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-rw-r--r--src/mesa/vbo/vbo_exec.h2
-rw-r--r--src/mesa/vbo/vbo_exec_api.c6
2 files changed, 5 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index 4f11f17c49e..b1508839450 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -152,8 +152,6 @@ void vbo_exec_invalidate_state( struct gl_context *ctx, GLbitfield new_state );
/* Internal functions:
*/
-void vbo_reset_attr(struct vbo_exec_context *exec, GLuint attr);
-
void vbo_exec_vtx_init( struct vbo_exec_context *exec );
void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 4c8b927de6e..6df8d887609 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -1275,7 +1275,11 @@ void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
#endif
}
-void vbo_reset_attr(struct vbo_exec_context *exec, GLuint attr)
+/**
+ * Reset the vertex attribute by setting its size to zero.
+ */
+static void
+vbo_reset_attr(struct vbo_exec_context *exec, GLuint attr)
{
exec->vtx.attrsz[attr] = 0;
exec->vtx.attrtype[attr] = GL_FLOAT;