diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/swrast/s_atifragshader.c | 6 | ||||
-rw-r--r-- | src/mesa/swrast/s_context.c | 4 | ||||
-rw-r--r-- | src/mesa/swrast/s_context.h | 1 | ||||
-rw-r--r-- | src/mesa/swrast/s_fragprog.c | 17 | ||||
-rw-r--r-- | src/mesa/swrast/s_span.c | 8 | ||||
-rw-r--r-- | src/mesa/swrast/s_texcombine.c | 42 | ||||
-rw-r--r-- | src/mesa/swrast/s_texfetch.c | 18 | ||||
-rw-r--r-- | src/mesa/swrast/s_texfetch.h | 2 | ||||
-rw-r--r-- | src/mesa/swrast/s_texfilter.c | 692 | ||||
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 16 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_program.c | 4 |
11 files changed, 449 insertions, 361 deletions
diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c index 1eb026e0092..394fac50b66 100644 --- a/src/mesa/swrast/s_atifragshader.c +++ b/src/mesa/swrast/s_atifragshader.c @@ -23,6 +23,7 @@ #include "main/colormac.h" #include "main/macros.h" #include "main/atifragshader.h" +#include "main/samplerobj.h" #include "swrast/s_atifragshader.h" #include "swrast/s_context.h" @@ -49,8 +50,9 @@ fetch_texel(struct gl_context * ctx, const GLfloat texcoord[4], GLfloat lambda, SWcontext *swrast = SWRAST_CONTEXT(ctx); /* XXX use a float-valued TextureSample routine here!!! */ - swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current, - 1, (const GLfloat(*)[4]) texcoord, + swrast->TextureSample[unit](ctx, _mesa_get_samplerobj(ctx, unit), + ctx->Texture.Unit[unit]._Current, + 1, (const GLfloat(*)[4]) texcoord, &lambda, (GLfloat (*)[4]) color); } diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 432db71c8b0..4ed7b94c7bf 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -480,9 +480,7 @@ _swrast_update_texture_samplers(struct gl_context *ctx) /* Note: If tObj is NULL, the sample function will be a simple * function that just returns opaque black (0,0,0,1). */ - if (tObj) { - _mesa_update_fetch_functions(tObj); - } + _mesa_update_fetch_functions(ctx, u); swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj, _mesa_get_samplerobj(ctx, u)); diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 26b97f78dec..18353c4167b 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -52,6 +52,7 @@ typedef void (*texture_sample_func)(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]); diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index 8d59371c836..812189f0946 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -24,6 +24,7 @@ #include "main/glheader.h" #include "main/colormac.h" +#include "main/samplerobj.h" #include "program/prog_instruction.h" #include "s_context.h" @@ -83,11 +84,12 @@ fetch_texel_lod( struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lamb if (texObj) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLfloat rgba[4]; + const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit); - lambda = CLAMP(lambda, texObj->Sampler.MinLod, texObj->Sampler.MaxLod); + lambda = CLAMP(lambda, samp->MinLod, samp->MaxLod); - swrast->TextureSample[unit](ctx, texObj, 1, - (const GLfloat (*)[4]) texcoord, + swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current, + 1, (const GLfloat (*)[4]) texcoord, &lambda, &rgba); swizzle_texel(rgba, color, texObj->_Swizzle); } @@ -118,6 +120,7 @@ fetch_texel_deriv( struct gl_context *ctx, const GLfloat texcoord[4], texObj->Image[0][texObj->BaseLevel]; const struct swrast_texture_image *swImg = swrast_texture_image_const(texImg); + const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit); const GLfloat texW = (GLfloat) swImg->WidthScale; const GLfloat texH = (GLfloat) swImg->HeightScale; GLfloat lambda; @@ -130,12 +133,12 @@ fetch_texel_deriv( struct gl_context *ctx, const GLfloat texcoord[4], texcoord[0], texcoord[1], texcoord[3], 1.0F / texcoord[3]); - lambda += lodBias + texUnit->LodBias + texObj->Sampler.LodBias; + lambda += lodBias + texUnit->LodBias + samp->LodBias; - lambda = CLAMP(lambda, texObj->Sampler.MinLod, texObj->Sampler.MaxLod); + lambda = CLAMP(lambda, samp->MinLod, samp->MaxLod); - swrast->TextureSample[unit](ctx, texObj, 1, - (const GLfloat (*)[4]) texcoord, + swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current, + 1, (const GLfloat (*)[4]) texcoord, &lambda, &rgba); swizzle_texel(rgba, color, texObj->_Swizzle); } diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 627ef1136aa..ef51479fdcf 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -38,6 +38,7 @@ #include "main/macros.h" #include "main/imports.h" #include "main/image.h" +#include "main/samplerobj.h" #include "s_atifragshader.h" #include "s_alpha.h" @@ -497,14 +498,15 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span) const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel]; const struct swrast_texture_image *swImg = swrast_texture_image_const(img); + const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, u); - needLambda = (obj->Sampler.MinFilter != obj->Sampler.MagFilter) + needLambda = (samp->MinFilter != samp->MagFilter) || _swrast_use_fragment_program(ctx); /* LOD is calculated directly in the ansiotropic filter, we can * skip the normal lambda function as the result is ignored. */ - if (obj->Sampler.MaxAnisotropy > 1.0 && - obj->Sampler.MinFilter == GL_LINEAR_MIPMAP_LINEAR) { + if (samp->MaxAnisotropy > 1.0 && + samp->MinFilter == GL_LINEAR_MIPMAP_LINEAR) { needLambda = GL_FALSE; } texW = swImg->WidthScale; diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index 8fbf988b415..2a323613ea8 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -29,6 +29,7 @@ #include "main/colormac.h" #include "main/imports.h" #include "main/pixeltransfer.h" +#include "main/samplerobj.h" #include "program/prog_instruction.h" #include "s_context.h" @@ -652,7 +653,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) span->array->attribs[FRAG_ATTRIB_TEX0 + ctx->Texture.Unit[unit].BumpTarget - GL_TEXTURE0]; - const struct gl_texture_object *curObj = texUnit->_Current; + const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit); GLfloat *lambda = span->array->lambda[unit]; float4_array texels = get_texel_array(swrast, unit); GLuint i; @@ -663,9 +664,9 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) /* adjust texture lod (lambda) */ if (span->arrayMask & SPAN_LAMBDA) { - if (texUnit->LodBias + curObj->Sampler.LodBias != 0.0F) { + if (texUnit->LodBias + samp->LodBias != 0.0F) { /* apply LOD bias, but don't clamp yet */ - const GLfloat bias = CLAMP(texUnit->LodBias + curObj->Sampler.LodBias, + const GLfloat bias = CLAMP(texUnit->LodBias + samp->LodBias, -ctx->Const.MaxTextureLodBias, ctx->Const.MaxTextureLodBias); GLuint i; @@ -674,11 +675,11 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } - if (curObj->Sampler.MinLod != -1000.0 || - curObj->Sampler.MaxLod != 1000.0) { + if (samp->MinLod != -1000.0 || + samp->MaxLod != 1000.0) { /* apply LOD clamping to lambda */ - const GLfloat min = curObj->Sampler.MinLod; - const GLfloat max = curObj->Sampler.MaxLod; + const GLfloat min = samp->MinLod; + const GLfloat max = samp->MaxLod; GLuint i; for (i = 0; i < span->end; i++) { GLfloat l = lambda[i]; @@ -688,8 +689,9 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } /* Sample the texture (span->end = number of fragments) */ - swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end, - texcoords, lambda, texels ); + swrast->TextureSample[unit]( ctx, samp, + ctx->Texture.Unit[unit]._Current, + span->end, texcoords, lambda, texels ); /* manipulate the span values of the bump target not sure this can work correctly even ignoring @@ -714,14 +716,15 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) const GLfloat (*texcoords)[4] = (const GLfloat (*)[4]) span->array->attribs[FRAG_ATTRIB_TEX0 + unit]; const struct gl_texture_object *curObj = texUnit->_Current; + const struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit); GLfloat *lambda = span->array->lambda[unit]; float4_array texels = get_texel_array(swrast, unit); /* adjust texture lod (lambda) */ if (span->arrayMask & SPAN_LAMBDA) { - if (texUnit->LodBias + curObj->Sampler.LodBias != 0.0F) { + if (texUnit->LodBias + samp->LodBias != 0.0F) { /* apply LOD bias, but don't clamp yet */ - const GLfloat bias = CLAMP(texUnit->LodBias + curObj->Sampler.LodBias, + const GLfloat bias = CLAMP(texUnit->LodBias + samp->LodBias, -ctx->Const.MaxTextureLodBias, ctx->Const.MaxTextureLodBias); GLuint i; @@ -730,11 +733,11 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } - if (curObj->Sampler.MinLod != -1000.0 || - curObj->Sampler.MaxLod != 1000.0) { + if (samp->MinLod != -1000.0 || + samp->MaxLod != 1000.0) { /* apply LOD clamping to lambda */ - const GLfloat min = curObj->Sampler.MinLod; - const GLfloat max = curObj->Sampler.MaxLod; + const GLfloat min = samp->MinLod; + const GLfloat max = samp->MaxLod; GLuint i; for (i = 0; i < span->end; i++) { GLfloat l = lambda[i]; @@ -742,8 +745,8 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } } } - else if (curObj->Sampler.MaxAnisotropy > 1.0 && - curObj->Sampler.MinFilter == GL_LINEAR_MIPMAP_LINEAR) { + else if (samp->MaxAnisotropy > 1.0 && + samp->MinFilter == GL_LINEAR_MIPMAP_LINEAR) { /* sample_lambda_2d_aniso is beeing used as texture_sample_func, * it requires the current SWspan *span as an additional parameter. * In order to keep the same function signature, the unused lambda @@ -756,8 +759,9 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span ) } /* Sample the texture (span->end = number of fragments) */ - swrast->TextureSample[unit]( ctx, texUnit->_Current, span->end, - texcoords, lambda, texels ); + swrast->TextureSample[unit]( ctx, samp, + ctx->Texture.Unit[unit]._Current, + span->end, texcoords, lambda, texels ); /* GL_EXT_texture_swizzle */ if (curObj->_Swizzle != SWIZZLE_NOOP) { diff --git a/src/mesa/swrast/s_texfetch.c b/src/mesa/swrast/s_texfetch.c index 12ee47963d7..db7c887b673 100644 --- a/src/mesa/swrast/s_texfetch.c +++ b/src/mesa/swrast/s_texfetch.c @@ -41,6 +41,7 @@ #include "main/texcompress_rgtc.h" #include "main/texcompress_etc.h" #include "main/teximage.h" +#include "main/samplerobj.h" #include "s_context.h" #include "s_texfetch.h" #include "../../gallium/auxiliary/util/u_format_rgb9e5.h" @@ -1147,13 +1148,14 @@ _mesa_get_texel_fetch_func(gl_format format, GLuint dims) * Initialize the texture image's FetchTexel methods. */ static void -set_fetch_functions(struct swrast_texture_image *texImage, GLuint dims) +set_fetch_functions(struct gl_sampler_object *samp, + struct swrast_texture_image *texImage, GLuint dims) { gl_format format = texImage->Base.TexFormat; ASSERT(dims == 1 || dims == 2 || dims == 3); - if (texImage->Base.TexObject->Sampler.sRGBDecode == GL_SKIP_DECODE_EXT && + if (samp->sRGBDecode == GL_SKIP_DECODE_EXT && _mesa_get_format_color_encoding(format) == GL_SRGB) { format = _mesa_get_srgb_format_linear(format); } @@ -1163,17 +1165,25 @@ set_fetch_functions(struct swrast_texture_image *texImage, GLuint dims) } void -_mesa_update_fetch_functions(struct gl_texture_object *texObj) +_mesa_update_fetch_functions(struct gl_context *ctx, GLuint unit) { + struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; + struct gl_sampler_object *samp; GLuint face, i; GLuint dims; + if (!texObj) + return; + + samp = _mesa_get_samplerobj(ctx, unit); + dims = _mesa_get_texture_dimensions(texObj->Target); for (face = 0; face < 6; face++) { for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { if (texObj->Image[face][i]) { - set_fetch_functions(swrast_texture_image(texObj->Image[face][i]), + set_fetch_functions(samp, + swrast_texture_image(texObj->Image[face][i]), dims); } } diff --git a/src/mesa/swrast/s_texfetch.h b/src/mesa/swrast/s_texfetch.h index 1aa7ce573e2..33950ce440c 100644 --- a/src/mesa/swrast/s_texfetch.h +++ b/src/mesa/swrast/s_texfetch.h @@ -33,6 +33,6 @@ extern FetchTexelFunc _mesa_get_texel_fetch_func(gl_format format, GLuint dims); void -_mesa_update_fetch_functions(struct gl_texture_object *texObj); +_mesa_update_fetch_functions(struct gl_context *ctx, GLuint unit); #endif /* S_TEXFETCH_H */ diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index 103b4425b53..51c8992087a 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -28,6 +28,7 @@ #include "main/colormac.h" #include "main/imports.h" #include "main/texobj.h" +#include "main/samplerobj.h" #include "s_context.h" #include "s_texfilter.h" @@ -498,7 +499,8 @@ tex_array_slice(GLfloat coord, GLsizei size) * NOTE: only used for depth texture sampling. */ static inline void -nearest_texcoord(const struct gl_texture_object *texObj, +nearest_texcoord(const struct gl_sampler_object *samp, + const struct gl_texture_object *texObj, GLuint level, const GLfloat texcoord[4], GLint *i, GLint *j, GLint *k) @@ -510,28 +512,28 @@ nearest_texcoord(const struct gl_texture_object *texObj, switch (texObj->Target) { case GL_TEXTURE_RECTANGLE_ARB: - *i = clamp_rect_coord_nearest(texObj->Sampler.WrapS, texcoord[0], width); - *j = clamp_rect_coord_nearest(texObj->Sampler.WrapT, texcoord[1], height); + *i = clamp_rect_coord_nearest(samp->WrapS, texcoord[0], width); + *j = clamp_rect_coord_nearest(samp->WrapT, texcoord[1], height); *k = 0; break; case GL_TEXTURE_1D: - *i = nearest_texel_location(texObj->Sampler.WrapS, img, width, texcoord[0]); + *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); *j = 0; *k = 0; break; case GL_TEXTURE_2D: - *i = nearest_texel_location(texObj->Sampler.WrapS, img, width, texcoord[0]); - *j = nearest_texel_location(texObj->Sampler.WrapT, img, height, texcoord[1]); + *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); + *j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]); *k = 0; break; case GL_TEXTURE_1D_ARRAY_EXT: - *i = nearest_texel_location(texObj->Sampler.WrapS, img, width, texcoord[0]); + *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); *j = tex_array_slice(texcoord[1], height); *k = 0; break; case GL_TEXTURE_2D_ARRAY_EXT: - *i = nearest_texel_location(texObj->Sampler.WrapS, img, width, texcoord[0]); - *j = nearest_texel_location(texObj->Sampler.WrapT, img, height, texcoord[1]); + *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); + *j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]); *k = tex_array_slice(texcoord[2], depth); break; default: @@ -546,7 +548,8 @@ nearest_texcoord(const struct gl_texture_object *texObj, * NOTE: only used for depth texture sampling. */ static inline void -linear_texcoord(const struct gl_texture_object *texObj, +linear_texcoord(const struct gl_sampler_object *samp, + const struct gl_texture_object *texObj, GLuint level, const GLfloat texcoord[4], GLint *i0, GLint *i1, GLint *j0, GLint *j1, GLint *slice, @@ -559,24 +562,24 @@ linear_texcoord(const struct gl_texture_object *texObj, switch (texObj->Target) { case GL_TEXTURE_RECTANGLE_ARB: - clamp_rect_coord_linear(texObj->Sampler.WrapS, texcoord[0], + clamp_rect_coord_linear(samp->WrapS, texcoord[0], width, i0, i1, wi); - clamp_rect_coord_linear(texObj->Sampler.WrapT, texcoord[1], + clamp_rect_coord_linear(samp->WrapT, texcoord[1], height, j0, j1, wj); *slice = 0; break; case GL_TEXTURE_1D: case GL_TEXTURE_2D: - linear_texel_locations(texObj->Sampler.WrapS, img, width, + linear_texel_locations(samp->WrapS, img, width, texcoord[0], i0, i1, wi); - linear_texel_locations(texObj->Sampler.WrapT, img, height, + linear_texel_locations(samp->WrapT, img, height, texcoord[1], j0, j1, wj); *slice = 0; break; case GL_TEXTURE_1D_ARRAY_EXT: - linear_texel_locations(texObj->Sampler.WrapS, img, width, + linear_texel_locations(samp->WrapS, img, width, texcoord[0], i0, i1, wi); *j0 = tex_array_slice(texcoord[1], height); *j1 = *j0; @@ -584,9 +587,9 @@ linear_texcoord(const struct gl_texture_object *texObj, break; case GL_TEXTURE_2D_ARRAY_EXT: - linear_texel_locations(texObj->Sampler.WrapS, img, width, + linear_texel_locations(samp->WrapS, img, width, texcoord[0], i0, i1, wi); - linear_texel_locations(texObj->Sampler.WrapT, img, height, + linear_texel_locations(samp->WrapT, img, height, texcoord[1], j0, j1, wj); *slice = tex_array_slice(texcoord[2], depth); break; @@ -655,7 +658,7 @@ nearest_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda) * determines the subranges in [0, n-1] that are to be minified or magnified. */ static inline void -compute_min_mag_ranges(const struct gl_texture_object *tObj, +compute_min_mag_ranges(const struct gl_sampler_object *samp, GLuint n, const GLfloat lambda[], GLuint *minStart, GLuint *minEnd, GLuint *magStart, GLuint *magEnd) @@ -663,12 +666,12 @@ compute_min_mag_ranges(const struct gl_texture_object *tObj, GLfloat minMagThresh; /* we shouldn't be here if minfilter == magfilter */ - ASSERT(tObj->Sampler.MinFilter != tObj->Sampler.MagFilter); + ASSERT(samp->MinFilter != samp->MagFilter); /* This bit comes from the OpenGL spec: */ - if (tObj->Sampler.MagFilter == GL_LINEAR - && (tObj->Sampler.MinFilter == GL_NEAREST_MIPMAP_NEAREST || - tObj->Sampler.MinFilter == GL_NEAREST_MIPMAP_LINEAR)) { + if (samp->MagFilter == GL_LINEAR + && (samp->MinFilter == GL_NEAREST_MIPMAP_NEAREST || + samp->MinFilter == GL_NEAREST_MIPMAP_LINEAR)) { minMagThresh = 0.5F; } else { @@ -764,34 +767,34 @@ compute_min_mag_ranges(const struct gl_texture_object *tObj, * we return (0,0,0,BorderAlpha). */ static inline void -get_border_color(const struct gl_texture_object *tObj, +get_border_color(const struct gl_sampler_object *samp, const struct gl_texture_image *img, GLfloat rgba[4]) { switch (img->_BaseFormat) { case GL_RGB: - rgba[0] = tObj->Sampler.BorderColor.f[0]; - rgba[1] = tObj->Sampler.BorderColor.f[1]; - rgba[2] = tObj->Sampler.BorderColor.f[2]; + rgba[0] = samp->BorderColor.f[0]; + rgba[1] = samp->BorderColor.f[1]; + rgba[2] = samp->BorderColor.f[2]; rgba[3] = 1.0F; break; case GL_ALPHA: rgba[0] = rgba[1] = rgba[2] = 0.0; - rgba[3] = tObj->Sampler.BorderColor.f[3]; + rgba[3] = samp->BorderColor.f[3]; break; case GL_LUMINANCE: - rgba[0] = rgba[1] = rgba[2] = tObj->Sampler.BorderColor.f[0]; + rgba[0] = rgba[1] = rgba[2] = samp->BorderColor.f[0]; rgba[3] = 1.0; break; case GL_LUMINANCE_ALPHA: - rgba[0] = rgba[1] = rgba[2] = tObj->Sampler.BorderColor.f[0]; - rgba[3] = tObj->Sampler.BorderColor.f[3]; + rgba[0] = rgba[1] = rgba[2] = samp->BorderColor.f[0]; + rgba[3] = samp->BorderColor.f[3]; break; case GL_INTENSITY: - rgba[0] = rgba[1] = rgba[2] = rgba[3] = tObj->Sampler.BorderColor.f[0]; + rgba[0] = rgba[1] = rgba[2] = rgba[3] = samp->BorderColor.f[0]; break; default: - COPY_4V(rgba, tObj->Sampler.BorderColor.f); + COPY_4V(rgba, samp->BorderColor.f); break; } } @@ -806,19 +809,19 @@ get_border_color(const struct gl_texture_object *tObj, */ static inline void sample_1d_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, + const struct gl_sampler_object *samp, const struct gl_texture_image *img, const GLfloat texcoord[4], GLfloat rgba[4]) { const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const GLint width = img->Width2; /* without border, power of two */ GLint i; - i = nearest_texel_location(tObj->Sampler.WrapS, img, width, texcoord[0]); + i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); /* skip over the border, if any */ i += img->Border; if (i < 0 || i >= (GLint) img->Width) { /* Need this test for GL_CLAMP_TO_BORDER mode */ - get_border_color(tObj, img, rgba); + get_border_color(samp, img, rgba); } else { swImg->FetchTexel(swImg, i, 0, 0, rgba); @@ -831,7 +834,7 @@ sample_1d_nearest(struct gl_context *ctx, */ static inline void sample_1d_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, + const struct gl_sampler_object *samp, const struct gl_texture_image *img, const GLfloat texcoord[4], GLfloat rgba[4]) { @@ -842,7 +845,7 @@ sample_1d_linear(struct gl_context *ctx, GLfloat a; GLfloat t0[4], t1[4]; /* texels */ - linear_texel_locations(tObj->Sampler.WrapS, img, width, texcoord[0], &i0, &i1, &a); + linear_texel_locations(samp->WrapS, img, width, texcoord[0], &i0, &i1, &a); if (img->Border) { i0 += img->Border; @@ -855,13 +858,13 @@ sample_1d_linear(struct gl_context *ctx, /* fetch texel colors */ if (useBorderColor & I0BIT) { - get_border_color(tObj, img, t0); + get_border_color(samp, img, t0); } else { swImg->FetchTexel(swImg, i0, 0, 0, t0); } if (useBorderColor & I1BIT) { - get_border_color(tObj, img, t1); + get_border_color(samp, img, t1); } else { swImg->FetchTexel(swImg, i1, 0, 0, t1); @@ -873,6 +876,7 @@ sample_1d_linear(struct gl_context *ctx, static void sample_1d_nearest_mipmap_nearest(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -881,13 +885,14 @@ sample_1d_nearest_mipmap_nearest(struct gl_context *ctx, ASSERT(lambda != NULL); for (i = 0; i < n; i++) { GLint level = nearest_mipmap_level(tObj, lambda[i]); - sample_1d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]); + sample_1d_nearest(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); } } static void sample_1d_linear_mipmap_nearest(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -896,13 +901,14 @@ sample_1d_linear_mipmap_nearest(struct gl_context *ctx, ASSERT(lambda != NULL); for (i = 0; i < n; i++) { GLint level = nearest_mipmap_level(tObj, lambda[i]); - sample_1d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]); + sample_1d_linear(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); } } static void sample_1d_nearest_mipmap_linear(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -912,14 +918,14 @@ sample_1d_nearest_mipmap_linear(struct gl_context *ctx, for (i = 0; i < n; i++) { GLint level = linear_mipmap_level(tObj, lambda[i]); if (level >= tObj->_MaxLevel) { - sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], + sample_1d_nearest(ctx, samp, tObj->Image[0][tObj->_MaxLevel], texcoord[i], rgba[i]); } else { GLfloat t0[4], t1[4]; const GLfloat f = FRAC(lambda[i]); - sample_1d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); - sample_1d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); + sample_1d_nearest(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); + sample_1d_nearest(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); lerp_rgba(rgba[i], f, t0, t1); } } @@ -928,6 +934,7 @@ sample_1d_nearest_mipmap_linear(struct gl_context *ctx, static void sample_1d_linear_mipmap_linear(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -937,14 +944,14 @@ sample_1d_linear_mipmap_linear(struct gl_context *ctx, for (i = 0; i < n; i++) { GLint level = linear_mipmap_level(tObj, lambda[i]); if (level >= tObj->_MaxLevel) { - sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], + sample_1d_linear(ctx, samp, tObj->Image[0][tObj->_MaxLevel], texcoord[i], rgba[i]); } else { GLfloat t0[4], t1[4]; const GLfloat f = FRAC(lambda[i]); - sample_1d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); - sample_1d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); + sample_1d_linear(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); + sample_1d_linear(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); lerp_rgba(rgba[i], f, t0, t1); } } @@ -954,6 +961,7 @@ sample_1d_linear_mipmap_linear(struct gl_context *ctx, /** Sample 1D texture, nearest filtering for both min/magnification */ static void sample_nearest_1d( struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4] ) @@ -962,7 +970,7 @@ sample_nearest_1d( struct gl_context *ctx, struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; for (i = 0; i < n; i++) { - sample_1d_nearest(ctx, tObj, image, texcoords[i], rgba[i]); + sample_1d_nearest(ctx, samp, image, texcoords[i], rgba[i]); } } @@ -970,6 +978,7 @@ sample_nearest_1d( struct gl_context *ctx, /** Sample 1D texture, linear filtering for both min/magnification */ static void sample_linear_1d( struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4] ) @@ -978,7 +987,7 @@ sample_linear_1d( struct gl_context *ctx, struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; for (i = 0; i < n; i++) { - sample_1d_linear(ctx, tObj, image, texcoords[i], rgba[i]); + sample_1d_linear(ctx, samp, image, texcoords[i], rgba[i]); } } @@ -986,6 +995,7 @@ sample_linear_1d( struct gl_context *ctx, /** Sample 1D texture, using lambda to choose between min/magnification */ static void sample_lambda_1d( struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4] ) @@ -995,37 +1005,37 @@ sample_lambda_1d( struct gl_context *ctx, GLuint i; ASSERT(lambda != NULL); - compute_min_mag_ranges(tObj, n, lambda, + compute_min_mag_ranges(samp, n, lambda, &minStart, &minEnd, &magStart, &magEnd); if (minStart < minEnd) { /* do the minified texels */ const GLuint m = minEnd - minStart; - switch (tObj->Sampler.MinFilter) { + switch (samp->MinFilter) { case GL_NEAREST: for (i = minStart; i < minEnd; i++) - sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + sample_1d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], texcoords[i], rgba[i]); break; case GL_LINEAR: for (i = minStart; i < minEnd; i++) - sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + sample_1d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], texcoords[i], rgba[i]); break; case GL_NEAREST_MIPMAP_NEAREST: - sample_1d_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart, + sample_1d_nearest_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; case GL_LINEAR_MIPMAP_NEAREST: - sample_1d_linear_mipmap_nearest(ctx, tObj, m, texcoords + minStart, + sample_1d_linear_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; case GL_NEAREST_MIPMAP_LINEAR: - sample_1d_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart, + sample_1d_nearest_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; case GL_LINEAR_MIPMAP_LINEAR: - sample_1d_linear_mipmap_linear(ctx, tObj, m, texcoords + minStart, + sample_1d_linear_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; default: @@ -1036,15 +1046,15 @@ sample_lambda_1d( struct gl_context *ctx, if (magStart < magEnd) { /* do the magnified texels */ - switch (tObj->Sampler.MagFilter) { + switch (samp->MagFilter) { case GL_NEAREST: for (i = magStart; i < magEnd; i++) - sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + sample_1d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], texcoords[i], rgba[i]); break; case GL_LINEAR: for (i = magStart; i < magEnd; i++) - sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + sample_1d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], texcoords[i], rgba[i]); break; default: @@ -1065,7 +1075,7 @@ sample_lambda_1d( struct gl_context *ctx, */ static inline void sample_2d_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, + const struct gl_sampler_object *samp, const struct gl_texture_image *img, const GLfloat texcoord[4], GLfloat rgba[]) @@ -1076,8 +1086,8 @@ sample_2d_nearest(struct gl_context *ctx, GLint i, j; (void) ctx; - i = nearest_texel_location(tObj->Sampler.WrapS, img, width, texcoord[0]); - j = nearest_texel_location(tObj->Sampler.WrapT, img, height, texcoord[1]); + i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); + j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]); /* skip over the border, if any */ i += img->Border; @@ -1085,7 +1095,7 @@ sample_2d_nearest(struct gl_context *ctx, if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height) { /* Need this test for GL_CLAMP_TO_BORDER mode */ - get_border_color(tObj, img, rgba); + get_border_color(samp, img, rgba); } else { swImg->FetchTexel(swImg, i, j, 0, rgba); @@ -1099,7 +1109,7 @@ sample_2d_nearest(struct gl_context *ctx, */ static inline void sample_2d_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, + const struct gl_sampler_object *samp, const struct gl_texture_image *img, const GLfloat texcoord[4], GLfloat rgba[]) @@ -1112,8 +1122,8 @@ sample_2d_linear(struct gl_context *ctx, GLfloat a, b; GLfloat t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */ - linear_texel_locations(tObj->Sampler.WrapS, img, width, texcoord[0], &i0, &i1, &a); - linear_texel_locations(tObj->Sampler.WrapT, img, height, texcoord[1], &j0, &j1, &b); + linear_texel_locations(samp->WrapS, img, width, texcoord[0], &i0, &i1, &a); + linear_texel_locations(samp->WrapT, img, height, texcoord[1], &j0, &j1, &b); if (img->Border) { i0 += img->Border; @@ -1130,25 +1140,25 @@ sample_2d_linear(struct gl_context *ctx, /* fetch four texel colors */ if (useBorderColor & (I0BIT | J0BIT)) { - get_border_color(tObj, img, t00); + get_border_color(samp, img, t00); } else { swImg->FetchTexel(swImg, i0, j0, 0, t00); } if (useBorderColor & (I1BIT | J0BIT)) { - get_border_color(tObj, img, t10); + get_border_color(samp, img, t10); } else { swImg->FetchTexel(swImg, i1, j0, 0, t10); } if (useBorderColor & (I0BIT | J1BIT)) { - get_border_color(tObj, img, t01); + get_border_color(samp, img, t01); } else { swImg->FetchTexel(swImg, i0, j1, 0, t01); } if (useBorderColor & (I1BIT | J1BIT)) { - get_border_color(tObj, img, t11); + get_border_color(samp, img, t11); } else { swImg->FetchTexel(swImg, i1, j1, 0, t11); @@ -1164,7 +1174,7 @@ sample_2d_linear(struct gl_context *ctx, */ static inline void sample_2d_linear_repeat(struct gl_context *ctx, - const struct gl_texture_object *tObj, + const struct gl_sampler_object *samp, const struct gl_texture_image *img, const GLfloat texcoord[4], GLfloat rgba[]) @@ -1178,8 +1188,8 @@ sample_2d_linear_repeat(struct gl_context *ctx, (void) ctx; - ASSERT(tObj->Sampler.WrapS == GL_REPEAT); - ASSERT(tObj->Sampler.WrapT == GL_REPEAT); + ASSERT(samp->WrapS == GL_REPEAT); + ASSERT(samp->WrapT == GL_REPEAT); ASSERT(img->Border == 0); ASSERT(swImg->_IsPowerOfTwo); @@ -1197,6 +1207,7 @@ sample_2d_linear_repeat(struct gl_context *ctx, static void sample_2d_nearest_mipmap_nearest(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -1204,13 +1215,14 @@ sample_2d_nearest_mipmap_nearest(struct gl_context *ctx, GLuint i; for (i = 0; i < n; i++) { GLint level = nearest_mipmap_level(tObj, lambda[i]); - sample_2d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]); + sample_2d_nearest(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); } } static void sample_2d_linear_mipmap_nearest(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -1219,13 +1231,14 @@ sample_2d_linear_mipmap_nearest(struct gl_context *ctx, ASSERT(lambda != NULL); for (i = 0; i < n; i++) { GLint level = nearest_mipmap_level(tObj, lambda[i]); - sample_2d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]); + sample_2d_linear(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); } } static void sample_2d_nearest_mipmap_linear(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -1235,14 +1248,14 @@ sample_2d_nearest_mipmap_linear(struct gl_context *ctx, for (i = 0; i < n; i++) { GLint level = linear_mipmap_level(tObj, lambda[i]); if (level >= tObj->_MaxLevel) { - sample_2d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], + sample_2d_nearest(ctx, samp, tObj->Image[0][tObj->_MaxLevel], texcoord[i], rgba[i]); } else { GLfloat t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda[i]); - sample_2d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); - sample_2d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); + sample_2d_nearest(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); + sample_2d_nearest(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); lerp_rgba(rgba[i], f, t0, t1); } } @@ -1251,6 +1264,7 @@ sample_2d_nearest_mipmap_linear(struct gl_context *ctx, static void sample_2d_linear_mipmap_linear( struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4] ) @@ -1260,14 +1274,14 @@ sample_2d_linear_mipmap_linear( struct gl_context *ctx, for (i = 0; i < n; i++) { GLint level = linear_mipmap_level(tObj, lambda[i]); if (level >= tObj->_MaxLevel) { - sample_2d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], + sample_2d_linear(ctx, samp, tObj->Image[0][tObj->_MaxLevel], texcoord[i], rgba[i]); } else { GLfloat t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda[i]); - sample_2d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); - sample_2d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); + sample_2d_linear(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); + sample_2d_linear(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); lerp_rgba(rgba[i], f, t0, t1); } } @@ -1276,26 +1290,27 @@ sample_2d_linear_mipmap_linear( struct gl_context *ctx, static void sample_2d_linear_mipmap_linear_repeat(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) { GLuint i; ASSERT(lambda != NULL); - ASSERT(tObj->Sampler.WrapS == GL_REPEAT); - ASSERT(tObj->Sampler.WrapT == GL_REPEAT); + ASSERT(samp->WrapS == GL_REPEAT); + ASSERT(samp->WrapT == GL_REPEAT); for (i = 0; i < n; i++) { GLint level = linear_mipmap_level(tObj, lambda[i]); if (level >= tObj->_MaxLevel) { - sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], + sample_2d_linear_repeat(ctx, samp, tObj->Image[0][tObj->_MaxLevel], texcoord[i], rgba[i]); } else { GLfloat t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda[i]); - sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][level ], + sample_2d_linear_repeat(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); - sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][level+1], + sample_2d_linear_repeat(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); lerp_rgba(rgba[i], f, t0, t1); } @@ -1306,6 +1321,7 @@ sample_2d_linear_mipmap_linear_repeat(struct gl_context *ctx, /** Sample 2D texture, nearest filtering for both min/magnification */ static void sample_nearest_2d(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -1314,7 +1330,7 @@ sample_nearest_2d(struct gl_context *ctx, struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; for (i = 0; i < n; i++) { - sample_2d_nearest(ctx, tObj, image, texcoords[i], rgba[i]); + sample_2d_nearest(ctx, samp, image, texcoords[i], rgba[i]); } } @@ -1322,6 +1338,7 @@ sample_nearest_2d(struct gl_context *ctx, /** Sample 2D texture, linear filtering for both min/magnification */ static void sample_linear_2d(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -1330,17 +1347,17 @@ sample_linear_2d(struct gl_context *ctx, struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; const struct swrast_texture_image *swImg = swrast_texture_image_const(image); (void) lambda; - if (tObj->Sampler.WrapS == GL_REPEAT && - tObj->Sampler.WrapT == GL_REPEAT && + if (samp->WrapS == GL_REPEAT && + samp->WrapT == GL_REPEAT && swImg->_IsPowerOfTwo && image->Border == 0) { for (i = 0; i < n; i++) { - sample_2d_linear_repeat(ctx, tObj, image, texcoords[i], rgba[i]); + sample_2d_linear_repeat(ctx, samp, image, texcoords[i], rgba[i]); } } else { for (i = 0; i < n; i++) { - sample_2d_linear(ctx, tObj, image, texcoords[i], rgba[i]); + sample_2d_linear(ctx, samp, image, texcoords[i], rgba[i]); } } } @@ -1356,6 +1373,7 @@ sample_linear_2d(struct gl_context *ctx, */ static void opt_sample_rgb_2d(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -1370,8 +1388,8 @@ opt_sample_rgb_2d(struct gl_context *ctx, GLuint k; (void) ctx; (void) lambda; - ASSERT(tObj->Sampler.WrapS==GL_REPEAT); - ASSERT(tObj->Sampler.WrapT==GL_REPEAT); + ASSERT(samp->WrapS==GL_REPEAT); + ASSERT(samp->WrapT==GL_REPEAT); ASSERT(img->Border==0); ASSERT(img->TexFormat == MESA_FORMAT_RGB888); ASSERT(swImg->_IsPowerOfTwo); @@ -1400,6 +1418,7 @@ opt_sample_rgb_2d(struct gl_context *ctx, */ static void opt_sample_rgba_2d(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -1414,8 +1433,8 @@ opt_sample_rgba_2d(struct gl_context *ctx, GLuint i; (void) ctx; (void) lambda; - ASSERT(tObj->Sampler.WrapS==GL_REPEAT); - ASSERT(tObj->Sampler.WrapT==GL_REPEAT); + ASSERT(samp->WrapS==GL_REPEAT); + ASSERT(samp->WrapT==GL_REPEAT); ASSERT(img->Border==0); ASSERT(img->TexFormat == MESA_FORMAT_RGBA8888); ASSERT(swImg->_IsPowerOfTwo); @@ -1437,6 +1456,7 @@ opt_sample_rgba_2d(struct gl_context *ctx, /** Sample 2D texture, using lambda to choose between min/magnification */ static void sample_lambda_2d(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -1446,63 +1466,63 @@ sample_lambda_2d(struct gl_context *ctx, GLuint minStart, minEnd; /* texels with minification */ GLuint magStart, magEnd; /* texels with magnification */ - const GLboolean repeatNoBorderPOT = (tObj->Sampler.WrapS == GL_REPEAT) - && (tObj->Sampler.WrapT == GL_REPEAT) + const GLboolean repeatNoBorderPOT = (samp->WrapS == GL_REPEAT) + && (samp->WrapT == GL_REPEAT) && (tImg->Border == 0 && (tImg->Width == swImg->RowStride)) && swImg->_IsPowerOfTwo; ASSERT(lambda != NULL); - compute_min_mag_ranges(tObj, n, lambda, + compute_min_mag_ranges(samp, n, lambda, &minStart, &minEnd, &magStart, &magEnd); if (minStart < minEnd) { /* do the minified texels */ const GLuint m = minEnd - minStart; - switch (tObj->Sampler.MinFilter) { + switch (samp->MinFilter) { case GL_NEAREST: if (repeatNoBorderPOT) { switch (tImg->TexFormat) { case MESA_FORMAT_RGB888: - opt_sample_rgb_2d(ctx, tObj, m, texcoords + minStart, + opt_sample_rgb_2d(ctx, samp, tObj, m, texcoords + minStart, NULL, rgba + minStart); break; case MESA_FORMAT_RGBA8888: - opt_sample_rgba_2d(ctx, tObj, m, texcoords + minStart, + opt_sample_rgba_2d(ctx, samp, tObj, m, texcoords + minStart, NULL, rgba + minStart); break; default: - sample_nearest_2d(ctx, tObj, m, texcoords + minStart, + sample_nearest_2d(ctx, samp, tObj, m, texcoords + minStart, NULL, rgba + minStart ); } } else { - sample_nearest_2d(ctx, tObj, m, texcoords + minStart, + sample_nearest_2d(ctx, samp, tObj, m, texcoords + minStart, NULL, rgba + minStart); } break; case GL_LINEAR: - sample_linear_2d(ctx, tObj, m, texcoords + minStart, + sample_linear_2d(ctx, samp, tObj, m, texcoords + minStart, NULL, rgba + minStart); break; case GL_NEAREST_MIPMAP_NEAREST: - sample_2d_nearest_mipmap_nearest(ctx, tObj, m, + sample_2d_nearest_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; case GL_LINEAR_MIPMAP_NEAREST: - sample_2d_linear_mipmap_nearest(ctx, tObj, m, texcoords + minStart, + sample_2d_linear_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; case GL_NEAREST_MIPMAP_LINEAR: - sample_2d_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart, + sample_2d_nearest_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; case GL_LINEAR_MIPMAP_LINEAR: if (repeatNoBorderPOT) - sample_2d_linear_mipmap_linear_repeat(ctx, tObj, m, + sample_2d_linear_mipmap_linear_repeat(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); else - sample_2d_linear_mipmap_linear(ctx, tObj, m, texcoords + minStart, + sample_2d_linear_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; default: @@ -1515,30 +1535,30 @@ sample_lambda_2d(struct gl_context *ctx, /* do the magnified texels */ const GLuint m = magEnd - magStart; - switch (tObj->Sampler.MagFilter) { + switch (samp->MagFilter) { case GL_NEAREST: if (repeatNoBorderPOT) { switch (tImg->TexFormat) { case MESA_FORMAT_RGB888: - opt_sample_rgb_2d(ctx, tObj, m, texcoords + magStart, + opt_sample_rgb_2d(ctx, samp, tObj, m, texcoords + magStart, NULL, rgba + magStart); break; case MESA_FORMAT_RGBA8888: - opt_sample_rgba_2d(ctx, tObj, m, texcoords + magStart, + opt_sample_rgba_2d(ctx, samp, tObj, m, texcoords + magStart, NULL, rgba + magStart); break; default: - sample_nearest_2d(ctx, tObj, m, texcoords + magStart, + sample_nearest_2d(ctx, samp, tObj, m, texcoords + magStart, NULL, rgba + magStart ); } } else { - sample_nearest_2d(ctx, tObj, m, texcoords + magStart, + sample_nearest_2d(ctx, samp, tObj, m, texcoords + magStart, NULL, rgba + magStart); } break; case GL_LINEAR: - sample_linear_2d(ctx, tObj, m, texcoords + magStart, + sample_linear_2d(ctx, samp, tObj, m, texcoords + magStart, NULL, rgba + magStart); break; default: @@ -1583,6 +1603,7 @@ create_filter_table(void) */ static void sample_2d_ewa(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, const GLfloat texcoord[4], const GLfloat dudx, const GLfloat dvdx, @@ -1664,7 +1685,7 @@ sample_2d_ewa(struct gl_context *ctx, newCoord[0] = u / ((GLfloat) img->Width2); newCoord[1] = v / ((GLfloat) img->Height2); - sample_2d_nearest(ctx, tObj, img, newCoord, rgba); + sample_2d_nearest(ctx, samp, img, newCoord, rgba); num[0] += weight * rgba[0]; num[1] += weight * rgba[1]; num[2] += weight * rgba[2]; @@ -1690,7 +1711,7 @@ sample_2d_ewa(struct gl_context *ctx, rgba[2]=0; rgba[3]=0;*/ /* not enough pixels in resampling, resort to direct interpolation */ - sample_2d_linear(ctx, tObj, img, texcoord, rgba); + sample_2d_linear(ctx, samp, img, texcoord, rgba); return; } @@ -1709,6 +1730,7 @@ sample_2d_ewa(struct gl_context *ctx, */ static void sample_2d_footprint(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, const GLfloat texcoord[4], const GLfloat dudx, const GLfloat dvdx, @@ -1751,7 +1773,7 @@ sample_2d_footprint(struct gl_context *ctx, newCoord[0] = texcoord[0] + ds * ((GLfloat)(s+1) / (numSamples+1) -0.5); newCoord[1] = texcoord[1] + dt * ((GLfloat)(s+1) / (numSamples+1) -0.5); - sample_2d_linear(ctx, tObj, img, newCoord, rgba); + sample_2d_linear(ctx, samp, img, newCoord, rgba); num[0] += rgba[0]; num[1] += rgba[1]; num[2] += rgba[2]; @@ -1799,6 +1821,7 @@ texture_unit_index(const struct gl_context *ctx, */ static void sample_lambda_2d_aniso(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda_iso[], GLfloat rgba[][4]) @@ -1806,7 +1829,7 @@ sample_lambda_2d_aniso(struct gl_context *ctx, const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel]; const struct swrast_texture_image *swImg = swrast_texture_image_const(tImg); const GLfloat maxEccentricity = - tObj->Sampler.MaxAnisotropy * tObj->Sampler.MaxAnisotropy; + samp->MaxAnisotropy * samp->MaxAnisotropy; /* re-calculate the lambda values so that they are usable with anisotropic * filtering @@ -1837,8 +1860,8 @@ sample_lambda_2d_aniso(struct gl_context *ctx, /* from swrast/s_texcombine.c _swrast_texture_span */ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; const GLboolean adjustLOD = - (texUnit->LodBias + tObj->Sampler.LodBias != 0.0F) - || (tObj->Sampler.MinLod != -1000.0 || tObj->Sampler.MaxLod != 1000.0); + (texUnit->LodBias + samp->LodBias != 0.0F) + || (samp->MinLod != -1000.0 || samp->MaxLod != 1000.0); GLuint i; @@ -1901,18 +1924,18 @@ sample_lambda_2d_aniso(struct gl_context *ctx, if (adjustLOD) { /* from swrast/s_texcombine.c _swrast_texture_span */ - if (texUnit->LodBias + tObj->Sampler.LodBias != 0.0F) { + if (texUnit->LodBias + samp->LodBias != 0.0F) { /* apply LOD bias, but don't clamp yet */ const GLfloat bias = - CLAMP(texUnit->LodBias + tObj->Sampler.LodBias, + CLAMP(texUnit->LodBias + samp->LodBias, -ctx->Const.MaxTextureLodBias, ctx->Const.MaxTextureLodBias); lod += bias; - if (tObj->Sampler.MinLod != -1000.0 || - tObj->Sampler.MaxLod != 1000.0) { + if (samp->MinLod != -1000.0 || + samp->MaxLod != 1000.0) { /* apply LOD clamping to lambda */ - lod = CLAMP(lod, tObj->Sampler.MinLod, tObj->Sampler.MaxLod); + lod = CLAMP(lod, samp->MinLod, samp->MaxLod); } } } @@ -1921,14 +1944,14 @@ sample_lambda_2d_aniso(struct gl_context *ctx, * simply return the average of the whole image. */ if (lod >= tObj->_MaxLevel) { - sample_2d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], + sample_2d_linear(ctx, samp, tObj->Image[0][tObj->_MaxLevel], texcoords[i], rgba[i]); } else { /* don't bother interpolating between multiple LODs; it doesn't * seem to be worth the extra running time. */ - sample_2d_ewa(ctx, tObj, texcoords[i], + sample_2d_ewa(ctx, samp, tObj, texcoords[i], dudx, dvdx, dudy, dvdy, floor(lod), rgba[i]); /* unused: */ @@ -1952,7 +1975,7 @@ sample_lambda_2d_aniso(struct gl_context *ctx, */ static inline void sample_3d_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, + const struct gl_sampler_object *samp, const struct gl_texture_image *img, const GLfloat texcoord[4], GLfloat rgba[4]) @@ -1964,15 +1987,15 @@ sample_3d_nearest(struct gl_context *ctx, GLint i, j, k; (void) ctx; - i = nearest_texel_location(tObj->Sampler.WrapS, img, width, texcoord[0]); - j = nearest_texel_location(tObj->Sampler.WrapT, img, height, texcoord[1]); - k = nearest_texel_location(tObj->Sampler.WrapR, img, depth, texcoord[2]); + i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); + j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]); + k = nearest_texel_location(samp->WrapR, img, depth, texcoord[2]); if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height || k < 0 || k >= (GLint) img->Depth) { /* Need this test for GL_CLAMP_TO_BORDER mode */ - get_border_color(tObj, img, rgba); + get_border_color(samp, img, rgba); } else { swImg->FetchTexel(swImg, i, j, k, rgba); @@ -1985,7 +2008,7 @@ sample_3d_nearest(struct gl_context *ctx, */ static void sample_3d_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, + const struct gl_sampler_object *samp, const struct gl_texture_image *img, const GLfloat texcoord[4], GLfloat rgba[4]) @@ -2000,9 +2023,9 @@ sample_3d_linear(struct gl_context *ctx, GLfloat t000[4], t010[4], t001[4], t011[4]; GLfloat t100[4], t110[4], t101[4], t111[4]; - linear_texel_locations(tObj->Sampler.WrapS, img, width, texcoord[0], &i0, &i1, &a); - linear_texel_locations(tObj->Sampler.WrapT, img, height, texcoord[1], &j0, &j1, &b); - linear_texel_locations(tObj->Sampler.WrapR, img, depth, texcoord[2], &k0, &k1, &c); + linear_texel_locations(samp->WrapS, img, width, texcoord[0], &i0, &i1, &a); + linear_texel_locations(samp->WrapT, img, height, texcoord[1], &j0, &j1, &b); + linear_texel_locations(samp->WrapR, img, depth, texcoord[2], &k0, &k1, &c); if (img->Border) { i0 += img->Border; @@ -2024,50 +2047,50 @@ sample_3d_linear(struct gl_context *ctx, /* Fetch texels */ if (useBorderColor & (I0BIT | J0BIT | K0BIT)) { - get_border_color(tObj, img, t000); + get_border_color(samp, img, t000); } else { swImg->FetchTexel(swImg, i0, j0, k0, t000); } if (useBorderColor & (I1BIT | J0BIT | K0BIT)) { - get_border_color(tObj, img, t100); + get_border_color(samp, img, t100); } else { swImg->FetchTexel(swImg, i1, j0, k0, t100); } if (useBorderColor & (I0BIT | J1BIT | K0BIT)) { - get_border_color(tObj, img, t010); + get_border_color(samp, img, t010); } else { swImg->FetchTexel(swImg, i0, j1, k0, t010); } if (useBorderColor & (I1BIT | J1BIT | K0BIT)) { - get_border_color(tObj, img, t110); + get_border_color(samp, img, t110); } else { swImg->FetchTexel(swImg, i1, j1, k0, t110); } if (useBorderColor & (I0BIT | J0BIT | K1BIT)) { - get_border_color(tObj, img, t001); + get_border_color(samp, img, t001); } else { swImg->FetchTexel(swImg, i0, j0, k1, t001); } if (useBorderColor & (I1BIT | J0BIT | K1BIT)) { - get_border_color(tObj, img, t101); + get_border_color(samp, img, t101); } else { swImg->FetchTexel(swImg, i1, j0, k1, t101); } if (useBorderColor & (I0BIT | J1BIT | K1BIT)) { - get_border_color(tObj, img, t011); + get_border_color(samp, img, t011); } else { swImg->FetchTexel(swImg, i0, j1, k1, t011); } if (useBorderColor & (I1BIT | J1BIT | K1BIT)) { - get_border_color(tObj, img, t111); + get_border_color(samp, img, t111); } else { swImg->FetchTexel(swImg, i1, j1, k1, t111); @@ -2080,6 +2103,7 @@ sample_3d_linear(struct gl_context *ctx, static void sample_3d_nearest_mipmap_nearest(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4] ) @@ -2087,13 +2111,14 @@ sample_3d_nearest_mipmap_nearest(struct gl_context *ctx, GLuint i; for (i = 0; i < n; i++) { GLint level = nearest_mipmap_level(tObj, lambda[i]); - sample_3d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]); + sample_3d_nearest(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); } } static void sample_3d_linear_mipmap_nearest(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2102,13 +2127,14 @@ sample_3d_linear_mipmap_nearest(struct gl_context *ctx, ASSERT(lambda != NULL); for (i = 0; i < n; i++) { GLint level = nearest_mipmap_level(tObj, lambda[i]); - sample_3d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]); + sample_3d_linear(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); } } static void sample_3d_nearest_mipmap_linear(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2118,14 +2144,14 @@ sample_3d_nearest_mipmap_linear(struct gl_context *ctx, for (i = 0; i < n; i++) { GLint level = linear_mipmap_level(tObj, lambda[i]); if (level >= tObj->_MaxLevel) { - sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], + sample_3d_nearest(ctx, samp, tObj->Image[0][tObj->_MaxLevel], texcoord[i], rgba[i]); } else { GLfloat t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda[i]); - sample_3d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); - sample_3d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); + sample_3d_nearest(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); + sample_3d_nearest(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); lerp_rgba(rgba[i], f, t0, t1); } } @@ -2134,6 +2160,7 @@ sample_3d_nearest_mipmap_linear(struct gl_context *ctx, static void sample_3d_linear_mipmap_linear(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2143,14 +2170,14 @@ sample_3d_linear_mipmap_linear(struct gl_context *ctx, for (i = 0; i < n; i++) { GLint level = linear_mipmap_level(tObj, lambda[i]); if (level >= tObj->_MaxLevel) { - sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], + sample_3d_linear(ctx, samp, tObj->Image[0][tObj->_MaxLevel], texcoord[i], rgba[i]); } else { GLfloat t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda[i]); - sample_3d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); - sample_3d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); + sample_3d_linear(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); + sample_3d_linear(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); lerp_rgba(rgba[i], f, t0, t1); } } @@ -2160,6 +2187,7 @@ sample_3d_linear_mipmap_linear(struct gl_context *ctx, /** Sample 3D texture, nearest filtering for both min/magnification */ static void sample_nearest_3d(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2168,7 +2196,7 @@ sample_nearest_3d(struct gl_context *ctx, struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; for (i = 0; i < n; i++) { - sample_3d_nearest(ctx, tObj, image, texcoords[i], rgba[i]); + sample_3d_nearest(ctx, samp, image, texcoords[i], rgba[i]); } } @@ -2176,6 +2204,7 @@ sample_nearest_3d(struct gl_context *ctx, /** Sample 3D texture, linear filtering for both min/magnification */ static void sample_linear_3d(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2184,7 +2213,7 @@ sample_linear_3d(struct gl_context *ctx, struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; for (i = 0; i < n; i++) { - sample_3d_linear(ctx, tObj, image, texcoords[i], rgba[i]); + sample_3d_linear(ctx, samp, image, texcoords[i], rgba[i]); } } @@ -2192,6 +2221,7 @@ sample_linear_3d(struct gl_context *ctx, /** Sample 3D texture, using lambda to choose between min/magnification */ static void sample_lambda_3d(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2201,37 +2231,37 @@ sample_lambda_3d(struct gl_context *ctx, GLuint i; ASSERT(lambda != NULL); - compute_min_mag_ranges(tObj, n, lambda, + compute_min_mag_ranges(samp, n, lambda, &minStart, &minEnd, &magStart, &magEnd); if (minStart < minEnd) { /* do the minified texels */ GLuint m = minEnd - minStart; - switch (tObj->Sampler.MinFilter) { + switch (samp->MinFilter) { case GL_NEAREST: for (i = minStart; i < minEnd; i++) - sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + sample_3d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], texcoords[i], rgba[i]); break; case GL_LINEAR: for (i = minStart; i < minEnd; i++) - sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + sample_3d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], texcoords[i], rgba[i]); break; case GL_NEAREST_MIPMAP_NEAREST: - sample_3d_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart, + sample_3d_nearest_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; case GL_LINEAR_MIPMAP_NEAREST: - sample_3d_linear_mipmap_nearest(ctx, tObj, m, texcoords + minStart, + sample_3d_linear_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; case GL_NEAREST_MIPMAP_LINEAR: - sample_3d_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart, + sample_3d_nearest_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; case GL_LINEAR_MIPMAP_LINEAR: - sample_3d_linear_mipmap_linear(ctx, tObj, m, texcoords + minStart, + sample_3d_linear_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; default: @@ -2242,15 +2272,15 @@ sample_lambda_3d(struct gl_context *ctx, if (magStart < magEnd) { /* do the magnified texels */ - switch (tObj->Sampler.MagFilter) { + switch (samp->MagFilter) { case GL_NEAREST: for (i = magStart; i < magEnd; i++) - sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + sample_3d_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], texcoords[i], rgba[i]); break; case GL_LINEAR: for (i = magStart; i < magEnd; i++) - sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + sample_3d_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], texcoords[i], rgba[i]); break; default: @@ -2347,6 +2377,7 @@ choose_cube_face(const struct gl_texture_object *texObj, static void sample_nearest_cube(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2357,7 +2388,7 @@ sample_nearest_cube(struct gl_context *ctx, const struct gl_texture_image **images; GLfloat newCoord[4]; images = choose_cube_face(tObj, texcoords[i], newCoord); - sample_2d_nearest(ctx, tObj, images[tObj->BaseLevel], + sample_2d_nearest(ctx, samp, images[tObj->BaseLevel], newCoord, rgba[i]); } } @@ -2365,6 +2396,7 @@ sample_nearest_cube(struct gl_context *ctx, static void sample_linear_cube(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2375,7 +2407,7 @@ sample_linear_cube(struct gl_context *ctx, const struct gl_texture_image **images; GLfloat newCoord[4]; images = choose_cube_face(tObj, texcoords[i], newCoord); - sample_2d_linear(ctx, tObj, images[tObj->BaseLevel], + sample_2d_linear(ctx, samp, images[tObj->BaseLevel], newCoord, rgba[i]); } } @@ -2383,6 +2415,7 @@ sample_linear_cube(struct gl_context *ctx, static void sample_cube_nearest_mipmap_nearest(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2405,13 +2438,14 @@ sample_cube_nearest_mipmap_nearest(struct gl_context *ctx, level = nearest_mipmap_level(tObj, lambda[i]); level = MAX2(level - 1, 0); - sample_2d_nearest(ctx, tObj, images[level], newCoord, rgba[i]); + sample_2d_nearest(ctx, samp, images[level], newCoord, rgba[i]); } } static void sample_cube_linear_mipmap_nearest(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2424,13 +2458,14 @@ sample_cube_linear_mipmap_nearest(struct gl_context *ctx, GLint level = nearest_mipmap_level(tObj, lambda[i]); level = MAX2(level - 1, 0); /* see comment above */ images = choose_cube_face(tObj, texcoord[i], newCoord); - sample_2d_linear(ctx, tObj, images[level], newCoord, rgba[i]); + sample_2d_linear(ctx, samp, images[level], newCoord, rgba[i]); } } static void sample_cube_nearest_mipmap_linear(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2444,14 +2479,14 @@ sample_cube_nearest_mipmap_linear(struct gl_context *ctx, level = MAX2(level - 1, 0); /* see comment above */ images = choose_cube_face(tObj, texcoord[i], newCoord); if (level >= tObj->_MaxLevel) { - sample_2d_nearest(ctx, tObj, images[tObj->_MaxLevel], + sample_2d_nearest(ctx, samp, images[tObj->_MaxLevel], newCoord, rgba[i]); } else { GLfloat t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda[i]); - sample_2d_nearest(ctx, tObj, images[level ], newCoord, t0); - sample_2d_nearest(ctx, tObj, images[level+1], newCoord, t1); + sample_2d_nearest(ctx, samp, images[level ], newCoord, t0); + sample_2d_nearest(ctx, samp, images[level+1], newCoord, t1); lerp_rgba(rgba[i], f, t0, t1); } } @@ -2460,6 +2495,7 @@ sample_cube_nearest_mipmap_linear(struct gl_context *ctx, static void sample_cube_linear_mipmap_linear(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2473,14 +2509,14 @@ sample_cube_linear_mipmap_linear(struct gl_context *ctx, level = MAX2(level - 1, 0); /* see comment above */ images = choose_cube_face(tObj, texcoord[i], newCoord); if (level >= tObj->_MaxLevel) { - sample_2d_linear(ctx, tObj, images[tObj->_MaxLevel], + sample_2d_linear(ctx, samp, images[tObj->_MaxLevel], newCoord, rgba[i]); } else { GLfloat t0[4], t1[4]; const GLfloat f = FRAC(lambda[i]); - sample_2d_linear(ctx, tObj, images[level ], newCoord, t0); - sample_2d_linear(ctx, tObj, images[level+1], newCoord, t1); + sample_2d_linear(ctx, samp, images[level ], newCoord, t0); + sample_2d_linear(ctx, samp, images[level+1], newCoord, t1); lerp_rgba(rgba[i], f, t0, t1); } } @@ -2490,6 +2526,7 @@ sample_cube_linear_mipmap_linear(struct gl_context *ctx, /** Sample cube texture, using lambda to choose between min/magnification */ static void sample_lambda_cube(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2498,38 +2535,38 @@ sample_lambda_cube(struct gl_context *ctx, GLuint magStart, magEnd; /* texels with magnification */ ASSERT(lambda != NULL); - compute_min_mag_ranges(tObj, n, lambda, + compute_min_mag_ranges(samp, n, lambda, &minStart, &minEnd, &magStart, &magEnd); if (minStart < minEnd) { /* do the minified texels */ const GLuint m = minEnd - minStart; - switch (tObj->Sampler.MinFilter) { + switch (samp->MinFilter) { case GL_NEAREST: - sample_nearest_cube(ctx, tObj, m, texcoords + minStart, + sample_nearest_cube(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; case GL_LINEAR: - sample_linear_cube(ctx, tObj, m, texcoords + minStart, + sample_linear_cube(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; case GL_NEAREST_MIPMAP_NEAREST: - sample_cube_nearest_mipmap_nearest(ctx, tObj, m, + sample_cube_nearest_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; case GL_LINEAR_MIPMAP_NEAREST: - sample_cube_linear_mipmap_nearest(ctx, tObj, m, + sample_cube_linear_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; case GL_NEAREST_MIPMAP_LINEAR: - sample_cube_nearest_mipmap_linear(ctx, tObj, m, + sample_cube_nearest_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; case GL_LINEAR_MIPMAP_LINEAR: - sample_cube_linear_mipmap_linear(ctx, tObj, m, + sample_cube_linear_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; @@ -2542,13 +2579,13 @@ sample_lambda_cube(struct gl_context *ctx, if (magStart < magEnd) { /* do the magnified texels */ const GLuint m = magEnd - magStart; - switch (tObj->Sampler.MagFilter) { + switch (samp->MagFilter) { case GL_NEAREST: - sample_nearest_cube(ctx, tObj, m, texcoords + magStart, + sample_nearest_cube(ctx, samp, tObj, m, texcoords + magStart, lambda + magStart, rgba + magStart); break; case GL_LINEAR: - sample_linear_cube(ctx, tObj, m, texcoords + magStart, + sample_linear_cube(ctx, samp, tObj, m, texcoords + magStart, lambda + magStart, rgba + magStart); break; default: @@ -2566,6 +2603,7 @@ sample_lambda_cube(struct gl_context *ctx, static void sample_nearest_rect(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2579,19 +2617,19 @@ sample_nearest_rect(struct gl_context *ctx, (void) ctx; (void) lambda; - ASSERT(tObj->Sampler.WrapS == GL_CLAMP || - tObj->Sampler.WrapS == GL_CLAMP_TO_EDGE || - tObj->Sampler.WrapS == GL_CLAMP_TO_BORDER); - ASSERT(tObj->Sampler.WrapT == GL_CLAMP || - tObj->Sampler.WrapT == GL_CLAMP_TO_EDGE || - tObj->Sampler.WrapT == GL_CLAMP_TO_BORDER); + ASSERT(samp->WrapS == GL_CLAMP || + samp->WrapS == GL_CLAMP_TO_EDGE || + samp->WrapS == GL_CLAMP_TO_BORDER); + ASSERT(samp->WrapT == GL_CLAMP || + samp->WrapT == GL_CLAMP_TO_EDGE || + samp->WrapT == GL_CLAMP_TO_BORDER); for (i = 0; i < n; i++) { GLint row, col; - col = clamp_rect_coord_nearest(tObj->Sampler.WrapS, texcoords[i][0], width); - row = clamp_rect_coord_nearest(tObj->Sampler.WrapT, texcoords[i][1], height); + col = clamp_rect_coord_nearest(samp->WrapS, texcoords[i][0], width); + row = clamp_rect_coord_nearest(samp->WrapT, texcoords[i][1], height); if (col < 0 || col >= width || row < 0 || row >= height) - get_border_color(tObj, img, rgba[i]); + get_border_color(samp, img, rgba[i]); else swImg->FetchTexel(swImg, col, row, 0, rgba[i]); } @@ -2600,6 +2638,7 @@ sample_nearest_rect(struct gl_context *ctx, static void sample_linear_rect(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2613,12 +2652,12 @@ sample_linear_rect(struct gl_context *ctx, (void) ctx; (void) lambda; - ASSERT(tObj->Sampler.WrapS == GL_CLAMP || - tObj->Sampler.WrapS == GL_CLAMP_TO_EDGE || - tObj->Sampler.WrapS == GL_CLAMP_TO_BORDER); - ASSERT(tObj->Sampler.WrapT == GL_CLAMP || - tObj->Sampler.WrapT == GL_CLAMP_TO_EDGE || - tObj->Sampler.WrapT == GL_CLAMP_TO_BORDER); + ASSERT(samp->WrapS == GL_CLAMP || + samp->WrapS == GL_CLAMP_TO_EDGE || + samp->WrapS == GL_CLAMP_TO_BORDER); + ASSERT(samp->WrapT == GL_CLAMP || + samp->WrapT == GL_CLAMP_TO_EDGE || + samp->WrapT == GL_CLAMP_TO_BORDER); for (i = 0; i < n; i++) { GLint i0, j0, i1, j1; @@ -2626,9 +2665,9 @@ sample_linear_rect(struct gl_context *ctx, GLfloat a, b; GLbitfield useBorderColor = 0x0; - clamp_rect_coord_linear(tObj->Sampler.WrapS, texcoords[i][0], width, + clamp_rect_coord_linear(samp->WrapS, texcoords[i][0], width, &i0, &i1, &a); - clamp_rect_coord_linear(tObj->Sampler.WrapT, texcoords[i][1], height, + clamp_rect_coord_linear(samp->WrapT, texcoords[i][1], height, &j0, &j1, &b); /* compute integer rows/columns */ @@ -2639,22 +2678,22 @@ sample_linear_rect(struct gl_context *ctx, /* get four texel samples */ if (useBorderColor & (I0BIT | J0BIT)) - get_border_color(tObj, img, t00); + get_border_color(samp, img, t00); else swImg->FetchTexel(swImg, i0, j0, 0, t00); if (useBorderColor & (I1BIT | J0BIT)) - get_border_color(tObj, img, t10); + get_border_color(samp, img, t10); else swImg->FetchTexel(swImg, i1, j0, 0, t10); if (useBorderColor & (I0BIT | J1BIT)) - get_border_color(tObj, img, t01); + get_border_color(samp, img, t01); else swImg->FetchTexel(swImg, i0, j1, 0, t01); if (useBorderColor & (I1BIT | J1BIT)) - get_border_color(tObj, img, t11); + get_border_color(samp, img, t11); else swImg->FetchTexel(swImg, i1, j1, 0, t11); @@ -2666,6 +2705,7 @@ sample_linear_rect(struct gl_context *ctx, /** Sample Rect texture, using lambda to choose between min/magnification */ static void sample_lambda_rect(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2675,26 +2715,26 @@ sample_lambda_rect(struct gl_context *ctx, /* We only need lambda to decide between minification and magnification. * There is no mipmapping with rectangular textures. */ - compute_min_mag_ranges(tObj, n, lambda, + compute_min_mag_ranges(samp, n, lambda, &minStart, &minEnd, &magStart, &magEnd); if (minStart < minEnd) { - if (tObj->Sampler.MinFilter == GL_NEAREST) { - sample_nearest_rect(ctx, tObj, minEnd - minStart, + if (samp->MinFilter == GL_NEAREST) { + sample_nearest_rect(ctx, samp, tObj, minEnd - minStart, texcoords + minStart, NULL, rgba + minStart); } else { - sample_linear_rect(ctx, tObj, minEnd - minStart, + sample_linear_rect(ctx, samp, tObj, minEnd - minStart, texcoords + minStart, NULL, rgba + minStart); } } if (magStart < magEnd) { - if (tObj->Sampler.MagFilter == GL_NEAREST) { - sample_nearest_rect(ctx, tObj, magEnd - magStart, + if (samp->MagFilter == GL_NEAREST) { + sample_nearest_rect(ctx, samp, tObj, magEnd - magStart, texcoords + magStart, NULL, rgba + magStart); } else { - sample_linear_rect(ctx, tObj, magEnd - magStart, + sample_linear_rect(ctx, samp, tObj, magEnd - magStart, texcoords + magStart, NULL, rgba + magStart); } } @@ -2710,7 +2750,7 @@ sample_lambda_rect(struct gl_context *ctx, */ static void sample_2d_array_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, + const struct gl_sampler_object *samp, const struct gl_texture_image *img, const GLfloat texcoord[4], GLfloat rgba[4]) @@ -2723,15 +2763,15 @@ sample_2d_array_nearest(struct gl_context *ctx, GLint array; (void) ctx; - i = nearest_texel_location(tObj->Sampler.WrapS, img, width, texcoord[0]); - j = nearest_texel_location(tObj->Sampler.WrapT, img, height, texcoord[1]); + i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); + j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]); array = tex_array_slice(texcoord[2], depth); if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height || array < 0 || array >= (GLint) img->Depth) { /* Need this test for GL_CLAMP_TO_BORDER mode */ - get_border_color(tObj, img, rgba); + get_border_color(samp, img, rgba); } else { swImg->FetchTexel(swImg, i, j, array, rgba); @@ -2744,7 +2784,7 @@ sample_2d_array_nearest(struct gl_context *ctx, */ static void sample_2d_array_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, + const struct gl_sampler_object *samp, const struct gl_texture_image *img, const GLfloat texcoord[4], GLfloat rgba[4]) @@ -2759,12 +2799,12 @@ sample_2d_array_linear(struct gl_context *ctx, GLfloat a, b; GLfloat t00[4], t01[4], t10[4], t11[4]; - linear_texel_locations(tObj->Sampler.WrapS, img, width, texcoord[0], &i0, &i1, &a); - linear_texel_locations(tObj->Sampler.WrapT, img, height, texcoord[1], &j0, &j1, &b); + linear_texel_locations(samp->WrapS, img, width, texcoord[0], &i0, &i1, &a); + linear_texel_locations(samp->WrapT, img, height, texcoord[1], &j0, &j1, &b); array = tex_array_slice(texcoord[2], depth); if (array < 0 || array >= depth) { - COPY_4V(rgba, tObj->Sampler.BorderColor.f); + COPY_4V(rgba, samp->BorderColor.f); } else { if (img->Border) { @@ -2783,25 +2823,25 @@ sample_2d_array_linear(struct gl_context *ctx, /* Fetch texels */ if (useBorderColor & (I0BIT | J0BIT)) { - get_border_color(tObj, img, t00); + get_border_color(samp, img, t00); } else { swImg->FetchTexel(swImg, i0, j0, array, t00); } if (useBorderColor & (I1BIT | J0BIT)) { - get_border_color(tObj, img, t10); + get_border_color(samp, img, t10); } else { swImg->FetchTexel(swImg, i1, j0, array, t10); } if (useBorderColor & (I0BIT | J1BIT)) { - get_border_color(tObj, img, t01); + get_border_color(samp, img, t01); } else { swImg->FetchTexel(swImg, i0, j1, array, t01); } if (useBorderColor & (I1BIT | J1BIT)) { - get_border_color(tObj, img, t11); + get_border_color(samp, img, t11); } else { swImg->FetchTexel(swImg, i1, j1, array, t11); @@ -2815,6 +2855,7 @@ sample_2d_array_linear(struct gl_context *ctx, static void sample_2d_array_nearest_mipmap_nearest(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2822,7 +2863,7 @@ sample_2d_array_nearest_mipmap_nearest(struct gl_context *ctx, GLuint i; for (i = 0; i < n; i++) { GLint level = nearest_mipmap_level(tObj, lambda[i]); - sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], + sample_2d_array_nearest(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); } } @@ -2830,6 +2871,7 @@ sample_2d_array_nearest_mipmap_nearest(struct gl_context *ctx, static void sample_2d_array_linear_mipmap_nearest(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2838,7 +2880,7 @@ sample_2d_array_linear_mipmap_nearest(struct gl_context *ctx, ASSERT(lambda != NULL); for (i = 0; i < n; i++) { GLint level = nearest_mipmap_level(tObj, lambda[i]); - sample_2d_array_linear(ctx, tObj, tObj->Image[0][level], + sample_2d_array_linear(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); } } @@ -2846,6 +2888,7 @@ sample_2d_array_linear_mipmap_nearest(struct gl_context *ctx, static void sample_2d_array_nearest_mipmap_linear(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2855,15 +2898,15 @@ sample_2d_array_nearest_mipmap_linear(struct gl_context *ctx, for (i = 0; i < n; i++) { GLint level = linear_mipmap_level(tObj, lambda[i]); if (level >= tObj->_MaxLevel) { - sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], + sample_2d_array_nearest(ctx, samp, tObj->Image[0][tObj->_MaxLevel], texcoord[i], rgba[i]); } else { GLfloat t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda[i]); - sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level ], + sample_2d_array_nearest(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); - sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level+1], + sample_2d_array_nearest(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); lerp_rgba(rgba[i], f, t0, t1); } @@ -2873,6 +2916,7 @@ sample_2d_array_nearest_mipmap_linear(struct gl_context *ctx, static void sample_2d_array_linear_mipmap_linear(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2882,15 +2926,15 @@ sample_2d_array_linear_mipmap_linear(struct gl_context *ctx, for (i = 0; i < n; i++) { GLint level = linear_mipmap_level(tObj, lambda[i]); if (level >= tObj->_MaxLevel) { - sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], + sample_2d_array_linear(ctx, samp, tObj->Image[0][tObj->_MaxLevel], texcoord[i], rgba[i]); } else { GLfloat t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda[i]); - sample_2d_array_linear(ctx, tObj, tObj->Image[0][level ], + sample_2d_array_linear(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); - sample_2d_array_linear(ctx, tObj, tObj->Image[0][level+1], + sample_2d_array_linear(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); lerp_rgba(rgba[i], f, t0, t1); } @@ -2901,6 +2945,7 @@ sample_2d_array_linear_mipmap_linear(struct gl_context *ctx, /** Sample 2D Array texture, nearest filtering for both min/magnification */ static void sample_nearest_2d_array(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2909,7 +2954,7 @@ sample_nearest_2d_array(struct gl_context *ctx, struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; for (i = 0; i < n; i++) { - sample_2d_array_nearest(ctx, tObj, image, texcoords[i], rgba[i]); + sample_2d_array_nearest(ctx, samp, image, texcoords[i], rgba[i]); } } @@ -2918,6 +2963,7 @@ sample_nearest_2d_array(struct gl_context *ctx, /** Sample 2D Array texture, linear filtering for both min/magnification */ static void sample_linear_2d_array(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2926,7 +2972,7 @@ sample_linear_2d_array(struct gl_context *ctx, struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; for (i = 0; i < n; i++) { - sample_2d_array_linear(ctx, tObj, image, texcoords[i], rgba[i]); + sample_2d_array_linear(ctx, samp, image, texcoords[i], rgba[i]); } } @@ -2934,6 +2980,7 @@ sample_linear_2d_array(struct gl_context *ctx, /** Sample 2D Array texture, using lambda to choose between min/magnification */ static void sample_lambda_2d_array(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -2943,43 +2990,43 @@ sample_lambda_2d_array(struct gl_context *ctx, GLuint i; ASSERT(lambda != NULL); - compute_min_mag_ranges(tObj, n, lambda, + compute_min_mag_ranges(samp, n, lambda, &minStart, &minEnd, &magStart, &magEnd); if (minStart < minEnd) { /* do the minified texels */ GLuint m = minEnd - minStart; - switch (tObj->Sampler.MinFilter) { + switch (samp->MinFilter) { case GL_NEAREST: for (i = minStart; i < minEnd; i++) - sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + sample_2d_array_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], texcoords[i], rgba[i]); break; case GL_LINEAR: for (i = minStart; i < minEnd; i++) - sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + sample_2d_array_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], texcoords[i], rgba[i]); break; case GL_NEAREST_MIPMAP_NEAREST: - sample_2d_array_nearest_mipmap_nearest(ctx, tObj, m, + sample_2d_array_nearest_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; case GL_LINEAR_MIPMAP_NEAREST: - sample_2d_array_linear_mipmap_nearest(ctx, tObj, m, + sample_2d_array_linear_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; case GL_NEAREST_MIPMAP_LINEAR: - sample_2d_array_nearest_mipmap_linear(ctx, tObj, m, + sample_2d_array_nearest_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; case GL_LINEAR_MIPMAP_LINEAR: - sample_2d_array_linear_mipmap_linear(ctx, tObj, m, + sample_2d_array_linear_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); @@ -2992,15 +3039,15 @@ sample_lambda_2d_array(struct gl_context *ctx, if (magStart < magEnd) { /* do the magnified texels */ - switch (tObj->Sampler.MagFilter) { + switch (samp->MagFilter) { case GL_NEAREST: for (i = magStart; i < magEnd; i++) - sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + sample_2d_array_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], texcoords[i], rgba[i]); break; case GL_LINEAR: for (i = magStart; i < magEnd; i++) - sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + sample_2d_array_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], texcoords[i], rgba[i]); break; default: @@ -3022,7 +3069,7 @@ sample_lambda_2d_array(struct gl_context *ctx, */ static void sample_1d_array_nearest(struct gl_context *ctx, - const struct gl_texture_object *tObj, + const struct gl_sampler_object *samp, const struct gl_texture_image *img, const GLfloat texcoord[4], GLfloat rgba[4]) @@ -3034,13 +3081,13 @@ sample_1d_array_nearest(struct gl_context *ctx, GLint array; (void) ctx; - i = nearest_texel_location(tObj->Sampler.WrapS, img, width, texcoord[0]); + i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]); array = tex_array_slice(texcoord[1], height); if (i < 0 || i >= (GLint) img->Width || array < 0 || array >= (GLint) img->Height) { /* Need this test for GL_CLAMP_TO_BORDER mode */ - get_border_color(tObj, img, rgba); + get_border_color(samp, img, rgba); } else { swImg->FetchTexel(swImg, i, array, 0, rgba); @@ -3053,7 +3100,7 @@ sample_1d_array_nearest(struct gl_context *ctx, */ static void sample_1d_array_linear(struct gl_context *ctx, - const struct gl_texture_object *tObj, + const struct gl_sampler_object *samp, const struct gl_texture_image *img, const GLfloat texcoord[4], GLfloat rgba[4]) @@ -3067,7 +3114,7 @@ sample_1d_array_linear(struct gl_context *ctx, GLfloat a; GLfloat t0[4], t1[4]; - linear_texel_locations(tObj->Sampler.WrapS, img, width, texcoord[0], &i0, &i1, &a); + linear_texel_locations(samp->WrapS, img, width, texcoord[0], &i0, &i1, &a); array = tex_array_slice(texcoord[1], height); if (img->Border) { @@ -3084,13 +3131,13 @@ sample_1d_array_linear(struct gl_context *ctx, /* Fetch texels */ if (useBorderColor & (I0BIT | K0BIT)) { - get_border_color(tObj, img, t0); + get_border_color(samp, img, t0); } else { swImg->FetchTexel(swImg, i0, array, 0, t0); } if (useBorderColor & (I1BIT | K0BIT)) { - get_border_color(tObj, img, t1); + get_border_color(samp, img, t1); } else { swImg->FetchTexel(swImg, i1, array, 0, t1); @@ -3103,6 +3150,7 @@ sample_1d_array_linear(struct gl_context *ctx, static void sample_1d_array_nearest_mipmap_nearest(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -3110,7 +3158,7 @@ sample_1d_array_nearest_mipmap_nearest(struct gl_context *ctx, GLuint i; for (i = 0; i < n; i++) { GLint level = nearest_mipmap_level(tObj, lambda[i]); - sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], + sample_1d_array_nearest(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); } } @@ -3118,6 +3166,7 @@ sample_1d_array_nearest_mipmap_nearest(struct gl_context *ctx, static void sample_1d_array_linear_mipmap_nearest(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -3126,7 +3175,7 @@ sample_1d_array_linear_mipmap_nearest(struct gl_context *ctx, ASSERT(lambda != NULL); for (i = 0; i < n; i++) { GLint level = nearest_mipmap_level(tObj, lambda[i]); - sample_1d_array_linear(ctx, tObj, tObj->Image[0][level], + sample_1d_array_linear(ctx, samp, tObj->Image[0][level], texcoord[i], rgba[i]); } } @@ -3134,6 +3183,7 @@ sample_1d_array_linear_mipmap_nearest(struct gl_context *ctx, static void sample_1d_array_nearest_mipmap_linear(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -3143,14 +3193,14 @@ sample_1d_array_nearest_mipmap_linear(struct gl_context *ctx, for (i = 0; i < n; i++) { GLint level = linear_mipmap_level(tObj, lambda[i]); if (level >= tObj->_MaxLevel) { - sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], + sample_1d_array_nearest(ctx, samp, tObj->Image[0][tObj->_MaxLevel], texcoord[i], rgba[i]); } else { GLfloat t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda[i]); - sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); - sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); + sample_1d_array_nearest(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); + sample_1d_array_nearest(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); lerp_rgba(rgba[i], f, t0, t1); } } @@ -3159,6 +3209,7 @@ sample_1d_array_nearest_mipmap_linear(struct gl_context *ctx, static void sample_1d_array_linear_mipmap_linear(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoord[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -3168,14 +3219,14 @@ sample_1d_array_linear_mipmap_linear(struct gl_context *ctx, for (i = 0; i < n; i++) { GLint level = linear_mipmap_level(tObj, lambda[i]); if (level >= tObj->_MaxLevel) { - sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], + sample_1d_array_linear(ctx, samp, tObj->Image[0][tObj->_MaxLevel], texcoord[i], rgba[i]); } else { GLfloat t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda[i]); - sample_1d_array_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); - sample_1d_array_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); + sample_1d_array_linear(ctx, samp, tObj->Image[0][level ], texcoord[i], t0); + sample_1d_array_linear(ctx, samp, tObj->Image[0][level+1], texcoord[i], t1); lerp_rgba(rgba[i], f, t0, t1); } } @@ -3185,6 +3236,7 @@ sample_1d_array_linear_mipmap_linear(struct gl_context *ctx, /** Sample 1D Array texture, nearest filtering for both min/magnification */ static void sample_nearest_1d_array(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -3193,7 +3245,7 @@ sample_nearest_1d_array(struct gl_context *ctx, struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; for (i = 0; i < n; i++) { - sample_1d_array_nearest(ctx, tObj, image, texcoords[i], rgba[i]); + sample_1d_array_nearest(ctx, samp, image, texcoords[i], rgba[i]); } } @@ -3201,6 +3253,7 @@ sample_nearest_1d_array(struct gl_context *ctx, /** Sample 1D Array texture, linear filtering for both min/magnification */ static void sample_linear_1d_array(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -3209,7 +3262,7 @@ sample_linear_1d_array(struct gl_context *ctx, struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; (void) lambda; for (i = 0; i < n; i++) { - sample_1d_array_linear(ctx, tObj, image, texcoords[i], rgba[i]); + sample_1d_array_linear(ctx, samp, image, texcoords[i], rgba[i]); } } @@ -3217,6 +3270,7 @@ sample_linear_1d_array(struct gl_context *ctx, /** Sample 1D Array texture, using lambda to choose between min/magnification */ static void sample_lambda_1d_array(struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -3226,39 +3280,39 @@ sample_lambda_1d_array(struct gl_context *ctx, GLuint i; ASSERT(lambda != NULL); - compute_min_mag_ranges(tObj, n, lambda, + compute_min_mag_ranges(samp, n, lambda, &minStart, &minEnd, &magStart, &magEnd); if (minStart < minEnd) { /* do the minified texels */ GLuint m = minEnd - minStart; - switch (tObj->Sampler.MinFilter) { + switch (samp->MinFilter) { case GL_NEAREST: for (i = minStart; i < minEnd; i++) - sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + sample_1d_array_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], texcoords[i], rgba[i]); break; case GL_LINEAR: for (i = minStart; i < minEnd; i++) - sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + sample_1d_array_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], texcoords[i], rgba[i]); break; case GL_NEAREST_MIPMAP_NEAREST: - sample_1d_array_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart, + sample_1d_array_nearest_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; case GL_LINEAR_MIPMAP_NEAREST: - sample_1d_array_linear_mipmap_nearest(ctx, tObj, m, + sample_1d_array_linear_mipmap_nearest(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; case GL_NEAREST_MIPMAP_LINEAR: - sample_1d_array_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart, + sample_1d_array_nearest_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); break; case GL_LINEAR_MIPMAP_LINEAR: - sample_1d_array_linear_mipmap_linear(ctx, tObj, m, + sample_1d_array_linear_mipmap_linear(ctx, samp, tObj, m, texcoords + minStart, lambda + minStart, rgba + minStart); @@ -3271,15 +3325,15 @@ sample_lambda_1d_array(struct gl_context *ctx, if (magStart < magEnd) { /* do the magnified texels */ - switch (tObj->Sampler.MagFilter) { + switch (samp->MagFilter) { case GL_NEAREST: for (i = magStart; i < magEnd; i++) - sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + sample_1d_array_nearest(ctx, samp, tObj->Image[0][tObj->BaseLevel], texcoords[i], rgba[i]); break; case GL_LINEAR: for (i = magStart; i < magEnd; i++) - sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + sample_1d_array_linear(ctx, samp, tObj->Image[0][tObj->BaseLevel], texcoords[i], rgba[i]); break; default: @@ -3390,17 +3444,18 @@ shadow_compare4(GLenum function, GLfloat coord, * Choose the mipmap level to use when sampling from a depth texture. */ static int -choose_depth_texture_level(const struct gl_texture_object *tObj, GLfloat lambda) +choose_depth_texture_level(const struct gl_sampler_object *samp, + const struct gl_texture_object *tObj, GLfloat lambda) { GLint level; - if (tObj->Sampler.MinFilter == GL_NEAREST || tObj->Sampler.MinFilter == GL_LINEAR) { + if (samp->MinFilter == GL_NEAREST || samp->MinFilter == GL_LINEAR) { /* no mipmapping - use base level */ level = tObj->BaseLevel; } else { /* choose mipmap level */ - lambda = CLAMP(lambda, tObj->Sampler.MinLod, tObj->Sampler.MaxLod); + lambda = CLAMP(lambda, samp->MinLod, samp->MaxLod); level = (GLint) lambda; level = CLAMP(level, tObj->BaseLevel, tObj->_MaxLevel); } @@ -3415,11 +3470,12 @@ choose_depth_texture_level(const struct gl_texture_object *tObj, GLfloat lambda) */ static void sample_depth_texture( struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat texel[][4] ) { - const GLint level = choose_depth_texture_level(tObj, lambda[0]); + const GLint level = choose_depth_texture_level(samp, tObj, lambda[0]); const struct gl_texture_image *img = tObj->Image[0][level]; const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const GLint width = img->Width; @@ -3441,27 +3497,27 @@ sample_depth_texture( struct gl_context *ctx, tObj->Target == GL_TEXTURE_2D_ARRAY_EXT || tObj->Target == GL_TEXTURE_CUBE_MAP); - ambient = tObj->Sampler.CompareFailValue; + ambient = samp->CompareFailValue; - /* XXXX if tObj->Sampler.MinFilter != tObj->Sampler.MagFilter, we're ignoring lambda */ + /* XXXX if samp->MinFilter != samp->MagFilter, we're ignoring lambda */ - function = (tObj->Sampler.CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) ? - tObj->Sampler.CompareFunc : GL_NONE; + function = (samp->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) ? + samp->CompareFunc : GL_NONE; - if (tObj->Sampler.MagFilter == GL_NEAREST) { + if (samp->MagFilter == GL_NEAREST) { GLuint i; for (i = 0; i < n; i++) { GLfloat depthSample, depthRef; GLint col, row, slice; - nearest_texcoord(tObj, level, texcoords[i], &col, &row, &slice); + nearest_texcoord(samp, tObj, level, texcoords[i], &col, &row, &slice); if (col >= 0 && row >= 0 && col < width && row < height && slice >= 0 && slice < depth) { swImg->FetchTexel(swImg, col, row, slice, &depthSample); } else { - depthSample = tObj->Sampler.BorderColor.f[0]; + depthSample = samp->BorderColor.f[0]; } depthRef = CLAMP(texcoords[i][compare_coord], 0.0F, 1.0F); @@ -3489,7 +3545,7 @@ sample_depth_texture( struct gl_context *ctx, } else { GLuint i; - ASSERT(tObj->Sampler.MagFilter == GL_LINEAR); + ASSERT(samp->MagFilter == GL_LINEAR); for (i = 0; i < n; i++) { GLfloat depth00, depth01, depth10, depth11, depthRef; GLint i0, i1, j0, j1; @@ -3497,7 +3553,7 @@ sample_depth_texture( struct gl_context *ctx, GLfloat wi, wj; GLuint useBorderTexel; - linear_texcoord(tObj, level, texcoords[i], &i0, &i1, &j0, &j1, &slice, + linear_texcoord(samp, tObj, level, texcoords[i], &i0, &i1, &j0, &j1, &slice, &wi, &wj); useBorderTexel = 0; @@ -3517,21 +3573,21 @@ sample_depth_texture( struct gl_context *ctx, } if (slice < 0 || slice >= (GLint) depth) { - depth00 = tObj->Sampler.BorderColor.f[0]; - depth01 = tObj->Sampler.BorderColor.f[0]; - depth10 = tObj->Sampler.BorderColor.f[0]; - depth11 = tObj->Sampler.BorderColor.f[0]; + depth00 = samp->BorderColor.f[0]; + depth01 = samp->BorderColor.f[0]; + depth10 = samp->BorderColor.f[0]; + depth11 = samp->BorderColor.f[0]; } else { /* get four depth samples from the texture */ if (useBorderTexel & (I0BIT | J0BIT)) { - depth00 = tObj->Sampler.BorderColor.f[0]; + depth00 = samp->BorderColor.f[0]; } else { swImg->FetchTexel(swImg, i0, j0, slice, &depth00); } if (useBorderTexel & (I1BIT | J0BIT)) { - depth10 = tObj->Sampler.BorderColor.f[0]; + depth10 = samp->BorderColor.f[0]; } else { swImg->FetchTexel(swImg, i1, j0, slice, &depth10); @@ -3539,13 +3595,13 @@ sample_depth_texture( struct gl_context *ctx, if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) { if (useBorderTexel & (I0BIT | J1BIT)) { - depth01 = tObj->Sampler.BorderColor.f[0]; + depth01 = samp->BorderColor.f[0]; } else { swImg->FetchTexel(swImg, i0, j1, slice, &depth01); } if (useBorderTexel & (I1BIT | J1BIT)) { - depth11 = tObj->Sampler.BorderColor.f[0]; + depth11 = samp->BorderColor.f[0]; } else { swImg->FetchTexel(swImg, i1, j1, slice, &depth11); @@ -3590,6 +3646,7 @@ sample_depth_texture( struct gl_context *ctx, */ static void null_sample_func( struct gl_context *ctx, + const struct gl_sampler_object *samp, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLfloat rgba[][4]) @@ -3599,6 +3656,7 @@ null_sample_func( struct gl_context *ctx, (void) tObj; (void) texcoords; (void) lambda; + (void) samp; for (i = 0; i < n; i++) { rgba[i][RCOMP] = 0; rgba[i][GCOMP] = 0; @@ -3621,7 +3679,7 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, } else { const GLboolean needLambda = - (GLboolean) (t->Sampler.MinFilter != t->Sampler.MagFilter); + (GLboolean) (sampler->MinFilter != sampler->MagFilter); const GLenum format = t->Image[0][t->BaseLevel]->_BaseFormat; switch (t->Target) { @@ -3632,11 +3690,11 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, else if (needLambda) { return &sample_lambda_1d; } - else if (t->Sampler.MinFilter == GL_LINEAR) { + else if (sampler->MinFilter == GL_LINEAR) { return &sample_linear_1d; } else { - ASSERT(t->Sampler.MinFilter == GL_NEAREST); + ASSERT(sampler->MinFilter == GL_NEAREST); return &sample_nearest_1d; } case GL_TEXTURE_2D: @@ -3645,13 +3703,13 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, } else if (needLambda) { /* Anisotropic filtering extension. Activated only if mipmaps are used */ - if (t->Sampler.MaxAnisotropy > 1.0 && - t->Sampler.MinFilter == GL_LINEAR_MIPMAP_LINEAR) { + if (sampler->MaxAnisotropy > 1.0 && + sampler->MinFilter == GL_LINEAR_MIPMAP_LINEAR) { return &sample_lambda_2d_aniso; } return &sample_lambda_2d; } - else if (t->Sampler.MinFilter == GL_LINEAR) { + else if (sampler->MinFilter == GL_LINEAR) { return &sample_linear_2d; } else { @@ -3661,10 +3719,10 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, swrast_texture_image_const(img); texture_sample_func func; - ASSERT(t->Sampler.MinFilter == GL_NEAREST); + ASSERT(sampler->MinFilter == GL_NEAREST); func = &sample_nearest_2d; - if (t->Sampler.WrapS == GL_REPEAT && - t->Sampler.WrapT == GL_REPEAT && + if (sampler->WrapS == GL_REPEAT && + sampler->WrapT == GL_REPEAT && swImg->_IsPowerOfTwo && img->Border == 0) { if (img->TexFormat == MESA_FORMAT_RGB888) @@ -3679,11 +3737,11 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, if (needLambda) { return &sample_lambda_3d; } - else if (t->Sampler.MinFilter == GL_LINEAR) { + else if (sampler->MinFilter == GL_LINEAR) { return &sample_linear_3d; } else { - ASSERT(t->Sampler.MinFilter == GL_NEAREST); + ASSERT(sampler->MinFilter == GL_NEAREST); return &sample_nearest_3d; } case GL_TEXTURE_CUBE_MAP: @@ -3693,11 +3751,11 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, else if (needLambda) { return &sample_lambda_cube; } - else if (t->Sampler.MinFilter == GL_LINEAR) { + else if (sampler->MinFilter == GL_LINEAR) { return &sample_linear_cube; } else { - ASSERT(t->Sampler.MinFilter == GL_NEAREST); + ASSERT(sampler->MinFilter == GL_NEAREST); return &sample_nearest_cube; } case GL_TEXTURE_RECTANGLE_NV: @@ -3707,11 +3765,11 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, else if (needLambda) { return &sample_lambda_rect; } - else if (t->Sampler.MinFilter == GL_LINEAR) { + else if (sampler->MinFilter == GL_LINEAR) { return &sample_linear_rect; } else { - ASSERT(t->Sampler.MinFilter == GL_NEAREST); + ASSERT(sampler->MinFilter == GL_NEAREST); return &sample_nearest_rect; } case GL_TEXTURE_1D_ARRAY_EXT: @@ -3721,11 +3779,11 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, else if (needLambda) { return &sample_lambda_1d_array; } - else if (t->Sampler.MinFilter == GL_LINEAR) { + else if (sampler->MinFilter == GL_LINEAR) { return &sample_linear_1d_array; } else { - ASSERT(t->Sampler.MinFilter == GL_NEAREST); + ASSERT(sampler->MinFilter == GL_NEAREST); return &sample_nearest_1d_array; } case GL_TEXTURE_2D_ARRAY_EXT: @@ -3735,11 +3793,11 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, else if (needLambda) { return &sample_lambda_2d_array; } - else if (t->Sampler.MinFilter == GL_LINEAR) { + else if (sampler->MinFilter == GL_LINEAR) { return &sample_linear_2d_array; } else { - ASSERT(t->Sampler.MinFilter == GL_NEAREST); + ASSERT(sampler->MinFilter == GL_NEAREST); return &sample_nearest_2d_array; } default: diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index e89a999a934..893859db083 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -36,6 +36,7 @@ #include "main/macros.h" #include "main/mtypes.h" #include "main/state.h" +#include "main/samplerobj.h" #include "program/prog_instruction.h" #include "s_aatriangle.h" @@ -1045,18 +1046,25 @@ _swrast_choose_triangle( struct gl_context *ctx ) swrast->_FogEnabled) { /* Ugh, we do a _lot_ of tests to pick the best textured tri func */ const struct gl_texture_object *texObj2D; + const struct gl_sampler_object *samp; const struct gl_texture_image *texImg; const struct swrast_texture_image *swImg; GLenum minFilter, magFilter, envMode; gl_format format; texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; + if (ctx->Texture.Unit[0].Sampler) + samp = ctx->Texture.Unit[0].Sampler; + else if (texObj2D) + samp = &texObj2D->Sampler; + else + samp = NULL; texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL; swImg = swrast_texture_image_const(texImg); format = texImg ? texImg->TexFormat : MESA_FORMAT_NONE; - minFilter = texObj2D ? texObj2D->Sampler.MinFilter : GL_NONE; - magFilter = texObj2D ? texObj2D->Sampler.MagFilter : GL_NONE; + minFilter = texObj2D ? samp->MinFilter : GL_NONE; + magFilter = texObj2D ? samp->MagFilter : GL_NONE; envMode = ctx->Texture.Unit[0].EnvMode; /* First see if we can use an optimized 2-D texture function */ @@ -1065,8 +1073,8 @@ _swrast_choose_triangle( struct gl_context *ctx ) && !ctx->ATIFragmentShader._Enabled && ctx->Texture._EnabledUnits == 0x1 && ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT - && texObj2D->Sampler.WrapS == GL_REPEAT - && texObj2D->Sampler.WrapT == GL_REPEAT + && samp->WrapS == GL_REPEAT + && samp->WrapT == GL_REPEAT && texObj2D->_Swizzle == SWIZZLE_NOOP && swImg->_IsPowerOfTwo && texImg->Border == 0 diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c index 7687ae0b3cf..74772dbbe53 100644 --- a/src/mesa/tnl/t_vb_program.c +++ b/src/mesa/tnl/t_vb_program.c @@ -35,6 +35,7 @@ #include "main/colormac.h" #include "main/macros.h" #include "main/imports.h" +#include "main/samplerobj.h" #include "math/m_xform.h" #include "program/prog_instruction.h" #include "program/prog_statevars.h" @@ -197,7 +198,8 @@ vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda SWcontext *swrast = SWRAST_CONTEXT(ctx); /* XXX use a float-valued TextureSample routine here!!! */ - swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current, + swrast->TextureSample[unit](ctx, _mesa_get_samplerobj(ctx, unit), + ctx->Texture.Unit[unit]._Current, 1, (const GLfloat (*)[4]) texcoord, &lambda, (GLfloat (*)[4]) color); } |