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-rw-r--r--src/gallium/auxiliary/util/u_blit.c28
-rw-r--r--src/gallium/auxiliary/util/u_blit.h2
-rw-r--r--src/mesa/state_tracker/st_cb_blit.c15
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c2
4 files changed, 36 insertions, 11 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index 4d0737ccd3d..803086b93e6 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -45,6 +45,7 @@
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_sampler.h"
#include "util/u_simple_shaders.h"
#include "util/u_surface.h"
#include "util/u_rect.h"
@@ -280,6 +281,7 @@ regions_overlap(int srcX0, int srcY0,
void
util_blit_pixels_writemask(struct blit_state *ctx,
struct pipe_surface *src,
+ struct pipe_sampler_view *src_sampler_view,
int srcX0, int srcY0,
int srcX1, int srcY1,
struct pipe_surface *dst,
@@ -291,6 +293,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_texture *tex = NULL;
+ struct pipe_sampler_view *sampler_view = NULL;
struct pipe_framebuffer_state fb;
const int srcW = abs(srcX1 - srcX0);
const int srcH = abs(srcY1 - srcY0);
@@ -345,6 +348,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
src->texture->last_level != 0)
{
struct pipe_texture texTemp;
+ struct pipe_sampler_view sv_templ;
struct pipe_surface *texSurf;
const int srcLeft = MIN2(srcX0, srcX1);
const int srcTop = MIN2(srcY0, srcY1);
@@ -376,6 +380,14 @@ util_blit_pixels_writemask(struct blit_state *ctx,
if (!tex)
return;
+ u_sampler_view_default_template(&sv_templ, tex, tex->format);
+
+ sampler_view = ctx->pipe->create_sampler_view(ctx->pipe, tex, &sv_templ);
+ if (!sampler_view) {
+ pipe_texture_reference(&tex, NULL);
+ return;
+ }
+
texSurf = screen->get_tex_surface(screen, tex, 0, 0, 0,
PIPE_BUFFER_USAGE_GPU_WRITE);
@@ -399,22 +411,25 @@ util_blit_pixels_writemask(struct blit_state *ctx,
s1 = 1.0f;
t0 = 0.0f;
t1 = 1.0f;
+
+ pipe_texture_reference(&tex, NULL);
}
else {
- pipe_texture_reference(&tex, src->texture);
+ pipe_sampler_view_reference(&sampler_view, src_sampler_view);
s0 = srcX0 / (float)tex->width0;
s1 = srcX1 / (float)tex->width0;
t0 = srcY0 / (float)tex->height0;
t1 = srcY1 / (float)tex->height0;
}
+
/* save state (restored below) */
cso_save_blend(ctx->cso);
cso_save_depth_stencil_alpha(ctx->cso);
cso_save_rasterizer(ctx->cso);
cso_save_samplers(ctx->cso);
- cso_save_sampler_textures(ctx->cso);
+ cso_save_fragment_sampler_views(ctx->cso);
cso_save_viewport(ctx->cso);
cso_save_framebuffer(ctx->cso);
cso_save_fragment_shader(ctx->cso);
@@ -447,7 +462,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
cso_set_viewport(ctx->cso, &ctx->viewport);
/* texture */
- cso_set_sampler_textures(ctx->cso, 1, &tex);
+ cso_set_fragment_sampler_views(ctx->cso, 1, &sampler_view);
if (ctx->fs[writemask] == NULL)
ctx->fs[writemask] =
@@ -486,7 +501,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
cso_restore_depth_stencil_alpha(ctx->cso);
cso_restore_rasterizer(ctx->cso);
cso_restore_samplers(ctx->cso);
- cso_restore_sampler_textures(ctx->cso);
+ cso_restore_fragment_sampler_views(ctx->cso);
cso_restore_viewport(ctx->cso);
cso_restore_framebuffer(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
@@ -494,13 +509,14 @@ util_blit_pixels_writemask(struct blit_state *ctx,
cso_restore_clip(ctx->cso);
cso_restore_vertex_elements(ctx->cso);
- pipe_texture_reference(&tex, NULL);
+ pipe_sampler_view_reference(&sampler_view, NULL);
}
void
util_blit_pixels(struct blit_state *ctx,
struct pipe_surface *src,
+ struct pipe_sampler_view *src_sampler_view,
int srcX0, int srcY0,
int srcX1, int srcY1,
struct pipe_surface *dst,
@@ -508,7 +524,7 @@ util_blit_pixels(struct blit_state *ctx,
int dstX1, int dstY1,
float z, uint filter )
{
- util_blit_pixels_writemask( ctx, src,
+ util_blit_pixels_writemask( ctx, src, src_sampler_view,
srcX0, srcY0,
srcX1, srcY1,
dst,
diff --git a/src/gallium/auxiliary/util/u_blit.h b/src/gallium/auxiliary/util/u_blit.h
index a102021529e..2d8cdd25fb9 100644
--- a/src/gallium/auxiliary/util/u_blit.h
+++ b/src/gallium/auxiliary/util/u_blit.h
@@ -53,6 +53,7 @@ util_destroy_blit(struct blit_state *ctx);
extern void
util_blit_pixels(struct blit_state *ctx,
struct pipe_surface *src,
+ struct pipe_sampler_view *src_sampler_view,
int srcX0, int srcY0,
int srcX1, int srcY1,
struct pipe_surface *dst,
@@ -63,6 +64,7 @@ util_blit_pixels(struct blit_state *ctx,
void
util_blit_pixels_writemask(struct blit_state *ctx,
struct pipe_surface *src,
+ struct pipe_sampler_view *src_sampler_view,
int srcX0, int srcY0,
int srcX1, int srcY1,
struct pipe_surface *dst,
diff --git a/src/mesa/state_tracker/st_cb_blit.c b/src/mesa/state_tracker/st_cb_blit.c
index 36e03018d9f..abf0ac0fc82 100644
--- a/src/mesa/state_tracker/st_cb_blit.c
+++ b/src/mesa/state_tracker/st_cb_blit.c
@@ -69,6 +69,7 @@ st_BlitFramebuffer(GLcontext *ctx,
const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT);
struct st_context *st = ctx->st;
+ struct pipe_context *pipe = st->pipe;
const uint pFilter = ((filter == GL_NEAREST)
? PIPE_TEX_MIPFILTER_NEAREST
: PIPE_TEX_MIPFILTER_LINEAR);
@@ -111,8 +112,8 @@ st_BlitFramebuffer(GLcontext *ctx,
&readFB->Attachment[readFB->_ColorReadBufferIndex];
if(srcAtt->Type == GL_TEXTURE) {
- struct pipe_screen *screen = ctx->st->pipe->screen;
- const struct st_texture_object *srcObj =
+ struct pipe_screen *screen = pipe->screen;
+ struct st_texture_object *srcObj =
st_texture_object(srcAtt->Texture);
struct st_renderbuffer *dstRb =
st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
@@ -132,7 +133,8 @@ st_BlitFramebuffer(GLcontext *ctx,
return;
util_blit_pixels(st->blit,
- srcSurf, srcX0, srcY0, srcX1, srcY1,
+ srcSurf, st_get_stobj_sampler_view(srcObj, pipe),
+ srcX0, srcY0, srcX1, srcY1,
dstSurf, dstX0, dstY0, dstX1, dstY1,
0.0, pFilter);
@@ -144,10 +146,11 @@ st_BlitFramebuffer(GLcontext *ctx,
struct st_renderbuffer *dstRb =
st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
struct pipe_surface *srcSurf = srcRb->surface;
+ struct pipe_sampler_view *srcView = st_renderbuffer_get_sampler_view(srcRb, pipe);
struct pipe_surface *dstSurf = dstRb->surface;
util_blit_pixels(st->blit,
- srcSurf, srcX0, srcY0, srcX1, srcY1,
+ srcSurf, srcView, srcX0, srcY0, srcX1, srcY1,
dstSurf, dstX0, dstY0, dstX1, dstY1,
0.0, pFilter);
}
@@ -179,11 +182,13 @@ st_BlitFramebuffer(GLcontext *ctx,
if ((mask & depthStencil) == depthStencil &&
srcDepthSurf == srcStencilSurf &&
dstDepthSurf == dstStencilSurf) {
+ struct pipe_sampler_view *srcView = st_renderbuffer_get_sampler_view(srcDepthRb, pipe);
+
/* Blitting depth and stencil values between combined
* depth/stencil buffers. This is the ideal case for such buffers.
*/
util_blit_pixels(st->blit,
- srcDepthSurf, srcX0, srcY0, srcX1, srcY1,
+ srcDepthSurf, srcView, srcX0, srcY0, srcX1, srcY1,
dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
0.0, pFilter);
}
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 04c0ef8c84c..7fcd1e9ca74 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -1457,6 +1457,7 @@ st_copy_texsubimage(GLcontext *ctx,
&ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_object *texObj =
_mesa_select_tex_object(ctx, texUnit, target);
+ struct st_texture_object *stObj = st_texture_object(texObj);
struct gl_texture_image *texImage =
_mesa_select_tex_image(ctx, texObj, target, level);
struct st_texture_image *stImage = st_texture_image(texImage);
@@ -1597,6 +1598,7 @@ st_copy_texsubimage(GLcontext *ctx,
}
util_blit_pixels_writemask(ctx->st->blit,
strb->surface,
+ st_get_stobj_sampler_view(stObj),
srcX, srcY0,
srcX + width, srcY1,
dest_surface,