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-rw-r--r--src/mesa/vbo/vbo_exec_draw.c2
-rw-r--r--src/mesa/vbo/vbo_save_draw.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 2b52d7a1fff..d8f167b3577 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -218,7 +218,7 @@ void vbo_exec_vtx_flush( struct vbo_exec_context *exec )
exec->vtx.prim_count,
NULL,
0,
- exec->vtx.vert_count );
+ exec->vtx.vert_count - 1);
}
}
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index a50d1cd9049..bc59a0d8211 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -218,7 +218,7 @@ void vbo_save_playback_vertex_list( GLcontext *ctx, void *data )
node->prim_count,
NULL,
0, /* Node is a VBO, so this is ok */
- node->count );
+ node->count - 1);
}
/* Copy to current?