diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_link.cpp | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp index 3f6041b7ba2..871a2fc1a9a 100644 --- a/src/mesa/drivers/dri/i965/brw_link.cpp +++ b/src/mesa/drivers/dri/i965/brw_link.cpp @@ -209,12 +209,32 @@ brw_new_shader(gl_shader_stage stage) return &shader->base; } +static void +unify_interfaces(struct shader_info **infos) +{ + struct shader_info *prev_info = NULL; + + for (unsigned i = MESA_SHADER_VERTEX; i < MESA_SHADER_FRAGMENT; i++) { + if (!infos[i]) + continue; + + if (prev_info) { + prev_info->outputs_written |= infos[i]->inputs_read; + prev_info->patch_outputs_written |= infos[i]->patch_inputs_read; + infos[i]->inputs_read |= prev_info->outputs_written; + infos[i]->patch_inputs_read |= prev_info->patch_outputs_written; + } + prev_info = infos[i]; + } +} + extern "C" GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) { struct brw_context *brw = brw_context(ctx); const struct brw_compiler *compiler = brw->screen->compiler; unsigned int stage; + struct shader_info *infos[MESA_SHADER_STAGES] = { 0, }; for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) { struct gl_linked_shader *shader = shProg->_LinkedShaders[stage]; @@ -269,8 +289,17 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage, compiler->scalar_stage[stage]); + infos[stage] = prog->nir->info; } + /* The linker tries to dead code eliminate unused varying components, + * and make sure interfaces match. But it isn't able to do so in all + * cases. So, explicitly make the interfaces match by OR'ing together + * the inputs_read/outputs_written bitfields of adjacent stages. + */ + if (!shProg->SeparateShader) + unify_interfaces(infos); + if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) { for (unsigned i = 0; i < shProg->NumShaders; i++) { const struct gl_shader *sh = shProg->Shaders[i]; |