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-rw-r--r--src/mesa/drivers/common/meta.h7
-rw-r--r--src/mesa/drivers/common/meta_blit.c70
2 files changed, 47 insertions, 30 deletions
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index fdd8714a7a9..70b87a1d631 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -395,6 +395,13 @@ _mesa_meta_end(struct gl_context *ctx);
extern GLboolean
_mesa_meta_in_progress(struct gl_context *ctx);
+extern GLboolean
+_mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint *tex,
+ struct gl_texture_object **texObj,
+ GLenum *target);
+
extern void
_mesa_meta_BlitFramebuffer(struct gl_context *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 14ecf8f11ed..9c8231bf02d 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -392,38 +392,16 @@ blitframebuffer_texture(struct gl_context *ctx,
texObj = readAtt->Texture;
target = texObj->Target;
} else if (!readAtt->Texture && ctx->Driver.BindRenderbufferTexImage) {
- /* Otherwise, we need the driver to be able to bind a renderbuffer as
- * a texture image.
- */
- struct gl_texture_image *texImage;
-
- if (rb->NumSamples > 1)
- target = GL_TEXTURE_2D_MULTISAMPLE;
- else
- target = GL_TEXTURE_2D;
-
- _mesa_GenTextures(1, &tempTex);
- _mesa_BindTexture(target, tempTex);
- srcLevel = 0;
- texObj = _mesa_lookup_texture(ctx, tempTex);
- texImage = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
-
- if (!ctx->Driver.BindRenderbufferTexImage(ctx, rb, texImage)) {
- _mesa_DeleteTextures(1, &tempTex);
+ if (!_mesa_meta_bind_rb_as_tex_image(ctx, rb,
+ &tempTex, &texObj, &target))
return false;
- } else {
- if (ctx->Driver.FinishRenderTexture &&
- !rb->NeedsFinishRenderTexture) {
- rb->NeedsFinishRenderTexture = true;
- ctx->Driver.FinishRenderTexture(ctx, rb);
- }
- if (_mesa_is_winsys_fbo(readFb)) {
- GLint temp = srcY0;
- srcY0 = rb->Height - srcY1;
- srcY1 = rb->Height - temp;
- flipY = -flipY;
- }
+ srcLevel = 0;
+ if (_mesa_is_winsys_fbo(readFb)) {
+ GLint temp = srcY0;
+ srcY0 = rb->Height - srcY1;
+ srcY1 = rb->Height - temp;
+ flipY = -flipY;
}
} else {
GLenum tex_base_format;
@@ -603,6 +581,38 @@ blitframebuffer_texture(struct gl_context *ctx,
return true;
}
+GLboolean
+_mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint *tex,
+ struct gl_texture_object **texObj,
+ GLenum *target)
+{
+ struct gl_texture_image *texImage;
+
+ if (rb->NumSamples > 1)
+ *target = GL_TEXTURE_2D_MULTISAMPLE;
+ else
+ *target = GL_TEXTURE_2D;
+
+ _mesa_GenTextures(1, tex);
+ _mesa_BindTexture(*target, *tex);
+ *texObj = _mesa_lookup_texture(ctx, *tex);
+ texImage = _mesa_get_tex_image(ctx, *texObj, *target, 0);
+
+ if (!ctx->Driver.BindRenderbufferTexImage(ctx, rb, texImage)) {
+ _mesa_DeleteTextures(1, tex);
+ return false;
+ }
+
+ if (ctx->Driver.FinishRenderTexture && !rb->NeedsFinishRenderTexture) {
+ rb->NeedsFinishRenderTexture = true;
+ ctx->Driver.FinishRenderTexture(ctx, rb);
+ }
+
+ return true;
+}
+
/**
* Meta implementation of ctx->Driver.BlitFramebuffer() in terms
* of texture mapping and polygon rendering.