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-rw-r--r--src/intel/vulkan/genX_blorp_exec.c15
1 files changed, 14 insertions, 1 deletions
diff --git a/src/intel/vulkan/genX_blorp_exec.c b/src/intel/vulkan/genX_blorp_exec.c
index 1d07fd7b5ea..7f22b677ea6 100644
--- a/src/intel/vulkan/genX_blorp_exec.c
+++ b/src/intel/vulkan/genX_blorp_exec.c
@@ -115,8 +115,21 @@ blorp_alloc_vertex_buffer(struct blorp_batch *batch, uint32_t size,
struct blorp_address *addr)
{
struct anv_cmd_buffer *cmd_buffer = batch->driver_batch;
+
+ /* From the Skylake PRM, 3DSTATE_VERTEX_BUFFERS:
+ *
+ * "The VF cache needs to be invalidated before binding and then using
+ * Vertex Buffers that overlap with any previously bound Vertex Buffer
+ * (at a 64B granularity) since the last invalidation. A VF cache
+ * invalidate is performed by setting the "VF Cache Invalidation Enable"
+ * bit in PIPE_CONTROL."
+ *
+ * This restriction first appears in the Skylake PRM but the internal docs
+ * also list it as being an issue on Broadwell. In order to avoid this
+ * problem, we align all vertex buffer allocations to 64 bytes.
+ */
struct anv_state vb_state =
- anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 16);
+ anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 64);
*addr = (struct blorp_address) {
.buffer = &cmd_buffer->device->dynamic_state_block_pool.bo,