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-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 6b928060ef0..14f647d0feb 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -122,7 +122,7 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = true;
compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
- if (compiler->scalar_vs || brw_env_var_as_boolean("INTEL_USE_NIR", false)) {
+ if (compiler->scalar_vs || brw_env_var_as_boolean("INTEL_USE_NIR", true)) {
if (compiler->scalar_vs) {
/* If we're using the scalar backend for vertex shaders, we need to
* configure these accordingly.
@@ -135,7 +135,7 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
}
- if (brw_env_var_as_boolean("INTEL_USE_NIR", false)) {
+ if (brw_env_var_as_boolean("INTEL_USE_NIR", true)) {
compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].NirOptions = nir_options;
}