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-rw-r--r--src/compiler/glsl/float64.glsl23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/compiler/glsl/float64.glsl b/src/compiler/glsl/float64.glsl
index 72fbefd2eff..ee87632afe3 100644
--- a/src/compiler/glsl/float64.glsl
+++ b/src/compiler/glsl/float64.glsl
@@ -921,3 +921,26 @@ __fp64_to_int(uint64_t a)
int nan = mix(0x7FFFFFFF, 0x80000000, bool(aSign));
return mix(z, nan, bool(aSign ^ uint(z < 0)) && bool(z));
}
+
+/* Returns the result of converting the 32-bit two's complement integer `a'
+ * to the double-precision floating-point format. The conversion is performed
+ * according to the IEEE Standard for Floating-Point Arithmetic.
+ */
+uint64_t
+__int_to_fp64(int a)
+{
+ uint zFrac0 = 0u;
+ uint zFrac1 = 0u;
+ if (a==0)
+ return __packFloat64(0u, 0, 0u, 0u);
+ uint zSign = uint(a < 0);
+ uint absA = mix(uint(a), uint(-a), a < 0);
+ int shiftCount = __countLeadingZeros32(absA) - 11;
+ if (0 <= shiftCount) {
+ zFrac0 = absA << shiftCount;
+ zFrac1 = 0u;
+ } else {
+ __shift64Right(absA, 0u, -shiftCount, zFrac0, zFrac1);
+ }
+ return __packFloat64(zSign, 0x412 - shiftCount, zFrac0, zFrac1);
+}