdouble *objz,
- GLdouble *objw)
-{
- double finalMatrix[16];
- double in[4];
- double out[4];
-
- __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
- if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
-
- in[0]=winx;
- in[1]=winy;
- in[2]=winz;
- in[3]=clipw;
-
- /* Map x and y from window coordinates */
- in[0] = (in[0] - viewport[0]) / viewport[2];
- in[1] = (in[1] - viewport[1]) / viewport[3];
- in[2] = (in[2] - nearVal) / (farVal - nearVal);
-
- /* Map to range -1 to 1 */
- in[0] = in[0] * 2 - 1;
- in[1] = in[1] * 2 - 1;
- in[2] = in[2] * 2 - 1;
-
- __gluMultMatrixVecd(finalMatrix, in, out);
- if (out[3] == 0.0) return(GL_FALSE);
- *objx = out[0];
- *objy = out[1];
- *objz = out[2];
- *objw = out[3];
- return(GL_TRUE);
-}
-
-void GLAPIENTRY
-gluPickMatrix(GLdouble x, GLdouble y, GLdouble deltax, GLdouble deltay,
- GLint viewport[4])
-{
- if (deltax <= 0 || deltay <= 0) {
- return;
- }
-
- /* Translate and scale the picked region to the entire window */
- glTranslatef((viewport[2] - 2 * (x - viewport[0])) / deltax,
- (viewport[3] - 2 * (y - viewport[1])) / deltay, 0);
- glScalef(viewport[2] / deltax, viewport[3] / deltay, 1.0);
-}
+/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +** $Date: 2001/09/18 16:39:38 $ $Revision: 1.4 $ +** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/project.c,v 1.4 2001/09/18 16:39:38 kschultz Exp $ +*/ + +#include "gluos.h" +#include <math.h> +#include <GL/gl.h> +#include <GL/glu.h> +#include "gluint.h" + +/* +** Make m an identity matrix +*/ +static void __gluMakeIdentityd(GLdouble m[16]) +{ + m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0; + m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0; + m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0; + m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1; +} + +static void __gluMakeIdentityf(GLfloat m[16]) +{ + m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0; + m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0; + m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0; + m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1; +} + +void GLAPIENTRY +gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top) +{ + glOrtho(left, right, bottom, top, -1, 1); +} + +#define __glPi 3.14159265358979323846 + +void GLAPIENTRY +gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar) +{ + GLdouble m[4][4]; + double sine, cotangent, deltaZ; + double radians = fovy / 2 * __glPi / 180; + + deltaZ = zFar - zNear; + sine = sin(radians); + if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) { + return; + } + cotangent = COS(radians) / sine; + + __gluMakeIdentityd(&m[0][0]); + m[0][0] = cotangent / aspect; + m[1][1] = cotangent; + m[2][2] = -(zFar + zNear) / deltaZ; + m[2][3] = -1; + m[3][2] = -2 * zNear * zFar / deltaZ; + m[3][3] = 0; + glMultMatrixd(&m[0][0]); +} + +static void normalize(float v[3]) +{ + float r; + + r = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] ); + if (r == 0.0) return; + + v[0] /= r; + v[1] /= r; + v[2] /= r; +} + +static void cross(float v1[3], float v2[3], float result[3]) +{ + result[0] = v1[1]*v2[2] - v1[2]*v2[1]; + result[1] = v1[2]*v2[0] - v1[0]*v2[2]; + result[2] = v1[0]*v2[1] - v1[1]*v2[0]; +} + +void GLAPIENTRY +gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, + GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, + GLdouble upz) +{ + int i; + float forward[3], side[3], up[3]; + GLfloat m[4][4]; + + forward[0] = centerx - eyex; + forward[1] = centery - eyey; + forward[2] = centerz - eyez; + + up[0] = upx; + up[1] = upy; + up[2] = upz; + + normalize(forward); + + /* Side = forward x up */ + cross(forward, up, side); + normalize(side); + + /* Recompute up as: up = side x forward */ + cross(side, forward, up); + + __gluMakeIdentityf(&m[0][0]); + m[0][0] = side[0]; + m[1][0] = side[1]; + m[2][0] = side[2]; + + m[0][1] = up[0]; + m[1][1] = up[1]; + m[2][1] = up[2]; + + m[0][2] = -forward[0]; + m[1][2] = -forward[1]; + m[2][2] = -forward[2]; + + glMultMatrixf(&m[0][0]); + glTranslated(-eyex, -eyey, -eyez); +} + +static void __gluMultMatrixVecd(const GLdouble matrix[16], const GLdouble in[4], + GLdouble out[4]) +{ + int i; + + for (i=0; i<4; i++) { + out[i] = + in[0] * matrix[0*4+i] + + in[1] * matrix[1*4+i] + + in[2] * matrix[2*4+i] + + in[3] * matrix[3*4+i]; + } +} + +/* +** inverse = invert(src) +*/ +static int __gluInvertMatrixd(const GLdouble src[16], GLdouble inverse[16]) +{ + int i, j, k, swap; + double t; + GLdouble temp[4][4]; + + for (i=0; i<4; i++) { + for (j=0; j<4; j++) { + temp[i][j] = src[i*4+j]; + } + } + __gluMakeIdentityd(inverse); + + for (i = 0; i < 4; i++) { + /* + ** Look for largest element in column + */ + swap = i; + for (j = i + 1; j < 4; j++) { + if (fabs(temp[j][i]) > fabs(temp[i][i])) { + swap = j; + } + } + + if (swap != i) { + /* + ** Swap rows. + */ + for (k = 0; k < 4; k++) { + t = temp[i][k]; + temp[i][k] = temp[swap][k]; + temp[swap][k] = t; + + t = inverse[i*4+k]; + inverse[i*4+k] = inverse[swap*4+k]; + inverse[swap*4+k] = t; + } + } + + if (temp[i][i] == 0) { + /* + ** No non-zero pivot. The matrix is singular, which shouldn't + ** happen. This means the user gave us a bad matrix. + */ + return GL_FALSE; + } + + t = temp[i][i]; + for (k = 0; k < 4; k++) { + temp[i][k] /= t; + inverse[i*4+k] /= t; + } + for (j = 0; j < 4; j++) { + if (j != i) { + t = temp[j][i]; + for (k = 0; k < 4; k++) { + temp[j][k] -= temp[i][k]*t; + inverse[j*4+k] -= inverse[i*4+k]*t; + } + } + } + } + return GL_TRUE; +} + +static void __gluMultMatricesd(const GLdouble a[16], const GLdouble b[16], + GLdouble r[16]) +{ + int i, j; + + for (i = 0; i < 4; i++) { + for (j = 0; j < 4; j++) { + r[i*4+j] = + a[i*4+0]*b[0*4+j] + + a[i*4+1]*b[1*4+j] + + a[i*4+2]*b[2*4+j] + + a[i*4+3]*b[3*4+j]; + } + } +} + +GLint GLAPIENTRY +gluProject(GLdouble objx, GLdouble objy, GLdouble objz, + const GLdouble modelMatrix[16], + const GLdouble projMatrix[16], + const GLint viewport[4], + GLdouble *winx, GLdouble *winy, GLdouble *winz) +{ + double in[4]; + double out[4]; + + in[0]=objx; + in[1]=objy; + in[2]=objz; + in[3]=1.0; + __gluMultMatrixVecd(modelMatrix, in, out); + __gluMultMatrixVecd(projMatrix, out, in); + if (in[3] == 0.0) return(GL_FALSE); + in[0] /= in[3]; + in[1] /= in[3]; + in[2] /= in[3]; + /* Map x, y and z to range 0-1 */ + in[0] = in[0] * 0.5 + 0.5; + in[1] = in[1] * 0.5 + 0.5; + in[2] = in[2] * 0.5 + 0.5; + + /* Map x,y to viewport */ + in[0] = in[0] * viewport[2] + viewport[0]; + in[1] = in[1] * viewport[3] + viewport[1]; + + *winx=in[0]; + *winy=in[1]; + *winz=in[2]; + return(GL_TRUE); +} + +GLint GLAPIENTRY +gluUnProject(GLdouble winx, GLdouble winy, GLdouble winz, + const GLdouble modelMatrix[16], + const GLdouble projMatrix[16], + const GLint viewport[4], + GLdouble *objx, GLdouble *objy, GLdouble *objz) +{ + double finalMatrix[16]; + double in[4]; + double out[4]; + + __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix); + if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE); + + in[0]=winx; + in[1]=winy; + in[2]=winz; + in[3]=1.0; + + /* Map x and y from window coordinates */ + in[0] = (in[0] - viewport[0]) / viewport[2]; + in[1] = (in[1] - viewport[1]) / viewport[3]; + + /* Map to range -1 to 1 */ + in[0] = in[0] * 2 - 1; + in[1] = in[1] * 2 - 1; + in[2] = in[2] * 2 - 1; + + __gluMultMatrixVecd(finalMatrix, in, out); + if (out[3] == 0.0) return(GL_FALSE); + out[0] /= out[3]; + out[1] /= out[3]; + out[2] /= out[3]; + *objx = out[0]; + *objy = out[1]; + *objz = out[2]; + return(GL_TRUE); +} + +GLint GLAPIENTRY +gluUnProject4(GLdouble winx, GLdouble winy, GLdouble winz, GLdouble clipw, + const GLdouble modelMatrix[16], + const GLdouble projMatrix[16], + const GLint viewport[4], + GLclampd nearVal, GLclampd farVal, + GLdouble *objx, GLdouble *objy, GLdouble *objz, + GLdouble *objw) +{ + double finalMatrix[16]; + double in[4]; + double out[4]; + + __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix); + if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE); + + in[0]=winx; + in[1]=winy; + in[2]=winz; + in[3]=clipw; + + /* Map x and y from window coordinates */ + in[0] = (in[0] - viewport[0]) / viewport[2]; + in[1] = (in[1] - viewport[1]) / viewport[3]; + in[2] = (in[2] - nearVal) / (farVal - nearVal); + + /* Map to range -1 to 1 */ + in[0] = in[0] * 2 - 1; + in[1] = in[1] * 2 - 1; + in[2] = in[2] * 2 - 1; + + __gluMultMatrixVecd(finalMatrix, in, out); + if (out[3] == 0.0) return(GL_FALSE); + *objx = out[0]; + *objy = out[1]; + *objz = out[2]; + *objw = out[3]; + return(GL_TRUE); +} + +void GLAPIENTRY +gluPickMatrix(GLdouble x, GLdouble y, GLdouble deltax, GLdouble deltay, + GLint viewport[4]) +{ + if (deltax <= 0 || deltay <= 0) { + return; + } + + /* Translate and scale the picked region to the entire window */ + glTranslatef((viewport[2] - 2 * (x - viewport[0])) / deltax, + (viewport[3] - 2 * (y - viewport[1])) / deltay, 0); + glScalef(viewport[2] / deltax, viewport[3] / deltay, 1.0); +} diff --git a/src/glut/glx/Makefile.win b/src/glut/glx/Makefile.win index c3f9614099a..2823a009006 100644 --- a/src/glut/glx/Makefile.win +++ b/src/glut/glx/Makefile.win @@ -1,100 +1,100 @@ -# Makefile for Win32
-
-!include <win32.mak>
-
-TOP = ..
-
-# NOTE: glut_menu.c and glut_glxext.c are NOT compiled into Win32 GLUT
-
-SRCS = glut_8x13.c glut_9x15.c glut_bitmap.c glut_bwidth.c glut_cindex.c glut_cmap.c glut_cursor.c glut_dials.c glut_dstr.c glut_event.c glut_ext.c glut_fbc.c glut_fullscrn.c glut_gamemode.c glut_get.c glut_hel10.c glut_hel12.c glut_hel18.c glut_init.c glut_input.c glut_joy.c glut_key.c glut_keyctrl.c glut_keyup.c glut_mesa.c glut_modifier.c glut_mroman.c glut_overlay.c glut_roman.c glut_shapes.c glut_space.c glut_stroke.c glut_swap.c glut_swidth.c glut_tablet.c glut_teapot.c glut_tr10.c glut_tr24.c glut_util.c glut_vidresize.c glut_warp.c glut_win.c glut_winmisc.c win32_glx.c win32_menu.c win32_util.c win32_winproc.c win32_x11.c
-
-all : glutdll
-
-!include "$(TOP)/mesawin32.mak"
-
-glutdll : $(GLUTDLL)
-
-!IFDEF NODEBUG
-OPTIMIZE_CFLAGS = -DNDEBUG
-!ENDIF
-
-CFLAGS = $(cvarsdll) $(CFLAGS) $(OPTIMIZE_CFLAGS) -DMESA -DBUILD_GL32
-LFLAGS = $(dlllflags) $(LFLAGS)
-
-OBJS = $(SRCS:.c=.obj)
-MS_LIBS = $(MS_OPENGL) $(MS_GLU) winmm.lib $(guilibsdll)
-MS_LIBS = ../lib/opengl32.lib ../lib/glu32.lib winmm.lib $(guilibsdll)
-SGI_LIBS = $(SGI_OPENGL) $(SGI_GLU) winmm.lib $(guilibsdll)
-
-glut32.dll : $(OBJS) glut.def
- $(link) $(LFLAGS) -out:glut32.dll -def:glut.def $(OBJS) $(MS_LIBS)
- @echo "copying GLUT dynamic link library to lib directory..."
- -copy $(GLUTDLL) ..\lib
- @echo "copying GLUT import library to lib directory..."
- -copy $(GLUTLIB) ..\lib
-
-glut.dll : $(OBJS) glut.def
- $(link) $(LFLAGS) -out:glut.dll -def:glut.def $(OBJS) $(SGI_LIBS)
-
-install : $(GLUTDLL)
- @echo "copying GLUT dynamic link library to system directory..."
- -copy $(GLUTDLL) $(DLLINSTALL)
- @echo "copying GLUT header file to include directory..."
- -copy ..\include\GL\glut.h $(INCLUDEINSTALL)
- @echo "copying GLUT import library to library directory..."
- -copy $(GLUTLIB) $(LIBINSTALL)
-
-.c.obj :
- $(cc) $(CFLAGS) -I . $*.c
-
-# explicit object dependencies for all source files
-
-win32_glx.obj: win32_glx.c win32_glx.h
-win32_x11.obj: win32_x11.c win32_x11.h
-win32_menu.obj: win32_menu.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h
-win32_util.obj: win32_util.c glutint.h ..\include\GL\glutf90.h
-win32_winproc.obj: win32_winproc.c glutint.h ..\include\GL\glutf90.h
-
-glut_mroman.obj: glut_mroman.c glutstroke.h glutint.h ..\include\GL\glutf90.h
-glut_roman.obj: glut_roman.c glutstroke.h glutint.h ..\include\GL\glutf90.h
-glut_hel12.obj: glut_hel12.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
-glut_8x13.obj: glut_8x13.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
-glut_hel18.obj: glut_hel18.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
-glut_9x15.obj: glut_9x15.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
-glut_tr10.obj: glut_tr10.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
-glut_hel10.obj: glut_hel10.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
-glut_tr24.obj: glut_tr24.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
-
-glut_bitmap.obj: glut_bitmap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_bwidth.obj: glut_bwidth.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_cindex.obj: glut_cindex.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_cmap.obj: glut_cmap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
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-glut_tablet.obj: glut_tablet.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_teapot.obj: glut_teapot.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_util.obj: glut_util.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_vidresize.obj: glut_vidresize.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_warp.obj: glut_warp.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-glut_win.obj: glut_win.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h
-glut_winmisc.obj: glut_winmisc.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
-
+# Makefile for Win32 + +!include <win32.mak> + +TOP = .. + +# NOTE: glut_menu.c and glut_glxext.c are NOT compiled into Win32 GLUT + +SRCS = glut_8x13.c glut_9x15.c glut_bitmap.c glut_bwidth.c glut_cindex.c glut_cmap.c glut_cursor.c glut_dials.c glut_dstr.c glut_event.c glut_ext.c glut_fbc.c glut_fullscrn.c glut_gamemode.c glut_get.c glut_hel10.c glut_hel12.c glut_hel18.c glut_init.c glut_input.c glut_joy.c glut_key.c glut_keyctrl.c glut_keyup.c glut_mesa.c glut_modifier.c glut_mroman.c glut_overlay.c glut_roman.c glut_shapes.c glut_space.c glut_stroke.c glut_swap.c glut_swidth.c glut_tablet.c glut_teapot.c glut_tr10.c glut_tr24.c glut_util.c glut_vidresize.c glut_warp.c glut_win.c glut_winmisc.c win32_glx.c win32_menu.c win32_util.c win32_winproc.c win32_x11.c + +all : glutdll + +!include "$(TOP)/mesawin32.mak" + +glutdll : $(GLUTDLL) + +!IFDEF NODEBUG +OPTIMIZE_CFLAGS = -DNDEBUG +!ENDIF + +CFLAGS = $(cvarsdll) $(CFLAGS) $(OPTIMIZE_CFLAGS) -DMESA -DBUILD_GL32 +LFLAGS = $(dlllflags) $(LFLAGS) + +OBJS = $(SRCS:.c=.obj) +MS_LIBS = $(MS_OPENGL) $(MS_GLU) winmm.lib $(guilibsdll) +MS_LIBS = ../lib/opengl32.lib ../lib/glu32.lib winmm.lib $(guilibsdll) +SGI_LIBS = $(SGI_OPENGL) $(SGI_GLU) winmm.lib $(guilibsdll) + +glut32.dll : $(OBJS) glut.def + $(link) $(LFLAGS) -out:glut32.dll -def:glut.def $(OBJS) $(MS_LIBS) + @echo "copying GLUT dynamic link library to lib directory..." + -copy $(GLUTDLL) ..\lib + @echo "copying GLUT import library to lib directory..." + -copy $(GLUTLIB) ..\lib + +glut.dll : $(OBJS) glut.def + $(link) $(LFLAGS) -out:glut.dll -def:glut.def $(OBJS) $(SGI_LIBS) + +install : $(GLUTDLL) + @echo "copying GLUT dynamic link library to system directory..." + -copy $(GLUTDLL) $(DLLINSTALL) + @echo "copying GLUT header file to include directory..." + -copy ..\include\GL\glut.h $(INCLUDEINSTALL) + @echo "copying GLUT import library to library directory..." + -copy $(GLUTLIB) $(LIBINSTALL) + +.c.obj : + $(cc) $(CFLAGS) -I . $*.c + +# explicit object dependencies for all source files + +win32_glx.obj: win32_glx.c win32_glx.h +win32_x11.obj: win32_x11.c win32_x11.h +win32_menu.obj: win32_menu.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h +win32_util.obj: win32_util.c glutint.h ..\include\GL\glutf90.h +win32_winproc.obj: win32_winproc.c glutint.h ..\include\GL\glutf90.h + +glut_mroman.obj: glut_mroman.c glutstroke.h glutint.h ..\include\GL\glutf90.h +glut_roman.obj: glut_roman.c glutstroke.h glutint.h ..\include\GL\glutf90.h +glut_hel12.obj: glut_hel12.c glutbitmap.h glutint.h ..\include\GL\glutf90.h +glut_8x13.obj: glut_8x13.c glutbitmap.h glutint.h ..\include\GL\glutf90.h +glut_hel18.obj: glut_hel18.c glutbitmap.h glutint.h ..\include\GL\glutf90.h +glut_9x15.obj: glut_9x15.c glutbitmap.h glutint.h ..\include\GL\glutf90.h +glut_tr10.obj: glut_tr10.c glutbitmap.h glutint.h ..\include\GL\glutf90.h +glut_hel10.obj: glut_hel10.c glutbitmap.h glutint.h ..\include\GL\glutf90.h +glut_tr24.obj: glut_tr24.c glutbitmap.h glutint.h ..\include\GL\glutf90.h + +glut_bitmap.obj: glut_bitmap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_bwidth.obj: glut_bwidth.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_cindex.obj: glut_cindex.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_cmap.obj: glut_cmap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_cursor.obj: glut_cursor.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_dials.obj: glut_dials.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_dstr.obj: glut_dstr.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_event.obj: glut_event.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_ext.obj: glut_ext.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_fullscrn.obj: glut_fullscrn.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_gamemode.obj: glut_gamemode.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_get.obj: glut_get.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_init.obj: glut_init.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_input.obj: glut_input.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_joy.obj: glut_joy.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_key.obj: glut_key.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_keyctrl.obj: glut_keyctrl.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_keyup.obj: glut_keyup.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_mesa.obj: glut_mesa.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_modifier.obj: glut_modifier.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_overlay.obj: glut_overlay.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_shapes.obj: glut_shapes.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_space.obj: glut_space.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_swap.obj: glut_swap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_swidth.obj: glut_swidth.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_tablet.obj: glut_tablet.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_teapot.obj: glut_teapot.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_util.obj: glut_util.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_vidresize.obj: glut_vidresize.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_warp.obj: glut_warp.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h +glut_win.obj: glut_win.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h +glut_winmisc.obj: glut_winmisc.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h + diff --git a/src/glut/glx/glut.def b/src/glut/glx/glut.def index 94da6ab852e..d7d0240fca0 100644 --- a/src/glut/glx/glut.def +++ b/src/glut/glx/glut.def @@ -1,9 +1,9 @@ DESCRIPTION 'OpenGL Utility Toolkit for Win32' -
-VERSION 3.7
-
+ +VERSION 3.7 + EXPORTS -
+ glutAddMenuEntry glutAddSubMenu glutAttachMenu @@ -123,4 +123,4 @@ EXPORTS glutWireTorus ; __glutSetFCB ; __glutGetFCB -
+ diff --git a/src/glut/glx/win32_x11.h b/src/glut/glx/win32_x11.h index 70de9060919..1d8d048b2e0 100644 --- a/src/glut/glx/win32_x11.h +++ b/src/glut/glx/win32_x11.h @@ -1,326 +1,326 @@ -#ifndef __win32_x11_h__
-#define __win32_x11_h__
-
-/* Copyright (c) Nate Robins, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include <stdlib.h>
-#include <windows.h>
-
-/* These definitions are missing from windows.h */
-WINGDIAPI int WINAPI wglChoosePixelFormat(HDC, PIXELFORMATDESCRIPTOR *);
-WINGDIAPI int WINAPI wglDescribePixelFormat(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
-WINGDIAPI int WINAPI wglGetPixelFormat(HDC);
-WINGDIAPI BOOL WINAPI wglSetPixelFormat(HDC, int, PIXELFORMATDESCRIPTOR *);
-WINGDIAPI BOOL WINAPI wglSwapBuffers(HDC);
-
-/* Type definitions (conversions) */
-typedef int Visual; /* Win32 equivalent of X11 type */
-typedef HWND Window;
-typedef HPALETTE Colormap;
-typedef PIXELFORMATDESCRIPTOR XVisualInfo;
-typedef BOOL Bool;
-typedef MSG XEvent;
-typedef HDC Display;
-typedef HCURSOR Cursor;
-
-typedef int Atom; /* dummies */
-typedef int XDevice;
-typedef int Status;
-
-#define True TRUE /* Win32 equivalents of X11 booleans */
-#define False FALSE
-
-#define None 0L /* universal null resource or null atom */
-
-/* Input Event Masks. Used as event-mask window attribute and as arguments
- to Grab requests. Not to be confused with event names. */
-
-#define NoEventMask 0L
-#define KeyPressMask (1L<<0)
-#define KeyReleaseMask (1L<<1)
-#define ButtonPressMask (1L<<2)
-#define ButtonReleaseMask (1L<<3)
-#define EnterWindowMask (1L<<4)
-#define LeaveWindowMask (1L<<5)
-#define PointerMotionMask (1L<<6)
-#define PointerMotionHintMask (1L<<7)
-#define Button1MotionMask (1L<<8)
-#define Button2MotionMask (1L<<9)
-#define Button3MotionMask (1L<<10)
-#define Button4MotionMask (1L<<11)
-#define Button5MotionMask (1L<<12)
-#define ButtonMotionMask (1L<<13)
-#define KeymapStateMask (1L<<14)
-#define ExposureMask (1L<<15)
-#define VisibilityChangeMask (1L<<16)
-#define StructureNotifyMask (1L<<17)
-#define ResizeRedirectMask (1L<<18)
-#define SubstructureNotifyMask (1L<<19)
-#define SubstructureRedirectMask (1L<<20)
-#define FocusChangeMask (1L<<21)
-#define PropertyChangeMask (1L<<22)
-#define ColormapChangeMask (1L<<23)
-#define OwnerGrabButtonMask (1L<<24)
-
-/* Key masks. Used as modifiers to GrabButton and GrabKey, results of
- QueryPointer, state in various key-, mouse-, and button-related
- events. */
-
-#define ShiftMask (1<<0)
-#define LockMask (1<<1)
-#define ControlMask (1<<2)
-#define Mod1Mask (1<<3)
-#define Mod2Mask (1<<4)
-#define Mod3Mask (1<<5)
-#define Mod4Mask (1<<6)
-#define Mod5Mask (1<<7)
-
-/* Window classes used by CreateWindow */
-/* Note that CopyFromParent is already defined as 0 above */
-
-#define InputOutput 1
-#define InputOnly 2
-
-/* Window attributes for CreateWindow and ChangeWindowAttributes */
-
-#define CWBackPixmap (1L<<0)
-#define CWBackPixel (1L<<1)
-#define CWBorderPixmap (1L<<2)
-#define CWBorderPixel (1L<<3)
-#define CWBitGravity (1L<<4)
-#define CWWinGravity (1L<<5)
-#define CWBackingStore (1L<<6)
-#define CWBackingPlanes (1L<<7)
-#define CWBackingPixel (1L<<8)
-#define CWOverrideRedirect (1L<<9)
-#define CWSaveUnder (1L<<10)
-#define CWEventMask (1L<<11)
-#define CWDontPropagate (1L<<12)
-#define CWColormap (1L<<13)
-#define CWCursor (1L<<14)
-
-/* ConfigureWindow structure */
-
-#define CWX (1<<0)
-#define CWY (1<<1)
-#define CWWidth (1<<2)
-#define CWHeight (1<<3)
-#define CWBorderWidth (1<<4)
-#define CWSibling (1<<5)
-#define CWStackMode (1<<6)
-
-
-/* Used in GetWindowAttributes reply */
-
-#define IsUnmapped 0
-#define IsUnviewable 1
-#define IsViewable 2
-
-/* Window stacking method (in configureWindow) */
-
-#define Above 0
-#define Below 1
-#define TopIf 2
-#define BottomIf 3
-#define Opposite 4
-
-/* For CreateColormap */
-
-#define AllocNone 0 /* create map with no entries */
-#define AllocAll 1 /* allocate entire map writeable */
-
-
-/* Flags used in StoreNamedColor, StoreColors */
-
-#define DoRed (1<<0)
-#define DoGreen (1<<1)
-#define DoBlue (1<<2)
-
-/*
- * Bitmask returned by XParseGeometry(). Each bit tells if the corresponding
- * value (x, y, width, height) was found in the parsed string.
- */
-#define NoValue 0x0000
-#define XValue 0x0001
-#define YValue 0x0002
-#define WidthValue 0x0004
-#define HeightValue 0x0008
-#define AllValues 0x000F
-#define XNegative 0x0010
-#define YNegative 0x0020
-
-/* flags argument in size hints */
-#define USPosition (1L << 0) /* user specified x, y */
-#define USSize (1L << 1) /* user specified width, height */
-
-/* definitions for initial window state */
-#define WithdrawnState 0 /* for windows that are not mapped */
-#define NormalState 1 /* most applications want to start this way */
-#define IconicState 3 /* application wants to start as an icon */
-#define GameModeState 4 /* Win32 GLUT only (not in Xlib!). */
-
-/* Type definitions */
-
-typedef struct {
- unsigned int background_pixmap; /* background pixmap */
- unsigned long background_pixel; /* background pixel */
- unsigned long border_pixel; /* border pixel value */
- long event_mask; /* set of events that should be saved */
- long do_not_propagate_mask; /* set of events that should not propagate */
- Bool override_redirect; /* boolean value for override-redirect */
- Colormap colormap; /* color map to be associated with window */
-} XSetWindowAttributes;
-
-typedef struct {
- unsigned long pixel;
- unsigned short red, green, blue;
- char flags; /* do_red, do_green, do_blue */
-} XColor;
-
-typedef struct {
- unsigned char *value; /* same as Property routines */
- Atom encoding; /* prop type */
- int format; /* prop data format: 8, 16, or 32 */
- unsigned long nitems; /* number of data items in value */
-} XTextProperty;
-
-typedef struct {
- long flags; /* marks which fields in this structure are defined */
- int x, y; /* obsolete for new window mgrs, but clients */
- int width, height; /* should set so old wm's don't mess up */
-} XSizeHints;
-
-/* Functions emulated by macros. */
-
-#define XFreeColormap(display, colormap) \
- DeleteObject(colormap)
-
-#define XCreateFontCursor(display, shape) \
- LoadCursor(NULL, shape)
-
-#define XDefineCursor(display, window, cursor) \
- SetCursor(cursor)
-
-#define XFlush(display) \
- /* Nothing. */
-
-#define DisplayWidth(display, screen) \
- GetSystemMetrics(SM_CXSCREEN)
-
-#define DisplayHeight(display, screen) \
- GetSystemMetrics(SM_CYSCREEN)
-
-#define XMapWindow(display, window) \
- ShowWindow(window, SW_SHOWNORMAL)
-
-#define XUnmapWindow(display, window) \
- ShowWindow(window, SW_HIDE)
-
-#define XIconifyWindow(display, window, screen) \
- ShowWindow(window, SW_MINIMIZE)
-
-#define XWithdrawWindow(display, window, screen) \
- ShowWindow(window, SW_HIDE)
-
-#define XLowerWindow(display, window) \
- SetWindowPos(window, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE)
-
-#define XSetWMName(display, window, tp) \
- SetWindowText(window, (tp)->value)
-
-/* There really isn't a way to set the icon name separate from the
- windows name in Win32, so, just set the windows name. */
-#define XSetWMIconName(display, window, tp) \
- XSetWMName(display, window, tp)
-
-#define XDestroyWindow(display, window) \
- DestroyWindow(window)
-
-/* Anything that needs to be freed was allocated with malloc in our
- fake X windows library for Win32, so free it with plain old
- free(). */
-#define XFree(data) \
- free(data)
-
-/* Nothing to be done for this...the pointer is always 'ungrabbed'
- in Win32. */
-#define XUngrabPointer(display, time) \
- /* Nothing. */
-
-/* Function prototypes. */
-
-extern XVisualInfo* XGetVisualInfo(
- Display* display,
- long mask,
- XVisualInfo* ttemplate, /* Avoid class with C++ keyword. */
- int*nitems);
-
-extern Colormap XCreateColormap(
- Display* display,
- Window root,
- Visual* visual,
- int alloc);
-
-extern void XAllocColorCells(
- Display* display,
- Colormap colormap,
- Bool contig,
- unsigned long plane_masks_return[],
- unsigned int nplanes,
- unsigned long pixels_return[],
- unsigned int npixels);
-
-extern void XStoreColor(
- Display* display,
- Colormap colormap,
- XColor* color);
-
-extern void XSetWindowColormap(
- Display* display,
- Window window,
- Colormap colormap);
-
-extern Bool XTranslateCoordinates(
- Display *display,
- Window src, Window dst,
- int src_x, int src_y,
- int* dest_x_return, int* dest_y_return,
- Window* child_return);
-
-extern Status XGetGeometry(
- Display* display,
- Window window,
- Window* root_return,
- int* x_return, int* y_return,
- unsigned int* width_return, unsigned int* height_return,
- unsigned int *border_width_return,
- unsigned int* depth_return);
-
-extern int DisplayWidthMM(
- Display* display,
- int screen);
-
-extern int DisplayHeightMM(
- Display* display,
- int screen);
-
-extern void XWarpPointer(
- Display* display,
- Window src, Window dst,
- int src_x, int src_y,
- int src_width, int src_height,
- int dst_x, int dst_y);
-
-extern int XParseGeometry(
- char* string,
- int* x, int* y,
- unsigned int* width, unsigned int* height);
-
-extern int XPending(
- Display* display);
-
-#endif /* __win32_x11_h__ */
+#ifndef __win32_x11_h__ +#define __win32_x11_h__ + +/* Copyright (c) Nate Robins, 1997. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#include <stdlib.h> +#include <windows.h> + +/* These definitions are missing from windows.h */ +WINGDIAPI int WINAPI wglChoosePixelFormat(HDC, PIXELFORMATDESCRIPTOR *); +WINGDIAPI int WINAPI wglDescribePixelFormat(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); +WINGDIAPI int WINAPI wglGetPixelFormat(HDC); +WINGDIAPI BOOL WINAPI wglSetPixelFormat(HDC, int, PIXELFORMATDESCRIPTOR *); +WINGDIAPI BOOL WINAPI wglSwapBuffers(HDC); + +/* Type definitions (conversions) */ +typedef int Visual; /* Win32 equivalent of X11 type */ +typedef HWND Window; +typedef HPALETTE Colormap; +typedef PIXELFORMATDESCRIPTOR XVisualInfo; +typedef BOOL Bool; +typedef MSG XEvent; +typedef HDC Display; +typedef HCURSOR Cursor; + +typedef int Atom; /* dummies */ +typedef int XDevice; +typedef int Status; + +#define True TRUE /* Win32 equivalents of X11 booleans */ +#define False FALSE + +#define None 0L /* universal null resource or null atom */ + +/* Input Event Masks. Used as event-mask window attribute and as arguments + to Grab requests. Not to be confused with event names. */ + +#define NoEventMask 0L +#define KeyPressMask (1L<<0) +#define KeyReleaseMask (1L<<1) +#define ButtonPressMask (1L<<2) +#define ButtonReleaseMask (1L<<3) +#define EnterWindowMask (1L<<4) +#define LeaveWindowMask (1L<<5) +#define PointerMotionMask (1L<<6) +#define PointerMotionHintMask (1L<<7) +#define Button1MotionMask (1L<<8) +#define Button2MotionMask (1L<<9) +#define Button3MotionMask (1L<<10) +#define Button4MotionMask (1L<<11) +#define Button5MotionMask (1L<<12) +#define ButtonMotionMask (1L<<13) +#define KeymapStateMask (1L<<14) +#define ExposureMask (1L<<15) +#define VisibilityChangeMask (1L<<16) +#define StructureNotifyMask (1L<<17) +#define ResizeRedirectMask (1L<<18) +#define SubstructureNotifyMask (1L<<19) +#define SubstructureRedirectMask (1L<<20) +#define FocusChangeMask (1L<<21) +#define PropertyChangeMask (1L<<22) +#define ColormapChangeMask (1L<<23) +#define OwnerGrabButtonMask (1L<<24) + +/* Key masks. Used as modifiers to GrabButton and GrabKey, results of + QueryPointer, state in various key-, mouse-, and button-related + events. */ + +#define ShiftMask (1<<0) +#define LockMask (1<<1) +#define ControlMask (1<<2) +#define Mod1Mask (1<<3) +#define Mod2Mask (1<<4) +#define Mod3Mask (1<<5) +#define Mod4Mask (1<<6) +#define Mod5Mask (1<<7) + +/* Window classes used by CreateWindow */ +/* Note that CopyFromParent is already defined as 0 above */ + +#define InputOutput 1 +#define InputOnly 2 + +/* Window attributes for CreateWindow and ChangeWindowAttributes */ + +#define CWBackPixmap (1L<<0) +#define CWBackPixel (1L<<1) +#define CWBorderPixmap (1L<<2) +#define CWBorderPixel (1L<<3) +#define CWBitGravity (1L<<4) +#define CWWinGravity (1L<<5) +#define CWBackingStore (1L<<6) +#define CWBackingPlanes (1L<<7) +#define CWBackingPixel (1L<<8) +#define CWOverrideRedirect (1L<<9) +#define CWSaveUnder (1L<<10) +#define CWEventMask (1L<<11) +#define CWDontPropagate (1L<<12) +#define CWColormap (1L<<13) +#define CWCursor (1L<<14) + +/* ConfigureWindow structure */ + +#define CWX (1<<0) +#define CWY (1<<1) +#define CWWidth (1<<2) +#define CWHeight (1<<3) +#define CWBorderWidth (1<<4) +#define CWSibling (1<<5) +#define CWStackMode (1<<6) + + +/* Used in GetWindowAttributes reply */ + +#define IsUnmapped 0 +#define IsUnviewable 1 +#define IsViewable 2 + +/* Window stacking method (in configureWindow) */ + +#define Above 0 +#define Below 1 +#define TopIf 2 +#define BottomIf 3 +#define Opposite 4 + +/* For CreateColormap */ + +#define AllocNone 0 /* create map with no entries */ +#define AllocAll 1 /* allocate entire map writeable */ + + +/* Flags used in StoreNamedColor, StoreColors */ + +#define DoRed (1<<0) +#define DoGreen (1<<1) +#define DoBlue (1<<2) + +/* + * Bitmask returned by XParseGeometry(). Each bit tells if the corresponding + * value (x, y, width, height) was found in the parsed string. + */ +#define NoValue 0x0000 +#define XValue 0x0001 +#define YValue 0x0002 +#define WidthValue 0x0004 +#define HeightValue 0x0008 +#define AllValues 0x000F +#define XNegative 0x0010 +#define YNegative 0x0020 + +/* flags argument in size hints */ +#define USPosition (1L << 0) /* user specified x, y */ +#define USSize (1L << 1) /* user specified width, height */ + +/* definitions for initial window state */ +#define WithdrawnState 0 /* for windows that are not mapped */ +#define NormalState 1 /* most applications want to start this way */ +#define IconicState 3 /* application wants to start as an icon */ +#define GameModeState 4 /* Win32 GLUT only (not in Xlib!). */ + +/* Type definitions */ + +typedef struct { + unsigned int background_pixmap; /* background pixmap */ + unsigned long background_pixel; /* background pixel */ + unsigned long border_pixel; /* border pixel value */ + long event_mask; /* set of events that should be saved */ + long do_not_propagate_mask; /* set of events that should not propagate */ + Bool override_redirect; /* boolean value for override-redirect */ + Colormap colormap; /* color map to be associated with window */ +} XSetWindowAttributes; + +typedef struct { + unsigned long pixel; + unsigned short red, green, blue; + char flags; /* do_red, do_green, do_blue */ +} XColor; + +typedef struct { + unsigned char *value; /* same as Property routines */ + Atom encoding; /* prop type */ + int format; /* prop data format: 8, 16, or 32 */ + unsigned long nitems; /* number of data items in value */ +} XTextProperty; + +typedef struct { + long flags; /* marks which fields in this structure are defined */ + int x, y; /* obsolete for new window mgrs, but clients */ + int width, height; /* should set so old wm's don't mess up */ +} XSizeHints; + +/* Functions emulated by macros. */ + +#define XFreeColormap(display, colormap) \ + DeleteObject(colormap) + +#define XCreateFontCursor(display, shape) \ + LoadCursor(NULL, shape) + +#define XDefineCursor(display, window, cursor) \ + SetCursor(cursor) + +#define XFlush(display) \ + /* Nothing. */ + +#define DisplayWidth(display, screen) \ + GetSystemMetrics(SM_CXSCREEN) + +#define DisplayHeight(display, screen) \ + GetSystemMetrics(SM_CYSCREEN) + +#define XMapWindow(display, window) \ + ShowWindow(window, SW_SHOWNORMAL) + +#define XUnmapWindow(display, window) \ + ShowWindow(window, SW_HIDE) + +#define XIconifyWindow(display, window, screen) \ + ShowWindow(window, SW_MINIMIZE) + +#define XWithdrawWindow(display, window, screen) \ + ShowWindow(window, SW_HIDE) + +#define XLowerWindow(display, window) \ + SetWindowPos(window, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE) + +#define XSetWMName(display, window, tp) \ + SetWindowText(window, (tp)->value) + +/* There really isn't a way to set the icon name separate from the + windows name in Win32, so, just set the windows name. */ +#define XSetWMIconName(display, window, tp) \ + XSetWMName(display, window, tp) + +#define XDestroyWindow(display, window) \ + DestroyWindow(window) + +/* Anything that needs to be freed was allocated with malloc in our + fake X windows library for Win32, so free it with plain old + free(). */ +#define XFree(data) \ + free(data) + +/* Nothing to be done for this...the pointer is always 'ungrabbed' + in Win32. */ +#define XUngrabPointer(display, time) \ + /* Nothing. */ + +/* Function prototypes. */ + +extern XVisualInfo* XGetVisualInfo( + Display* display, + long mask, + XVisualInfo* ttemplate, /* Avoid class with C++ keyword. */ + int*nitems); + +extern Colormap XCreateColormap( + Display* display, + Window root, + Visual* visual, + int alloc); + +extern void XAllocColorCells( + Display* display, + Colormap colormap, + Bool contig, + unsigned long plane_masks_return[], + unsigned int nplanes, + unsigned long pixels_return[], + unsigned int npixels); + +extern void XStoreColor( + Display* display, + Colormap colormap, + XColor* color); + +extern void XSetWindowColormap( + Display* display, + Window window, + Colormap colormap); + +extern Bool XTranslateCoordinates( + Display *display, + Window src, Window dst, + int src_x, int src_y, + int* dest_x_return, int* dest_y_return, + Window* child_return); + +extern Status XGetGeometry( + Display* display, + Window window, + Window* root_return, + int* x_return, int* y_return, + unsigned int* width_return, unsigned int* height_return, + unsigned int *border_width_return, + unsigned int* depth_return); + +extern int DisplayWidthMM( + Display* display, + int screen); + +extern int DisplayHeightMM( + Display* display, + int screen); + +extern void XWarpPointer( + Display* display, + Window src, Window dst, + int src_x, int src_y, + int src_width, int src_height, + int dst_x, int dst_y); + +extern int XParseGeometry( + char* string, + int* x, int* y, + unsigned int* width, unsigned int* height); + +extern int XPending( + Display* display); + +#endif /* __win32_x11_h__ */ diff --git a/src/mesa/drivers/osmesa/Makefile.win b/src/mesa/drivers/osmesa/Makefile.win index 1d2f0aac4d4..a9597c2714a 100644 --- a/src/mesa/drivers/osmesa/Makefile.win +++ b/src/mesa/drivers/osmesa/Makefile.win @@ -1,37 +1,37 @@ -# Makefile for Win32
-
-!include <win32.mak>
-
-TOP = ..\..
-
-OSMESA_SRCS = osmesa.c
-OSMESA_OBJS = osmesa.obj
-OSMESALIB = OSmesa.lib
-
-ASM_SRCS =
-CORE_SRCS = $(OSMESA_SRCS)
-DRIVER_SRCS =
-
-SRCS = $(OSMESA_SRCS)
-
-all : osmesalib install
-
-!include "$(TOP)/mesawin32.mak"
-
-osmesalib : $(OSMESALIB)
-
-CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -I$(TOP)/src
-LFLAGS = /LIB
-
-OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)
-LIBS = $(TOP)/lib/OpenGL32.lib $(TOP)/src/opengl32.exp
-
-$(OSMESALIB) : $(OBJS)
- $(link) $(LFLAGS) -out:$(OSMESALIB) $(OBJS) $(LIBS)
-
-install : $(OSMESALIB)
- @echo "copying OSMesa library to library directory..."
- -copy $(OSMESALIB) $(TOP)\lib
-
-clean ::
- @del /f osmesa.obj
+# Makefile for Win32 + +!include <win32.mak> + +TOP = ..\.. + +OSMESA_SRCS = osmesa.c +OSMESA_OBJS = osmesa.obj +OSMESALIB = OSmesa.lib + +ASM_SRCS = +CORE_SRCS = $(OSMESA_SRCS) +DRIVER_SRCS = + +SRCS = $(OSMESA_SRCS) + +all : osmesalib install + +!include "$(TOP)/mesawin32.mak" + +osmesalib : $(OSMESALIB) + +CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -I$(TOP)/src +LFLAGS = /LIB + +OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj) +LIBS = $(TOP)/lib/OpenGL32.lib $(TOP)/src/opengl32.exp + +$(OSMESALIB) : $(OBJS) + $(link) $(LFLAGS) -out:$(OSMESALIB) $(OBJS) $(LIBS) + +install : $(OSMESALIB) + @echo "copying OSMesa library to library directory..." + -copy $(OSMESALIB) $(TOP)\lib + +clean :: + @del /f osmesa.obj diff --git a/src/mesa/drivers/windows/wgl.c b/src/mesa/drivers/windows/wgl.c index f7bf6820169..0db57641fe1 100644 --- a/src/mesa/drivers/windows/wgl.c +++ b/src/mesa/drivers/windows/wgl.c @@ -1,645 +1,645 @@ -/* $Id: wgl.c,v 1.8 2001/09/14 22:19:19 brianp Exp $ */
-
-/*
-* This library is free software; you can redistribute it and/or
-* modify it under the terms of the GNU Library General Public
-* License as published by the Free Software Foundation; either
-* version 2 of the License, or (at your option) any later version.
-*
-* This library is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-* Library General Public License for more details.
-*
-* You should have received a copy of the GNU Library General Public
-* License along with this library; if not, write to the Free
-* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-*
-*/
-
-/*
-* File name : wgl.c
-* WGL stuff. Added by Oleg Letsinsky, [email protected]
-* Some things originated from the 3Dfx WGL functions
-*/
-
-#ifdef WIN32
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <windows.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/gl.h>
-#include <GL/glext.h>
-//#include <GL/glu.h>
-
-#ifdef __cplusplus
-}
-#endif
-
-#include <stdio.h>
-#include <tchar.h>
-#include "wmesadef.h"
-#include "GL/wmesa.h"
-#include "mtypes.h"
-
-#define MAX_MESA_ATTRS 20
-
-struct __extensions__
-{
- PROC proc;
- char *name;
-};
-
-struct __pixelformat__
-{
- PIXELFORMATDESCRIPTOR pfd;
- GLboolean doubleBuffered;
-};
-
-struct __extensions__ ext[] = {
-
-#ifdef GL_EXT_polygon_offset
- { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },
-#endif
- { (PROC)glBlendEquationEXT, "glBlendEquationEXT" },
- { (PROC)glBlendColorEXT, "glBlendColorExt" },
- { (PROC)glVertexPointerEXT, "glVertexPointerEXT" },
- { (PROC)glNormalPointerEXT, "glNormalPointerEXT" },
- { (PROC)glColorPointerEXT, "glColorPointerEXT" },
- { (PROC)glIndexPointerEXT, "glIndexPointerEXT" },
- { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },
- { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },
- { (PROC)glGetPointervEXT, "glGetPointervEXT" },
- { (PROC)glArrayElementEXT, "glArrayElementEXT" },
- { (PROC)glDrawArraysEXT, "glDrawArrayEXT" },
- { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },
- { (PROC)glBindTextureEXT, "glBindTextureEXT" },
- { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },
- { (PROC)glGenTexturesEXT, "glGenTexturesEXT" },
- { (PROC)glIsTextureEXT, "glIsTextureEXT" },
- { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },
- { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },
- { (PROC)glTexImage3DEXT, "glTexImage3DEXT" },
- { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },
- { (PROC)glColorTableEXT, "glColorTableEXT" },
- { (PROC)glColorSubTableEXT, "glColorSubTableEXT" },
- { (PROC)glGetColorTableEXT, "glGetColorTableEXT" },
- { (PROC)glGetColorTableParameterfvEXT, "glGetColorTableParameterfvEXT" },
- { (PROC)glGetColorTableParameterivEXT, "glGetColorTableParameterivEXT" },
- { (PROC)glPointParameterfEXT, "glPointParameterfEXT" },
- { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" },
- { (PROC)glBlendFuncSeparateEXT, "glBlendFuncSeparateEXT" },
- { (PROC)glLockArraysEXT, "glLockArraysEXT" },
- { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" }
-};
-
-int qt_ext = sizeof(ext) / sizeof(ext[0]);
-
-struct __pixelformat__ pix[] =
-{
- { { sizeof(PIXELFORMATDESCRIPTOR), 1,
- PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
- PFD_TYPE_RGBA,
- 24, 8, 0, 8, 8, 8, 16, 8, 24,
- 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 },
- GL_TRUE
- },
- { { sizeof(PIXELFORMATDESCRIPTOR), 1,
- PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT,
- PFD_TYPE_RGBA,
- 24, 8, 0, 8, 8, 8, 16, 8, 24,
- 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 },
- GL_FALSE
- },
-};
-
-int qt_pix = sizeof(pix) / sizeof(pix[0]);
-
-typedef struct {
- WMesaContext ctx;
- HDC hdc;
-} MesaWglCtx;
-
-#define MESAWGL_CTX_MAX_COUNT 20
-
-static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT];
-
-static unsigned ctx_count = 0;
-static unsigned ctx_current = -1;
-static unsigned curPFD = 0;
-
-WGLAPI BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc,HGLRC hglrcDst,UINT mask)
-{
- return(FALSE);
-}
-
-WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC hdc)
-{
- HWND hWnd;
- int i = 0;
- if(!(hWnd = WindowFromDC(hdc)))
- {
- SetLastError(0);
- return(NULL);
- }
- if (!ctx_count)
- {
- for(i=0;i<MESAWGL_CTX_MAX_COUNT;i++)
- {
- wgl_ctx[i].ctx = NULL;
- wgl_ctx[i].hdc = NULL;
- }
- }
- for( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
- {
- if ( wgl_ctx[i].ctx == NULL )
- {
- wgl_ctx[i].ctx = WMesaCreateContext( hWnd, NULL, GL_TRUE,
- pix[curPFD-1].doubleBuffered );
- if (wgl_ctx[i].ctx == NULL)
- break;
- wgl_ctx[i].hdc = hdc;
- ctx_count++;
- return ((HGLRC)wgl_ctx[i].ctx);
- }
- }
- SetLastError(0);
- return(NULL);
-}
-
-WGLAPI BOOL GLAPIENTRY wglDeleteContext(HGLRC hglrc)
-{
- int i;
- for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
- {
- if ( wgl_ctx[i].ctx == (PWMC) hglrc )
- {
- WMesaMakeCurrent((PWMC) hglrc);
- WMesaDestroyContext();
- wgl_ctx[i].ctx = NULL;
- wgl_ctx[i].hdc = NULL;
- ctx_count--;
- return(TRUE);
- }
- }
- SetLastError(0);
- return(FALSE);
-}
-
-WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc,int iLayerPlane)
-{
- SetLastError(0);
- return(NULL);
-}
-
-WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(VOID)
-{
- if (ctx_current < 0)
- return 0;
- else
- return (HGLRC) wgl_ctx[ctx_current].ctx;
-}
-
-WGLAPI HDC GLAPIENTRY wglGetCurrentDC(VOID)
-{
- if (ctx_current < 0)
- return 0;
- else
- return wgl_ctx[ctx_current].hdc;
-}
-
-WGLAPI BOOL GLAPIENTRY wglMakeCurrent(HDC hdc,HGLRC hglrc)
-{
- int i;
-
- /* new code suggested by Andy Sy */
- if (!hdc || !hglrc) {
- WMesaMakeCurrent(NULL);
- ctx_current = -1;
- return TRUE;
- }
-
- for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
- {
- if ( wgl_ctx[i].ctx == (PWMC) hglrc )
- {
- wgl_ctx[i].hdc = hdc;
- WMesaMakeCurrent( (WMesaContext) hglrc );
- ctx_current = i;
- return TRUE;
- }
- }
- return FALSE;
-}
-
-WGLAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1,HGLRC hglrc2)
-{
- return(TRUE);
-}
-
-
-static FIXED FixedFromDouble(double d)
-{
- long l = (long) (d * 65536L);
- return *(FIXED *)&l;
-}
-
-
-/*
-** This is cribbed from FX/fxwgl.c, and seems to implement support
-** for bitmap fonts where the wglUseFontBitmapsA() code implements
-** support for outline fonts. In combination they hopefully give
-** fairly generic support for fonts.
-*/
-static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar,
- DWORD numChars, DWORD listBase)
-{
-#define VERIFY(a) a
-
- TEXTMETRIC metric;
- BITMAPINFO *dibInfo;
- HDC bitDevice;
- COLORREF tempColor;
- int i;
-
- VERIFY(GetTextMetrics(fontDevice, &metric));
-
- dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1);
- dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- dibInfo->bmiHeader.biPlanes = 1;
- dibInfo->bmiHeader.biBitCount = 1;
- dibInfo->bmiHeader.biCompression = BI_RGB;
-
- bitDevice = CreateCompatibleDC(fontDevice);
- // HDC bitDevice = CreateDC("DISPLAY", NULL, NULL, NULL);
- // VERIFY(bitDevice);
-
- // Swap fore and back colors so the bitmap has the right polarity
- tempColor = GetBkColor(bitDevice);
- SetBkColor(bitDevice, GetTextColor(bitDevice));
- SetTextColor(bitDevice, tempColor);
-
- // Place chars based on base line
- VERIFY(SetTextAlign(bitDevice, TA_BASELINE) >= 0 ? 1 : 0);
-
- for(i = 0; i < numChars; i++) {
- SIZE size;
- char curChar;
- int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res;
- HBITMAP bitObject;
- HGDIOBJ origBmap;
- unsigned char *bmap;
-
- curChar = i + firstChar;
-
- // Find how high/wide this character is
- VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size));
-
- // Create the output bitmap
- charWidth = size.cx;
- charHeight = size.cy;
- bmapWidth = ((charWidth + 31) / 32) * 32; // Round up to the next multiple of 32 bits
- bmapHeight = charHeight;
- bitObject = CreateCompatibleBitmap(bitDevice,
- bmapWidth,
- bmapHeight);
- //VERIFY(bitObject);
-
- // Assign the output bitmap to the device
- origBmap = SelectObject(bitDevice, bitObject);
- VERIFY(origBmap);
-
- VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) );
-
- // Use our source font on the device
- VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT)));
-
- // Draw the character
- VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1));
-
- // Unselect our bmap object
- VERIFY(SelectObject(bitDevice, origBmap));
-
- // Convert the display dependant representation to a 1 bit deep DIB
- numBytes = (bmapWidth * bmapHeight) / 8;
- bmap = malloc(numBytes);
- dibInfo->bmiHeader.biWidth = bmapWidth;
- dibInfo->bmiHeader.biHeight = bmapHeight;
- res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap,
- dibInfo,
- DIB_RGB_COLORS);
- //VERIFY(res);
-
- // Create the GL object
- glNewList(i + listBase, GL_COMPILE);
- glBitmap(bmapWidth, bmapHeight, 0.0, metric.tmDescent,
- charWidth, 0.0,
- bmap);
- glEndList();
- // CheckGL();
-
- // Destroy the bmap object
- DeleteObject(bitObject);
-
- // Deallocate the bitmap data
- free(bmap);
- }
-
- // Destroy the DC
- VERIFY(DeleteDC(bitDevice));
-
- free(dibInfo);
-
- return TRUE;
-#undef VERIFY
-}
-
-WGLAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first,
- DWORD count, DWORD listBase)
-{
- int i;
- GLuint font_list;
- DWORD size;
- GLYPHMETRICS gm;
- HANDLE hBits;
- LPSTR lpBits;
- MAT2 mat;
- int success = TRUE;
-
- if (first<0)
- return FALSE;
- if (count<0)
- return FALSE;
- if (listBase<0)
- return FALSE;
-
- font_list = listBase;
-
- mat.eM11 = FixedFromDouble(1);
- mat.eM12 = FixedFromDouble(0);
- mat.eM21 = FixedFromDouble(0);
- mat.eM22 = FixedFromDouble(-1);
-
- memset(&gm,0,sizeof(gm));
-
- /*
- ** If we can't get the glyph outline, it may be because this is a fixed
- ** font. Try processing it that way.
- */
- if( GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat)
- == GDI_ERROR )
- {
- return wglUseFontBitmaps_FX( hdc, first, count, listBase );
- }
-
- /*
- ** Otherwise process all desired characters.
- */
- for (i = 0; i < count; i++)
- {
- DWORD err;
-
- glNewList( font_list+i, GL_COMPILE );
-
- /* allocate space for the bitmap/outline */
- size = GetGlyphOutline(hdc, first + i, GGO_BITMAP, &gm, 0, NULL, &mat);
- if (size == GDI_ERROR)
- {
- glEndList( );
- err = GetLastError();
- success = FALSE;
- continue;
- }
-
- hBits = GlobalAlloc(GHND, size+1);
- lpBits = GlobalLock(hBits);
-
- err =
- GetGlyphOutline(hdc, /* handle to device context */
- first + i, /* character to query */
- GGO_BITMAP, /* format of data to return */
- &gm, /* pointer to structure for metrics*/
- size, /* size of buffer for data */
- lpBits, /* pointer to buffer for data */
- &mat /* pointer to transformation */
- /* matrix structure */
- );
-
- if (err == GDI_ERROR)
- {
- GlobalUnlock(hBits);
- GlobalFree(hBits);
-
- glEndList( );
- err = GetLastError();
- success = FALSE;
- continue;
- }
-
- glBitmap(gm.gmBlackBoxX,gm.gmBlackBoxY,
- -gm.gmptGlyphOrigin.x,
- gm.gmptGlyphOrigin.y,
- gm.gmCellIncX,gm.gmCellIncY,
- (const GLubyte * )lpBits);
-
- GlobalUnlock(hBits);
- GlobalFree(hBits);
-
- glEndList( );
- }
-
- return success;
-}
-
-
-WGLAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc,DWORD first,DWORD count,DWORD listBase)
-{
- return FALSE;
-}
-
-WGLAPI BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc,DWORD first,DWORD count,
- DWORD listBase,FLOAT deviation,
- FLOAT extrusion,int format,
- LPGLYPHMETRICSFLOAT lpgmf)
-{
- SetLastError(0);
- return(FALSE);
-}
-
-WGLAPI BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc,DWORD first,DWORD count,
- DWORD listBase,FLOAT deviation,
- FLOAT extrusion,int format,
- LPGLYPHMETRICSFLOAT lpgmf)
-{
- SetLastError(0);
- return(FALSE);
-}
-
-WGLAPI BOOL GLAPIENTRY wglDescribeLayerPlane(HDC hdc,int iPixelFormat,
- int iLayerPlane,UINT nBytes,
- LPLAYERPLANEDESCRIPTOR plpd)
-{
- SetLastError(0);
- return(FALSE);
-}
-
-WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC hdc,int iLayerPlane,
- int iStart,int cEntries,
- CONST COLORREF *pcr)
-{
- SetLastError(0);
- return(0);
-}
-
-WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC hdc,int iLayerPlane,
- int iStart,int cEntries,
- COLORREF *pcr)
-{
- SetLastError(0);
- return(0);
-}
-
-WGLAPI BOOL GLAPIENTRY wglRealizeLayerPalette(HDC hdc,int iLayerPlane,BOOL bRealize)
-{
- SetLastError(0);
- return(FALSE);
-}
-
-WGLAPI BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc,UINT fuPlanes)
-{
- if( !hdc )
- {
- WMesaSwapBuffers();
- return(TRUE);
- }
- SetLastError(0);
- return(FALSE);
-}
-
-WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC hdc,
- CONST PIXELFORMATDESCRIPTOR *ppfd)
-{
- int i,best = -1,bestdelta = 0x7FFFFFFF,delta,qt_valid_pix;
-
- qt_valid_pix = qt_pix;
- if(ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1)
- {
- SetLastError(0);
- return(0);
- }
- for(i = 0;i < qt_valid_pix;i++)
- {
- delta = 0;
- if(
- (ppfd->dwFlags & PFD_DRAW_TO_WINDOW) &&
- !(pix[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW))
- continue;
- if(
- (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) &&
- !(pix[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP))
- continue;
- if(
- (ppfd->dwFlags & PFD_SUPPORT_GDI) &&
- !(pix[i].pfd.dwFlags & PFD_SUPPORT_GDI))
- continue;
- if(
- (ppfd->dwFlags & PFD_SUPPORT_OPENGL) &&
- !(pix[i].pfd.dwFlags & PFD_SUPPORT_OPENGL))
- continue;
- if(
- !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) &&
- ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != (pix[i].pfd.dwFlags & PFD_DOUBLEBUFFER)))
- continue;
- if(
- !(ppfd->dwFlags & PFD_STEREO_DONTCARE) &&
- ((ppfd->dwFlags & PFD_STEREO) != (pix[i].pfd.dwFlags & PFD_STEREO)))
- continue;
- if(ppfd->iPixelType != pix[i].pfd.iPixelType)
- delta++;
- if(delta < bestdelta)
- {
- best = i + 1;
- bestdelta = delta;
- if(bestdelta == 0)
- break;
- }
- }
- if(best == -1)
- {
- SetLastError(0);
- return(0);
- }
- return(best);
-}
-
-WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes,
- LPPIXELFORMATDESCRIPTOR ppfd)
-{
- int qt_valid_pix;
-
- qt_valid_pix = qt_pix;
- if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || nBytes != sizeof(PIXELFORMATDESCRIPTOR))
- {
- SetLastError(0);
- return(0);
- }
- *ppfd = pix[iPixelFormat - 1].pfd;
- return(qt_valid_pix);
-}
-
-/*
-* GetProcAddress - return the address of an appropriate extension
-*/
-WGLAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc)
-{
- int i;
- for(i = 0;i < qt_ext;i++)
- if(!strcmp(lpszProc,ext[i].name))
- return(ext[i].proc);
-
- SetLastError(0);
- return(NULL);
-}
-
-WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc)
-{
- if(curPFD == 0)
- {
- SetLastError(0);
- return(0);
- }
- return(curPFD);
-}
-
-WGLAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat,
- PIXELFORMATDESCRIPTOR *ppfd)
-{
- int qt_valid_pix;
-
- qt_valid_pix = qt_pix;
- if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR))
- {
- SetLastError(0);
- return(FALSE);
- }
- curPFD = iPixelFormat;
- return(TRUE);
-}
-
-WGLAPI BOOL GLAPIENTRY wglSwapBuffers(HDC hdc)
-{
- if (ctx_current < 0)
- return FALSE;
-
- if(wgl_ctx[ctx_current].ctx == NULL) {
- SetLastError(0);
- return(FALSE);
- }
- WMesaSwapBuffers();
- return(TRUE);
-}
-
-#endif /* WIN32 */
+/* $Id: wgl.c,v 1.9 2001/09/18 16:39:38 kschultz Exp $ */ + +/* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Library General Public +* License as published by the Free Software Foundation; either +* version 2 of the License, or (at your option) any later version. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Library General Public License for more details. +* +* You should have received a copy of the GNU Library General Public +* License along with this library; if not, write to the Free +* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +* +*/ + +/* +* File name : wgl.c +* WGL stuff. Added by Oleg Letsinsky, [email protected] +* Some things originated from the 3Dfx WGL functions +*/ + +#ifdef WIN32 + +#ifdef __cplusplus +extern "C" { +#endif + +#include <windows.h> +#define GL_GLEXT_PROTOTYPES +#include <GL/gl.h> +#include <GL/glext.h> +//#include <GL/glu.h> + +#ifdef __cplusplus +} +#endif + +#include <stdio.h> +#include <tchar.h> +#include "wmesadef.h" +#include "GL/wmesa.h" +#include "mtypes.h" + +#define MAX_MESA_ATTRS 20 + +struct __extensions__ +{ + PROC proc; + char *name; +}; + +struct __pixelformat__ +{ + PIXELFORMATDESCRIPTOR pfd; + GLboolean doubleBuffered; +}; + +struct __extensions__ ext[] = { + +#ifdef GL_EXT_polygon_offset + { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" }, +#endif + { (PROC)glBlendEquationEXT, "glBlendEquationEXT" }, + { (PROC)glBlendColorEXT, "glBlendColorExt" }, + { (PROC)glVertexPointerEXT, "glVertexPointerEXT" }, + { (PROC)glNormalPointerEXT, "glNormalPointerEXT" }, + { (PROC)glColorPointerEXT, "glColorPointerEXT" }, + { (PROC)glIndexPointerEXT, "glIndexPointerEXT" }, + { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" }, + { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" }, + { (PROC)glGetPointervEXT, "glGetPointervEXT" }, + { (PROC)glArrayElementEXT, "glArrayElementEXT" }, + { (PROC)glDrawArraysEXT, "glDrawArrayEXT" }, + { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" }, + { (PROC)glBindTextureEXT, "glBindTextureEXT" }, + { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" }, + { (PROC)glGenTexturesEXT, "glGenTexturesEXT" }, + { (PROC)glIsTextureEXT, "glIsTextureEXT" }, + { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" }, + { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" }, + { (PROC)glTexImage3DEXT, "glTexImage3DEXT" }, + { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" }, + { (PROC)glColorTableEXT, "glColorTableEXT" }, + { (PROC)glColorSubTableEXT, "glColorSubTableEXT" }, + { (PROC)glGetColorTableEXT, "glGetColorTableEXT" }, + { (PROC)glGetColorTableParameterfvEXT, "glGetColorTableParameterfvEXT" }, + { (PROC)glGetColorTableParameterivEXT, "glGetColorTableParameterivEXT" }, + { (PROC)glPointParameterfEXT, "glPointParameterfEXT" }, + { (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" }, + { (PROC)glBlendFuncSeparateEXT, "glBlendFuncSeparateEXT" }, + { (PROC)glLockArraysEXT, "glLockArraysEXT" }, + { (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" } +}; + +int qt_ext = sizeof(ext) / sizeof(ext[0]); + +struct __pixelformat__ pix[] = +{ + { { sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY, + PFD_TYPE_RGBA, + 24, 8, 0, 8, 8, 8, 16, 8, 24, + 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 }, + GL_TRUE + }, + { { sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT, + PFD_TYPE_RGBA, + 24, 8, 0, 8, 8, 8, 16, 8, 24, + 0, 0, 0, 0, 0, 16, 8, 0, 0, 0, 0, 0, 0 }, + GL_FALSE + }, +}; + +int qt_pix = sizeof(pix) / sizeof(pix[0]); + +typedef struct { + WMesaContext ctx; + HDC hdc; +} MesaWglCtx; + +#define MESAWGL_CTX_MAX_COUNT 20 + +static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT]; + +static unsigned ctx_count = 0; +static unsigned ctx_current = -1; +static unsigned curPFD = 0; + +WGLAPI BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc,HGLRC hglrcDst,UINT mask) +{ + return(FALSE); +} + +WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC hdc) +{ + HWND hWnd; + int i = 0; + if(!(hWnd = WindowFromDC(hdc))) + { + SetLastError(0); + return(NULL); + } + if (!ctx_count) + { + for(i=0;i<MESAWGL_CTX_MAX_COUNT;i++) + { + wgl_ctx[i].ctx = NULL; + wgl_ctx[i].hdc = NULL; + } + } + for( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) + { + if ( wgl_ctx[i].ctx == NULL ) + { + wgl_ctx[i].ctx = WMesaCreateContext( hWnd, NULL, GL_TRUE, + pix[curPFD-1].doubleBuffered ); + if (wgl_ctx[i].ctx == NULL) + break; + wgl_ctx[i].hdc = hdc; + ctx_count++; + return ((HGLRC)wgl_ctx[i].ctx); + } + } + SetLastError(0); + return(NULL); +} + +WGLAPI BOOL GLAPIENTRY wglDeleteContext(HGLRC hglrc) +{ + int i; + for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) + { + if ( wgl_ctx[i].ctx == (PWMC) hglrc ) + { + WMesaMakeCurrent((PWMC) hglrc); + WMesaDestroyContext(); + wgl_ctx[i].ctx = NULL; + wgl_ctx[i].hdc = NULL; + ctx_count--; + return(TRUE); + } + } + SetLastError(0); + return(FALSE); +} + +WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc,int iLayerPlane) +{ + SetLastError(0); + return(NULL); +} + +WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(VOID) +{ + if (ctx_current < 0) + return 0; + else + return (HGLRC) wgl_ctx[ctx_current].ctx; +} + +WGLAPI HDC GLAPIENTRY wglGetCurrentDC(VOID) +{ + if (ctx_current < 0) + return 0; + else + return wgl_ctx[ctx_current].hdc; +} + +WGLAPI BOOL GLAPIENTRY wglMakeCurrent(HDC hdc,HGLRC hglrc) +{ + int i; + + /* new code suggested by Andy Sy */ + if (!hdc || !hglrc) { + WMesaMakeCurrent(NULL); + ctx_current = -1; + return TRUE; + } + + for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ ) + { + if ( wgl_ctx[i].ctx == (PWMC) hglrc ) + { + wgl_ctx[i].hdc = hdc; + WMesaMakeCurrent( (WMesaContext) hglrc ); + ctx_current = i; + return TRUE; + } + } + return FALSE; +} + +WGLAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1,HGLRC hglrc2) +{ + return(TRUE); +} + + +static FIXED FixedFromDouble(double d) +{ + long l = (long) (d * 65536L); + return *(FIXED *)&l; +} + + +/* +** This is cribbed from FX/fxwgl.c, and seems to implement support +** for bitmap fonts where the wglUseFontBitmapsA() code implements +** support for outline fonts. In combination they hopefully give +** fairly generic support for fonts. +*/ +static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar, + DWORD numChars, DWORD listBase) +{ +#define VERIFY(a) a + + TEXTMETRIC metric; + BITMAPINFO *dibInfo; + HDC bitDevice; + COLORREF tempColor; + int i; + + VERIFY(GetTextMetrics(fontDevice, &metric)); + + dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1); + dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + dibInfo->bmiHeader.biPlanes = 1; + dibInfo->bmiHeader.biBitCount = 1; + dibInfo->bmiHeader.biCompression = BI_RGB; + + bitDevice = CreateCompatibleDC(fontDevice); + // HDC bitDevice = CreateDC("DISPLAY", NULL, NULL, NULL); + // VERIFY(bitDevice); + + // Swap fore and back colors so the bitmap has the right polarity + tempColor = GetBkColor(bitDevice); + SetBkColor(bitDevice, GetTextColor(bitDevice)); + SetTextColor(bitDevice, tempColor); + + // Place chars based on base line + VERIFY(SetTextAlign(bitDevice, TA_BASELINE) >= 0 ? 1 : 0); + + for(i = 0; i < numChars; i++) { + SIZE size; + char curChar; + int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res; + HBITMAP bitObject; + HGDIOBJ origBmap; + unsigned char *bmap; + + curChar = i + firstChar; + + // Find how high/wide this character is + VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size)); + + // Create the output bitmap + charWidth = size.cx; + charHeight = size.cy; + bmapWidth = ((charWidth + 31) / 32) * 32; // Round up to the next multiple of 32 bits + bmapHeight = charHeight; + bitObject = CreateCompatibleBitmap(bitDevice, + bmapWidth, + bmapHeight); + //VERIFY(bitObject); + + // Assign the output bitmap to the device + origBmap = SelectObject(bitDevice, bitObject); + VERIFY(origBmap); + + VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) ); + + // Use our source font on the device + VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT))); + + // Draw the character + VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1)); + + // Unselect our bmap object + VERIFY(SelectObject(bitDevice, origBmap)); + + // Convert the display dependant representation to a 1 bit deep DIB + numBytes = (bmapWidth * bmapHeight) / 8; + bmap = malloc(numBytes); + dibInfo->bmiHeader.biWidth = bmapWidth; + dibInfo->bmiHeader.biHeight = bmapHeight; + res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap, + dibInfo, + DIB_RGB_COLORS); + //VERIFY(res); + + // Create the GL object + glNewList(i + listBase, GL_COMPILE); + glBitmap(bmapWidth, bmapHeight, 0.0, metric.tmDescent, + charWidth, 0.0, + bmap); + glEndList(); + // CheckGL(); + + // Destroy the bmap object + DeleteObject(bitObject); + + // Deallocate the bitmap data + free(bmap); + } + + // Destroy the DC + VERIFY(DeleteDC(bitDevice)); + + free(dibInfo); + + return TRUE; +#undef VERIFY +} + +WGLAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first, + DWORD count, DWORD listBase) +{ + int i; + GLuint font_list; + DWORD size; + GLYPHMETRICS gm; + HANDLE hBits; + LPSTR lpBits; + MAT2 mat; + int success = TRUE; + + if (first<0) + return FALSE; + if (count<0) + return FALSE; + if (listBase<0) + return FALSE; + + font_list = listBase; + + mat.eM11 = FixedFromDouble(1); + mat.eM12 = FixedFromDouble(0); + mat.eM21 = FixedFromDouble(0); + mat.eM22 = FixedFromDouble(-1); + + memset(&gm,0,sizeof(gm)); + + /* + ** If we can't get the glyph outline, it may be because this is a fixed + ** font. Try processing it that way. + */ + if( GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat) + == GDI_ERROR ) + { + return wglUseFontBitmaps_FX( hdc, first, count, listBase ); + } + + /* + ** Otherwise process all desired characters. + */ + for (i = 0; i < count; i++) + { + DWORD err; + + glNewList( font_list+i, GL_COMPILE ); + + /* allocate space for the bitmap/outline */ + size = GetGlyphOutline(hdc, first + i, GGO_BITMAP, &gm, 0, NULL, &mat); + if (size == GDI_ERROR) + { + glEndList( ); + err = GetLastError(); + success = FALSE; + continue; + } + + hBits = GlobalAlloc(GHND, size+1); + lpBits = GlobalLock(hBits); + + err = + GetGlyphOutline(hdc, /* handle to device context */ + first + i, /* character to query */ + GGO_BITMAP, /* format of data to return */ + &gm, /* pointer to structure for metrics*/ + size, /* size of buffer for data */ + lpBits, /* pointer to buffer for data */ + &mat /* pointer to transformation */ + /* matrix structure */ + ); + + if (err == GDI_ERROR) + { + GlobalUnlock(hBits); + GlobalFree(hBits); + + glEndList( ); + err = GetLastError(); + success = FALSE; + continue; + } + + glBitmap(gm.gmBlackBoxX,gm.gmBlackBoxY, + -gm.gmptGlyphOrigin.x, + gm.gmptGlyphOrigin.y, + gm.gmCellIncX,gm.gmCellIncY, + (const GLubyte * )lpBits); + + GlobalUnlock(hBits); + GlobalFree(hBits); + + glEndList( ); + } + + return success; +} + + +WGLAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc,DWORD first,DWORD count,DWORD listBase) +{ + return FALSE; +} + +WGLAPI BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc,DWORD first,DWORD count, + DWORD listBase,FLOAT deviation, + FLOAT extrusion,int format, + LPGLYPHMETRICSFLOAT lpgmf) +{ + SetLastError(0); + return(FALSE); +} + +WGLAPI BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc,DWORD first,DWORD count, + DWORD listBase,FLOAT deviation, + FLOAT extrusion,int format, + LPGLYPHMETRICSFLOAT lpgmf) +{ + SetLastError(0); + return(FALSE); +} + +WGLAPI BOOL GLAPIENTRY wglDescribeLayerPlane(HDC hdc,int iPixelFormat, + int iLayerPlane,UINT nBytes, + LPLAYERPLANEDESCRIPTOR plpd) +{ + SetLastError(0); + return(FALSE); +} + +WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC hdc,int iLayerPlane, + int iStart,int cEntries, + CONST COLORREF *pcr) +{ + SetLastError(0); + return(0); +} + +WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC hdc,int iLayerPlane, + int iStart,int cEntries, + COLORREF *pcr) +{ + SetLastError(0); + return(0); +} + +WGLAPI BOOL GLAPIENTRY wglRealizeLayerPalette(HDC hdc,int iLayerPlane,BOOL bRealize) +{ + SetLastError(0); + return(FALSE); +} + +WGLAPI BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc,UINT fuPlanes) +{ + if( !hdc ) + { + WMesaSwapBuffers(); + return(TRUE); + } + SetLastError(0); + return(FALSE); +} + +WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC hdc, + CONST PIXELFORMATDESCRIPTOR *ppfd) +{ + int i,best = -1,bestdelta = 0x7FFFFFFF,delta,qt_valid_pix; + + qt_valid_pix = qt_pix; + if(ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1) + { + SetLastError(0); + return(0); + } + for(i = 0;i < qt_valid_pix;i++) + { + delta = 0; + if( + (ppfd->dwFlags & PFD_DRAW_TO_WINDOW) && + !(pix[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW)) + continue; + if( + (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) && + !(pix[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP)) + continue; + if( + (ppfd->dwFlags & PFD_SUPPORT_GDI) && + !(pix[i].pfd.dwFlags & PFD_SUPPORT_GDI)) + continue; + if( + (ppfd->dwFlags & PFD_SUPPORT_OPENGL) && + !(pix[i].pfd.dwFlags & PFD_SUPPORT_OPENGL)) + continue; + if( + !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) && + ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != (pix[i].pfd.dwFlags & PFD_DOUBLEBUFFER))) + continue; + if( + !(ppfd->dwFlags & PFD_STEREO_DONTCARE) && + ((ppfd->dwFlags & PFD_STEREO) != (pix[i].pfd.dwFlags & PFD_STEREO))) + continue; + if(ppfd->iPixelType != pix[i].pfd.iPixelType) + delta++; + if(delta < bestdelta) + { + best = i + 1; + bestdelta = delta; + if(bestdelta == 0) + break; + } + } + if(best == -1) + { + SetLastError(0); + return(0); + } + return(best); +} + +WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes, + LPPIXELFORMATDESCRIPTOR ppfd) +{ + int qt_valid_pix; + + qt_valid_pix = qt_pix; + if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || nBytes != sizeof(PIXELFORMATDESCRIPTOR)) + { + SetLastError(0); + return(0); + } + *ppfd = pix[iPixelFormat - 1].pfd; + return(qt_valid_pix); +} + +/* +* GetProcAddress - return the address of an appropriate extension +*/ +WGLAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc) +{ + int i; + for(i = 0;i < qt_ext;i++) + if(!strcmp(lpszProc,ext[i].name)) + return(ext[i].proc); + + SetLastError(0); + return(NULL); +} + +WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc) +{ + if(curPFD == 0) + { + SetLastError(0); + return(0); + } + return(curPFD); +} + +WGLAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat, + PIXELFORMATDESCRIPTOR *ppfd) +{ + int qt_valid_pix; + + qt_valid_pix = qt_pix; + if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR)) + { + SetLastError(0); + return(FALSE); + } + curPFD = iPixelFormat; + return(TRUE); +} + +WGLAPI BOOL GLAPIENTRY wglSwapBuffers(HDC hdc) +{ + if (ctx_current < 0) + return FALSE; + + if(wgl_ctx[ctx_current].ctx == NULL) { + SetLastError(0); + return(FALSE); + } + WMesaSwapBuffers(); + return(TRUE); +} + +#endif /* WIN32 */ diff --git a/src/mesa/drivers/windows/wmesa.c b/src/mesa/drivers/windows/wmesa.c index 7eb13cab098..38174a2e9ff 100644 --- a/src/mesa/drivers/windows/wmesa.c +++ b/src/mesa/drivers/windows/wmesa.c @@ -1,2971 +1,2971 @@ -/* $Id: wmesa.c,v 1.18 2001/09/14 22:19:19 brianp Exp $ */
-
-/*
- * Windows (Win32) device driver for Mesa 3.4
- *
- * Original author:
- *
- * Copyright (C) 1996- Li Wei
- * Address : Institute of Artificial Intelligence
- * : & Robotics
- * : Xi'an Jiaotong University
- * Email : [email protected]
- * Web page : http://sun.aiar.xjtu.edu.cn
- *
- * This file and its associations are partially borrowed from the
- * Windows NT driver for Mesa 1.8 , written by Mark Leaming
- * ([email protected]).
- */
-
-
-#define WMESA_STEREO_C
-
-#include <windows.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <GL/wmesa.h>
-#include "mesa_extend.h"
-#include "colors.h"
-#include "macros.h"
-#include "context.h"
-#include "dd.h"
-//#include "xform.h"
-//#include "vb.h"
-#include "matrix.h"
-#include "depth.h"
-#include "wmesadef.h"
-
-#pragma warning ( disable : 4100 4133 4761 )
-
-#ifdef PROFILE
-// #include "profile.h"
-#endif
-
-#ifdef DITHER
-#include <wing.h>
-#endif
-
-#ifdef __CYGWIN32__
-#include "macros.h"
-#include <string.h>
-#define CopyMemory memcpy
-#endif
-
-#if !defined(NO_STEREO)
-
-#include "gl\glu.h"
-#include "stereo.h"
-
-#endif
-#if !defined(NO_PARALLEL)
- #include "parallel.h"
-#endif
-
-struct DISPLAY_OPTIONS displayOptions;
-
-GLenum stereoCompile = GL_FALSE ;
-GLenum stereoShowing = GL_FALSE ;
-GLenum stereoBuffer = GL_FALSE;
-#if !defined(NO_STEREO)
-GLint displayList = MAXIMUM_DISPLAY_LIST ;
-#endif
-GLint stereo_flag = 0 ;
-
-/* end of added code*/
-
-static PWMC Current = NULL;
-WMesaContext WC = NULL;
-
-#ifdef NDEBUG
-#define assert(ignore) ((void) 0)
-#else
-void Mesa_Assert(void *Cond,void *File,unsigned Line)
-{
- char Msg[512];
- sprintf(Msg,"%s %s %d",Cond,File,Line);
- MessageBox(NULL,Msg,"Assertion failed.",MB_OK);
- exit(1);
-}
-#define assert(e) if (!e) Mesa_Assert(#e,__FILE__,__LINE__);
-#endif
-
-//#define DD_GETDC (Current->hDC )
-#define DD_GETDC ((Current->db_flag) ? Current->dib.hDC : Current->hDC )
-//#define DD_GETDC ((Current->db_flag) ? Current->hDCPrimary : Current->hDCBack )
-#define DD_RELEASEDC
-
-//#define BEGINGDICALL if(Current->rgb_flag)wmFlushBits(Current);
-#define BEGINGDICALL
-//#define ENDGDICALL if(Current->rgb_flag)wmGetBits(Current);
-#define ENDGDICALL
-
-//#define FLIP(Y) (Current->dither_flag? Y : Current->height-(Y)-1)
-//#define FLIP(Y) (Current->height-(Y)-1)
-//#define FLIP(Y) Y
-/*
- * XXX Why only flip Y coord if single buffered???
- */
-#define FLIP(Y) (Current->db_flag? Y: Current->height-(Y)-1)
-#define STARTPROFILE
-#define ENDPROFILE(PARA)
-
-#define DITHER_RGB_TO_8BIT_SETUP \
-GLubyte pixelDithered;
-
-#define DITHER_RGB_TO_8BIT(red, green, blue, pixel, scanline) \
-{ \
- char unsigned redtemp, greentemp, bluetemp, paletteindex; \
- redtemp = aDividedBy51[red] \
- + (aModulo51[red] > aHalftone8x8[(pixel%8)*8 \
- + scanline%8]); \
- greentemp = aDividedBy51[(char unsigned)green] \
- + (aModulo51[green] > aHalftone8x8[ \
- (pixel%8)*8 + scanline%8]); \
- bluetemp = aDividedBy51[(char unsigned)blue] \
- + (aModulo51[blue] > aHalftone8x8[ \
- (pixel%8)*8 +scanline%8]); \
- paletteindex = redtemp + aTimes6[greentemp] + aTimes36[bluetemp]; \
- pixelDithered = aWinGHalftoneTranslation[paletteindex]; \
-}
-
-
-#ifdef DDRAW
-static BOOL DDInit( WMesaContext wc, HWND hwnd);
-static void DDFree( WMesaContext wc);
-static HRESULT DDRestoreAll( WMesaContext wc );
-static void DDDeleteOffScreen(WMesaContext wc);
-static BOOL DDCreateOffScreen(WMesaContext wc);
-#endif
-
-static void FlushToFile(PWMC pwc, PSTR szFile);
-
-BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize);
-BOOL wmDeleteBackingStore(PWMC pwc);
-void wmCreatePalette( PWMC pwdc );
-BOOL wmSetDibColors(PWMC pwc);
-void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b);
-
-void wmCreateDIBSection(
- HDC hDC,
- PWMC pwc, // handle of device context
- CONST BITMAPINFO *pbmi, // address of structure containing bitmap size, format, and color data
- UINT iUsage // color data type indicator: RGB values or palette indices
- );
-
-
-void WMesaViewport( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height );
-
-
-//static triangle_func choose_triangle_function( GLcontext *ctx );
-
-
-static void wmSetPixelFormat( PWMC wc, HDC hDC)
-{
- if(wc->rgb_flag)
- wc->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
- else
- wc->cColorBits = 8;
- switch(wc->cColorBits){
- case 8:
- if(wc->dither_flag != GL_TRUE)
- wc->pixelformat = PF_INDEX8;
- else
- wc->pixelformat = PF_DITHER8;
- break;
- case 16:
- wc->pixelformat = PF_5R6G5B;
- break;
- case 32:
- wc->pixelformat = PF_8R8G8B;
- break;
- default:
- wc->pixelformat = PF_BADFORMAT;
- }
-}
-
-//
-// This function sets the color table of a DIB section
-// to match that of the destination DC
-//
-BOOL /*WINAPI*/ wmSetDibColors(PWMC pwc)
-{
- RGBQUAD *pColTab, *pRGB;
- PALETTEENTRY *pPal, *pPE;
- int i, nColors;
- BOOL bRet=TRUE;
- DWORD dwErr=0;
-
- /* Build a color table in the DIB that maps to the
- selected palette in the DC.
- */
- nColors = 1 << pwc->cColorBits;
- pPal = (PALETTEENTRY *)malloc( nColors * sizeof(PALETTEENTRY));
- memset( pPal, 0, nColors * sizeof(PALETTEENTRY) );
- GetPaletteEntries( pwc->hGLPalette, 0, nColors, pPal );
- pColTab = (RGBQUAD *)malloc( nColors * sizeof(RGBQUAD));
- for (i = 0, pRGB = pColTab, pPE = pPal; i < nColors; i++, pRGB++, pPE++) {
- pRGB->rgbRed = pPE->peRed;
- pRGB->rgbGreen = pPE->peGreen;
- pRGB->rgbBlue = pPE->peBlue;
- }
- if(pwc->db_flag)
- bRet = SetDIBColorTable(pwc->dib.hDC, 0, nColors, pColTab );
-
- if(!bRet)
- dwErr = GetLastError();
-
- free( pColTab );
- free( pPal );
-
- return(bRet);
-}
-
-
-//
-// Free up the dib section that was created
-//
-BOOL wmDeleteBackingStore(PWMC pwc)
-{
- SelectObject(pwc->dib.hDC, pwc->hOldBitmap);
- DeleteDC(pwc->dib.hDC);
- DeleteObject(pwc->hbmDIB);
- UnmapViewOfFile(pwc->dib.base);
- CloseHandle(pwc->dib.hFileMap);
- return TRUE;
-}
-
-
-//
-// This function creates the DIB section that is used for combined
-// GL and GDI calls
-//
-BOOL /*WINAPI*/ wmCreateBackingStore(PWMC pwc, long lxSize, long lySize)
-{
- HDC hdc = pwc->hDC;
- LPBITMAPINFO pbmi = &(pwc->bmi);
- int iUsage;
-
- pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- pbmi->bmiHeader.biWidth = lxSize;
- pbmi->bmiHeader.biHeight= -lySize;
- pbmi->bmiHeader.biPlanes = 1;
- if(pwc->rgb_flag)
- pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwc->hDC, BITSPIXEL);
- else
- pbmi->bmiHeader.biBitCount = 8;
- pbmi->bmiHeader.biCompression = BI_RGB;
- pbmi->bmiHeader.biSizeImage = 0;
- pbmi->bmiHeader.biXPelsPerMeter = 0;
- pbmi->bmiHeader.biYPelsPerMeter = 0;
- pbmi->bmiHeader.biClrUsed = 0;
- pbmi->bmiHeader.biClrImportant = 0;
-
- iUsage = (pbmi->bmiHeader.biBitCount <= 8) ? DIB_PAL_COLORS : DIB_RGB_COLORS;
-
- pwc->cColorBits = pbmi->bmiHeader.biBitCount;
- pwc->ScanWidth = pwc->pitch = lxSize;
-
- wmCreateDIBSection(hdc, pwc, pbmi, iUsage);
-
- if ((iUsage == DIB_PAL_COLORS) && !(pwc->hGLPalette)) {
- wmCreatePalette( pwc );
- wmSetDibColors( pwc );
- }
- wmSetPixelFormat(pwc, pwc->hDC);
- return(TRUE);
-
-}
-
-
-//
-// This function copies one scan line in a DIB section to another
-//
-BOOL WINAPI wmSetDIBits(PWMC pwc, UINT uiScanWidth, UINT uiNumScans, UINT nBypp, UINT uiNewWidth, LPBYTE pBits)
-{
- UINT uiScans = 0;
- LPBYTE pDest = pwc->pbPixels;
- DWORD dwNextScan = uiScanWidth;
- DWORD dwNewScan = uiNewWidth;
- DWORD dwScanWidth = (uiScanWidth * nBypp);
-
- //
- // We need to round up to the nearest DWORD
- // and multiply by the number of bytes per
- // pixel
- //
- dwNextScan = (((dwNextScan * nBypp)+ 3) & ~3);
- dwNewScan = (((dwNewScan * nBypp)+ 3) & ~3);
-
- for(uiScans = 0; uiScans < uiNumScans; uiScans++){
- CopyMemory(pDest, pBits, dwScanWidth);
- pBits += dwNextScan;
- pDest += dwNewScan;
- }
-
- return(TRUE);
-
-}
-
-
-BOOL wmFlush(PWMC pwc);
-
-/*
-* Useful macros:
-Modified from file osmesa.c
-*/
-
-
-#define PIXELADDR(X,Y) ((GLubyte *)Current->pbPixels + (Current->height-Y-1)* Current->ScanWidth + (X)*nBypp)
-#define PIXELADDR1( X, Y ) \
-((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X))
-#define PIXELADDR2( X, Y ) \
-((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*2)
-#define PIXELADDR4( X, Y ) \
-((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*4)
-
-
-BYTE DITHER_RGB_2_8BIT( int r, int g, int b, int x, int y);
-
-/* Finish all pending operations and synchronize. */
-static void finish(GLcontext* ctx)
-{
- /* No op */
-}
-
-
-//
-// We cache all gl draw routines until a flush is made
-//
-static void flush(GLcontext* ctx)
-{
- STARTPROFILE
- if((Current->rgb_flag /*&& !(Current->dib.fFlushed)*/&&!(Current->db_flag))
- ||(!Current->rgb_flag))
- {
- wmFlush(Current);
- }
- ENDPROFILE(flush)
-
-}
-
-
-
-/*
-* Set the color index used to clear the color buffer.
-*/
-static void clear_index(GLcontext* ctx, GLuint index)
-{
- STARTPROFILE
- Current->clearpixel = index;
- ENDPROFILE(clear_index)
-}
-
-
-
-/*
-* Set the color used to clear the color buffer.
-*/
-static void clear_color( GLcontext* ctx, const GLchan color[4] )
-{
- STARTPROFILE
- Current->clearpixel = RGB(color[0], color[1], color[2]);
- ENDPROFILE(clear_color)
-}
-
-
-
-/*
-* Clear the specified region of the color buffer using the clear color
-* or index as specified by one of the two functions above.
-*/
-//static void clear(GLcontext* ctx,
-// GLboolean all,GLint x, GLint y, GLint width, GLint height )
-// TODO: I modified this function to match the prototype in
-// dd.h. ([email protected])
-
-static GLbitfield clear(GLcontext* ctx, GLbitfield mask,
- GLboolean all, GLint x, GLint y, GLint width, GLint height)
-{
- DWORD dwColor;
- WORD wColor;
- BYTE bColor;
- LPDWORD lpdw = (LPDWORD)Current->pbPixels;
- LPWORD lpw = (LPWORD)Current->pbPixels;
- LPBYTE lpb = Current->pbPixels;
- int lines;
-
- STARTPROFILE
-
- if (all){
- x=y=0;
- width=Current->width;
- height=Current->height;
- }
- if(Current->db_flag==GL_TRUE){
- UINT nBypp = Current->cColorBits / 8;
- int i = 0;
- int iSize = 0;
-
- if(nBypp ==1 ){
- /* Need rectification */
- iSize = Current->width/4;
- bColor = BGR8(GetRValue(Current->clearpixel),
- GetGValue(Current->clearpixel),
- GetBValue(Current->clearpixel));
- wColor = MAKEWORD(bColor,bColor);
- dwColor = MAKELONG(wColor, wColor);
- }
- if(nBypp == 2){
- iSize = Current->width / 2;
- wColor = BGR16(GetRValue(Current->clearpixel),
- GetGValue(Current->clearpixel),
- GetBValue(Current->clearpixel));
- dwColor = MAKELONG(wColor, wColor);
- }
- else if(nBypp == 4){
- iSize = Current->width;
- dwColor = BGR32(GetRValue(Current->clearpixel),
- GetGValue(Current->clearpixel),
- GetBValue(Current->clearpixel));
- }
-
- while(i < iSize){
- *lpdw = dwColor;
- lpdw++;
- i++;
- }
-
- //
- // This is the 24bit case
- //
- if (nBypp == 3) {
- iSize = Current->width *3/4;
- dwColor = BGR24(GetRValue(Current->clearpixel),
- GetGValue(Current->clearpixel),
- GetBValue(Current->clearpixel));
- while(i < iSize){
- *lpdw = dwColor;
- lpb += nBypp;
- lpdw = (LPDWORD)lpb;
- i++;
- }
- }
-
- i = 0;
- if (stereo_flag)
- lines = height /2;
- else
- lines = height;
- do {
- memcpy(lpb, Current->pbPixels, iSize*4);
- lpb += Current->ScanWidth;
- i++;
- }
- while (i<lines-1);
- }
- else { // For single buffer
- HDC DC=DD_GETDC;
- HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel);
- HBRUSH Brush=CreateSolidBrush(Current->clearpixel);
- HPEN Old_Pen=SelectObject(DC,Pen);
- HBRUSH Old_Brush=SelectObject(DC,Brush);
- Rectangle(DC,x,y,x+width,y+height);
- SelectObject(DC,Old_Pen);
- SelectObject(DC,Old_Brush);
- DeleteObject(Pen);
- DeleteObject(Brush);
- DD_RELEASEDC;
- }
-
-
-
- ENDPROFILE(clear)
-
- return mask; // TODO: I doubt this is correct. dd.h doesn't explain what this should
- // be...
-}
-
-
-
-static void enable( GLcontext* ctx, GLenum pname, GLboolean enable )
-{
- if (!Current)
- return;
-
- if (pname == GL_DITHER) {
- if(enable == GL_FALSE){
- Current->dither_flag = GL_FALSE;
- if(Current->cColorBits == 8)
- Current->pixelformat = PF_INDEX8;
- }
- else{
- if (Current->rgb_flag && Current->cColorBits == 8){
- Current->pixelformat = PF_DITHER8;
- Current->dither_flag = GL_TRUE;
- }
- else
- Current->dither_flag = GL_FALSE;
- }
- }
-}
-
-
-
-static GLboolean set_draw_buffer( GLcontext* ctx, GLenum mode )
-{
- STARTPROFILE
- /* TODO: this could be better */
- if (mode==GL_FRONT_LEFT || mode==GL_BACK_LEFT) {
- return GL_TRUE;
- }
- else {
- return GL_FALSE;
- }
- ENDPROFILE(set_draw_buffer)
-}
-
-
-static void set_read_buffer(GLcontext *ctx, GLframebuffer *colorBuffer,
- GLenum buffer )
-{
- /* XXX todo */
- return;
-}
-
-
-
-/* Return characteristics of the output buffer. */
-static void buffer_size( GLcontext* ctx, GLuint *width, GLuint *height )
-{
- int New_Size;
- RECT CR;
-
- STARTPROFILE
- GetClientRect(Current->Window,&CR);
-
- *width=CR.right;
- *height=CR.bottom;
-
- New_Size=((*width)!=Current->width) || ((*height)!=Current->height);
-
- if (New_Size){
- Current->width=*width;
- Current->height=*height;
- Current->ScanWidth=Current->width;
- if ((Current->ScanWidth%sizeof(long))!=0)
- Current->ScanWidth+=(sizeof(long)-(Current->ScanWidth%sizeof(long)));
-
- if (Current->db_flag){
-#ifdef DDRAW
- DDDeleteOffScreen(Current);
- DDCreateOffScreen(Current);
-#else
- if (Current->rgb_flag==GL_TRUE && Current->dither_flag!=GL_TRUE){
- wmDeleteBackingStore(Current);
- wmCreateBackingStore(Current, Current->width, Current->height);
- }
-#endif
- }
-
- // Resize OsmesaBuffer if in Parallel mode
-#if !defined(NO_PARALLEL)
- if(parallelFlag)
- PRSizeRenderBuffer(Current->width, Current->height,Current->ScanWidth,
- Current->rgb_flag == GL_TRUE ? Current->pbPixels: Current->ScreenMem);
-#endif
- }
- ENDPROFILE(buffer_size)
-}
-
-
-
-/**********************************************************************/
-/***** Accelerated point, line, polygon rendering *****/
-/**********************************************************************/
-
-
-static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )
-{
-#if 0
- GLuint i;
- // HDC DC=DD_GETDC;
- PWMC pwc = Current;
-
- STARTPROFILE
-
- if (0 /*Current->gl_ctx->VB->MonoColor*/) {
- /* all drawn with current color */
- for (i=first;i<=last;i++) {
- if (!Current->gl_ctx->VB->ClipMask[i]) {
- int x, y;
- x = (GLint) Current->gl_ctx->VB->Win.data[i][0];
- y = FLIP( (GLint) Current->gl_ctx->VB->Win.data[i][1] );
- wmSetPixel(pwc, y,x,GetRValue(Current->pixel),
- GetGValue(Current->pixel), GetBValue(Current->pixel));
- }
- }
- }
- else {
- /* draw points of different colors */
- for (i=first;i<=last;i++) {
- if (!Current->gl_ctx->VB->ClipMask[i]) {
- int x, y;
- unsigned long pixel=RGB(Current->gl_ctx->VB->ColorPtr->data[i][0]*255.0,
- Current->gl_ctx->VB->ColorPtr->data[i][1]*255.0,
- Current->gl_ctx->VB->ColorPtr->data[i][2]*255.0);
- x = (GLint) Current->gl_ctx->VB->Win.data[i][0];
- y = FLIP( (GLint) Current->gl_ctx->VB->Win.data[i][1] );
- wmSetPixel(pwc, y,x,Current->gl_ctx->VB->ColorPtr->data[i][0]*255.0,
- Current->gl_ctx->VB->ColorPtr->data[i][1]*255.0,
- Current->gl_ctx->VB->ColorPtr->data[i][2]*255.0);
- }
- }
- }
- // DD_RELEASEDC;
- ENDPROFILE(fast_rgb_points)
-#endif
-}
-
-
-
-/* Return pointer to accerated points function */
-extern /*points_func*/ choose_points_function( GLcontext* ctx )
-{
-#if 0
- STARTPROFILE
- if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->_RasterMask==0
- && !ctx->Texture._ReallyEnabled && ctx->Visual->RGBAflag) {
- ENDPROFILE(choose_points_function)
- return fast_rgb_points;
- }
- else {
- ENDPROFILE(choose_points_function)
- return NULL;
- }
-#endif
-}
-
-
-
-/* Draw a line using the color specified by Current->gl_ctx->VB->ColorPtr->data[pv] */
-static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0, GLuint v1, GLuint pv )
-{
-#if 0
- STARTPROFILE
- int x0, y0, x1, y1;
- unsigned long pixel;
- HDC DC=DD_GETDC;
- HPEN Pen;
- HPEN Old_Pen;
-
- if (0 /*Current->gl_ctx->VB->MonoColor*/) {
- pixel = Current->pixel; /* use current color */
- }
- else {
- pixel = RGB(Current->gl_ctx->VB->ColorPtr->data[pv][0]*255.0, Current->gl_ctx->VB->ColorPtr->data[pv][1]*255.0, Current->gl_ctx->VB->ColorPtr->data[pv][2]*255.0);
- }
-
- x0 = (int) Current->gl_ctx->VB->Win.data[v0][0];
- y0 = FLIP( (int) Current->gl_ctx->VB->Win.data[v0][1] );
- x1 = (int) Current->gl_ctx->VB->Win.data[v1][0];
- y1 = FLIP( (int) Current->gl_ctx->VB->Win.data[v1][1] );
-
-
- BEGINGDICALL
-
- Pen=CreatePen(PS_SOLID,1,pixel);
- Old_Pen=SelectObject(DC,Pen);
- MoveToEx(DC,x0,y0,NULL);
- LineTo(DC,x1,y1);
- SelectObject(DC,Old_Pen);
- DeleteObject(Pen);
- DD_RELEASEDC;
-
- ENDGDICALL
-
- ENDPROFILE(fast_flat_rgb_line)
-#endif
-}
-
-
-
-/* Return pointer to accerated line function */
-static /*line_func*/ choose_line_function( GLcontext* ctx )
-{
-#if 0
- STARTPROFILE
- if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag
- && ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0
- && !ctx->Texture._ReallyEnabled && Current->rgb_flag) {
- ENDPROFILE(choose_line_function)
- return fast_flat_rgb_line;
- }
- else {
- ENDPROFILE(choose_line_function)
- return NULL;
- }
-#endif
-}
-
-
-/**********************************************************************/
-/***** Span-based pixel drawing *****/
-/**********************************************************************/
-
-
-/* Write a horizontal span of 32-bit color-index pixels with a boolean mask. */
-static void write_ci32_span( const GLcontext* ctx,
- GLuint n, GLint x, GLint y,
- const GLuint index[],
- const GLubyte mask[] )
-{
- STARTPROFILE
- GLuint i;
- PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i]=index[i];
- ENDPROFILE(write_ci32_span)
-}
-
-
-/* Write a horizontal span of 8-bit color-index pixels with a boolean mask. */
-static void write_ci8_span( const GLcontext* ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte index[],
- const GLubyte mask[] )
-{
- STARTPROFILE
- GLuint i;
- PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i]=index[i];
- ENDPROFILE(write_ci8_span)
-}
-
-
-
-/*
-* Write a horizontal span of pixels with a boolean mask. The current
-* color index is used for all pixels.
-*/
-static void write_mono_ci_span(const GLcontext* ctx,
- GLuint n,GLint x,GLint y,
- GLuint colorIndex, const GLubyte mask[])
-{
- STARTPROFILE
- GLuint i;
- BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i]=colorIndex;
- ENDPROFILE(write_mono_ci_span)
-}
-
-/*
- * To improve the performance of this routine, frob the data into an actual
- * scanline and call bitblt on the complete scan line instead of SetPixel.
- */
-
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */
-static void write_rgba_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4], const GLubyte mask[] )
-{
- STARTPROFILE
- PWMC pwc = Current;
-
- if (pwc->rgb_flag==GL_TRUE)
- {
- GLuint i;
- HDC DC=DD_GETDC;
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc, y, x + i, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- wmSetPixel(pwc, y, x + i, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] );
- }
- DD_RELEASEDC;
- }
- else
- {
- GLuint i;
- BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
- y = FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
- }
- else {
- for (i=0; i<n; i++)
- Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
- }
- }
- ENDPROFILE(write_rgba_span)
-
-}
-
-/* Write a horizontal span of RGB color pixels with a boolean mask. */
-static void write_rgb_span( const GLcontext* ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3], const GLubyte mask[] )
-{
- STARTPROFILE
- PWMC pwc = Current;
-
- if (pwc->rgb_flag==GL_TRUE)
- {
- GLuint i;
- HDC DC=DD_GETDC;
- y=FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc, y, x + i, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- wmSetPixel(pwc, y, x + i, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP] );
- }
- DD_RELEASEDC;
- }
- else
- {
- GLuint i;
- BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
- y = FLIP(y);
- if (mask) {
- for (i=0; i<n; i++)
- if (mask[i])
- Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]));
- }
- else {
- for (i=0; i<n; i++)
- Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]));
- }
- }
- ENDPROFILE(write_rgb_span)
-
-}
-
-/*
-* Write a horizontal span of pixels with a boolean mask. The current color
-* is used for all pixels.
-*/
-static void write_mono_rgba_span( const GLcontext* ctx,
- GLuint n, GLint x, GLint y,
- const GLchan color[4], const GLubyte mask[])
-{
- ULONG pixel = RGB( color[RCOMP], color[GCOMP], color[BCOMP] );
- STARTPROFILE
- GLuint i;
- HDC DC=DD_GETDC;
- PWMC pwc = Current;
- assert(Current->rgb_flag==GL_TRUE);
- y=FLIP(y);
- if(Current->rgb_flag==GL_TRUE){
- for (i=0; i<n; i++)
- if (mask[i])
- // Trying
- wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]);
- }
- else {
- for (i=0; i<n; i++)
- if (mask[i])
- SetPixel(DC, y, x+i, pixel);
- }
- DD_RELEASEDC;
- ENDPROFILE(write_mono_rgba_span)
-}
-
-
-
-/**********************************************************************/
-/***** Array-based pixel drawing *****/
-/**********************************************************************/
-
-
-/* Write an array of 32-bit index pixels with a boolean mask. */
-static void write_ci32_pixels( const GLcontext* ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLuint index[], const GLubyte mask[] )
-{
- STARTPROFILE
- GLuint i;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++) {
- if (mask[i]) {
- BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
- *Mem = index[i];
- }
- }
- ENDPROFILE(write_ci32_pixels)
-}
-
-
-
-/*
-* Write an array of pixels with a boolean mask. The current color
-* index is used for all pixels.
-*/
-static void write_mono_ci_pixels( const GLcontext* ctx,
- GLuint n,
- const GLint x[], const GLint y[],
- GLuint colorIndex, const GLubyte mask[] )
-{
- STARTPROFILE
- GLuint i;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++) {
- if (mask[i]) {
- BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
- *Mem = colorIndex;
- }
- }
- ENDPROFILE(write_mono_ci_pixels)
-}
-
-
-
-/* Write an array of RGBA pixels with a boolean mask. */
-static void write_rgba_pixels( const GLcontext* ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte rgba[][4], const GLubyte mask[] )
-{
- STARTPROFILE
- GLuint i;
- PWMC pwc = Current;
- HDC DC=DD_GETDC;
- assert(Current->rgb_flag==GL_TRUE);
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc, FLIP(y[i]), x[i],
- rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
- DD_RELEASEDC;
- ENDPROFILE(write_rgba_pixels)
-}
-
-
-
-/*
-* Write an array of pixels with a boolean mask. The current color
-* is used for all pixels.
-*/
-static void write_mono_rgba_pixels( const GLcontext* ctx,
- GLuint n,
- const GLint x[], const GLint y[],
- const GLchan color[4],
- const GLubyte mask[] )
-{
- STARTPROFILE
- GLuint i;
- PWMC pwc = Current;
- HDC DC=DD_GETDC;
- assert(Current->rgb_flag==GL_TRUE);
- for (i=0; i<n; i++)
- if (mask[i])
- wmSetPixel(pwc, FLIP(y[i]),x[i],color[RCOMP],
- color[GCOMP], color[BCOMP]);
- DD_RELEASEDC;
- ENDPROFILE(write_mono_rgba_pixels)
-}
-
-
-
-/**********************************************************************/
-/***** Read spans/arrays of pixels *****/
-/**********************************************************************/
-
-
-/* Read a horizontal span of color-index pixels. */
-static void read_ci32_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
- GLuint index[])
-{
- STARTPROFILE
- GLuint i;
- BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++)
- index[i]=Mem[i];
- ENDPROFILE(read_ci32_span)
-}
-
-
-
-
-/* Read an array of color index pixels. */
-static void read_ci32_pixels( const GLcontext* ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLuint indx[], const GLubyte mask[] )
-{
- STARTPROFILE
- GLuint i;
- assert(Current->rgb_flag==GL_FALSE);
- for (i=0; i<n; i++) {
- if (mask[i]) {
- indx[i]=*(Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]);
- }
- }
- ENDPROFILE(read_ci32_pixels)
-}
-
-
-
-/* Read a horizontal span of color pixels. */
-static void read_rgba_span( const GLcontext* ctx,
- GLuint n, GLint x, GLint y,
- GLubyte rgba[][4] )
-{
- STARTPROFILE
- UINT i;
- COLORREF Color;
- HDC DC=DD_GETDC;
- assert(Current->rgb_flag==GL_TRUE);
- /* y=FLIP(y);*/
- y = Current->height - y - 1;
- for (i=0; i<n; i++) {
- Color=GetPixel(DC,x+i,y);
- rgba[i][RCOMP] = GetRValue(Color);
- rgba[i][GCOMP] = GetGValue(Color);
- rgba[i][BCOMP] = GetBValue(Color);
- rgba[i][ACOMP] = 255;
- }
- DD_RELEASEDC;
-// Brian P. Has mentioned to comment this out.
-// memset(alpha,0,n*sizeof(GLubyte));
- ENDPROFILE(read_rgba_span)
-}
-
-
-/* Read an array of color pixels. */
-static void read_rgba_pixels( const GLcontext* ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4], const GLubyte mask[] )
-{
- STARTPROFILE
- GLuint i;
- COLORREF Color;
- HDC DC=DD_GETDC;
- assert(Current->rgb_flag==GL_TRUE);
- for (i=0; i<n; i++) {
- if (mask[i]) {
- GLint y2 = Current->height - y[i] - 1;
- Color=GetPixel(DC,x[i],y2);
- rgba[i][RCOMP] = GetRValue(Color);
- rgba[i][GCOMP] = GetGValue(Color);
- rgba[i][BCOMP] = GetBValue(Color);
- rgba[i][ACOMP] = 255;
- }
- }
- DD_RELEASEDC;
-// Brian P. has mentioned to comment this out.
-// memset(alpha,0,n*sizeof(GLint));
- ENDPROFILE(read_rgba_pixels)
-}
-
-
-
-/**********************************************************************/
-/**********************************************************************/
-
-
-static const GLubyte *get_string(GLcontext *ctx, GLenum name)
-{
- if (name == GL_RENDERER) {
- return (GLubyte *) "Mesa Windows";
- }
- else {
- return NULL;
- }
-}
-
-
-
-void setup_DD_pointers( GLcontext* ctx )
-{
-#if 0
- ctx->Driver.GetString = get_string;
- ctx->Driver.UpdateState = setup_DD_pointers;
- ctx->Driver.GetBufferSize = buffer_size;
- ctx->Driver.Finish = finish;
- ctx->Driver.Flush = flush;
-
- ctx->Driver.ClearIndex = clear_index;
- ctx->Driver.ClearColor = clear_color;
- ctx->Driver.Clear = clear;
-
- ctx->Driver.Enable = enable;
-
- ctx->Driver.SetDrawBuffer = set_draw_buffer;
- ctx->Driver.SetReadBuffer = set_read_buffer;
- ctx->Driver.GetBufferSize = buffer_size;
-
- ctx->Driver.PointsFunc = choose_points_function(ctx);
- ctx->Driver.LineFunc = choose_line_function(ctx);
- ctx->Driver.TriangleFunc = choose_triangle_function( ctx );
-
- /* Pixel/span writing functions: */
- ctx->Driver.WriteRGBASpan = write_rgba_span;
- ctx->Driver.WriteRGBSpan = write_rgb_span;
- ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span;
- ctx->Driver.WriteRGBAPixels = write_rgba_pixels;
- ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels;
- ctx->Driver.WriteCI32Span = write_ci32_span;
- ctx->Driver.WriteCI8Span = write_ci8_span;
- ctx->Driver.WriteMonoCISpan = write_mono_ci_span;
- ctx->Driver.WriteCI32Pixels = write_ci32_pixels;
- ctx->Driver.WriteMonoCIPixels = write_mono_ci_pixels;
-
- ctx->Driver.ReadCI32Span = read_ci32_span;
- ctx->Driver.ReadRGBASpan = read_rgba_span;
- ctx->Driver.ReadCI32Pixels = read_ci32_pixels;
- ctx->Driver.ReadRGBAPixels = read_rgba_pixels;
-#endif
-}
-
-
-/**********************************************************************/
-/***** WMesa API Functions *****/
-/**********************************************************************/
-
-
-
-#define PAL_SIZE 256
-static void GetPalette(HPALETTE Pal,RGBQUAD *aRGB)
-{
- STARTPROFILE
- int i;
- HDC hdc;
- struct
- {
- WORD Version;
- WORD NumberOfEntries;
- PALETTEENTRY aEntries[PAL_SIZE];
- } Palette =
- {
- 0x300,
- PAL_SIZE
- };
- hdc=GetDC(NULL);
- if (Pal!=NULL)
- GetPaletteEntries(Pal,0,PAL_SIZE,Palette.aEntries);
- else
- GetSystemPaletteEntries(hdc,0,PAL_SIZE,Palette.aEntries);
- if (GetSystemPaletteUse(hdc) == SYSPAL_NOSTATIC)
- {
- for(i = 0; i <PAL_SIZE; i++)
- Palette.aEntries[i].peFlags = PC_RESERVED;
- Palette.aEntries[255].peRed = 255;
- Palette.aEntries[255].peGreen = 255;
- Palette.aEntries[255].peBlue = 255;
- Palette.aEntries[255].peFlags = 0;
- Palette.aEntries[0].peRed = 0;
- Palette.aEntries[0].peGreen = 0;
- Palette.aEntries[0].peBlue = 0;
- Palette.aEntries[0].peFlags = 0;
- }
- else
- {
- int nStaticColors;
- int nUsableColors;
- nStaticColors = GetDeviceCaps(hdc, NUMCOLORS)/2;
- for (i=0; i<nStaticColors; i++)
- Palette.aEntries[i].peFlags = 0;
- nUsableColors = PAL_SIZE-nStaticColors;
- for (; i<nUsableColors; i++)
- Palette.aEntries[i].peFlags = PC_RESERVED;
- for (; i<PAL_SIZE-nStaticColors; i++)
- Palette.aEntries[i].peFlags = PC_RESERVED;
- for (i=PAL_SIZE-nStaticColors; i<PAL_SIZE; i++)
- Palette.aEntries[i].peFlags = 0;
- }
- ReleaseDC(NULL,hdc);
- for (i=0; i<PAL_SIZE; i++)
- {
- aRGB[i].rgbRed=Palette.aEntries[i].peRed;
- aRGB[i].rgbGreen=Palette.aEntries[i].peGreen;
- aRGB[i].rgbBlue=Palette.aEntries[i].peBlue;
- aRGB[i].rgbReserved=Palette.aEntries[i].peFlags;
- }
- ENDPROFILE(GetPalette)
-}
-
-
-WMesaContext WMesaCreateContext( HWND hWnd, HPALETTE* Pal,
- GLboolean rgb_flag,
- GLboolean db_flag )
-{
- RECT CR;
- WMesaContext c;
- GLboolean true_color_flag;
- c = (struct wmesa_context * ) calloc(1,sizeof(struct wmesa_context));
- if (!c)
- return NULL;
-
- c->Window=hWnd;
- c->hDC = GetDC(hWnd);
- true_color_flag = GetDeviceCaps(c->hDC, BITSPIXEL) > 8;
-#ifdef DDRAW
- if(true_color_flag) c->rgb_flag = rgb_flag = GL_TRUE;
-#endif
-
-
-#ifdef DITHER
- if ((true_color_flag==GL_FALSE) && (rgb_flag == GL_TRUE)){
- c->dither_flag = GL_TRUE;
- c->hPalHalfTone = WinGCreateHalftonePalette();
- }
- else
- c->dither_flag = GL_FALSE;
-#else
- c->dither_flag = GL_FALSE;
-#endif
-
-
- if (rgb_flag==GL_FALSE)
- {
- c->rgb_flag = GL_FALSE;
- // c->pixel = 1;
- c->db_flag = db_flag =GL_TRUE; // WinG requires double buffering
- printf("Single buffer is not supported in color index mode, setting to double buffer.\n");
- }
- else
- {
- c->rgb_flag = GL_TRUE;
- // c->pixel = 0;
- }
- GetClientRect(c->Window,&CR);
- c->width=CR.right;
- c->height=CR.bottom;
- if (db_flag)
- {
- c->db_flag = 1;
- /* Double buffered */
-#ifndef DDRAW
- // if (c->rgb_flag==GL_TRUE && c->dither_flag != GL_TRUE )
- {
- wmCreateBackingStore(c, c->width, c->height);
-
- }
-#endif
- }
- else
- {
- /* Single Buffered */
- if (c->rgb_flag)
- c->db_flag = 0;
- }
-#ifdef DDRAW
- if (DDInit(c,hWnd) == GL_FALSE) {
- free( (void *) c );
- exit(1);
- }
-#endif
-
-
- c->gl_visual = _mesa_create_visual(rgb_flag,
- db_flag, /* db_flag */
- GL_FALSE, /* stereo */
- 8,8,8,8, /* r, g, b, a bits */
- 0, /* index bits */
- 16, /* depth_bits */
- 8, /* stencil_bits */
- 16,16,16,16,/* accum_bits */
- 1);
-
- if (!c->gl_visual) {
- return NULL;
- }
-
- /* allocate a new Mesa context */
- c->gl_ctx = _mesa_create_context( c->gl_visual, NULL, c, GL_TRUE);
-
- if (!c->gl_ctx) {
- _mesa_destroy_visual( c->gl_visual );
- free(c);
- return NULL;
- }
-
- _mesa_enable_sw_extensions(c->gl_ctx);
-#if 0
- c->gl_buffer = _mesa_create_framebuffer( c->gl_visual,
- c->gl_visual->DepthBits > 0,
- c->gl_visual->StencilBits > 0,
- c->gl_visual->AccumRedBits > 0,
- c->gl_visual->AlphaBits > 0 );
-#endif
- c->gl_buffer = NULL; /* TEMP */
- if (!c->gl_buffer) {
- _mesa_destroy_visual( c->gl_visual );
- _mesa_destroy_context( c->gl_ctx );
- free(c);
- return NULL;
- }
-
- c->gl_ctx->Driver.UpdateState = setup_DD_pointers;
-
- // setup_DD_pointers(c->gl_ctx);
-
- return c;
-}
-
-void WMesaDestroyContext( void )
-{
- WMesaContext c = Current;
- ReleaseDC(c->Window,c->hDC);
- WC = c;
- if(c->hPalHalfTone != NULL)
- DeleteObject(c->hPalHalfTone);
- _mesa_destroy_visual( c->gl_visual );
- _mesa_destroy_framebuffer( c->gl_buffer );
- _mesa_destroy_context( c->gl_ctx );
-
- if (c->db_flag)
-#ifdef DDRAW
- DDFree(c);
-#else
- wmDeleteBackingStore(c);
-#endif
- free( (void *) c );
- //Following code is added to enable parallel render
- // Parallel render only work in double buffer mode
-#if !defined(NO_PARALLEL)
- if(parallelMachine)
- PRDestroyRenderBuffer();
-#endif
- // End modification
-}
-
-
-
-void /*APIENTRY*/ WMesaMakeCurrent( WMesaContext c )
-{
- if(!c){
- Current = c;
- return;
- }
-
- //
- // A little optimization
- // If it already is current,
- // don't set it again
- //
- if(Current == c)
- return;
-
- //gl_set_context( c->gl_ctx );
- _mesa_make_current(c->gl_ctx, c->gl_buffer);
- setup_DD_pointers(c->gl_ctx);
- Current = c;
- if (Current->gl_ctx->Viewport.Width==0) {
- /* initialize viewport to window size */
- _mesa_set_viewport( Current->gl_ctx,
- 0, 0, Current->width, Current->height );
- }
- if ((c->cColorBits <= 8 ) && (c->rgb_flag == GL_TRUE)){
- WMesaPaletteChange(c->hPalHalfTone);
- }
-}
-
-
-
-void /*APIENTRY*/ WMesaSwapBuffers( void )
-{
- HDC DC = Current->hDC;
- GET_CURRENT_CONTEXT(ctx);
-
- /* If we're swapping the buffer associated with the current context
- * we have to flush any pending rendering commands first.
- */
- if (Current && Current->gl_ctx == ctx)
- _mesa_swapbuffers(ctx);
-
- if (Current->db_flag)
- wmFlush(Current);
-}
-
-
-
-void /*APIENTRY*/ WMesaPaletteChange(HPALETTE Pal)
-{
- int vRet;
- LPPALETTEENTRY pPal;
- if (Current && (Current->rgb_flag==GL_FALSE || Current->dither_flag == GL_TRUE))
- {
- pPal = (PALETTEENTRY *)malloc( 256 * sizeof(PALETTEENTRY));
- Current->hPal=Pal;
- // GetPaletteEntries( Pal, 0, 256, pPal );
- GetPalette( Pal, pPal );
-#ifdef DDRAW
- Current->lpDD->lpVtbl->CreatePalette(Current->lpDD,DDPCAPS_8BIT,
- pPal, &(Current->lpDDPal), NULL);
- if (Current->lpDDPal)
- Current->lpDDSPrimary->lpVtbl->SetPalette(Current->lpDDSPrimary,Current->lpDDPal);
-#else
- vRet = SetDIBColorTable(Current->dib.hDC,0,256,pPal);
-#endif
- free( pPal );
- }
-
-}
-
-
-
-
-static unsigned char threeto8[8] = {
- 0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377
-};
-
-static unsigned char twoto8[4] = {
- 0, 0x55, 0xaa, 0xff
-};
-
-static unsigned char oneto8[2] = {
- 0, 255
-};
-
-static unsigned char componentFromIndex(UCHAR i, UINT nbits, UINT shift)
-{
- unsigned char val;
-
- val = i >> shift;
- switch (nbits) {
-
- case 1:
- val &= 0x1;
- return oneto8[val];
-
- case 2:
- val &= 0x3;
- return twoto8[val];
-
- case 3:
- val &= 0x7;
- return threeto8[val];
-
- default:
- return 0;
- }
-}
-
-void /*WINAPI*/ wmCreatePalette( PWMC pwdc )
-{
- /* Create a compressed and re-expanded 3:3:2 palette */
- int i;
- LOGPALETTE *pPal;
- BYTE rb, rs, gb, gs, bb, bs;
-
- pwdc->nColors = 0x100;
-
- pPal = (PLOGPALETTE)malloc(sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY));
- memset( pPal, 0, sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY) );
-
- pPal->palVersion = 0x300;
-
- rb = REDBITS;
- rs = REDSHIFT;
- gb = GREENBITS;
- gs = GREENSHIFT;
- bb = BLUEBITS;
- bs = BLUESHIFT;
-
- if (pwdc->db_flag) {
-
- /* Need to make two palettes: one for the screen DC and one for the DIB. */
- pPal->palNumEntries = pwdc->nColors;
- for (i = 0; i < pwdc->nColors; i++) {
- pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
- pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
- pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
- pPal->palPalEntry[i].peFlags = 0;
- }
- pwdc->hGLPalette = CreatePalette( pPal );
- pwdc->hPalette = CreatePalette( pPal );
- }
-
- else {
- pPal->palNumEntries = pwdc->nColors;
- for (i = 0; i < pwdc->nColors; i++) {
- pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
- pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
- pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
- pPal->palPalEntry[i].peFlags = 0;
- }
- pwdc->hGLPalette = CreatePalette( pPal );
- }
-
- free(pPal);
-
-}
-
-void /*WINAPI*/ wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
-{
- if (Current->db_flag) {
- LPBYTE lpb = pwc->pbPixels;
- LPDWORD lpdw;
- LPWORD lpw;
- UINT nBypp = pwc->cColorBits >> 3;
- UINT nOffset = iPixel % nBypp;
-
- // Move the pixel buffer pointer to the scanline that we
- // want to access
-
- // pwc->dib.fFlushed = FALSE;
-
- lpb += pwc->ScanWidth * iScanLine;
- // Now move to the desired pixel
- lpb += iPixel * nBypp;
- lpb = PIXELADDR(iPixel, iScanLine);
- lpdw = (LPDWORD)lpb;
- lpw = (LPWORD)lpb;
-
- if(nBypp == 1){
- if(pwc->dither_flag)
- *lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel);
- else
- *lpb = BGR8(r,g,b);
- }
- else if(nBypp == 2)
- *lpw = BGR16(r,g,b);
- else if (nBypp == 3){
- *lpdw = BGR24(r,g,b);
- }
- else if (nBypp == 4)
- *lpdw = BGR32(r,g,b);
- }
- else{
- SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b));
- DD_RELEASEDC;
- }
-}
-
-void /*WINAPI*/ wmCreateDIBSection(
- HDC hDC,
- PWMC pwc, // handle of device context
- CONST BITMAPINFO *pbmi, // address of structure containing bitmap size, format, and color data
- UINT iUsage // color data type indicator: RGB values or palette indices
- )
-{
- DWORD dwSize = 0;
- DWORD dwScanWidth;
- UINT nBypp = pwc->cColorBits / 8;
- HDC hic;
-
- dwScanWidth = (((pwc->ScanWidth * nBypp)+ 3) & ~3);
-
- pwc->ScanWidth =pwc->pitch = dwScanWidth;
-
- if (stereo_flag)
- pwc->ScanWidth = 2* pwc->pitch;
-
- dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height);
-
- pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE,
- NULL,
- PAGE_READWRITE | SEC_COMMIT,
- 0,
- dwSize,
- NULL);
-
- if (!pwc->dib.hFileMap)
- return;
-
- pwc->dib.base = MapViewOfFile(pwc->dib.hFileMap,
- FILE_MAP_ALL_ACCESS,
- 0,
- 0,
- 0);
-
- if(!pwc->dib.base){
- CloseHandle(pwc->dib.hFileMap);
- return;
- }
-
- // pwc->pbPixels = pwc->addrOffScreen = ((LPBYTE)pwc->dib.base) + sizeof(BITMAPINFO);
-
- // pwc->dib.hDC = CreateCompatibleDC(hDC);
-
- CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO));
-
- hic = CreateIC("display", NULL, NULL, NULL);
- pwc->dib.hDC = CreateCompatibleDC(hic);
-
-
- /* pwc->hbmDIB = CreateDIBitmap(hic,
- &(pwc->bmi.bmiHeader),
- CBM_INIT,
- pwc->pbPixels,
- &(pwc->bmi),
- DIB_RGB_COLORS);
- */
- pwc->hbmDIB = CreateDIBSection(hic,
- &(pwc->bmi),
- (iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS),
- &(pwc->pbPixels),
- pwc->dib.hFileMap,
- 0);
- /*
- pwc->hbmDIB = CreateDIBSection(hic,
- &(pwc->bmi),
- DIB_RGB_COLORS,
- &(pwc->pbPixels),
- pwc->dib.hFileMap,
- 0);
- */
- pwc->ScreenMem = pwc->addrOffScreen = pwc->pbPixels;
- pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB);
-
- DeleteDC(hic);
-
- return;
-
-}
-
-//
-// Blit memory DC to screen DC
-//
-BOOL /*WINAPI*/ wmFlush(PWMC pwc)
-{
- BOOL bRet = 0;
- DWORD dwErr = 0;
-#ifdef DDRAW
- HRESULT ddrval;
-#endif
-
- // Now search through the torus frames and mark used colors
- if(pwc->db_flag){
-#ifdef DDRAW
- if (pwc->lpDDSOffScreen == NULL)
- if(DDCreateOffScreen(pwc) == GL_FALSE)
- return;
-
- pwc->lpDDSOffScreen->lpVtbl->Unlock(pwc->lpDDSOffScreen, NULL);
-
- while( 1 )
- {
- ddrval = pwc->lpDDSPrimary->lpVtbl->Blt( pwc->lpDDSPrimary,
- &(pwc->rectSurface), pwc->lpDDSOffScreen, &(pwc->rectOffScreen), 0, NULL );
-
- if( ddrval == DD_OK )
- {
- break;
- }
- if( ddrval == DDERR_SURFACELOST )
- {
- if(!DDRestoreAll(pwc))
- {
- break;
- }
- }
- if( ddrval != DDERR_WASSTILLDRAWING )
- {
- break;
- }
- }
-
- while (pwc->lpDDSOffScreen->lpVtbl->Lock(pwc->lpDDSOffScreen,
- NULL, &(pwc->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING)
- ;
-
- if(ddrval != DD_OK)
- dwErr = GetLastError();
-#else
- bRet = BitBlt(pwc->hDC, 0, 0, pwc->width, pwc->height,
- pwc->dib.hDC, 0, 0, SRCCOPY);
-#endif
- }
-
- return(TRUE);
-
-}
-
-
-// The following code is added by Li Wei to enable stereo display
-
-#if !defined(NO_STEREO)
-
-void WMesaShowStereo(GLuint list)
-{
-
- GLbitfield mask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
- GLfloat cm[16];
- GLint matrix_mode;
- // Must use double Buffer
- if( ! Current-> db_flag )
- return;
-
-
- glGetIntegerv(GL_MATRIX_MODE,&matrix_mode);
-
- // glPushMatrix(); //****
- WMesaViewport(Current->gl_ctx,0,Current->height/2,Current->width,Current->height/2);
- // Current->gl_ctx->NewState = 0;
-
- // glViewport(0,0,Current->width,Current->height/2);
- if(matrix_mode!=GL_MODELVIEW)
- glMatrixMode(GL_MODELVIEW);
-
- glGetFloatv(GL_MODELVIEW_MATRIX,cm);
- glLoadIdentity();
- gluLookAt(viewDistance/2,0.0,0.0 ,
- viewDistance/2,0.0,-1.0,
- 0.0,1.0,0.0 );
- // glTranslatef(viewDistance/2.0,0.,0.);
- glMultMatrixf( cm );
-
- Current->ScreenMem = Current->pbPixels = Current->addrOffScreen;
- //glPushMatrix();
- glCallList( list );
- //glPopMatrix();
-
- glGetFloatv(GL_MODELVIEW_MATRIX,cm);
- glLoadIdentity();
- gluLookAt(-viewDistance/2,0.0,0.0 ,
- -viewDistance/2,0.0,-1.0,
- 0.0,1.0,0.0 );
- // glTranslatef(-viewDistance/2.0,0.,0.);
- glMultMatrixf(cm);
-
- Current->ScreenMem = Current->pbPixels = Current->addrOffScreen + Current->pitch;
- glCallList(list);
- if(matrix_mode!=GL_MODELVIEW)
- glMatrixMode(matrix_mode);
-
- // glPopMatrix();
- glFlush();
-
- WMesaViewport(Current->gl_ctx,0,0,Current->width,Current->height);
- // Current->gl_ctx->NewState = 0;
- WMesaSwapBuffers();
-
-}
-
-void toggleStereoMode()
-{
- if(!Current->db_flag)
- return;
- if(!stereo_flag){
- stereo_flag = 1;
- if(stereoBuffer==GL_FALSE)
-#if !defined(NO_PARALLEL)
- if(!parallelFlag)
-#endif
- {
- Current->ScanWidth = Current->pitch*2;
- }
- }
- else {
- stereo_flag = 0;
-#if !defined(NO_PARALLEL)
- if(!parallelFlag)
-#endif
- Current->ScanWidth = Current->pitch;
- Current->pbPixels = Current->addrOffScreen;
- }
-}
-
-/* if in stereo mode, the following function is called */
-void glShowStereo(GLuint list)
-{
- WMesaShowStereo(list);
-}
-
-#endif // End if NO_STEREO not defined
-
-#if !defined(NO_PARALLEL)
-
-void toggleParallelMode(void)
-{
- if(!parallelFlag){
- parallelFlag = GL_TRUE;
- if(parallelMachine==GL_FALSE){
- PRCreateRenderBuffer( Current->rgb_flag? GL_RGBA :GL_COLOR_INDEX,
- Current->cColorBits/8,
- Current->width ,Current->height,
- Current->ScanWidth,
- Current->rgb_flag? Current->pbPixels: Current->ScreenMem);
- parallelMachine = GL_TRUE;
- }
- }
- else {
- parallelFlag = GL_FALSE;
- if(parallelMachine==GL_TRUE){
- PRDestroyRenderBuffer();
- parallelMachine=GL_FALSE;
- ReadyForNextFrame = GL_TRUE;
- }
-
- /***********************************************
- // Seems something wrong!!!!
- ************************************************/
-
- WMesaMakeCurrent(Current);
-#if !defined(NO_STEREO)
- stereo_flag = GL_FALSE ;
-#endif
- }
-}
-
-void PRShowRenderResult(void)
-{
- int flag = 0;
- if(!glImageRendered())
- return;
-
- if (parallelFlag)
- {
- WMesaSwapBuffers();
- }
-
-}
-#endif //End if NO_PARALLEL not defined
-
-//end modification
-
-BYTE DITHER_RGB_2_8BIT( int red, int green, int blue, int pixel, int scanline)
-{
- char unsigned redtemp, greentemp, bluetemp, paletteindex;
-
- //*** now, look up each value in the halftone matrix
- //*** using an 8x8 ordered dither.
- redtemp = aDividedBy51[red]
- + (aModulo51[red] > aHalftone8x8[(pixel%8)*8
- + scanline%8]);
- greentemp = aDividedBy51[(char unsigned)green]
- + (aModulo51[green] > aHalftone8x8[
- (pixel%8)*8 + scanline%8]);
- bluetemp = aDividedBy51[(char unsigned)blue]
- + (aModulo51[blue] > aHalftone8x8[
- (pixel%8)*8 +scanline%8]);
-
- //*** recombine the halftoned rgb values into a palette index
- paletteindex =
- redtemp + aTimes6[greentemp] + aTimes36[bluetemp];
-
- //*** and translate through the wing halftone palette
- //*** translation vector to give the correct value.
- return aWinGHalftoneTranslation[paletteindex];
-}
-
-#ifdef DDRAW
-/*
-* restoreAll
-*
-* restore all lost objects
-*/
-HRESULT DDRestoreAll( WMesaContext wc )
-{
- HRESULT ddrval;
-
- ddrval = wc->lpDDSPrimary->lpVtbl->Restore(wc->lpDDSPrimary);
- if( ddrval == DD_OK )
- {
- ddrval = wc->lpDDSOffScreen->lpVtbl->Restore(wc->lpDDSOffScreen);
- }
- return ddrval;
-
-} /* restoreAll */
-
-
- /*
- * This function is called if the initialization function fails
-*/
-BOOL initFail( HWND hwnd, WMesaContext wc )
-{
- DDFree(wc);
- MessageBox( hwnd, "DirectDraw Init FAILED", "", MB_OK );
- return FALSE;
-
-} /* initFail */
-
-
-static void DDDeleteOffScreen(WMesaContext wc)
-{
- if( wc->lpDDSOffScreen != NULL )
- {
- wc->lpDDSOffScreen->lpVtbl->Unlock(wc->lpDDSOffScreen,NULL);
- wc->lpDDSOffScreen->lpVtbl->Release(wc->lpDDSOffScreen);
- wc->lpDDSOffScreen = NULL;
- }
-
-}
-
-static void DDFreePrimarySurface(WMesaContext wc)
-{
- if( wc->lpDDSPrimary != NULL )
- {
- if(wc->db_flag == GL_FALSE)
- wc->lpDDSPrimary->lpVtbl->ReleaseDC(wc->lpDDSPrimary, wc->hDC);
- wc->lpDDSPrimary->lpVtbl->Release(wc->lpDDSPrimary);
- wc->lpDDSPrimary = NULL;
- }
-}
-
-static BOOL DDCreatePrimarySurface(WMesaContext wc)
-{
- HRESULT ddrval;
- DDSCAPS ddscaps;
- wc->ddsd.dwSize = sizeof( wc->ddsd );
- wc->ddsd.dwFlags = DDSD_CAPS;
- wc->ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
-
- ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD,&(wc->ddsd), &(wc->lpDDSPrimary), NULL );
- if( ddrval != DD_OK )
- {
- return initFail(wc->hwnd , wc);
- }
- if(wc->db_flag == GL_FALSE)
- wc->lpDDSPrimary->lpVtbl->GetDC(wc->lpDDSPrimary, wc->hDC);
- return TRUE;
-}
-
-static BOOL DDCreateOffScreen(WMesaContext wc)
-{
- POINT pt;
- HRESULT ddrval;
- if(wc->lpDD == NULL)
- return FALSE;
- GetClientRect( wc->hwnd, &(wc->rectOffScreen) );
- wc->ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
- wc->ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
- wc->ddsd.dwHeight = wc->rectOffScreen.bottom - wc->rectOffScreen.top;
- wc->ddsd.dwWidth = wc->rectOffScreen.right - wc->rectOffScreen.left;
-
- ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD, &(wc->ddsd), &(wc->lpDDSOffScreen), NULL );
- if( ddrval != DD_OK )
- {
- return FALSE;
- }
-
- while (wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, &(wc->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING)
- ;
- // while ((ddrval = wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, &(wc->ddsd), DDLOCK_SURFACEMEMORYPTR , NULL)) != DD_OK)
- ;
- if(wc->ddsd.lpSurface==NULL)
- return initFail(wc->hwnd, wc);
-
- wc->ScreenMem = wc->pbPixels = wc->addrOffScreen = (PBYTE)(wc->ddsd.lpSurface);
- wc->ScanWidth = wc->pitch = wc->ddsd.lPitch;
- if (stereo_flag)
- wc->ScanWidth = wc->ddsd.lPitch*2;
-
- GetClientRect( wc->hwnd, &(wc->rectSurface) );
- pt.x = pt.y = 0;
- ClientToScreen( wc->hwnd, &pt );
- OffsetRect(&(wc->rectSurface), pt.x, pt.y);
- wmSetPixelFormat(wc, wc->hDC);
- return TRUE;
-}
-
-/*
-* doInit - do work required for every instance of the application:
-* create the window, initialize data
-*/
-static BOOL DDInit( WMesaContext wc, HWND hwnd)
-{
- HRESULT ddrval;
- DWORD dwFrequency;
-
- LPDIRECTDRAW lpDD; // DirectDraw object
- LPDIRECTDRAW2 lpDD2;
-
-
- wc->fullScreen = displayOptions.fullScreen;
- wc->gMode = displayOptions.mode;
- wc->hwnd = hwnd;
- stereo_flag = displayOptions.stereo;
- if(wc->db_flag!= GL_TRUE)
- stereo_flag = GL_FALSE;
- /*
- * create the main DirectDraw object
- */
- ddrval = DirectDrawCreate( NULL, &(wc->lpDD), NULL );
- if( ddrval != DD_OK )
- {
- return initFail(hwnd,wc);
- }
-
- // Get exclusive mode if requested
- if(wc->fullScreen)
- {
- ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN );
- }
- else
- {
- ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, DDSCL_NORMAL );
- }
- if( ddrval != DD_OK )
- {
- return initFail(hwnd , wc);
- }
-
-
- /* ddrval = wc->lpDD->lpVtbl->QueryInterface(wc->lpDD, IID_IDirectDraw2,
- (LPVOID *)((wc->lpDD2)));
-
- */
- if(ddrval != DD_OK)
- return initFail(hwnd , wc);
-
-
- //ddrval = wc->lpDD->lpVtbl->GetDisplayMode( wc->lpDD, &(wc->ddsd));
- // wc->lpDD2->lpVtbl->GetMonitorFrequency(wc->lpDD, &dwFrequency);
- switch( wc->gMode )
- {
- case 1: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 640, 480, displayOptions.bpp); break;
- case 2: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 800, 600, displayOptions.bpp); break;
- case 3: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1024, 768, displayOptions.bpp); break;
- case 4: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1152, 864, displayOptions.bpp); break;
- case 5: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1280, 1024, displayOptions.bpp); break;
- }
-
- if( ddrval != DD_OK )
- {
- printf("Can't modify display mode, current mode used\n");
- // return initFail(hwnd , wc);
- }
- //ddrval = wc->lpDD->lpVtbl->GetDisplayMode( wc->lpDD, &(wc->ddsd));
- switch(ddrval){
- case DDERR_INVALIDOBJECT:
- break;
- case DDERR_INVALIDPARAMS:
- break;
- case DDERR_UNSUPPORTEDMODE:
- ;
- }
-
- if(DDCreatePrimarySurface(wc) == GL_FALSE)
- return initFail(hwnd, wc);
-
- if(wc->db_flag)
- return DDCreateOffScreen(wc);
-} /* DDInit */
-
-static void DDFree( WMesaContext wc)
-{
- if( wc->lpDD != NULL )
- {
- DDFreePrimarySurface(wc);
- DDDeleteOffScreen(wc);
- wc->lpDD->lpVtbl->Release(wc->lpDD);
- wc->lpDD = NULL;
- }
- // Clean up the screen on exit
- RedrawWindow( NULL, NULL, NULL, RDW_INVALIDATE | RDW_ERASE |
- RDW_ALLCHILDREN );
-
-}
-#endif
-
-void WMesaMove(void)
-{
- WMesaContext wc = Current;
- POINT pt;
- if (Current != NULL){
- GetClientRect( wc->hwnd, &(wc->rectSurface) );
- pt.x = pt.y = 0;
- ClientToScreen( wc->hwnd, &pt );
- OffsetRect(&(wc->rectSurface), pt.x, pt.y);
- }
-}
-
-
-
-/*
-* Like PACK_8A8B8G8R() but don't use alpha. This is usually an acceptable
-* shortcut.
-*/
-#define PACK_8B8G8R( R, G, B ) ( ((B) << 16) | ((G) << 8) | (R) )
-
-
-/**********************************************************************/
-/*** Triangle rendering ***/
-/**********************************************************************/
-
-/*
- * XImage, smooth, depth-buffered, PF_8A8B8G8R triangle.
- */
-static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_Z 1
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
-#define PIXEL_TYPE GLuint
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
- }
-
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
-// #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, smooth, depth-buffered, PF_8R8G8B triangle.
-*/
-static void smooth_8R8G8B_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
-#define PIXEL_TYPE GLuint
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
-// #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-
-/*
-* XImage, smooth, depth-buffered, PF_5R6G5B triangle.
-*/
-static void smooth_5R6G5B_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
-#define PIXEL_TYPE GLushort
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
-// #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-/*
-* XImage, flat, depth-buffered, PF_8A8B8G8R triangle.
-*/
-static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0,
- GLuint v1, GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_Z 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
-#define PIXEL_TYPE GLuint
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define SETUP_CODE \
- unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = p; \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
-// #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, flat, depth-buffered, PF_8R8G8B triangle.
-*/
-static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_Z 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
-#define PIXEL_TYPE GLuint
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define SETUP_CODE \
- unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = p; \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
-// #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, flat, depth-buffered, PF_5R6G5B triangle.
-*/
-static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_Z 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
-#define PIXEL_TYPE GLushort
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define SETUP_CODE \
- unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = p; \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
-// #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle.
-*/
-static void smooth_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
-#define PIXEL_TYPE GLuint
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
-// #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle.
-*/
-static void smooth_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
-#define PIXEL_TYPE GLuint
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
-// #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle.
-*/
-static void smooth_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
-#define PIXEL_TYPE GLushort
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb) ); \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
-// #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-
-/*
-* XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle.
-*/
-static void flat_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0,
- GLuint v1, GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
-#define PIXEL_TYPE GLuint
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define SETUP_CODE \
- unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = p; \
- } \
- }
-
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
-// #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, flat, NON-depth-buffered, PF_8R8G8B triangle.
-*/
-static void flat_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
-#define PIXEL_TYPE GLuint
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define SETUP_CODE \
- unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = p; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
-// #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, flat, NON-depth-buffered, PF_5R6G5B triangle.
-*/
-static void flat_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
-#define PIXEL_TYPE GLushort
- //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define SETUP_CODE \
- unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = p; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
-// #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle.
-*/
-
-static void smooth_ci_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_Z 1
-#define INTERP_INDEX 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = FixedToInt(ffi); \
- zRow[i] = z; \
- } \
- ffi += fdidx; \
- ffz += fdzdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
-// #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle.
-*/
-
-static void flat_ci_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_Z 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define SETUP_CODE \
- GLuint index = VB->IndexPtr->data[pv]; \
- (*ctx->Driver.Index)( ctx, index );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, len = RIGHT-LEFT; \
- for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- pRow[i] = index; \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
-// #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-
-/*
-* XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
-*/
-
-static void smooth_ci_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_Z 1
-#define INTERP_INDEX 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = FixedToInt(ffi); \
- ffi += fdidx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
-// #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-/*
-* XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
-*/
-static void flat_ci_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
-#define INTERP_Z 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define SETUP_CODE \
- GLuint index = VB->IndexPtr->data[pv]; \
- (*ctx->Driver.Index)( ctx, index );
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx; \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- *pixel = index; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
-// #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-/*
-* XImage, smooth, depth-buffered, 8-bit, PF_DITHER8 triangle.
-*/
-static void smooth_DITHER8_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
- DITHER_RGB_TO_8BIT_SETUP
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- DITHER_RGB_TO_8BIT( FixedToInt(ffr), FixedToInt(ffg), \
- FixedToInt(ffb), xx, yy); \
- pRow[i] = pixelDithered; \
- zRow[i] = z; \
- } \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- ffz += fdzdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
-// #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-/*
-* XImage, flat, depth-buffered, 8-bit PF_DITHER triangle.
-*/
-static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
- DITHER_RGB_TO_8BIT_SETUP
-#define INTERP_Z 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \
- for (i=0;i<len;i++,xx++) { \
- GLdepth z = FixedToDepth(ffz); \
- if (z < zRow[i]) { \
- DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy); \
- pRow[i] = pixelDithered; \
- zRow[i] = z; \
- } \
- ffz += fdzdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
-// #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-/*
-* XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle.
-*/
-static void smooth_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
- DITHER_RGB_TO_8BIT_SETUP
-#define INTERP_RGB 1
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx, yy = FLIP(Y); \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy);\
- *pixel = pixelDithered; \
- ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
-// #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-/*
-* XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle.
-*/
-
-static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
-{
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
- DITHER_RGB_TO_8BIT_SETUP
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
-#define PIXEL_TYPE GLubyte
-#define BYTES_PER_ROW (wmesa->ScanWidth)
-
-#define INNER_LOOP( LEFT, RIGHT, Y ) \
- { \
- GLint xx, yy = FLIP(Y); \
- PIXEL_TYPE *pixel = pRow; \
- for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
- DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy); \
- *pixel = pixelDithered; \
- } \
- }
-#ifdef __MINGW32__
- #include "tritemp.h"
-#else
-
- #ifdef WIN32
-// #include "..\tritemp.h"
- #else
- #include "tritemp.h"
- #endif
-#endif
-}
-
-
-
-
-static /*triangle_func*/ choose_triangle_function( GLcontext *ctx )
-{
-#if 0
- WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
- int depth = wmesa->cColorBits;
-
- if (ctx->Polygon.SmoothFlag) return NULL;
- if (ctx->Texture._ReallyEnabled) return NULL;
- if (!wmesa->db_flag) return NULL;
- /*if (wmesa->xm_buffer->buffer==XIMAGE)*/ {
- if ( ctx->Light.ShadeModel==GL_SMOOTH
- && ctx->_RasterMask==DEPTH_BIT
- && ctx->Depth.Func==GL_LESS
- && ctx->Depth.Mask==GL_TRUE
- && ctx->Polygon.StippleFlag==GL_FALSE) {
- switch (wmesa->pixelformat) {
- case PF_8A8B8G8R:
- return smooth_8A8B8G8R_z_triangle;
- case PF_8R8G8B:
- return smooth_8R8G8B_z_triangle;
- case PF_5R6G5B:
- return smooth_5R6G5B_z_triangle;
- case PF_DITHER8:
- return smooth_DITHER8_z_triangle;
- case PF_INDEX8:
- return smooth_ci_z_triangle;
- default:
- return NULL;
- }
- }
- if ( ctx->Light.ShadeModel==GL_FLAT
- && ctx->_RasterMask==DEPTH_BIT
- && ctx->Depth.Func==GL_LESS
- && ctx->Depth.Mask==GL_TRUE
- && ctx->Polygon.StippleFlag==GL_FALSE) {
- switch (wmesa->pixelformat) {
- case PF_8A8B8G8R:
- return flat_8A8B8G8R_z_triangle;
- case PF_8R8G8B:
- return flat_8R8G8B_z_triangle;
- case PF_5R6G5B:
- return flat_5R6G5B_z_triangle;
- case PF_DITHER8:
- return flat_DITHER8_z_triangle;
- case PF_INDEX8:
- return flat_ci_z_triangle;
- default:
- return NULL;
- }
- }
- if ( ctx->_RasterMask==0 /* no depth test */
- && ctx->Light.ShadeModel==GL_SMOOTH
- && ctx->Polygon.StippleFlag==GL_FALSE) {
- switch (wmesa->pixelformat) {
- case PF_8A8B8G8R:
- return smooth_8A8B8G8R_triangle;
- case PF_8R8G8B:
- return smooth_8R8G8B_triangle;
- case PF_5R6G5B:
- return smooth_5R6G5B_triangle;
- case PF_DITHER8:
- return smooth_DITHER8_triangle;
- case PF_INDEX8:
- return smooth_ci_triangle;
- default:
- return NULL;
- }
- }
-
- if ( ctx->_RasterMask==0 /* no depth test */
- && ctx->Light.ShadeModel==GL_FLAT
- && ctx->Polygon.StippleFlag==GL_FALSE) {
- switch (wmesa->pixelformat) {
- case PF_8A8B8G8R:
- return flat_8A8B8G8R_triangle;
- case PF_8R8G8B:
- return flat_8R8G8B_triangle;
- case PF_5R6G5B:
- return flat_5R6G5B_triangle;
- case PF_DITHER8:
- return flat_DITHER8_triangle;
- case PF_INDEX8:
- return flat_ci_triangle;
- default:
- return NULL;
- }
- }
-
- return NULL;
- }
-#endif
-}
-
-/*
-* Define a new viewport and reallocate auxillary buffers if the size of
-* the window (color buffer) has changed.
-*/
-void WMesaViewport( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height )
-{
-#if 0
- /* Save viewport */
- ctx->Viewport.X = x;
- ctx->Viewport.Width = width;
- ctx->Viewport.Y = y;
- ctx->Viewport.Height = height;
-
- /* compute scale and bias values */
-/* Pre-Keith 3.1 changes
- ctx->Viewport.Map.m[Sx] = (GLfloat) width / 2.0F;
- ctx->Viewport.Map.m[Tx] = ctx->Viewport.Sx + x;
- ctx->Viewport.Map.m[Sy] = (GLfloat) height / 2.0F;
- ctx->Viewport.Map.m[Ty] = ctx->Viewport.Sy + y;
-*/
- ctx->Viewport.WindowMap.m[MAT_SX] = (GLfloat) width / 2.0F;
- ctx->Viewport.WindowMap.m[MAT_TX] = ctx->Viewport.WindowMap.m[MAT_SX] + x;
- ctx->Viewport.WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F;
- ctx->Viewport.WindowMap.m[MAT_TY] = ctx->Viewport.WindowMap.m[MAT_SY] + y;
-#endif
-}
+/* $Id: wmesa.c,v 1.19 2001/09/18 16:39:38 kschultz Exp $ */ + +/* + * Windows (Win32) device driver for Mesa 3.4 + * + * Original author: + * + * Copyright (C) 1996- Li Wei + * Address : Institute of Artificial Intelligence + * : & Robotics + * : Xi'an Jiaotong University + * Email : [email protected] + * Web page : http://sun.aiar.xjtu.edu.cn + * + * This file and its associations are partially borrowed from the + * Windows NT driver for Mesa 1.8 , written by Mark Leaming + * ([email protected]). + */ + + +#define WMESA_STEREO_C + +#include <windows.h> +#include <stdio.h> +#include <stdlib.h> +#include <GL/wmesa.h> +#include "mesa_extend.h" +#include "colors.h" +#include "macros.h" +#include "context.h" +#include "dd.h" +//#include "xform.h" +//#include "vb.h" +#include "matrix.h" +#include "depth.h" +#include "wmesadef.h" + +#pragma warning ( disable : 4100 4133 4761 ) + +#ifdef PROFILE +// #include "profile.h" +#endif + +#ifdef DITHER +#include <wing.h> +#endif + +#ifdef __CYGWIN32__ +#include "macros.h" +#include <string.h> +#define CopyMemory memcpy +#endif + +#if !defined(NO_STEREO) + +#include "gl\glu.h" +#include "stereo.h" + +#endif +#if !defined(NO_PARALLEL) + #include "parallel.h" +#endif + +struct DISPLAY_OPTIONS displayOptions; + +GLenum stereoCompile = GL_FALSE ; +GLenum stereoShowing = GL_FALSE ; +GLenum stereoBuffer = GL_FALSE; +#if !defined(NO_STEREO) +GLint displayList = MAXIMUM_DISPLAY_LIST ; +#endif +GLint stereo_flag = 0 ; + +/* end of added code*/ + +static PWMC Current = NULL; +WMesaContext WC = NULL; + +#ifdef NDEBUG +#define assert(ignore) ((void) 0) +#else +void Mesa_Assert(void *Cond,void *File,unsigned Line) +{ + char Msg[512]; + sprintf(Msg,"%s %s %d",Cond,File,Line); + MessageBox(NULL,Msg,"Assertion failed.",MB_OK); + exit(1); +} +#define assert(e) if (!e) Mesa_Assert(#e,__FILE__,__LINE__); +#endif + +//#define DD_GETDC (Current->hDC ) +#define DD_GETDC ((Current->db_flag) ? Current->dib.hDC : Current->hDC ) +//#define DD_GETDC ((Current->db_flag) ? Current->hDCPrimary : Current->hDCBack ) +#define DD_RELEASEDC + +//#define BEGINGDICALL if(Current->rgb_flag)wmFlushBits(Current); +#define BEGINGDICALL +//#define ENDGDICALL if(Current->rgb_flag)wmGetBits(Current); +#define ENDGDICALL + +//#define FLIP(Y) (Current->dither_flag? Y : Current->height-(Y)-1) +//#define FLIP(Y) (Current->height-(Y)-1) +//#define FLIP(Y) Y +/* + * XXX Why only flip Y coord if single buffered??? + */ +#define FLIP(Y) (Current->db_flag? Y: Current->height-(Y)-1) +#define STARTPROFILE +#define ENDPROFILE(PARA) + +#define DITHER_RGB_TO_8BIT_SETUP \ +GLubyte pixelDithered; + +#define DITHER_RGB_TO_8BIT(red, green, blue, pixel, scanline) \ +{ \ + char unsigned redtemp, greentemp, bluetemp, paletteindex; \ + redtemp = aDividedBy51[red] \ + + (aModulo51[red] > aHalftone8x8[(pixel%8)*8 \ + + scanline%8]); \ + greentemp = aDividedBy51[(char unsigned)green] \ + + (aModulo51[green] > aHalftone8x8[ \ + (pixel%8)*8 + scanline%8]); \ + bluetemp = aDividedBy51[(char unsigned)blue] \ + + (aModulo51[blue] > aHalftone8x8[ \ + (pixel%8)*8 +scanline%8]); \ + paletteindex = redtemp + aTimes6[greentemp] + aTimes36[bluetemp]; \ + pixelDithered = aWinGHalftoneTranslation[paletteindex]; \ +} + + +#ifdef DDRAW +static BOOL DDInit( WMesaContext wc, HWND hwnd); +static void DDFree( WMesaContext wc); +static HRESULT DDRestoreAll( WMesaContext wc ); +static void DDDeleteOffScreen(WMesaContext wc); +static BOOL DDCreateOffScreen(WMesaContext wc); +#endif + +static void FlushToFile(PWMC pwc, PSTR szFile); + +BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize); +BOOL wmDeleteBackingStore(PWMC pwc); +void wmCreatePalette( PWMC pwdc ); +BOOL wmSetDibColors(PWMC pwc); +void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b); + +void wmCreateDIBSection( + HDC hDC, + PWMC pwc, // handle of device context + CONST BITMAPINFO *pbmi, // address of structure containing bitmap size, format, and color data + UINT iUsage // color data type indicator: RGB values or palette indices + ); + + +void WMesaViewport( GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height ); + + +//static triangle_func choose_triangle_function( GLcontext *ctx ); + + +static void wmSetPixelFormat( PWMC wc, HDC hDC) +{ + if(wc->rgb_flag) + wc->cColorBits = GetDeviceCaps(hDC, BITSPIXEL); + else + wc->cColorBits = 8; + switch(wc->cColorBits){ + case 8: + if(wc->dither_flag != GL_TRUE) + wc->pixelformat = PF_INDEX8; + else + wc->pixelformat = PF_DITHER8; + break; + case 16: + wc->pixelformat = PF_5R6G5B; + break; + case 32: + wc->pixelformat = PF_8R8G8B; + break; + default: + wc->pixelformat = PF_BADFORMAT; + } +} + +// +// This function sets the color table of a DIB section +// to match that of the destination DC +// +BOOL /*WINAPI*/ wmSetDibColors(PWMC pwc) +{ + RGBQUAD *pColTab, *pRGB; + PALETTEENTRY *pPal, *pPE; + int i, nColors; + BOOL bRet=TRUE; + DWORD dwErr=0; + + /* Build a color table in the DIB that maps to the + selected palette in the DC. + */ + nColors = 1 << pwc->cColorBits; + pPal = (PALETTEENTRY *)malloc( nColors * sizeof(PALETTEENTRY)); + memset( pPal, 0, nColors * sizeof(PALETTEENTRY) ); + GetPaletteEntries( pwc->hGLPalette, 0, nColors, pPal ); + pColTab = (RGBQUAD *)malloc( nColors * sizeof(RGBQUAD)); + for (i = 0, pRGB = pColTab, pPE = pPal; i < nColors; i++, pRGB++, pPE++) { + pRGB->rgbRed = pPE->peRed; + pRGB->rgbGreen = pPE->peGreen; + pRGB->rgbBlue = pPE->peBlue; + } + if(pwc->db_flag) + bRet = SetDIBColorTable(pwc->dib.hDC, 0, nColors, pColTab ); + + if(!bRet) + dwErr = GetLastError(); + + free( pColTab ); + free( pPal ); + + return(bRet); +} + + +// +// Free up the dib section that was created +// +BOOL wmDeleteBackingStore(PWMC pwc) +{ + SelectObject(pwc->dib.hDC, pwc->hOldBitmap); + DeleteDC(pwc->dib.hDC); + DeleteObject(pwc->hbmDIB); + UnmapViewOfFile(pwc->dib.base); + CloseHandle(pwc->dib.hFileMap); + return TRUE; +} + + +// +// This function creates the DIB section that is used for combined +// GL and GDI calls +// +BOOL /*WINAPI*/ wmCreateBackingStore(PWMC pwc, long lxSize, long lySize) +{ + HDC hdc = pwc->hDC; + LPBITMAPINFO pbmi = &(pwc->bmi); + int iUsage; + + pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + pbmi->bmiHeader.biWidth = lxSize; + pbmi->bmiHeader.biHeight= -lySize; + pbmi->bmiHeader.biPlanes = 1; + if(pwc->rgb_flag) + pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwc->hDC, BITSPIXEL); + else + pbmi->bmiHeader.biBitCount = 8; + pbmi->bmiHeader.biCompression = BI_RGB; + pbmi->bmiHeader.biSizeImage = 0; + pbmi->bmiHeader.biXPelsPerMeter = 0; + pbmi->bmiHeader.biYPelsPerMeter = 0; + pbmi->bmiHeader.biClrUsed = 0; + pbmi->bmiHeader.biClrImportant = 0; + + iUsage = (pbmi->bmiHeader.biBitCount <= 8) ? DIB_PAL_COLORS : DIB_RGB_COLORS; + + pwc->cColorBits = pbmi->bmiHeader.biBitCount; + pwc->ScanWidth = pwc->pitch = lxSize; + + wmCreateDIBSection(hdc, pwc, pbmi, iUsage); + + if ((iUsage == DIB_PAL_COLORS) && !(pwc->hGLPalette)) { + wmCreatePalette( pwc ); + wmSetDibColors( pwc ); + } + wmSetPixelFormat(pwc, pwc->hDC); + return(TRUE); + +} + + +// +// This function copies one scan line in a DIB section to another +// +BOOL WINAPI wmSetDIBits(PWMC pwc, UINT uiScanWidth, UINT uiNumScans, UINT nBypp, UINT uiNewWidth, LPBYTE pBits) +{ + UINT uiScans = 0; + LPBYTE pDest = pwc->pbPixels; + DWORD dwNextScan = uiScanWidth; + DWORD dwNewScan = uiNewWidth; + DWORD dwScanWidth = (uiScanWidth * nBypp); + + // + // We need to round up to the nearest DWORD + // and multiply by the number of bytes per + // pixel + // + dwNextScan = (((dwNextScan * nBypp)+ 3) & ~3); + dwNewScan = (((dwNewScan * nBypp)+ 3) & ~3); + + for(uiScans = 0; uiScans < uiNumScans; uiScans++){ + CopyMemory(pDest, pBits, dwScanWidth); + pBits += dwNextScan; + pDest += dwNewScan; + } + + return(TRUE); + +} + + +BOOL wmFlush(PWMC pwc); + +/* +* Useful macros: +Modified from file osmesa.c +*/ + + +#define PIXELADDR(X,Y) ((GLubyte *)Current->pbPixels + (Current->height-Y-1)* Current->ScanWidth + (X)*nBypp) +#define PIXELADDR1( X, Y ) \ +((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)) +#define PIXELADDR2( X, Y ) \ +((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*2) +#define PIXELADDR4( X, Y ) \ +((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*4) + + +BYTE DITHER_RGB_2_8BIT( int r, int g, int b, int x, int y); + +/* Finish all pending operations and synchronize. */ +static void finish(GLcontext* ctx) +{ + /* No op */ +} + + +// +// We cache all gl draw routines until a flush is made +// +static void flush(GLcontext* ctx) +{ + STARTPROFILE + if((Current->rgb_flag /*&& !(Current->dib.fFlushed)*/&&!(Current->db_flag)) + ||(!Current->rgb_flag)) + { + wmFlush(Current); + } + ENDPROFILE(flush) + +} + + + +/* +* Set the color index used to clear the color buffer. +*/ +static void clear_index(GLcontext* ctx, GLuint index) +{ + STARTPROFILE + Current->clearpixel = index; + ENDPROFILE(clear_index) +} + + + +/* +* Set the color used to clear the color buffer. +*/ +static void clear_color( GLcontext* ctx, const GLchan color[4] ) +{ + STARTPROFILE + Current->clearpixel = RGB(color[0], color[1], color[2]); + ENDPROFILE(clear_color) +} + + + +/* +* Clear the specified region of the color buffer using the clear color +* or index as specified by one of the two functions above. +*/ +//static void clear(GLcontext* ctx, +// GLboolean all,GLint x, GLint y, GLint width, GLint height ) +// TODO: I modified this function to match the prototype in +// dd.h. ([email protected]) + +static GLbitfield clear(GLcontext* ctx, GLbitfield mask, + GLboolean all, GLint x, GLint y, GLint width, GLint height) +{ + DWORD dwColor; + WORD wColor; + BYTE bColor; + LPDWORD lpdw = (LPDWORD)Current->pbPixels; + LPWORD lpw = (LPWORD)Current->pbPixels; + LPBYTE lpb = Current->pbPixels; + int lines; + + STARTPROFILE + + if (all){ + x=y=0; + width=Current->width; + height=Current->height; + } + if(Current->db_flag==GL_TRUE){ + UINT nBypp = Current->cColorBits / 8; + int i = 0; + int iSize = 0; + + if(nBypp ==1 ){ + /* Need rectification */ + iSize = Current->width/4; + bColor = BGR8(GetRValue(Current->clearpixel), + GetGValue(Current->clearpixel), + GetBValue(Current->clearpixel)); + wColor = MAKEWORD(bColor,bColor); + dwColor = MAKELONG(wColor, wColor); + } + if(nBypp == 2){ + iSize = Current->width / 2; + wColor = BGR16(GetRValue(Current->clearpixel), + GetGValue(Current->clearpixel), + GetBValue(Current->clearpixel)); + dwColor = MAKELONG(wColor, wColor); + } + else if(nBypp == 4){ + iSize = Current->width; + dwColor = BGR32(GetRValue(Current->clearpixel), + GetGValue(Current->clearpixel), + GetBValue(Current->clearpixel)); + } + + while(i < iSize){ + *lpdw = dwColor; + lpdw++; + i++; + } + + // + // This is the 24bit case + // + if (nBypp == 3) { + iSize = Current->width *3/4; + dwColor = BGR24(GetRValue(Current->clearpixel), + GetGValue(Current->clearpixel), + GetBValue(Current->clearpixel)); + while(i < iSize){ + *lpdw = dwColor; + lpb += nBypp; + lpdw = (LPDWORD)lpb; + i++; + } + } + + i = 0; + if (stereo_flag) + lines = height /2; + else + lines = height; + do { + memcpy(lpb, Current->pbPixels, iSize*4); + lpb += Current->ScanWidth; + i++; + } + while (i<lines-1); + } + else { // For single buffer + HDC DC=DD_GETDC; + HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel); + HBRUSH Brush=CreateSolidBrush(Current->clearpixel); + HPEN Old_Pen=SelectObject(DC,Pen); + HBRUSH Old_Brush=SelectObject(DC,Brush); + Rectangle(DC,x,y,x+width,y+height); + SelectObject(DC,Old_Pen); + SelectObject(DC,Old_Brush); + DeleteObject(Pen); + DeleteObject(Brush); + DD_RELEASEDC; + } + + + + ENDPROFILE(clear) + + return mask; // TODO: I doubt this is correct. dd.h doesn't explain what this should + // be... +} + + + +static void enable( GLcontext* ctx, GLenum pname, GLboolean enable ) +{ + if (!Current) + return; + + if (pname == GL_DITHER) { + if(enable == GL_FALSE){ + Current->dither_flag = GL_FALSE; + if(Current->cColorBits == 8) + Current->pixelformat = PF_INDEX8; + } + else{ + if (Current->rgb_flag && Current->cColorBits == 8){ + Current->pixelformat = PF_DITHER8; + Current->dither_flag = GL_TRUE; + } + else + Current->dither_flag = GL_FALSE; + } + } +} + + + +static GLboolean set_draw_buffer( GLcontext* ctx, GLenum mode ) +{ + STARTPROFILE + /* TODO: this could be better */ + if (mode==GL_FRONT_LEFT || mode==GL_BACK_LEFT) { + return GL_TRUE; + } + else { + return GL_FALSE; + } + ENDPROFILE(set_draw_buffer) +} + + +static void set_read_buffer(GLcontext *ctx, GLframebuffer *colorBuffer, + GLenum buffer ) +{ + /* XXX todo */ + return; +} + + + +/* Return characteristics of the output buffer. */ +static void buffer_size( GLcontext* ctx, GLuint *width, GLuint *height ) +{ + int New_Size; + RECT CR; + + STARTPROFILE + GetClientRect(Current->Window,&CR); + + *width=CR.right; + *height=CR.bottom; + + New_Size=((*width)!=Current->width) || ((*height)!=Current->height); + + if (New_Size){ + Current->width=*width; + Current->height=*height; + Current->ScanWidth=Current->width; + if ((Current->ScanWidth%sizeof(long))!=0) + Current->ScanWidth+=(sizeof(long)-(Current->ScanWidth%sizeof(long))); + + if (Current->db_flag){ +#ifdef DDRAW + DDDeleteOffScreen(Current); + DDCreateOffScreen(Current); +#else + if (Current->rgb_flag==GL_TRUE && Current->dither_flag!=GL_TRUE){ + wmDeleteBackingStore(Current); + wmCreateBackingStore(Current, Current->width, Current->height); + } +#endif + } + + // Resize OsmesaBuffer if in Parallel mode +#if !defined(NO_PARALLEL) + if(parallelFlag) + PRSizeRenderBuffer(Current->width, Current->height,Current->ScanWidth, + Current->rgb_flag == GL_TRUE ? Current->pbPixels: Current->ScreenMem); +#endif + } + ENDPROFILE(buffer_size) +} + + + +/**********************************************************************/ +/***** Accelerated point, line, polygon rendering *****/ +/**********************************************************************/ + + +static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last ) +{ +#if 0 + GLuint i; + // HDC DC=DD_GETDC; + PWMC pwc = Current; + + STARTPROFILE + + if (0 /*Current->gl_ctx->VB->MonoColor*/) { + /* all drawn with current color */ + for (i=first;i<=last;i++) { + if (!Current->gl_ctx->VB->ClipMask[i]) { + int x, y; + x = (GLint) Current->gl_ctx->VB->Win.data[i][0]; + y = FLIP( (GLint) Current->gl_ctx->VB->Win.data[i][1] ); + wmSetPixel(pwc, y,x,GetRValue(Current->pixel), + GetGValue(Current->pixel), GetBValue(Current->pixel)); + } + } + } + else { + /* draw points of different colors */ + for (i=first;i<=last;i++) { + if (!Current->gl_ctx->VB->ClipMask[i]) { + int x, y; + unsigned long pixel=RGB(Current->gl_ctx->VB->ColorPtr->data[i][0]*255.0, + Current->gl_ctx->VB->ColorPtr->data[i][1]*255.0, + Current->gl_ctx->VB->ColorPtr->data[i][2]*255.0); + x = (GLint) Current->gl_ctx->VB->Win.data[i][0]; + y = FLIP( (GLint) Current->gl_ctx->VB->Win.data[i][1] ); + wmSetPixel(pwc, y,x,Current->gl_ctx->VB->ColorPtr->data[i][0]*255.0, + Current->gl_ctx->VB->ColorPtr->data[i][1]*255.0, + Current->gl_ctx->VB->ColorPtr->data[i][2]*255.0); + } + } + } + // DD_RELEASEDC; + ENDPROFILE(fast_rgb_points) +#endif +} + + + +/* Return pointer to accerated points function */ +extern /*points_func*/ choose_points_function( GLcontext* ctx ) +{ +#if 0 + STARTPROFILE + if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->_RasterMask==0 + && !ctx->Texture._ReallyEnabled && ctx->Visual->RGBAflag) { + ENDPROFILE(choose_points_function) + return fast_rgb_points; + } + else { + ENDPROFILE(choose_points_function) + return NULL; + } +#endif +} + + + +/* Draw a line using the color specified by Current->gl_ctx->VB->ColorPtr->data[pv] */ +static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0, GLuint v1, GLuint pv ) +{ +#if 0 + STARTPROFILE + int x0, y0, x1, y1; + unsigned long pixel; + HDC DC=DD_GETDC; + HPEN Pen; + HPEN Old_Pen; + + if (0 /*Current->gl_ctx->VB->MonoColor*/) { + pixel = Current->pixel; /* use current color */ + } + else { + pixel = RGB(Current->gl_ctx->VB->ColorPtr->data[pv][0]*255.0, Current->gl_ctx->VB->ColorPtr->data[pv][1]*255.0, Current->gl_ctx->VB->ColorPtr->data[pv][2]*255.0); + } + + x0 = (int) Current->gl_ctx->VB->Win.data[v0][0]; + y0 = FLIP( (int) Current->gl_ctx->VB->Win.data[v0][1] ); + x1 = (int) Current->gl_ctx->VB->Win.data[v1][0]; + y1 = FLIP( (int) Current->gl_ctx->VB->Win.data[v1][1] ); + + + BEGINGDICALL + + Pen=CreatePen(PS_SOLID,1,pixel); + Old_Pen=SelectObject(DC,Pen); + MoveToEx(DC,x0,y0,NULL); + LineTo(DC,x1,y1); + SelectObject(DC,Old_Pen); + DeleteObject(Pen); + DD_RELEASEDC; + + ENDGDICALL + + ENDPROFILE(fast_flat_rgb_line) +#endif +} + + + +/* Return pointer to accerated line function */ +static /*line_func*/ choose_line_function( GLcontext* ctx ) +{ +#if 0 + STARTPROFILE + if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag + && ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0 + && !ctx->Texture._ReallyEnabled && Current->rgb_flag) { + ENDPROFILE(choose_line_function) + return fast_flat_rgb_line; + } + else { + ENDPROFILE(choose_line_function) + return NULL; + } +#endif +} + + +/**********************************************************************/ +/***** Span-based pixel drawing *****/ +/**********************************************************************/ + + +/* Write a horizontal span of 32-bit color-index pixels with a boolean mask. */ +static void write_ci32_span( const GLcontext* ctx, + GLuint n, GLint x, GLint y, + const GLuint index[], + const GLubyte mask[] ) +{ + STARTPROFILE + GLuint i; + PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x; + assert(Current->rgb_flag==GL_FALSE); + for (i=0; i<n; i++) + if (mask[i]) + Mem[i]=index[i]; + ENDPROFILE(write_ci32_span) +} + + +/* Write a horizontal span of 8-bit color-index pixels with a boolean mask. */ +static void write_ci8_span( const GLcontext* ctx, + GLuint n, GLint x, GLint y, + const GLubyte index[], + const GLubyte mask[] ) +{ + STARTPROFILE + GLuint i; + PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x; + assert(Current->rgb_flag==GL_FALSE); + for (i=0; i<n; i++) + if (mask[i]) + Mem[i]=index[i]; + ENDPROFILE(write_ci8_span) +} + + + +/* +* Write a horizontal span of pixels with a boolean mask. The current +* color index is used for all pixels. +*/ +static void write_mono_ci_span(const GLcontext* ctx, + GLuint n,GLint x,GLint y, + GLuint colorIndex, const GLubyte mask[]) +{ + STARTPROFILE + GLuint i; + BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x; + assert(Current->rgb_flag==GL_FALSE); + for (i=0; i<n; i++) + if (mask[i]) + Mem[i]=colorIndex; + ENDPROFILE(write_mono_ci_span) +} + +/* + * To improve the performance of this routine, frob the data into an actual + * scanline and call bitblt on the complete scan line instead of SetPixel. + */ + +/* Write a horizontal span of RGBA color pixels with a boolean mask. */ +static void write_rgba_span( const GLcontext* ctx, GLuint n, GLint x, GLint y, + const GLubyte rgba[][4], const GLubyte mask[] ) +{ + STARTPROFILE + PWMC pwc = Current; + + if (pwc->rgb_flag==GL_TRUE) + { + GLuint i; + HDC DC=DD_GETDC; + y=FLIP(y); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + wmSetPixel(pwc, y, x + i, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); + } + else { + for (i=0; i<n; i++) + wmSetPixel(pwc, y, x + i, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] ); + } + DD_RELEASEDC; + } + else + { + GLuint i; + BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x; + y = FLIP(y); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); + } + else { + for (i=0; i<n; i++) + Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP])); + } + } + ENDPROFILE(write_rgba_span) + +} + +/* Write a horizontal span of RGB color pixels with a boolean mask. */ +static void write_rgb_span( const GLcontext* ctx, + GLuint n, GLint x, GLint y, + const GLubyte rgb[][3], const GLubyte mask[] ) +{ + STARTPROFILE + PWMC pwc = Current; + + if (pwc->rgb_flag==GL_TRUE) + { + GLuint i; + HDC DC=DD_GETDC; + y=FLIP(y); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + wmSetPixel(pwc, y, x + i, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]); + } + else { + for (i=0; i<n; i++) + wmSetPixel(pwc, y, x + i, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP] ); + } + DD_RELEASEDC; + } + else + { + GLuint i; + BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x; + y = FLIP(y); + if (mask) { + for (i=0; i<n; i++) + if (mask[i]) + Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP])); + } + else { + for (i=0; i<n; i++) + Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP])); + } + } + ENDPROFILE(write_rgb_span) + +} + +/* +* Write a horizontal span of pixels with a boolean mask. The current color +* is used for all pixels. +*/ +static void write_mono_rgba_span( const GLcontext* ctx, + GLuint n, GLint x, GLint y, + const GLchan color[4], const GLubyte mask[]) +{ + ULONG pixel = RGB( color[RCOMP], color[GCOMP], color[BCOMP] ); + STARTPROFILE + GLuint i; + HDC DC=DD_GETDC; + PWMC pwc = Current; + assert(Current->rgb_flag==GL_TRUE); + y=FLIP(y); + if(Current->rgb_flag==GL_TRUE){ + for (i=0; i<n; i++) + if (mask[i]) + // Trying + wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]); + } + else { + for (i=0; i<n; i++) + if (mask[i]) + SetPixel(DC, y, x+i, pixel); + } + DD_RELEASEDC; + ENDPROFILE(write_mono_rgba_span) +} + + + +/**********************************************************************/ +/***** Array-based pixel drawing *****/ +/**********************************************************************/ + + +/* Write an array of 32-bit index pixels with a boolean mask. */ +static void write_ci32_pixels( const GLcontext* ctx, + GLuint n, const GLint x[], const GLint y[], + const GLuint index[], const GLubyte mask[] ) +{ + STARTPROFILE + GLuint i; + assert(Current->rgb_flag==GL_FALSE); + for (i=0; i<n; i++) { + if (mask[i]) { + BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]; + *Mem = index[i]; + } + } + ENDPROFILE(write_ci32_pixels) +} + + + +/* +* Write an array of pixels with a boolean mask. The current color +* index is used for all pixels. +*/ +static void write_mono_ci_pixels( const GLcontext* ctx, + GLuint n, + const GLint x[], const GLint y[], + GLuint colorIndex, const GLubyte mask[] ) +{ + STARTPROFILE + GLuint i; + assert(Current->rgb_flag==GL_FALSE); + for (i=0; i<n; i++) { + if (mask[i]) { + BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]; + *Mem = colorIndex; + } + } + ENDPROFILE(write_mono_ci_pixels) +} + + + +/* Write an array of RGBA pixels with a boolean mask. */ +static void write_rgba_pixels( const GLcontext* ctx, + GLuint n, const GLint x[], const GLint y[], + const GLubyte rgba[][4], const GLubyte mask[] ) +{ + STARTPROFILE + GLuint i; + PWMC pwc = Current; + HDC DC=DD_GETDC; + assert(Current->rgb_flag==GL_TRUE); + for (i=0; i<n; i++) + if (mask[i]) + wmSetPixel(pwc, FLIP(y[i]), x[i], + rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]); + DD_RELEASEDC; + ENDPROFILE(write_rgba_pixels) +} + + + +/* +* Write an array of pixels with a boolean mask. The current color +* is used for all pixels. +*/ +static void write_mono_rgba_pixels( const GLcontext* ctx, + GLuint n, + const GLint x[], const GLint y[], + const GLchan color[4], + const GLubyte mask[] ) +{ + STARTPROFILE + GLuint i; + PWMC pwc = Current; + HDC DC=DD_GETDC; + assert(Current->rgb_flag==GL_TRUE); + for (i=0; i<n; i++) + if (mask[i]) + wmSetPixel(pwc, FLIP(y[i]),x[i],color[RCOMP], + color[GCOMP], color[BCOMP]); + DD_RELEASEDC; + ENDPROFILE(write_mono_rgba_pixels) +} + + + +/**********************************************************************/ +/***** Read spans/arrays of pixels *****/ +/**********************************************************************/ + + +/* Read a horizontal span of color-index pixels. */ +static void read_ci32_span( const GLcontext* ctx, GLuint n, GLint x, GLint y, + GLuint index[]) +{ + STARTPROFILE + GLuint i; + BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x; + assert(Current->rgb_flag==GL_FALSE); + for (i=0; i<n; i++) + index[i]=Mem[i]; + ENDPROFILE(read_ci32_span) +} + + + + +/* Read an array of color index pixels. */ +static void read_ci32_pixels( const GLcontext* ctx, + GLuint n, const GLint x[], const GLint y[], + GLuint indx[], const GLubyte mask[] ) +{ + STARTPROFILE + GLuint i; + assert(Current->rgb_flag==GL_FALSE); + for (i=0; i<n; i++) { + if (mask[i]) { + indx[i]=*(Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]); + } + } + ENDPROFILE(read_ci32_pixels) +} + + + +/* Read a horizontal span of color pixels. */ +static void read_rgba_span( const GLcontext* ctx, + GLuint n, GLint x, GLint y, + GLubyte rgba[][4] ) +{ + STARTPROFILE + UINT i; + COLORREF Color; + HDC DC=DD_GETDC; + assert(Current->rgb_flag==GL_TRUE); + /* y=FLIP(y);*/ + y = Current->height - y - 1; + for (i=0; i<n; i++) { + Color=GetPixel(DC,x+i,y); + rgba[i][RCOMP] = GetRValue(Color); + rgba[i][GCOMP] = GetGValue(Color); + rgba[i][BCOMP] = GetBValue(Color); + rgba[i][ACOMP] = 255; + } + DD_RELEASEDC; +// Brian P. Has mentioned to comment this out. +// memset(alpha,0,n*sizeof(GLubyte)); + ENDPROFILE(read_rgba_span) +} + + +/* Read an array of color pixels. */ +static void read_rgba_pixels( const GLcontext* ctx, + GLuint n, const GLint x[], const GLint y[], + GLubyte rgba[][4], const GLubyte mask[] ) +{ + STARTPROFILE + GLuint i; + COLORREF Color; + HDC DC=DD_GETDC; + assert(Current->rgb_flag==GL_TRUE); + for (i=0; i<n; i++) { + if (mask[i]) { + GLint y2 = Current->height - y[i] - 1; + Color=GetPixel(DC,x[i],y2); + rgba[i][RCOMP] = GetRValue(Color); + rgba[i][GCOMP] = GetGValue(Color); + rgba[i][BCOMP] = GetBValue(Color); + rgba[i][ACOMP] = 255; + } + } + DD_RELEASEDC; +// Brian P. has mentioned to comment this out. +// memset(alpha,0,n*sizeof(GLint)); + ENDPROFILE(read_rgba_pixels) +} + + + +/**********************************************************************/ +/**********************************************************************/ + + +static const GLubyte *get_string(GLcontext *ctx, GLenum name) +{ + if (name == GL_RENDERER) { + return (GLubyte *) "Mesa Windows"; + } + else { + return NULL; + } +} + + + +void setup_DD_pointers( GLcontext* ctx ) +{ +#if 0 + ctx->Driver.GetString = get_string; + ctx->Driver.UpdateState = setup_DD_pointers; + ctx->Driver.GetBufferSize = buffer_size; + ctx->Driver.Finish = finish; + ctx->Driver.Flush = flush; + + ctx->Driver.ClearIndex = clear_index; + ctx->Driver.ClearColor = clear_color; + ctx->Driver.Clear = clear; + + ctx->Driver.Enable = enable; + + ctx->Driver.SetDrawBuffer = set_draw_buffer; + ctx->Driver.SetReadBuffer = set_read_buffer; + ctx->Driver.GetBufferSize = buffer_size; + + ctx->Driver.PointsFunc = choose_points_function(ctx); + ctx->Driver.LineFunc = choose_line_function(ctx); + ctx->Driver.TriangleFunc = choose_triangle_function( ctx ); + + /* Pixel/span writing functions: */ + ctx->Driver.WriteRGBASpan = write_rgba_span; + ctx->Driver.WriteRGBSpan = write_rgb_span; + ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span; + ctx->Driver.WriteRGBAPixels = write_rgba_pixels; + ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels; + ctx->Driver.WriteCI32Span = write_ci32_span; + ctx->Driver.WriteCI8Span = write_ci8_span; + ctx->Driver.WriteMonoCISpan = write_mono_ci_span; + ctx->Driver.WriteCI32Pixels = write_ci32_pixels; + ctx->Driver.WriteMonoCIPixels = write_mono_ci_pixels; + + ctx->Driver.ReadCI32Span = read_ci32_span; + ctx->Driver.ReadRGBASpan = read_rgba_span; + ctx->Driver.ReadCI32Pixels = read_ci32_pixels; + ctx->Driver.ReadRGBAPixels = read_rgba_pixels; +#endif +} + + +/**********************************************************************/ +/***** WMesa API Functions *****/ +/**********************************************************************/ + + + +#define PAL_SIZE 256 +static void GetPalette(HPALETTE Pal,RGBQUAD *aRGB) +{ + STARTPROFILE + int i; + HDC hdc; + struct + { + WORD Version; + WORD NumberOfEntries; + PALETTEENTRY aEntries[PAL_SIZE]; + } Palette = + { + 0x300, + PAL_SIZE + }; + hdc=GetDC(NULL); + if (Pal!=NULL) + GetPaletteEntries(Pal,0,PAL_SIZE,Palette.aEntries); + else + GetSystemPaletteEntries(hdc,0,PAL_SIZE,Palette.aEntries); + if (GetSystemPaletteUse(hdc) == SYSPAL_NOSTATIC) + { + for(i = 0; i <PAL_SIZE; i++) + Palette.aEntries[i].peFlags = PC_RESERVED; + Palette.aEntries[255].peRed = 255; + Palette.aEntries[255].peGreen = 255; + Palette.aEntries[255].peBlue = 255; + Palette.aEntries[255].peFlags = 0; + Palette.aEntries[0].peRed = 0; + Palette.aEntries[0].peGreen = 0; + Palette.aEntries[0].peBlue = 0; + Palette.aEntries[0].peFlags = 0; + } + else + { + int nStaticColors; + int nUsableColors; + nStaticColors = GetDeviceCaps(hdc, NUMCOLORS)/2; + for (i=0; i<nStaticColors; i++) + Palette.aEntries[i].peFlags = 0; + nUsableColors = PAL_SIZE-nStaticColors; + for (; i<nUsableColors; i++) + Palette.aEntries[i].peFlags = PC_RESERVED; + for (; i<PAL_SIZE-nStaticColors; i++) + Palette.aEntries[i].peFlags = PC_RESERVED; + for (i=PAL_SIZE-nStaticColors; i<PAL_SIZE; i++) + Palette.aEntries[i].peFlags = 0; + } + ReleaseDC(NULL,hdc); + for (i=0; i<PAL_SIZE; i++) + { + aRGB[i].rgbRed=Palette.aEntries[i].peRed; + aRGB[i].rgbGreen=Palette.aEntries[i].peGreen; + aRGB[i].rgbBlue=Palette.aEntries[i].peBlue; + aRGB[i].rgbReserved=Palette.aEntries[i].peFlags; + } + ENDPROFILE(GetPalette) +} + + +WMesaContext WMesaCreateContext( HWND hWnd, HPALETTE* Pal, + GLboolean rgb_flag, + GLboolean db_flag ) +{ + RECT CR; + WMesaContext c; + GLboolean true_color_flag; + c = (struct wmesa_context * ) calloc(1,sizeof(struct wmesa_context)); + if (!c) + return NULL; + + c->Window=hWnd; + c->hDC = GetDC(hWnd); + true_color_flag = GetDeviceCaps(c->hDC, BITSPIXEL) > 8; +#ifdef DDRAW + if(true_color_flag) c->rgb_flag = rgb_flag = GL_TRUE; +#endif + + +#ifdef DITHER + if ((true_color_flag==GL_FALSE) && (rgb_flag == GL_TRUE)){ + c->dither_flag = GL_TRUE; + c->hPalHalfTone = WinGCreateHalftonePalette(); + } + else + c->dither_flag = GL_FALSE; +#else + c->dither_flag = GL_FALSE; +#endif + + + if (rgb_flag==GL_FALSE) + { + c->rgb_flag = GL_FALSE; + // c->pixel = 1; + c->db_flag = db_flag =GL_TRUE; // WinG requires double buffering + printf("Single buffer is not supported in color index mode, setting to double buffer.\n"); + } + else + { + c->rgb_flag = GL_TRUE; + // c->pixel = 0; + } + GetClientRect(c->Window,&CR); + c->width=CR.right; + c->height=CR.bottom; + if (db_flag) + { + c->db_flag = 1; + /* Double buffered */ +#ifndef DDRAW + // if (c->rgb_flag==GL_TRUE && c->dither_flag != GL_TRUE ) + { + wmCreateBackingStore(c, c->width, c->height); + + } +#endif + } + else + { + /* Single Buffered */ + if (c->rgb_flag) + c->db_flag = 0; + } +#ifdef DDRAW + if (DDInit(c,hWnd) == GL_FALSE) { + free( (void *) c ); + exit(1); + } +#endif + + + c->gl_visual = _mesa_create_visual(rgb_flag, + db_flag, /* db_flag */ + GL_FALSE, /* stereo */ + 8,8,8,8, /* r, g, b, a bits */ + 0, /* index bits */ + 16, /* depth_bits */ + 8, /* stencil_bits */ + 16,16,16,16,/* accum_bits */ + 1); + + if (!c->gl_visual) { + return NULL; + } + + /* allocate a new Mesa context */ + c->gl_ctx = _mesa_create_context( c->gl_visual, NULL, c, GL_TRUE); + + if (!c->gl_ctx) { + _mesa_destroy_visual( c->gl_visual ); + free(c); + return NULL; + } + + _mesa_enable_sw_extensions(c->gl_ctx); +#if 0 + c->gl_buffer = _mesa_create_framebuffer( c->gl_visual, + c->gl_visual->DepthBits > 0, + c->gl_visual->StencilBits > 0, + c->gl_visual->AccumRedBits > 0, + c->gl_visual->AlphaBits > 0 ); +#endif + c->gl_buffer = NULL; /* TEMP */ + if (!c->gl_buffer) { + _mesa_destroy_visual( c->gl_visual ); + _mesa_destroy_context( c->gl_ctx ); + free(c); + return NULL; + } + + c->gl_ctx->Driver.UpdateState = setup_DD_pointers; + + // setup_DD_pointers(c->gl_ctx); + + return c; +} + +void WMesaDestroyContext( void ) +{ + WMesaContext c = Current; + ReleaseDC(c->Window,c->hDC); + WC = c; + if(c->hPalHalfTone != NULL) + DeleteObject(c->hPalHalfTone); + _mesa_destroy_visual( c->gl_visual ); + _mesa_destroy_framebuffer( c->gl_buffer ); + _mesa_destroy_context( c->gl_ctx ); + + if (c->db_flag) +#ifdef DDRAW + DDFree(c); +#else + wmDeleteBackingStore(c); +#endif + free( (void *) c ); + //Following code is added to enable parallel render + // Parallel render only work in double buffer mode +#if !defined(NO_PARALLEL) + if(parallelMachine) + PRDestroyRenderBuffer(); +#endif + // End modification +} + + + +void /*APIENTRY*/ WMesaMakeCurrent( WMesaContext c ) +{ + if(!c){ + Current = c; + return; + } + + // + // A little optimization + // If it already is current, + // don't set it again + // + if(Current == c) + return; + + //gl_set_context( c->gl_ctx ); + _mesa_make_current(c->gl_ctx, c->gl_buffer); + setup_DD_pointers(c->gl_ctx); + Current = c; + if (Current->gl_ctx->Viewport.Width==0) { + /* initialize viewport to window size */ + _mesa_set_viewport( Current->gl_ctx, + 0, 0, Current->width, Current->height ); + } + if ((c->cColorBits <= 8 ) && (c->rgb_flag == GL_TRUE)){ + WMesaPaletteChange(c->hPalHalfTone); + } +} + + + +void /*APIENTRY*/ WMesaSwapBuffers( void ) +{ + HDC DC = Current->hDC; + GET_CURRENT_CONTEXT(ctx); + + /* If we're swapping the buffer associated with the current context + * we have to flush any pending rendering commands first. + */ + if (Current && Current->gl_ctx == ctx) + _mesa_swapbuffers(ctx); + + if (Current->db_flag) + wmFlush(Current); +} + + + +void /*APIENTRY*/ WMesaPaletteChange(HPALETTE Pal) +{ + int vRet; + LPPALETTEENTRY pPal; + if (Current && (Current->rgb_flag==GL_FALSE || Current->dither_flag == GL_TRUE)) + { + pPal = (PALETTEENTRY *)malloc( 256 * sizeof(PALETTEENTRY)); + Current->hPal=Pal; + // GetPaletteEntries( Pal, 0, 256, pPal ); + GetPalette( Pal, pPal ); +#ifdef DDRAW + Current->lpDD->lpVtbl->CreatePalette(Current->lpDD,DDPCAPS_8BIT, + pPal, &(Current->lpDDPal), NULL); + if (Current->lpDDPal) + Current->lpDDSPrimary->lpVtbl->SetPalette(Current->lpDDSPrimary,Current->lpDDPal); +#else + vRet = SetDIBColorTable(Current->dib.hDC,0,256,pPal); +#endif + free( pPal ); + } + +} + + + + +static unsigned char threeto8[8] = { + 0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377 +}; + +static unsigned char twoto8[4] = { + 0, 0x55, 0xaa, 0xff +}; + +static unsigned char oneto8[2] = { + 0, 255 +}; + +static unsigned char componentFromIndex(UCHAR i, UINT nbits, UINT shift) +{ + unsigned char val; + + val = i >> shift; + switch (nbits) { + + case 1: + val &= 0x1; + return oneto8[val]; + + case 2: + val &= 0x3; + return twoto8[val]; + + case 3: + val &= 0x7; + return threeto8[val]; + + default: + return 0; + } +} + +void /*WINAPI*/ wmCreatePalette( PWMC pwdc ) +{ + /* Create a compressed and re-expanded 3:3:2 palette */ + int i; + LOGPALETTE *pPal; + BYTE rb, rs, gb, gs, bb, bs; + + pwdc->nColors = 0x100; + + pPal = (PLOGPALETTE)malloc(sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY)); + memset( pPal, 0, sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY) ); + + pPal->palVersion = 0x300; + + rb = REDBITS; + rs = REDSHIFT; + gb = GREENBITS; + gs = GREENSHIFT; + bb = BLUEBITS; + bs = BLUESHIFT; + + if (pwdc->db_flag) { + + /* Need to make two palettes: one for the screen DC and one for the DIB. */ + pPal->palNumEntries = pwdc->nColors; + for (i = 0; i < pwdc->nColors; i++) { + pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs ); + pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs ); + pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs ); + pPal->palPalEntry[i].peFlags = 0; + } + pwdc->hGLPalette = CreatePalette( pPal ); + pwdc->hPalette = CreatePalette( pPal ); + } + + else { + pPal->palNumEntries = pwdc->nColors; + for (i = 0; i < pwdc->nColors; i++) { + pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs ); + pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs ); + pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs ); + pPal->palPalEntry[i].peFlags = 0; + } + pwdc->hGLPalette = CreatePalette( pPal ); + } + + free(pPal); + +} + +void /*WINAPI*/ wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b) +{ + if (Current->db_flag) { + LPBYTE lpb = pwc->pbPixels; + LPDWORD lpdw; + LPWORD lpw; + UINT nBypp = pwc->cColorBits >> 3; + UINT nOffset = iPixel % nBypp; + + // Move the pixel buffer pointer to the scanline that we + // want to access + + // pwc->dib.fFlushed = FALSE; + + lpb += pwc->ScanWidth * iScanLine; + // Now move to the desired pixel + lpb += iPixel * nBypp; + lpb = PIXELADDR(iPixel, iScanLine); + lpdw = (LPDWORD)lpb; + lpw = (LPWORD)lpb; + + if(nBypp == 1){ + if(pwc->dither_flag) + *lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel); + else + *lpb = BGR8(r,g,b); + } + else if(nBypp == 2) + *lpw = BGR16(r,g,b); + else if (nBypp == 3){ + *lpdw = BGR24(r,g,b); + } + else if (nBypp == 4) + *lpdw = BGR32(r,g,b); + } + else{ + SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b)); + DD_RELEASEDC; + } +} + +void /*WINAPI*/ wmCreateDIBSection( + HDC hDC, + PWMC pwc, // handle of device context + CONST BITMAPINFO *pbmi, // address of structure containing bitmap size, format, and color data + UINT iUsage // color data type indicator: RGB values or palette indices + ) +{ + DWORD dwSize = 0; + DWORD dwScanWidth; + UINT nBypp = pwc->cColorBits / 8; + HDC hic; + + dwScanWidth = (((pwc->ScanWidth * nBypp)+ 3) & ~3); + + pwc->ScanWidth =pwc->pitch = dwScanWidth; + + if (stereo_flag) + pwc->ScanWidth = 2* pwc->pitch; + + dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height); + + pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE, + NULL, + PAGE_READWRITE | SEC_COMMIT, + 0, + dwSize, + NULL); + + if (!pwc->dib.hFileMap) + return; + + pwc->dib.base = MapViewOfFile(pwc->dib.hFileMap, + FILE_MAP_ALL_ACCESS, + 0, + 0, + 0); + + if(!pwc->dib.base){ + CloseHandle(pwc->dib.hFileMap); + return; + } + + // pwc->pbPixels = pwc->addrOffScreen = ((LPBYTE)pwc->dib.base) + sizeof(BITMAPINFO); + + // pwc->dib.hDC = CreateCompatibleDC(hDC); + + CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO)); + + hic = CreateIC("display", NULL, NULL, NULL); + pwc->dib.hDC = CreateCompatibleDC(hic); + + + /* pwc->hbmDIB = CreateDIBitmap(hic, + &(pwc->bmi.bmiHeader), + CBM_INIT, + pwc->pbPixels, + &(pwc->bmi), + DIB_RGB_COLORS); + */ + pwc->hbmDIB = CreateDIBSection(hic, + &(pwc->bmi), + (iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS), + &(pwc->pbPixels), + pwc->dib.hFileMap, + 0); + /* + pwc->hbmDIB = CreateDIBSection(hic, + &(pwc->bmi), + DIB_RGB_COLORS, + &(pwc->pbPixels), + pwc->dib.hFileMap, + 0); + */ + pwc->ScreenMem = pwc->addrOffScreen = pwc->pbPixels; + pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB); + + DeleteDC(hic); + + return; + +} + +// +// Blit memory DC to screen DC +// +BOOL /*WINAPI*/ wmFlush(PWMC pwc) +{ + BOOL bRet = 0; + DWORD dwErr = 0; +#ifdef DDRAW + HRESULT ddrval; +#endif + + // Now search through the torus frames and mark used colors + if(pwc->db_flag){ +#ifdef DDRAW + if (pwc->lpDDSOffScreen == NULL) + if(DDCreateOffScreen(pwc) == GL_FALSE) + return; + + pwc->lpDDSOffScreen->lpVtbl->Unlock(pwc->lpDDSOffScreen, NULL); + + while( 1 ) + { + ddrval = pwc->lpDDSPrimary->lpVtbl->Blt( pwc->lpDDSPrimary, + &(pwc->rectSurface), pwc->lpDDSOffScreen, &(pwc->rectOffScreen), 0, NULL ); + + if( ddrval == DD_OK ) + { + break; + } + if( ddrval == DDERR_SURFACELOST ) + { + if(!DDRestoreAll(pwc)) + { + break; + } + } + if( ddrval != DDERR_WASSTILLDRAWING ) + { + break; + } + } + + while (pwc->lpDDSOffScreen->lpVtbl->Lock(pwc->lpDDSOffScreen, + NULL, &(pwc->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING) + ; + + if(ddrval != DD_OK) + dwErr = GetLastError(); +#else + bRet = BitBlt(pwc->hDC, 0, 0, pwc->width, pwc->height, + pwc->dib.hDC, 0, 0, SRCCOPY); +#endif + } + + return(TRUE); + +} + + +// The following code is added by Li Wei to enable stereo display + +#if !defined(NO_STEREO) + +void WMesaShowStereo(GLuint list) +{ + + GLbitfield mask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; + GLfloat cm[16]; + GLint matrix_mode; + // Must use double Buffer + if( ! Current-> db_flag ) + return; + + + glGetIntegerv(GL_MATRIX_MODE,&matrix_mode); + + // glPushMatrix(); //**** + WMesaViewport(Current->gl_ctx,0,Current->height/2,Current->width,Current->height/2); + // Current->gl_ctx->NewState = 0; + + // glViewport(0,0,Current->width,Current->height/2); + if(matrix_mode!=GL_MODELVIEW) + glMatrixMode(GL_MODELVIEW); + + glGetFloatv(GL_MODELVIEW_MATRIX,cm); + glLoadIdentity(); + gluLookAt(viewDistance/2,0.0,0.0 , + viewDistance/2,0.0,-1.0, + 0.0,1.0,0.0 ); + // glTranslatef(viewDistance/2.0,0.,0.); + glMultMatrixf( cm ); + + Current->ScreenMem = Current->pbPixels = Current->addrOffScreen; + //glPushMatrix(); + glCallList( list ); + //glPopMatrix(); + + glGetFloatv(GL_MODELVIEW_MATRIX,cm); + glLoadIdentity(); + gluLookAt(-viewDistance/2,0.0,0.0 , + -viewDistance/2,0.0,-1.0, + 0.0,1.0,0.0 ); + // glTranslatef(-viewDistance/2.0,0.,0.); + glMultMatrixf(cm); + + Current->ScreenMem = Current->pbPixels = Current->addrOffScreen + Current->pitch; + glCallList(list); + if(matrix_mode!=GL_MODELVIEW) + glMatrixMode(matrix_mode); + + // glPopMatrix(); + glFlush(); + + WMesaViewport(Current->gl_ctx,0,0,Current->width,Current->height); + // Current->gl_ctx->NewState = 0; + WMesaSwapBuffers(); + +} + +void toggleStereoMode() +{ + if(!Current->db_flag) + return; + if(!stereo_flag){ + stereo_flag = 1; + if(stereoBuffer==GL_FALSE) +#if !defined(NO_PARALLEL) + if(!parallelFlag) +#endif + { + Current->ScanWidth = Current->pitch*2; + } + } + else { + stereo_flag = 0; +#if !defined(NO_PARALLEL) + if(!parallelFlag) +#endif + Current->ScanWidth = Current->pitch; + Current->pbPixels = Current->addrOffScreen; + } +} + +/* if in stereo mode, the following function is called */ +void glShowStereo(GLuint list) +{ + WMesaShowStereo(list); +} + +#endif // End if NO_STEREO not defined + +#if !defined(NO_PARALLEL) + +void toggleParallelMode(void) +{ + if(!parallelFlag){ + parallelFlag = GL_TRUE; + if(parallelMachine==GL_FALSE){ + PRCreateRenderBuffer( Current->rgb_flag? GL_RGBA :GL_COLOR_INDEX, + Current->cColorBits/8, + Current->width ,Current->height, + Current->ScanWidth, + Current->rgb_flag? Current->pbPixels: Current->ScreenMem); + parallelMachine = GL_TRUE; + } + } + else { + parallelFlag = GL_FALSE; + if(parallelMachine==GL_TRUE){ + PRDestroyRenderBuffer(); + parallelMachine=GL_FALSE; + ReadyForNextFrame = GL_TRUE; + } + + /*********************************************** + // Seems something wrong!!!! + ************************************************/ + + WMesaMakeCurrent(Current); +#if !defined(NO_STEREO) + stereo_flag = GL_FALSE ; +#endif + } +} + +void PRShowRenderResult(void) +{ + int flag = 0; + if(!glImageRendered()) + return; + + if (parallelFlag) + { + WMesaSwapBuffers(); + } + +} +#endif //End if NO_PARALLEL not defined + +//end modification + +BYTE DITHER_RGB_2_8BIT( int red, int green, int blue, int pixel, int scanline) +{ + char unsigned redtemp, greentemp, bluetemp, paletteindex; + + //*** now, look up each value in the halftone matrix + //*** using an 8x8 ordered dither. + redtemp = aDividedBy51[red] + + (aModulo51[red] > aHalftone8x8[(pixel%8)*8 + + scanline%8]); + greentemp = aDividedBy51[(char unsigned)green] + + (aModulo51[green] > aHalftone8x8[ + (pixel%8)*8 + scanline%8]); + bluetemp = aDividedBy51[(char unsigned)blue] + + (aModulo51[blue] > aHalftone8x8[ + (pixel%8)*8 +scanline%8]); + + //*** recombine the halftoned rgb values into a palette index + paletteindex = + redtemp + aTimes6[greentemp] + aTimes36[bluetemp]; + + //*** and translate through the wing halftone palette + //*** translation vector to give the correct value. + return aWinGHalftoneTranslation[paletteindex]; +} + +#ifdef DDRAW +/* +* restoreAll +* +* restore all lost objects +*/ +HRESULT DDRestoreAll( WMesaContext wc ) +{ + HRESULT ddrval; + + ddrval = wc->lpDDSPrimary->lpVtbl->Restore(wc->lpDDSPrimary); + if( ddrval == DD_OK ) + { + ddrval = wc->lpDDSOffScreen->lpVtbl->Restore(wc->lpDDSOffScreen); + } + return ddrval; + +} /* restoreAll */ + + + /* + * This function is called if the initialization function fails +*/ +BOOL initFail( HWND hwnd, WMesaContext wc ) +{ + DDFree(wc); + MessageBox( hwnd, "DirectDraw Init FAILED", "", MB_OK ); + return FALSE; + +} /* initFail */ + + +static void DDDeleteOffScreen(WMesaContext wc) +{ + if( wc->lpDDSOffScreen != NULL ) + { + wc->lpDDSOffScreen->lpVtbl->Unlock(wc->lpDDSOffScreen,NULL); + wc->lpDDSOffScreen->lpVtbl->Release(wc->lpDDSOffScreen); + wc->lpDDSOffScreen = NULL; + } + +} + +static void DDFreePrimarySurface(WMesaContext wc) +{ + if( wc->lpDDSPrimary != NULL ) + { + if(wc->db_flag == GL_FALSE) + wc->lpDDSPrimary->lpVtbl->ReleaseDC(wc->lpDDSPrimary, wc->hDC); + wc->lpDDSPrimary->lpVtbl->Release(wc->lpDDSPrimary); + wc->lpDDSPrimary = NULL; + } +} + +static BOOL DDCreatePrimarySurface(WMesaContext wc) +{ + HRESULT ddrval; + DDSCAPS ddscaps; + wc->ddsd.dwSize = sizeof( wc->ddsd ); + wc->ddsd.dwFlags = DDSD_CAPS; + wc->ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; + + ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD,&(wc->ddsd), &(wc->lpDDSPrimary), NULL ); + if( ddrval != DD_OK ) + { + return initFail(wc->hwnd , wc); + } + if(wc->db_flag == GL_FALSE) + wc->lpDDSPrimary->lpVtbl->GetDC(wc->lpDDSPrimary, wc->hDC); + return TRUE; +} + +static BOOL DDCreateOffScreen(WMesaContext wc) +{ + POINT pt; + HRESULT ddrval; + if(wc->lpDD == NULL) + return FALSE; + GetClientRect( wc->hwnd, &(wc->rectOffScreen) ); + wc->ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH; + wc->ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; + wc->ddsd.dwHeight = wc->rectOffScreen.bottom - wc->rectOffScreen.top; + wc->ddsd.dwWidth = wc->rectOffScreen.right - wc->rectOffScreen.left; + + ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD, &(wc->ddsd), &(wc->lpDDSOffScreen), NULL ); + if( ddrval != DD_OK ) + { + return FALSE; + } + + while (wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, &(wc->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING) + ; + // while ((ddrval = wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, &(wc->ddsd), DDLOCK_SURFACEMEMORYPTR , NULL)) != DD_OK) + ; + if(wc->ddsd.lpSurface==NULL) + return initFail(wc->hwnd, wc); + + wc->ScreenMem = wc->pbPixels = wc->addrOffScreen = (PBYTE)(wc->ddsd.lpSurface); + wc->ScanWidth = wc->pitch = wc->ddsd.lPitch; + if (stereo_flag) + wc->ScanWidth = wc->ddsd.lPitch*2; + + GetClientRect( wc->hwnd, &(wc->rectSurface) ); + pt.x = pt.y = 0; + ClientToScreen( wc->hwnd, &pt ); + OffsetRect(&(wc->rectSurface), pt.x, pt.y); + wmSetPixelFormat(wc, wc->hDC); + return TRUE; +} + +/* +* doInit - do work required for every instance of the application: +* create the window, initialize data +*/ +static BOOL DDInit( WMesaContext wc, HWND hwnd) +{ + HRESULT ddrval; + DWORD dwFrequency; + + LPDIRECTDRAW lpDD; // DirectDraw object + LPDIRECTDRAW2 lpDD2; + + + wc->fullScreen = displayOptions.fullScreen; + wc->gMode = displayOptions.mode; + wc->hwnd = hwnd; + stereo_flag = displayOptions.stereo; + if(wc->db_flag!= GL_TRUE) + stereo_flag = GL_FALSE; + /* + * create the main DirectDraw object + */ + ddrval = DirectDrawCreate( NULL, &(wc->lpDD), NULL ); + if( ddrval != DD_OK ) + { + return initFail(hwnd,wc); + } + + // Get exclusive mode if requested + if(wc->fullScreen) + { + ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN ); + } + else + { + ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, DDSCL_NORMAL ); + } + if( ddrval != DD_OK ) + { + return initFail(hwnd , wc); + } + + + /* ddrval = wc->lpDD->lpVtbl->QueryInterface(wc->lpDD, IID_IDirectDraw2, + (LPVOID *)((wc->lpDD2))); + + */ + if(ddrval != DD_OK) + return initFail(hwnd , wc); + + + //ddrval = wc->lpDD->lpVtbl->GetDisplayMode( wc->lpDD, &(wc->ddsd)); + // wc->lpDD2->lpVtbl->GetMonitorFrequency(wc->lpDD, &dwFrequency); + switch( wc->gMode ) + { + case 1: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 640, 480, displayOptions.bpp); break; + case 2: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 800, 600, displayOptions.bpp); break; + case 3: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1024, 768, displayOptions.bpp); break; + case 4: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1152, 864, displayOptions.bpp); break; + case 5: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1280, 1024, displayOptions.bpp); break; + } + + if( ddrval != DD_OK ) + { + printf("Can't modify display mode, current mode used\n"); + // return initFail(hwnd , wc); + } + //ddrval = wc->lpDD->lpVtbl->GetDisplayMode( wc->lpDD, &(wc->ddsd)); + switch(ddrval){ + case DDERR_INVALIDOBJECT: + break; + case DDERR_INVALIDPARAMS: + break; + case DDERR_UNSUPPORTEDMODE: + ; + } + + if(DDCreatePrimarySurface(wc) == GL_FALSE) + return initFail(hwnd, wc); + + if(wc->db_flag) + return DDCreateOffScreen(wc); +} /* DDInit */ + +static void DDFree( WMesaContext wc) +{ + if( wc->lpDD != NULL ) + { + DDFreePrimarySurface(wc); + DDDeleteOffScreen(wc); + wc->lpDD->lpVtbl->Release(wc->lpDD); + wc->lpDD = NULL; + } + // Clean up the screen on exit + RedrawWindow( NULL, NULL, NULL, RDW_INVALIDATE | RDW_ERASE | + RDW_ALLCHILDREN ); + +} +#endif + +void WMesaMove(void) +{ + WMesaContext wc = Current; + POINT pt; + if (Current != NULL){ + GetClientRect( wc->hwnd, &(wc->rectSurface) ); + pt.x = pt.y = 0; + ClientToScreen( wc->hwnd, &pt ); + OffsetRect(&(wc->rectSurface), pt.x, pt.y); + } +} + + + +/* +* Like PACK_8A8B8G8R() but don't use alpha. This is usually an acceptable +* shortcut. +*/ +#define PACK_8B8G8R( R, G, B ) ( ((B) << 16) | ((G) << 8) | (R) ) + + +/**********************************************************************/ +/*** Triangle rendering ***/ +/**********************************************************************/ + +/* + * XImage, smooth, depth-buffered, PF_8A8B8G8R triangle. + */ +static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, + GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) +#define PIXEL_TYPE GLuint + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb) ); \ + zRow[i] = z; \ + } \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + ffz += fdzdx; \ + } \ + } + +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, smooth, depth-buffered, PF_8R8G8B triangle. +*/ +static void smooth_8R8G8B_z_triangle( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, + GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) +#define PIXEL_TYPE GLuint + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb) ); \ + zRow[i] = z; \ + } \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + ffz += fdzdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + + +/* +* XImage, smooth, depth-buffered, PF_5R6G5B triangle. +*/ +static void smooth_5R6G5B_z_triangle( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, + GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y) +#define PIXEL_TYPE GLushort + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb) ); \ + zRow[i] = z; \ + } \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + ffz += fdzdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + +/* +* XImage, flat, depth-buffered, PF_8A8B8G8R triangle. +*/ +static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0, + GLuint v1, GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) +#define PIXEL_TYPE GLuint + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define SETUP_CODE \ + unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = p; \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, flat, depth-buffered, PF_8R8G8B triangle. +*/ +static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) +#define PIXEL_TYPE GLuint + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define SETUP_CODE \ + unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = p; \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, flat, depth-buffered, PF_5R6G5B triangle. +*/ +static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y) +#define PIXEL_TYPE GLushort + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define SETUP_CODE \ + unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = p; \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle. +*/ +static void smooth_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) +#define PIXEL_TYPE GLuint + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb) ); \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle. +*/ +static void smooth_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) +#define PIXEL_TYPE GLuint + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb) ); \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle. +*/ +static void smooth_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y) +#define PIXEL_TYPE GLushort + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb) ); \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + + +/* +* XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle. +*/ +static void flat_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, + GLuint v1, GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) +#define PIXEL_TYPE GLuint + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define SETUP_CODE \ + unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = p; \ + } \ + } + +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, flat, NON-depth-buffered, PF_8R8G8B triangle. +*/ +static void flat_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) +#define PIXEL_TYPE GLuint + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define SETUP_CODE \ + unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = p; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, flat, NON-depth-buffered, PF_5R6G5B triangle. +*/ +static void flat_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y) +#define PIXEL_TYPE GLushort + //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define SETUP_CODE \ + unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = p; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle. +*/ + +static void smooth_ci_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define INTERP_INDEX 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = FixedToInt(ffi); \ + zRow[i] = z; \ + } \ + ffi += fdidx; \ + ffz += fdzdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle. +*/ + +static void flat_ci_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define SETUP_CODE \ + GLuint index = VB->IndexPtr->data[pv]; \ + (*ctx->Driver.Index)( ctx, index ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = index; \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + + +/* +* XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle. +*/ + +static void smooth_ci_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define INTERP_INDEX 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = FixedToInt(ffi); \ + ffi += fdidx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + +/* +* XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle. +*/ +static void flat_ci_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define SETUP_CODE \ + GLuint index = VB->IndexPtr->data[pv]; \ + (*ctx->Driver.Index)( ctx, index ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = index; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + +/* +* XImage, smooth, depth-buffered, 8-bit, PF_DITHER8 triangle. +*/ +static void smooth_DITHER8_z_triangle( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, + GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; + DITHER_RGB_TO_8BIT_SETUP +#define INTERP_Z 1 +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \ + for (i=0;i<len;i++,xx++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + DITHER_RGB_TO_8BIT( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb), xx, yy); \ + pRow[i] = pixelDithered; \ + zRow[i] = z; \ + } \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + ffz += fdzdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + +/* +* XImage, flat, depth-buffered, 8-bit PF_DITHER triangle. +*/ +static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; + DITHER_RGB_TO_8BIT_SETUP +#define INTERP_Z 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (wmesa->ScanWidth) + +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \ + for (i=0;i<len;i++,xx++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy); \ + pRow[i] = pixelDithered; \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + +/* +* XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle. +*/ +static void smooth_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; + DITHER_RGB_TO_8BIT_SETUP +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (wmesa->ScanWidth) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint xx, yy = FLIP(Y); \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy);\ + *pixel = pixelDithered; \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + +/* +* XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle. +*/ + +static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; + DITHER_RGB_TO_8BIT_SETUP +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (wmesa->ScanWidth) + +#define INNER_LOOP( LEFT, RIGHT, Y ) \ + { \ + GLint xx, yy = FLIP(Y); \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy); \ + *pixel = pixelDithered; \ + } \ + } +#ifdef __MINGW32__ + #include "tritemp.h" +#else + + #ifdef WIN32 +// #include "..\tritemp.h" + #else + #include "tritemp.h" + #endif +#endif +} + + + + +static /*triangle_func*/ choose_triangle_function( GLcontext *ctx ) +{ +#if 0 + WMesaContext wmesa = (WMesaContext) ctx->DriverCtx; + int depth = wmesa->cColorBits; + + if (ctx->Polygon.SmoothFlag) return NULL; + if (ctx->Texture._ReallyEnabled) return NULL; + if (!wmesa->db_flag) return NULL; + /*if (wmesa->xm_buffer->buffer==XIMAGE)*/ { + if ( ctx->Light.ShadeModel==GL_SMOOTH + && ctx->_RasterMask==DEPTH_BIT + && ctx->Depth.Func==GL_LESS + && ctx->Depth.Mask==GL_TRUE + && ctx->Polygon.StippleFlag==GL_FALSE) { + switch (wmesa->pixelformat) { + case PF_8A8B8G8R: + return smooth_8A8B8G8R_z_triangle; + case PF_8R8G8B: + return smooth_8R8G8B_z_triangle; + case PF_5R6G5B: + return smooth_5R6G5B_z_triangle; + case PF_DITHER8: + return smooth_DITHER8_z_triangle; + case PF_INDEX8: + return smooth_ci_z_triangle; + default: + return NULL; + } + } + if ( ctx->Light.ShadeModel==GL_FLAT + && ctx->_RasterMask==DEPTH_BIT + && ctx->Depth.Func==GL_LESS + && ctx->Depth.Mask==GL_TRUE + && ctx->Polygon.StippleFlag==GL_FALSE) { + switch (wmesa->pixelformat) { + case PF_8A8B8G8R: + return flat_8A8B8G8R_z_triangle; + case PF_8R8G8B: + return flat_8R8G8B_z_triangle; + case PF_5R6G5B: + return flat_5R6G5B_z_triangle; + case PF_DITHER8: + return flat_DITHER8_z_triangle; + case PF_INDEX8: + return flat_ci_z_triangle; + default: + return NULL; + } + } + if ( ctx->_RasterMask==0 /* no depth test */ + && ctx->Light.ShadeModel==GL_SMOOTH + && ctx->Polygon.StippleFlag==GL_FALSE) { + switch (wmesa->pixelformat) { + case PF_8A8B8G8R: + return smooth_8A8B8G8R_triangle; + case PF_8R8G8B: + return smooth_8R8G8B_triangle; + case PF_5R6G5B: + return smooth_5R6G5B_triangle; + case PF_DITHER8: + return smooth_DITHER8_triangle; + case PF_INDEX8: + return smooth_ci_triangle; + default: + return NULL; + } + } + + if ( ctx->_RasterMask==0 /* no depth test */ + && ctx->Light.ShadeModel==GL_FLAT + && ctx->Polygon.StippleFlag==GL_FALSE) { + switch (wmesa->pixelformat) { + case PF_8A8B8G8R: + return flat_8A8B8G8R_triangle; + case PF_8R8G8B: + return flat_8R8G8B_triangle; + case PF_5R6G5B: + return flat_5R6G5B_triangle; + case PF_DITHER8: + return flat_DITHER8_triangle; + case PF_INDEX8: + return flat_ci_triangle; + default: + return NULL; + } + } + + return NULL; + } +#endif +} + +/* +* Define a new viewport and reallocate auxillary buffers if the size of +* the window (color buffer) has changed. +*/ +void WMesaViewport( GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height ) +{ +#if 0 + /* Save viewport */ + ctx->Viewport.X = x; + ctx->Viewport.Width = width; + ctx->Viewport.Y = y; + ctx->Viewport.Height = height; + + /* compute scale and bias values */ +/* Pre-Keith 3.1 changes + ctx->Viewport.Map.m[Sx] = (GLfloat) width / 2.0F; + ctx->Viewport.Map.m[Tx] = ctx->Viewport.Sx + x; + ctx->Viewport.Map.m[Sy] = (GLfloat) height / 2.0F; + ctx->Viewport.Map.m[Ty] = ctx->Viewport.Sy + y; +*/ + ctx->Viewport.WindowMap.m[MAT_SX] = (GLfloat) width / 2.0F; + ctx->Viewport.WindowMap.m[MAT_TX] = ctx->Viewport.WindowMap.m[MAT_SX] + x; + ctx->Viewport.WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F; + ctx->Viewport.WindowMap.m[MAT_TY] = ctx->Viewport.WindowMap.m[MAT_SY] + y; +#endif +} diff --git a/src/mesa/main/Makefile.win b/src/mesa/main/Makefile.win index 284a9cb49ea..3b78249ea97 100644 --- a/src/mesa/main/Makefile.win +++ b/src/mesa/main/Makefile.win @@ -1,198 +1,198 @@ -# Makefile for Win32
-#
-# NOTE: the install target may overwrite important files in the system dir
-# Sept 12, 2001
-# Windows driver not working. OSMesa driver works.
-#
-
-!include <win32.mak>
-
-TOP = ..
-SUBDIRS = osmesa.dir
-
-CORE_SRCS = \
- tnl\t_array_api.c \
- tnl\t_array_import.c \
- tnl\t_context.c \
- tnl\t_eval_api.c \
- tnl\t_imm_alloc.c \
- tnl\t_imm_api.c \
- tnl\t_imm_debug.c \
- tnl\t_imm_dlist.c \
- tnl\t_imm_elt.c \
- tnl\t_imm_eval.c \
- tnl\t_imm_exec.c \
- tnl\t_imm_fixup.c \
- tnl\t_pipeline.c \
- tnl\t_vb_fog.c \
- tnl\t_vb_light.c \
- tnl\t_vb_normals.c \
- tnl\t_vb_points.c \
- tnl\t_vb_render.c \
- tnl\t_vb_texgen.c \
- tnl\t_vb_texmat.c \
- tnl\t_vb_vertex.c \
- swrast_setup\ss_context.c \
- swrast_setup\ss_triangle.c \
- swrast_setup\ss_vb.c \
- api_loopback.c \
- api_noop.c \
- api_validate.c \
- accum.c \
- attrib.c \
- blend.c \
- buffers.c \
- clip.c \
- colortab.c \
- config.c \
- context.c \
- convolve.c \
- debug.c \
- depth.c \
- dispatch.c \
- dlist.c \
- drawpix.c \
- enable.c \
- enums.c \
- eval.c \
- extensions.c \
- feedback.c \
- fog.c \
- get.c \
- glapi.c \
- glthread.c \
- hash.c \
- highpc.c \
- hint.c \
- histogram.c \
- image.c \
- imports.c \
- light.c \
- lines.c \
- lowpc.c \
- matrix.c \
- mem.c \
- mmath.c \
- pixel.c \
- points.c \
- polygon.c \
- rastpos.c \
- state.c \
- stencil.c \
- teximage.c \
- texformat.c \
- texobj.c \
- texstate.c \
- texstore.c \
- texutil.c \
- varray.c \
- vtxfmt.c \
-# X86\x86.c \
-# X86\common_x86.c \
-# X86\3dnow.c \
-# X86\sse.c \
- math\m_debug_norm.c \
- math\m_debug_vertex.c \
- math\m_debug_xform.c \
- math\m_eval.c \
- math\m_matrix.c \
- math\m_translate.c \
- math\m_vector.c \
- math\m_vertices.c \
- math\m_xform.c \
- array_cache\ac_context.c \
- array_cache\ac_import.c \
- swrast\s_aaline.c \
- swrast\s_aatriangle.c \
- swrast\s_accum.c \
- swrast\s_alpha.c \
- swrast\s_alphabuf.c \
- swrast\s_bitmap.c \
- swrast\s_blend.c \
- swrast\s_buffers.c \
- swrast\s_copypix.c \
- swrast\s_context.c \
- swrast\s_depth.c \
- swrast\s_drawpix.c \
- swrast\s_feedback.c \
- swrast\s_fog.c \
- swrast\s_histogram.c \
- swrast\s_imaging.c \
- swrast\s_lines.c \
- swrast\s_logic.c \
- swrast\s_masking.c \
- swrast\s_pb.c \
- swrast\s_pixeltex.c \
- swrast\s_points.c \
- swrast\s_readpix.c \
- swrast\s_scissor.c \
- swrast\s_span.c \
- swrast\s_stencil.c \
- swrast\s_texstore.c \
- swrast\s_texture.c \
- swrast\s_triangle.c \
- swrast\s_zoom.c
-
-DRIVER_SRCS = \
- Trace\tr_context.c \
- Trace\tr_control.c \
- Trace\tr_error.c \
- Trace\tr_support.c \
- Trace\tr_wrapper.c \
- Trace\tr_write.c \
- Windows\wgl.c \
- Windows\wmesa.c
-
-ASM_SRCS =
-
-SRCS = $(CORE_SRCS) $(DRIVER_SRCS)
-
-all : mesadll $(SUBDIRS)
-
-!include "$(TOP)/mesawin32.mak"
-
-mesadll : $(MESADLL)
-
-CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -DBUILD_GL32 -DNO_PARALLEL -DNO_STEREO
-LFLAGS = $(dlllflags) $(LFLAGS)
-
-OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)
-LIBS = $(GLU) winmm.lib $(guilibsdll)
-
-$(MESADLL) : $(OBJS) mesa.def
- $(link) $(LFLAGS) -out:$(MESADLL) -def:mesa.def $(OBJS) $(LIBS)
- @echo "copying Mesa dynamic link library to lib directory..."
- -copy $(MESADLL) ..\lib
- @echo "copying Mesa import library to lib directory..."
- -copy $(MESALIB) ..\lib
-
-$(SUBDIRS) :
- @echo.
- @echo Making in $* directory
- @cd $*
- @nmake -f Makefile.win -nologo
- @cd ..
-
-install : $(MESADLL)
- @echo "copying Mesa dynamic link library to system directory..."
- -copy $(MESADLL) $(DLLINSTALL)
- @echo "copying Mesa header files to include directory..."
- -copy ..\..\include\GL\gl.h $(INCLUDEINSTALL)
- -copy ..\..\include\GL\glext.h $(INCLUDEINSTALL)
- @echo "copying Mesa import library to library directory..."
- -copy $(MESALIB) $(LIBINSTALL)
-
-clean ::
- @del /f tnl\*.obj
- @del /f swrast_setup\*.obj
- @del /f math\*.obj
- @del /f array_cache\*.obj
- @del /f swrast\*.obj
- @del /f Trace\*.obj
- @del /f osmesa\*.obj
- @del /f Windows\*.obj
-
-# override default inference rule with one that writes the object to
-# the correct subdir
-.c.obj :
- $(cc) $(CFLAGS) -I. $< /Fo$*.obj
+# Makefile for Win32 +# +# NOTE: the install target may overwrite important files in the system dir +# Sept 12, 2001 +# Windows driver not working. OSMesa driver works. +# + +!include <win32.mak> + +TOP = .. +SUBDIRS = osmesa.dir + +CORE_SRCS = \ + tnl\t_array_api.c \ + tnl\t_array_import.c \ + tnl\t_context.c \ + tnl\t_eval_api.c \ + tnl\t_imm_alloc.c \ + tnl\t_imm_api.c \ + tnl\t_imm_debug.c \ + tnl\t_imm_dlist.c \ + tnl\t_imm_elt.c \ + tnl\t_imm_eval.c \ + tnl\t_imm_exec.c \ + tnl\t_imm_fixup.c \ + tnl\t_pipeline.c \ + tnl\t_vb_fog.c \ + tnl\t_vb_light.c \ + tnl\t_vb_normals.c \ + tnl\t_vb_points.c \ + tnl\t_vb_render.c \ + tnl\t_vb_texgen.c \ + tnl\t_vb_texmat.c \ + tnl\t_vb_vertex.c \ + swrast_setup\ss_context.c \ + swrast_setup\ss_triangle.c \ + swrast_setup\ss_vb.c \ + api_loopback.c \ + api_noop.c \ + api_validate.c \ + accum.c \ + attrib.c \ + blend.c \ + buffers.c \ + clip.c \ + colortab.c \ + config.c \ + context.c \ + convolve.c \ + debug.c \ + depth.c \ + dispatch.c \ + dlist.c \ + drawpix.c \ + enable.c \ + enums.c \ + eval.c \ + extensions.c \ + feedback.c \ + fog.c \ + get.c \ + glapi.c \ + glthread.c \ + hash.c \ + highpc.c \ + hint.c \ + histogram.c \ + image.c \ + imports.c \ + light.c \ + lines.c \ + lowpc.c \ + matrix.c \ + mem.c \ + mmath.c \ + pixel.c \ + points.c \ + polygon.c \ + rastpos.c \ + state.c \ + stencil.c \ + teximage.c \ + texformat.c \ + texobj.c \ + texstate.c \ + texstore.c \ + texutil.c \ + varray.c \ + vtxfmt.c \ +# X86\x86.c \ +# X86\common_x86.c \ +# X86\3dnow.c \ +# X86\sse.c \ + math\m_debug_norm.c \ + math\m_debug_vertex.c \ + math\m_debug_xform.c \ + math\m_eval.c \ + math\m_matrix.c \ + math\m_translate.c \ + math\m_vector.c \ + math\m_vertices.c \ + math\m_xform.c \ + array_cache\ac_context.c \ + array_cache\ac_import.c \ + swrast\s_aaline.c \ + swrast\s_aatriangle.c \ + swrast\s_accum.c \ + swrast\s_alpha.c \ + swrast\s_alphabuf.c \ + swrast\s_bitmap.c \ + swrast\s_blend.c \ + swrast\s_buffers.c \ + swrast\s_copypix.c \ + swrast\s_context.c \ + swrast\s_depth.c \ + swrast\s_drawpix.c \ + swrast\s_feedback.c \ + swrast\s_fog.c \ + swrast\s_histogram.c \ + swrast\s_imaging.c \ + swrast\s_lines.c \ + swrast\s_logic.c \ + swrast\s_masking.c \ + swrast\s_pb.c \ + swrast\s_pixeltex.c \ + swrast\s_points.c \ + swrast\s_readpix.c \ + swrast\s_scissor.c \ + swrast\s_span.c \ + swrast\s_stencil.c \ + swrast\s_texstore.c \ + swrast\s_texture.c \ + swrast\s_triangle.c \ + swrast\s_zoom.c + +DRIVER_SRCS = \ + Trace\tr_context.c \ + Trace\tr_control.c \ + Trace\tr_error.c \ + Trace\tr_support.c \ + Trace\tr_wrapper.c \ + Trace\tr_write.c \ + Windows\wgl.c \ + Windows\wmesa.c + +ASM_SRCS = + +SRCS = $(CORE_SRCS) $(DRIVER_SRCS) + +all : mesadll $(SUBDIRS) + +!include "$(TOP)/mesawin32.mak" + +mesadll : $(MESADLL) + +CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -DBUILD_GL32 -DNO_PARALLEL -DNO_STEREO +LFLAGS = $(dlllflags) $(LFLAGS) + +OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj) +LIBS = $(GLU) winmm.lib $(guilibsdll) + +$(MESADLL) : $(OBJS) mesa.def + $(link) $(LFLAGS) -out:$(MESADLL) -def:mesa.def $(OBJS) $(LIBS) + @echo "copying Mesa dynamic link library to lib directory..." + -copy $(MESADLL) ..\lib + @echo "copying Mesa import library to lib directory..." + -copy $(MESALIB) ..\lib + +$(SUBDIRS) : + @echo. + @echo Making in $* directory + @cd $* + @nmake -f Makefile.win -nologo + @cd .. + +install : $(MESADLL) + @echo "copying Mesa dynamic link library to system directory..." + -copy $(MESADLL) $(DLLINSTALL) + @echo "copying Mesa header files to include directory..." + -copy ..\..\include\GL\gl.h $(INCLUDEINSTALL) + -copy ..\..\include\GL\glext.h $(INCLUDEINSTALL) + @echo "copying Mesa import library to library directory..." + -copy $(MESALIB) $(LIBINSTALL) + +clean :: + @del /f tnl\*.obj + @del /f swrast_setup\*.obj + @del /f math\*.obj + @del /f array_cache\*.obj + @del /f swrast\*.obj + @del /f Trace\*.obj + @del /f osmesa\*.obj + @del /f Windows\*.obj + +# override default inference rule with one that writes the object to +# the correct subdir +.c.obj : + $(cc) $(CFLAGS) -I. $< /Fo$*.obj diff --git a/src/mesa/main/mesa.def b/src/mesa/main/mesa.def index 0c384210b32..6a5e420734f 100644 --- a/src/mesa/main/mesa.def +++ b/src/mesa/main/mesa.def @@ -1,473 +1,473 @@ -DESCRIPTION 'Mesa (OpenGL work-alike) for Win32'
-VERSION 3.5
-
-EXPORTS
- glAccum
- glAlphaFunc
- glAreTexturesResident
- glAreTexturesResidentEXT
- glArrayElement
- glArrayElementEXT
- glBegin
- glBindTexture
- glBindTextureEXT
- glBitmap
- glBlendColorEXT
- glBlendEquationEXT
- glBlendFunc
- glCallList
- glCallLists
- glClear
- glClearAccum
- glClearColor
- glClearDepth
- glClearIndex
- glClearStencil
- glClipPlane
- glColor3b
- glColor3bv
- glColor3d
- glColor3dv
- glColor3f
- glColor3fv
- glColor3i
- glColor3iv
- glColor3s
- glColor3sv
- glColor3ub
- glColor3ubv
- glColor3ui
- glColor3uiv
- glColor3us
- glColor3usv
- glColor4b
- glColor4bv
- glColor4d
- glColor4dv
- glColor4f
- glColor4fv
- glColor4i
- glColor4iv
- glColor4s
- glColor4sv
- glColor4ub
- glColor4ubv
- glColor4ui
- glColor4uiv
- glColor4us
- glColor4usv
- glColorMask
- glColorMaterial
- glColorPointer
- glColorPointerEXT
- glColorSubTableEXT
- glColorTableEXT
- glCopyPixels
- glCopyTexImage1D
- glCopyTexImage2D
- glCopyTexSubImage1D
- glCopyTexSubImage2D
- glCopyTexSubImage3DEXT
- glCullFace
- glDeleteLists
- glDeleteTextures
- glDeleteTexturesEXT
- glDepthFunc
- glDepthMask
- glDepthRange
- glDisable
- glDisableClientState
- glDrawArrays
- glDrawArraysEXT
- glDrawBuffer
- glDrawElements
- glDrawPixels
- glEdgeFlag
- glEdgeFlagPointer
- glEdgeFlagPointerEXT
- glEdgeFlagv
- glEnable
- glEnableClientState
- glEnd
- glEndList
- glEvalCoord1d
- glEvalCoord1dv
- glEvalCoord1f
- glEvalCoord1fv
- glEvalCoord2d
- glEvalCoord2dv
- glEvalCoord2f
- glEvalCoord2fv
- glEvalMesh1
- glEvalMesh2
- glEvalPoint1
- glEvalPoint2
- glFeedbackBuffer
- glFinish
- glFlush
- glFogf
- glFogfv
- glFogi
- glFogiv
- glFrontFace
- glFrustum
- glGenLists
- glGenTextures
- glGenTexturesEXT
- glGetBooleanv
- glGetClipPlane
- glGetColorTableEXT
- glGetColorTableParameterfvEXT
- glGetColorTableParameterivEXT
- glGetDoublev
- glGetError
- glGetFloatv
- glGetIntegerv
- glGetLightfv
- glGetLightiv
- glGetMapdv
- glGetMapfv
- glGetMapiv
- glGetMaterialfv
- glGetMaterialiv
- glGetPixelMapfv
- glGetPixelMapuiv
- glGetPixelMapusv
- glGetPointerv
- glGetPointervEXT
- glGetPolygonStipple
- glGetString
- glGetTexEnvfv
- glGetTexEnviv
- glGetTexGendv
- glGetTexGenfv
- glGetTexGeniv
- glGetTexImage
- glGetTexLevelParameterfv
- glGetTexLevelParameteriv
- glGetTexParameterfv
- glGetTexParameteriv
- glHint
- glIndexd
- glIndexdv
- glIndexf
- glIndexfv
- glIndexi
- glIndexiv
- glIndexMask
- glIndexPointer
- glIndexPointerEXT
- glIndexs
- glIndexsv
- glIndexub
- glIndexubv
- glInitNames
- glInterleavedArrays
- glIsEnabled
- glIsList
- glIsTexture
- glIsTextureEXT
- glLightf
- glLightfv
- glLighti
- glLightiv
- glLightModelf
- glLightModelfv
- glLightModeli
- glLightModeliv
- glLineStipple
- glLineWidth
- glListBase
- glLoadIdentity
- glLoadMatrixd
- glLoadMatrixf
- glLoadName
- glLogicOp
- glMap1d
- glMap1f
- glMap2d
- glMap2f
- glMapGrid1d
- glMapGrid1f
- glMapGrid2d
- glMapGrid2f
- glMaterialf
- glMaterialfv
- glMateriali
- glMaterialiv
- glMatrixMode
- glMultMatrixd
- glMultMatrixf
- glNewList
- glNormal3b
- glNormal3bv
- glNormal3d
- glNormal3dv
- glNormal3f
- glNormal3fv
- glNormal3i
- glNormal3iv
- glNormal3s
- glNormal3sv
- glNormalPointer
- glNormalPointerEXT
- glOrtho
- glPassThrough
- glPixelMapfv
- glPixelMapuiv
- glPixelMapusv
- glPixelStoref
- glPixelStorei
- glPixelTransferf
- glPixelTransferi
- glPixelZoom
- glPointParameterfEXT
- glPointParameterfvEXT
- glPointSize
- glPolygonMode
- glPolygonOffset
- glPolygonOffsetEXT
- glPolygonStipple
- glPopAttrib
- glPopClientAttrib
- glPopMatrix
- glPopName
- glPrioritizeTextures
- glPrioritizeTexturesEXT
- glPushAttrib
- glPushClientAttrib
- glPushMatrix
- glPushName
- glRasterPos2d
- glRasterPos2dv
- glRasterPos2f
- glRasterPos2fv
- glRasterPos2i
- glRasterPos2iv
- glRasterPos2s
- glRasterPos2sv
- glRasterPos3d
- glRasterPos3dv
- glRasterPos3f
- glRasterPos3fv
- glRasterPos3i
- glRasterPos3iv
- glRasterPos3s
- glRasterPos3sv
- glRasterPos4d
- glRasterPos4dv
- glRasterPos4f
- glRasterPos4fv
- glRasterPos4i
- glRasterPos4iv
- glRasterPos4s
- glRasterPos4sv
- glReadBuffer
- glReadPixels
- glRectd
- glRectdv
- glRectf
- glRectfv
- glRecti
- glRectiv
- glRects
- glRectsv
- glRenderMode
- glResizeBuffersMESA
- glRotated
- glRotatef
- glScaled
- glScalef
- glScissor
- glSelectBuffer
- glShadeModel
- glStencilFunc
- glStencilMask
- glStencilOp
- glTexCoord1d
- glTexCoord1dv
- glTexCoord1f
- glTexCoord1fv
- glTexCoord1i
- glTexCoord1iv
- glTexCoord1s
- glTexCoord1sv
- glTexCoord2d
- glTexCoord2dv
- glTexCoord2f
- glTexCoord2fv
- glTexCoord2i
- glTexCoord2iv
- glTexCoord2s
- glTexCoord2sv
- glTexCoord3d
- glTexCoord3dv
- glTexCoord3f
- glTexCoord3fv
- glTexCoord3i
- glTexCoord3iv
- glTexCoord3s
- glTexCoord3sv
- glTexCoord4d
- glTexCoord4dv
- glTexCoord4f
- glTexCoord4fv
- glTexCoord4i
- glTexCoord4iv
- glTexCoord4s
- glTexCoord4sv
- glTexCoordPointer
- glTexCoordPointerEXT
- glTexEnvf
- glTexEnvfv
- glTexEnvi
- glTexEnviv
- glTexGend
- glTexGendv
- glTexGenf
- glTexGenfv
- glTexGeni
- glTexGeniv
- glTexImage1D
- glTexImage2D
- glTexImage3DEXT
- glTexParameterf
- glTexParameterfv
- glTexParameteri
- glTexParameteriv
- glTexSubImage1D
- glTexSubImage2D
- glTexSubImage3DEXT
- glTranslated
- glTranslatef
- glVertex2d
- glVertex2dv
- glVertex2f
- glVertex2fv
- glVertex2i
- glVertex2iv
- glVertex2s
- glVertex2sv
- glVertex3d
- glVertex3dv
- glVertex3f
- glVertex3fv
- glVertex3i
- glVertex3iv
- glVertex3s
- glVertex3sv
- glVertex4d
- glVertex4dv
- glVertex4f
- glVertex4fv
- glVertex4i
- glVertex4iv
- glVertex4s
- glVertex4sv
- glVertexPointer
- glVertexPointerEXT
- glViewport
- glWindowPos2dMESA
- glWindowPos2dvMESA
- glWindowPos2fMESA
- glWindowPos2fvMESA
- glWindowPos2iMESA
- glWindowPos2ivMESA
- glWindowPos2sMESA
- glWindowPos2svMESA
- glWindowPos3dMESA
- glWindowPos3dvMESA
- glWindowPos3fMESA
- glWindowPos3fvMESA
- glWindowPos3iMESA
- glWindowPos3ivMESA
- glWindowPos3sMESA
- glWindowPos3svMESA
- glWindowPos4dMESA
- glWindowPos4dvMESA
- glWindowPos4fMESA
- glWindowPos4fvMESA
- glWindowPos4iMESA
- glWindowPos4ivMESA
- glWindowPos4sMESA
- glWindowPos4svMESA
- _swsetup_Wakeup
- _swsetup_CreateContext
- _tnl_CreateContext
- _ac_CreateContext
- _swrast_CreateContext
- _mesa_free_context_data
- _mesa_create_framebuffer
- _mesa_enable_1_3_extensions
- _mesa_enable_sw_extensions
- _mesa_destroy_visual
- _mesa_initialize_context
- _mesa_create_visual
- _mesa_destroy_framebuffer
- _swrast_DestroyContext
- _ac_DestroyContext
- _tnl_DestroyContext
- _swsetup_DestroyContext
- _mesa_Viewport
- _mesa_make_current
- _mesa_get_current_context
- _mesa_error
- _swrast_choose_triangle
- _mesa_zbuffer_address
- _swrast_choose_line
- _tnl_InvalidateState
- _ac_InvalidateState
- _swsetup_InvalidateState
- _swrast_InvalidateState
- _tnl_run_pipeline
- _swrast_CopyConvolutionFilter2D
- _swrast_CopyConvolutionFilter1D
- _swrast_CopyColorSubTable
- _swrast_CopyColorTable
- _swrast_copy_texsubimage3d
- _swrast_copy_texsubimage2d
- _swrast_copy_texsubimage1d
- _swrast_copy_teximage2d
- _swrast_copy_teximage1d
- _mesa_test_proxy_teximage
- _mesa_store_texsubimage3d
- _mesa_store_texsubimage2d
- _mesa_store_texsubimage1d
- _mesa_store_teximage3d
- _mesa_store_teximage2d
- _mesa_store_teximage1d
- _mesa_choose_tex_format
- _mesa_base_compressed_texformat
- _mesa_compressed_texture_size
- _mesa_get_compressed_teximage
- _swrast_ReadPixels
- _swrast_DrawPixels
- _swrast_CopyPixels
- _swrast_Bitmap
- _swrast_Accum
- _swrast_alloc_buffers
- _swrast_GetDeviceDriverReference
- _swrast_Clear
- wglCopyContext
- wglCreateContext
- wglDeleteContext
- wglCreateLayerContext
- wglGetCurrentContext
- wglGetCurrentDC
- wglMakeCurrent
- wglShareLists
- wglUseFontBitmapsA
- wglUseFontBitmapsW
- wglUseFontOutlinesA
- wglUseFontOutlinesW
- wglDescribeLayerPlane
- wglSetLayerPaletteEntries
- wglGetLayerPaletteEntries
- wglRealizeLayerPalette
- wglSwapLayerBuffers
- wglChoosePixelFormat
- wglDescribePixelFormat
- wglGetProcAddress
- wglGetPixelFormat
- wglSetPixelFormat
- wglSwapBuffers
+DESCRIPTION 'Mesa (OpenGL work-alike) for Win32' +VERSION 3.5 + +EXPORTS + glAccum + glAlphaFunc + glAreTexturesResident + glAreTexturesResidentEXT + glArrayElement + glArrayElementEXT + glBegin + glBindTexture + glBindTextureEXT + glBitmap + glBlendColorEXT + glBlendEquationEXT + glBlendFunc + glCallList + glCallLists + glClear + glClearAccum + glClearColor + glClearDepth + glClearIndex + glClearStencil + glClipPlane + glColor3b + glColor3bv + glColor3d + glColor3dv + glColor3f + glColor3fv + glColor3i + glColor3iv + glColor3s + glColor3sv + glColor3ub + glColor3ubv + glColor3ui + glColor3uiv + glColor3us + glColor3usv + glColor4b + glColor4bv + glColor4d + glColor4dv + glColor4f + glColor4fv + glColor4i + glColor4iv + glColor4s + glColor4sv + glColor4ub + glColor4ubv + glColor4ui + glColor4uiv + glColor4us + glColor4usv + glColorMask + glColorMaterial + glColorPointer + glColorPointerEXT + glColorSubTableEXT + glColorTableEXT + glCopyPixels + glCopyTexImage1D + glCopyTexImage2D + glCopyTexSubImage1D + glCopyTexSubImage2D + glCopyTexSubImage3DEXT + glCullFace + glDeleteLists + glDeleteTextures + glDeleteTexturesEXT + glDepthFunc + glDepthMask + glDepthRange + glDisable + glDisableClientState + glDrawArrays + glDrawArraysEXT + glDrawBuffer + glDrawElements + glDrawPixels + glEdgeFlag + glEdgeFlagPointer + glEdgeFlagPointerEXT + glEdgeFlagv + glEnable + glEnableClientState + glEnd + glEndList + glEvalCoord1d + glEvalCoord1dv + glEvalCoord1f + glEvalCoord1fv + glEvalCoord2d + glEvalCoord2dv + glEvalCoord2f + glEvalCoord2fv + glEvalMesh1 + glEvalMesh2 + glEvalPoint1 + glEvalPoint2 + glFeedbackBuffer + glFinish + glFlush + glFogf + glFogfv + glFogi + glFogiv + glFrontFace + glFrustum + glGenLists + glGenTextures + glGenTexturesEXT + glGetBooleanv + glGetClipPlane + glGetColorTableEXT + glGetColorTableParameterfvEXT + glGetColorTableParameterivEXT + glGetDoublev + glGetError + glGetFloatv + glGetIntegerv + glGetLightfv + glGetLightiv + glGetMapdv + glGetMapfv + glGetMapiv + glGetMaterialfv + glGetMaterialiv + glGetPixelMapfv + glGetPixelMapuiv + glGetPixelMapusv + glGetPointerv + glGetPointervEXT + glGetPolygonStipple + glGetString + glGetTexEnvfv + glGetTexEnviv + glGetTexGendv + glGetTexGenfv + glGetTexGeniv + glGetTexImage + glGetTexLevelParameterfv + glGetTexLevelParameteriv + glGetTexParameterfv + glGetTexParameteriv + glHint + glIndexd + glIndexdv + glIndexf + glIndexfv + glIndexi + glIndexiv + glIndexMask + glIndexPointer + glIndexPointerEXT + glIndexs + glIndexsv + glIndexub + glIndexubv + glInitNames + glInterleavedArrays + glIsEnabled + glIsList + glIsTexture + glIsTextureEXT + glLightf + glLightfv + glLighti + glLightiv + glLightModelf + glLightModelfv + glLightModeli + glLightModeliv + glLineStipple + glLineWidth + glListBase + glLoadIdentity + glLoadMatrixd + glLoadMatrixf + glLoadName + glLogicOp + glMap1d + glMap1f + glMap2d + glMap2f + glMapGrid1d + glMapGrid1f + glMapGrid2d + glMapGrid2f + glMaterialf + glMaterialfv + glMateriali + glMaterialiv + glMatrixMode + glMultMatrixd + glMultMatrixf + glNewList + glNormal3b + glNormal3bv + glNormal3d + glNormal3dv + glNormal3f + glNormal3fv + glNormal3i + glNormal3iv + glNormal3s + glNormal3sv + glNormalPointer + glNormalPointerEXT + glOrtho + glPassThrough + glPixelMapfv + glPixelMapuiv + glPixelMapusv + glPixelStoref + glPixelStorei + glPixelTransferf + glPixelTransferi + glPixelZoom + glPointParameterfEXT + glPointParameterfvEXT + glPointSize + glPolygonMode + glPolygonOffset + glPolygonOffsetEXT + glPolygonStipple + glPopAttrib + glPopClientAttrib + glPopMatrix + glPopName + glPrioritizeTextures + glPrioritizeTexturesEXT + glPushAttrib + glPushClientAttrib + glPushMatrix + glPushName + glRasterPos2d + glRasterPos2dv + glRasterPos2f + glRasterPos2fv + glRasterPos2i + glRasterPos2iv + glRasterPos2s + glRasterPos2sv + glRasterPos3d + glRasterPos3dv + glRasterPos3f + glRasterPos3fv + glRasterPos3i + glRasterPos3iv + glRasterPos3s + glRasterPos3sv + glRasterPos4d + glRasterPos4dv + glRasterPos4f + glRasterPos4fv + glRasterPos4i + glRasterPos4iv + glRasterPos4s + glRasterPos4sv + glReadBuffer + glReadPixels + glRectd + glRectdv + glRectf + glRectfv + glRecti + glRectiv + glRects + glRectsv + glRenderMode + glResizeBuffersMESA + glRotated + glRotatef + glScaled + glScalef + glScissor + glSelectBuffer + glShadeModel + glStencilFunc + glStencilMask + glStencilOp + glTexCoord1d + glTexCoord1dv + glTexCoord1f + glTexCoord1fv + glTexCoord1i + glTexCoord1iv + glTexCoord1s + glTexCoord1sv + glTexCoord2d + glTexCoord2dv + glTexCoord2f + glTexCoord2fv + glTexCoord2i + glTexCoord2iv + glTexCoord2s + glTexCoord2sv + glTexCoord3d + glTexCoord3dv + glTexCoord3f + glTexCoord3fv + glTexCoord3i + glTexCoord3iv + glTexCoord3s + glTexCoord3sv + glTexCoord4d + glTexCoord4dv + glTexCoord4f + glTexCoord4fv + glTexCoord4i + glTexCoord4iv + glTexCoord4s + glTexCoord4sv + glTexCoordPointer + glTexCoordPointerEXT + glTexEnvf + glTexEnvfv + glTexEnvi + glTexEnviv + glTexGend + glTexGendv + glTexGenf + glTexGenfv + glTexGeni + glTexGeniv + glTexImage1D + glTexImage2D + glTexImage3DEXT + glTexParameterf + glTexParameterfv + glTexParameteri + glTexParameteriv + glTexSubImage1D + glTexSubImage2D + glTexSubImage3DEXT + glTranslated + glTranslatef + glVertex2d + glVertex2dv + glVertex2f + glVertex2fv + glVertex2i + glVertex2iv + glVertex2s + glVertex2sv + glVertex3d + glVertex3dv + glVertex3f + glVertex3fv + glVertex3i + glVertex3iv + glVertex3s + glVertex3sv + glVertex4d + glVertex4dv + glVertex4f + glVertex4fv + glVertex4i + glVertex4iv + glVertex4s + glVertex4sv + glVertexPointer + glVertexPointerEXT + glViewport + glWindowPos2dMESA + glWindowPos2dvMESA + glWindowPos2fMESA + glWindowPos2fvMESA + glWindowPos2iMESA + glWindowPos2ivMESA + glWindowPos2sMESA + glWindowPos2svMESA + glWindowPos3dMESA + glWindowPos3dvMESA + glWindowPos3fMESA + glWindowPos3fvMESA + glWindowPos3iMESA + glWindowPos3ivMESA + glWindowPos3sMESA + glWindowPos3svMESA + glWindowPos4dMESA + glWindowPos4dvMESA + glWindowPos4fMESA + glWindowPos4fvMESA + glWindowPos4iMESA + glWindowPos4ivMESA + glWindowPos4sMESA + glWindowPos4svMESA + _swsetup_Wakeup + _swsetup_CreateContext + _tnl_CreateContext + _ac_CreateContext + _swrast_CreateContext + _mesa_free_context_data + _mesa_create_framebuffer + _mesa_enable_1_3_extensions + _mesa_enable_sw_extensions + _mesa_destroy_visual + _mesa_initialize_context + _mesa_create_visual + _mesa_destroy_framebuffer + _swrast_DestroyContext + _ac_DestroyContext + _tnl_DestroyContext + _swsetup_DestroyContext + _mesa_Viewport + _mesa_make_current + _mesa_get_current_context + _mesa_error + _swrast_choose_triangle + _mesa_zbuffer_address + _swrast_choose_line + _tnl_InvalidateState + _ac_InvalidateState + _swsetup_InvalidateState + _swrast_InvalidateState + _tnl_run_pipeline + _swrast_CopyConvolutionFilter2D + _swrast_CopyConvolutionFilter1D + _swrast_CopyColorSubTable + _swrast_CopyColorTable + _swrast_copy_texsubimage3d + _swrast_copy_texsubimage2d + _swrast_copy_texsubimage1d + _swrast_copy_teximage2d + _swrast_copy_teximage1d + _mesa_test_proxy_teximage + _mesa_store_texsubimage3d + _mesa_store_texsubimage2d + _mesa_store_texsubimage1d + _mesa_store_teximage3d + _mesa_store_teximage2d + _mesa_store_teximage1d + _mesa_choose_tex_format + _mesa_base_compressed_texformat + _mesa_compressed_texture_size + _mesa_get_compressed_teximage + _swrast_ReadPixels + _swrast_DrawPixels + _swrast_CopyPixels + _swrast_Bitmap + _swrast_Accum + _swrast_alloc_buffers + _swrast_GetDeviceDriverReference + _swrast_Clear + wglCopyContext + wglCreateContext + wglDeleteContext + wglCreateLayerContext + wglGetCurrentContext + wglGetCurrentDC + wglMakeCurrent + wglShareLists + wglUseFontBitmapsA + wglUseFontBitmapsW + wglUseFontOutlinesA + wglUseFontOutlinesW + wglDescribeLayerPlane + wglSetLayerPaletteEntries + wglGetLayerPaletteEntries + wglRealizeLayerPalette + wglSwapLayerBuffers + wglChoosePixelFormat + wglDescribePixelFormat + wglGetProcAddress + wglGetPixelFormat + wglSetPixelFormat + wglSwapBuffers |