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-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_strings.c1
-rw-r--r--src/gallium/docs/source/tgsi.rst6
-rw-r--r--src/gallium/include/pipe/p_shader_tokens.h3
3 files changed, 9 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_strings.c b/src/gallium/auxiliary/tgsi/tgsi_strings.c
index b15ae69cf7a..6bd1a2e14d2 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_strings.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_strings.c
@@ -144,6 +144,7 @@ const char *tgsi_property_names[TGSI_PROPERTY_COUNT] =
"TES_POINT_MODE",
"NUM_CLIPDIST_ENABLED",
"NUM_CULLDIST_ENABLED",
+ "FS_EARLY_DEPTH_STENCIL",
};
const char *tgsi_return_type_names[TGSI_RETURN_TYPE_COUNT] =
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index 489cbb0bc2f..af2df2251da 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -3206,6 +3206,12 @@ NUM_CULLDIST_ENABLED
How many cull distance scalar outputs are enabled.
+FS_EARLY_DEPTH_STENCIL
+""""""""""""""""""""""
+
+Whether depth test, stencil test, and occlusion query should run before
+the fragment shader (regardless of fragment shader side effects). Corresponds
+to GLSL early_fragment_tests.
Texture Sampling and Texture Formats
------------------------------------
diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
index 34e491e4b93..7a34841088a 100644
--- a/src/gallium/include/pipe/p_shader_tokens.h
+++ b/src/gallium/include/pipe/p_shader_tokens.h
@@ -277,7 +277,8 @@ union tgsi_immediate_data
#define TGSI_PROPERTY_TES_POINT_MODE 14
#define TGSI_PROPERTY_NUM_CLIPDIST_ENABLED 15
#define TGSI_PROPERTY_NUM_CULLDIST_ENABLED 16
-#define TGSI_PROPERTY_COUNT 17
+#define TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL 17
+#define TGSI_PROPERTY_COUNT 18
struct tgsi_property {
unsigned Type : 4; /**< TGSI_TOKEN_TYPE_PROPERTY */