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-rw-r--r--src/glsl/builtins/profiles/130.frag2
-rw-r--r--src/glsl/builtins/profiles/130.vert2
-rw-r--r--src/glsl/builtins/profiles/140.vert4
3 files changed, 4 insertions, 4 deletions
diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag
index bb330324d74..0dca40a62bb 100644
--- a/src/glsl/builtins/profiles/130.frag
+++ b/src/glsl/builtins/profiles/130.frag
@@ -945,7 +945,7 @@ ivec4 textureProjGradOffset(isampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off);
uvec4 textureProjGradOffset(usampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off);
float textureProjGradOffset(sampler1DShadow s, vec4 P, float dx, float dy, int o);
-float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, vec2 o);
+float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o);
/*
* The following texture functions are deprecated:
diff --git a/src/glsl/builtins/profiles/130.vert b/src/glsl/builtins/profiles/130.vert
index 618ecf29f64..635062e9723 100644
--- a/src/glsl/builtins/profiles/130.vert
+++ b/src/glsl/builtins/profiles/130.vert
@@ -846,7 +846,7 @@ ivec4 textureProjGradOffset(isampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off);
uvec4 textureProjGradOffset(usampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off);
float textureProjGradOffset(sampler1DShadow s, vec4 P, float dx, float dy, int o);
-float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, vec2 o);
+float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o);
/*
* The following texture functions are deprecated:
diff --git a/src/glsl/builtins/profiles/140.vert b/src/glsl/builtins/profiles/140.vert
index ce4c62d7e4a..6d9777f9108 100644
--- a/src/glsl/builtins/profiles/140.vert
+++ b/src/glsl/builtins/profiles/140.vert
@@ -918,14 +918,14 @@ uvec4 textureProjGradOffset(usampler2DRect s, vec3 P, vec2 dx, vec2 dy, ivec2 of
ivec4 textureProjGradOffset(isampler2DRect s, vec4 P, vec2 dx, vec2 dy, ivec2 off);
uvec4 textureProjGradOffset(usampler2DRect s, vec4 P, vec2 dx, vec2 dy, ivec2 off);
-float textureProjGradOffset(sampler2DRectShadow s, vec4 P, vec2 dx, vec2 dy, vec2 o);
+float textureProjGradOffset(sampler2DRectShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o);
vec4 textureProjGradOffset( sampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off);
ivec4 textureProjGradOffset(isampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off);
uvec4 textureProjGradOffset(usampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off);
float textureProjGradOffset(sampler1DShadow s, vec4 P, float dx, float dy, int o);
-float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, vec2 o);
+float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o);
/*
* The following texture functions are deprecated: