diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/link_varyings.cpp | 45 |
1 files changed, 41 insertions, 4 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 1db851b7e9d..95427546007 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -406,6 +406,7 @@ compute_variable_location_slot(ir_variable *var, gl_shader_stage stage) struct explicit_location_info { ir_variable *var; unsigned base_type; + unsigned interpolation; }; static bool @@ -415,6 +416,7 @@ check_location_aliasing(struct explicit_location_info explicit_locations[][4], unsigned component, unsigned location_limit, const glsl_type *type, + unsigned interpolation, gl_shader_program *prog, gl_shader_stage stage) { @@ -431,6 +433,38 @@ check_location_aliasing(struct explicit_location_info explicit_locations[][4], while (location < location_limit) { unsigned i = component; + + /* If there are other outputs assigned to the same location + * they must have the same interpolation + */ + unsigned comp = 0; + while (comp < 4) { + /* Skip the components used by this output, we only care about + * other outputs in the same location + */ + if (comp == i) { + comp = last_comp; + continue; + } + + struct explicit_location_info *info = + &explicit_locations[location][comp]; + + if (info->var) { + if (info->interpolation != interpolation) { + linker_error(prog, + "%s shader has multiple outputs at explicit " + "location %u with different interpolation " + "settings\n", + _mesa_shader_stage_to_string(stage), location); + return false; + } + } + + comp++; + } + + /* Component aliasing is not allowed */ while (i < last_comp) { if (explicit_locations[location][i].var != NULL) { linker_error(prog, @@ -458,6 +492,7 @@ check_location_aliasing(struct explicit_location_info explicit_locations[][4], explicit_locations[location][i].var = var; explicit_locations[location][i].base_type = type->without_array()->base_type; + explicit_locations[location][i].interpolation = interpolation; i++; /* We need to do some special handling for doubles as dvec3 and @@ -526,18 +561,20 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx, unsigned field_location = type->fields.structure[i].location - (type->fields.structure[i].patch ? VARYING_SLOT_PATCH0 : VARYING_SLOT_VAR0); + unsigned interpolation = type->fields.structure[i].interpolation; if (!check_location_aliasing(explicit_locations, var, field_location, 0, field_location + 1, - field_type, prog, - producer->Stage)) { + field_type, interpolation, + prog, producer->Stage)) { return; } } } else if (!check_location_aliasing(explicit_locations, var, idx, var->data.location_frac, - slot_limit, type, prog, - producer->Stage)) { + slot_limit, type, + var->data.interpolation, + prog, producer->Stage)) { return; } } |