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-rw-r--r--src/intel/blorp/blorp_blit.c105
-rw-r--r--src/intel/blorp/blorp_priv.h13
2 files changed, 95 insertions, 23 deletions
diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c
index ea0687f47ef..321b3e3172d 100644
--- a/src/intel/blorp/blorp_blit.c
+++ b/src/intel/blorp/blorp_blit.c
@@ -871,17 +871,71 @@ bit_cast_color(struct nir_builder *b, nir_ssa_def *color,
{
assert(key->texture_data_type == nir_type_uint);
- /* We don't actually know how many source channels we have and NIR will
- * assert if the number of destination channels ends up being more than 4.
- * Choose the largest number of source channels that won't over-fill a
- * destination vec4.
- */
- const unsigned src_channels =
- MIN2(4, (4 * key->dst_bpc) / key->src_bpc);
- color = nir_channels(b, color, (1 << src_channels) - 1);
+ if (key->src_format == key->dst_format)
+ return color;
- color = nir_format_bitcast_uint_vec_unmasked(b, color, key->src_bpc,
- key->dst_bpc);
+ const struct isl_format_layout *src_fmtl =
+ isl_format_get_layout(key->src_format);
+ const struct isl_format_layout *dst_fmtl =
+ isl_format_get_layout(key->dst_format);
+
+ /* They must be uint formats with the same bit size */
+ assert(src_fmtl->bpb == dst_fmtl->bpb);
+ assert(src_fmtl->channels.r.type == ISL_UINT);
+ assert(dst_fmtl->channels.r.type == ISL_UINT);
+
+ /* They must be in regular color formats (no luminance or alpha) */
+ assert(src_fmtl->channels.r.bits > 0);
+ assert(dst_fmtl->channels.r.bits > 0);
+
+ /* They must be in RGBA order (possibly with channels missing) */
+ assert(src_fmtl->channels.r.start_bit == 0);
+ assert(dst_fmtl->channels.r.start_bit == 0);
+
+ if (src_fmtl->bpb <= 32) {
+ const unsigned src_channels =
+ isl_format_get_num_channels(key->src_format);
+ const unsigned src_bits[4] = {
+ src_fmtl->channels.r.bits,
+ src_fmtl->channels.g.bits,
+ src_fmtl->channels.b.bits,
+ src_fmtl->channels.a.bits,
+ };
+ const unsigned dst_channels =
+ isl_format_get_num_channels(key->dst_format);
+ const unsigned dst_bits[4] = {
+ dst_fmtl->channels.r.bits,
+ dst_fmtl->channels.g.bits,
+ dst_fmtl->channels.b.bits,
+ dst_fmtl->channels.a.bits,
+ };
+ nir_ssa_def *packed =
+ nir_format_pack_uint_unmasked(b, color, src_bits, src_channels);
+ color = nir_format_unpack_uint(b, packed, dst_bits, dst_channels);
+ } else {
+ const unsigned src_bpc = src_fmtl->channels.r.bits;
+ const unsigned dst_bpc = dst_fmtl->channels.r.bits;
+
+ assert(src_fmtl->channels.g.bits == 0 ||
+ src_fmtl->channels.g.bits == src_fmtl->channels.r.bits);
+ assert(src_fmtl->channels.b.bits == 0 ||
+ src_fmtl->channels.b.bits == src_fmtl->channels.r.bits);
+ assert(src_fmtl->channels.a.bits == 0 ||
+ src_fmtl->channels.a.bits == src_fmtl->channels.r.bits);
+ assert(dst_fmtl->channels.g.bits == 0 ||
+ dst_fmtl->channels.g.bits == dst_fmtl->channels.r.bits);
+ assert(dst_fmtl->channels.b.bits == 0 ||
+ dst_fmtl->channels.b.bits == dst_fmtl->channels.r.bits);
+ assert(dst_fmtl->channels.a.bits == 0 ||
+ dst_fmtl->channels.a.bits == dst_fmtl->channels.r.bits);
+
+ /* Restrict to only the channels we actually have */
+ const unsigned src_channels =
+ isl_format_get_num_channels(key->src_format);
+ color = nir_channels(b, color, (1 << src_channels) - 1);
+
+ color = nir_format_bitcast_uint_vec_unmasked(b, color, src_bpc, dst_bpc);
+ }
/* Blorp likes to assume that colors are vec4s */
nir_ssa_def *u = nir_ssa_undef(b, 1, 32);
@@ -1321,14 +1375,13 @@ brw_blorp_build_nir_shader(struct blorp_context *blorp, void *mem_ctx,
nir_type_int);
}
- if (key->dst_bpc != key->src_bpc) {
+ if (key->format_bit_cast) {
assert(isl_swizzle_is_identity(key->src_swizzle));
assert(isl_swizzle_is_identity(key->dst_swizzle));
color = bit_cast_color(&b, color, key);
- }
-
- if (key->dst_format)
+ } else if (key->dst_format) {
color = convert_color(&b, color, key);
+ }
if (key->dst_rgb) {
/* The destination image is bound as a red texture three times as wide
@@ -2522,10 +2575,26 @@ blorp_copy(struct blorp_batch *batch,
params.dst.view.format, packed);
}
- wm_prog_key.src_bpc =
- isl_format_get_layout(params.src.view.format)->channels.r.bits;
- wm_prog_key.dst_bpc =
- isl_format_get_layout(params.dst.view.format)->channels.r.bits;
+ if (params.src.view.format != params.dst.view.format) {
+ enum isl_format src_cast_format = params.src.view.format;
+ enum isl_format dst_cast_format = params.dst.view.format;
+
+ /* The BLORP bitcast code gets confused by RGB formats. Just treat them
+ * as RGBA and then everything will be happy. This is perfectly safe
+ * because BLORP likes to treat things as if they have vec4 colors all
+ * the time anyway.
+ */
+ if (isl_format_is_rgb(src_cast_format))
+ src_cast_format = isl_format_rgb_to_rgba(src_cast_format);
+ if (isl_format_is_rgb(dst_cast_format))
+ dst_cast_format = isl_format_rgb_to_rgba(dst_cast_format);
+
+ if (src_cast_format != dst_cast_format) {
+ wm_prog_key.format_bit_cast = true;
+ wm_prog_key.src_format = src_cast_format;
+ wm_prog_key.dst_format = dst_cast_format;
+ }
+ }
if (src_fmtl->bw > 1 || src_fmtl->bh > 1) {
blorp_surf_convert_to_uncompressed(batch->blorp->isl_dev, &params.src,
diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h
index 97f5d298339..b403a4f6ed4 100644
--- a/src/intel/blorp/blorp_priv.h
+++ b/src/intel/blorp/blorp_priv.h
@@ -246,8 +246,11 @@ struct brw_blorp_blit_prog_key
/* The swizzle to apply to the source in the shader */
struct isl_swizzle src_swizzle;
- /* Number of bits per channel in the source image. */
- uint8_t src_bpc;
+ /* The format of the source if format-specific workarounds are needed
+ * and 0 (ISL_FORMAT_R32G32B32A32_FLOAT) if the destination is natively
+ * renderable.
+ */
+ enum isl_format src_format;
/* True if the source requires normalized coordinates */
bool src_coords_normalized;
@@ -269,15 +272,15 @@ struct brw_blorp_blit_prog_key
/* The swizzle to apply to the destination in the shader */
struct isl_swizzle dst_swizzle;
- /* Number of bits per channel in the destination image. */
- uint8_t dst_bpc;
-
/* The format of the destination if format-specific workarounds are needed
* and 0 (ISL_FORMAT_R32G32B32A32_FLOAT) if the destination is natively
* renderable.
*/
enum isl_format dst_format;
+ /* Whether or not the format workarounds are a bitcast operation */
+ bool format_bit_cast;
+
/* Type of the data to be read from the texture (one of
* nir_type_(int|uint|float)).
*/