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-rw-r--r--src/intel/compiler/brw_nir.c14
-rw-r--r--src/intel/compiler/brw_nir.h4
2 files changed, 11 insertions, 7 deletions
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
index ce21c016699..a04f4af7b08 100644
--- a/src/intel/compiler/brw_nir.c
+++ b/src/intel/compiler/brw_nir.c
@@ -521,9 +521,9 @@ brw_nir_lower_cs_shared(nir_shader *nir)
this_progress; \
})
-static nir_shader *
-nir_optimize(nir_shader *nir, const struct brw_compiler *compiler,
- bool is_scalar)
+nir_shader *
+brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler,
+ bool is_scalar)
{
nir_variable_mode indirect_mask = 0;
if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectInput)
@@ -626,7 +626,7 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir)
OPT(nir_split_var_copies);
- nir = nir_optimize(nir, compiler, is_scalar);
+ nir = brw_nir_optimize(nir, compiler, is_scalar);
if (is_scalar) {
OPT(nir_lower_load_const_to_scalar);
@@ -652,7 +652,7 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir)
nir_lower_divmod64);
/* Get rid of split copies */
- nir = nir_optimize(nir, compiler, is_scalar);
+ nir = brw_nir_optimize(nir, compiler, is_scalar);
OPT(nir_remove_dead_variables, nir_var_local);
@@ -682,7 +682,7 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler,
OPT(nir_opt_algebraic_before_ffma);
} while (progress);
- nir = nir_optimize(nir, compiler, is_scalar);
+ nir = brw_nir_optimize(nir, compiler, is_scalar);
if (devinfo->gen >= 6) {
/* Try and fuse multiply-adds */
@@ -776,7 +776,7 @@ brw_nir_apply_sampler_key(nir_shader *nir,
if (nir_lower_tex(nir, &tex_options)) {
nir_validate_shader(nir);
- nir = nir_optimize(nir, compiler, is_scalar);
+ nir = brw_nir_optimize(nir, compiler, is_scalar);
}
return nir;
diff --git a/src/intel/compiler/brw_nir.h b/src/intel/compiler/brw_nir.h
index 560027c3662..f4b13b18c34 100644
--- a/src/intel/compiler/brw_nir.h
+++ b/src/intel/compiler/brw_nir.h
@@ -148,6 +148,10 @@ void brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler,
bool brw_nir_opt_peephole_ffma(nir_shader *shader);
+nir_shader *brw_nir_optimize(nir_shader *nir,
+ const struct brw_compiler *compiler,
+ bool is_scalar);
+
#define BRW_NIR_FRAG_OUTPUT_INDEX_SHIFT 0
#define BRW_NIR_FRAG_OUTPUT_INDEX_MASK INTEL_MASK(0, 0)
#define BRW_NIR_FRAG_OUTPUT_LOCATION_SHIFT 1