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-rw-r--r--src/compiler/nir/nir_lower_var_copies.c140
1 files changed, 8 insertions, 132 deletions
diff --git a/src/compiler/nir/nir_lower_var_copies.c b/src/compiler/nir/nir_lower_var_copies.c
index 227d46747f1..17ec113a05b 100644
--- a/src/compiler/nir/nir_lower_var_copies.c
+++ b/src/compiler/nir/nir_lower_var_copies.c
@@ -34,128 +34,6 @@
* Lowers all copy intrinsics to sequences of load/store intrinsics.
*/
-/* Walks down the deref chain and returns the next deref in the chain whose
- * child is a wildcard. In other words, given the chain a[1].foo[*].bar,
- * this function will return the deref to foo. Calling it a second time
- * with the [*].bar, it will return NULL.
- */
-static nir_deref *
-deref_next_wildcard_parent(nir_deref *deref)
-{
- for (nir_deref *tail = deref; tail->child; tail = tail->child) {
- if (tail->child->deref_type != nir_deref_type_array)
- continue;
-
- nir_deref_array *arr = nir_deref_as_array(tail->child);
-
- if (arr->deref_array_type == nir_deref_array_type_wildcard)
- return tail;
- }
-
- return NULL;
-}
-
-/* This function recursively walks the given deref chain and replaces the
- * given copy instruction with an equivalent sequence load/store
- * operations.
- *
- * @copy_instr The copy instruction to replace; new instructions will be
- * inserted before this one
- *
- * @dest_head The head of the destination variable deref chain
- *
- * @src_head The head of the source variable deref chain
- *
- * @dest_tail The current tail of the destination variable deref chain;
- * this is used for recursion and external callers of this
- * function should call it with tail == head
- *
- * @src_tail The current tail of the source variable deref chain;
- * this is used for recursion and external callers of this
- * function should call it with tail == head
- *
- * @state The current variable lowering state
- */
-static void
-emit_copy_load_store(nir_intrinsic_instr *copy_instr,
- nir_deref_var *dest_head, nir_deref_var *src_head,
- nir_deref *dest_tail, nir_deref *src_tail,
- nir_shader *shader)
-{
- /* Find the next pair of wildcards */
- nir_deref *src_arr_parent = deref_next_wildcard_parent(src_tail);
- nir_deref *dest_arr_parent = deref_next_wildcard_parent(dest_tail);
-
- if (src_arr_parent || dest_arr_parent) {
- /* Wildcards had better come in matched pairs */
- assert(src_arr_parent && dest_arr_parent);
-
- nir_deref_array *src_arr = nir_deref_as_array(src_arr_parent->child);
- nir_deref_array *dest_arr = nir_deref_as_array(dest_arr_parent->child);
-
- unsigned length = glsl_get_length(src_arr_parent->type);
- /* The wildcards should represent the same number of elements */
- assert(length == glsl_get_length(dest_arr_parent->type));
- assert(length > 0);
-
- /* Walk over all of the elements that this wildcard refers to and
- * call emit_copy_load_store on each one of them */
- src_arr->deref_array_type = nir_deref_array_type_direct;
- dest_arr->deref_array_type = nir_deref_array_type_direct;
- for (unsigned i = 0; i < length; i++) {
- src_arr->base_offset = i;
- dest_arr->base_offset = i;
- emit_copy_load_store(copy_instr, dest_head, src_head,
- &dest_arr->deref, &src_arr->deref, shader);
- }
- src_arr->deref_array_type = nir_deref_array_type_wildcard;
- dest_arr->deref_array_type = nir_deref_array_type_wildcard;
- } else {
- /* In this case, we have no wildcards anymore, so all we have to do
- * is just emit the load and store operations. */
- src_tail = nir_deref_tail(src_tail);
- dest_tail = nir_deref_tail(dest_tail);
-
- assert(src_tail->type == dest_tail->type);
-
- unsigned num_components = glsl_get_vector_elements(src_tail->type);
- unsigned bit_size = glsl_get_bit_size(src_tail->type);
-
- nir_intrinsic_instr *load =
- nir_intrinsic_instr_create(shader, nir_intrinsic_load_var);
- load->num_components = num_components;
- load->variables[0] = nir_deref_var_clone(src_head, load);
- nir_ssa_dest_init(&load->instr, &load->dest, num_components, bit_size,
- NULL);
-
- nir_instr_insert_before(&copy_instr->instr, &load->instr);
-
- nir_intrinsic_instr *store =
- nir_intrinsic_instr_create(shader, nir_intrinsic_store_var);
- store->num_components = num_components;
- nir_intrinsic_set_write_mask(store, (1 << num_components) - 1);
- store->variables[0] = nir_deref_var_clone(dest_head, store);
-
- store->src[0].is_ssa = true;
- store->src[0].ssa = &load->dest.ssa;
-
- nir_instr_insert_before(&copy_instr->instr, &store->instr);
- }
-}
-
-/* Lowers a copy instruction to a sequence of load/store instructions
- *
- * The new instructions are placed before the copy instruction in the IR.
- */
-void
-nir_lower_var_copy_instr(nir_intrinsic_instr *copy, nir_shader *shader)
-{
- assert(copy->intrinsic == nir_intrinsic_copy_var);
- emit_copy_load_store(copy, copy->variables[0], copy->variables[1],
- &copy->variables[0]->deref,
- &copy->variables[1]->deref, shader);
-}
-
static nir_deref_instr *
build_deref_to_next_wildcard(nir_builder *b,
nir_deref_instr *parent,
@@ -237,7 +115,6 @@ nir_lower_deref_copy_instr(nir_builder *b, nir_intrinsic_instr *copy)
static bool
lower_var_copies_impl(nir_function_impl *impl)
{
- nir_shader *shader = impl->function->shader;
bool progress = false;
nir_builder b;
@@ -249,18 +126,15 @@ lower_var_copies_impl(nir_function_impl *impl)
continue;
nir_intrinsic_instr *copy = nir_instr_as_intrinsic(instr);
- if (copy->intrinsic == nir_intrinsic_copy_var)
- nir_lower_var_copy_instr(copy, shader);
- else if (copy->intrinsic == nir_intrinsic_copy_deref)
- nir_lower_deref_copy_instr(&b, copy);
- else
+ if (copy->intrinsic != nir_intrinsic_copy_deref)
continue;
+ nir_lower_deref_copy_instr(&b, copy);
+
nir_instr_remove(&copy->instr);
- if (copy->intrinsic == nir_intrinsic_copy_deref) {
- nir_deref_instr_remove_if_unused(nir_src_as_deref(copy->src[0]));
- nir_deref_instr_remove_if_unused(nir_src_as_deref(copy->src[1]));
- }
+ nir_deref_instr_remove_if_unused(nir_src_as_deref(copy->src[0]));
+ nir_deref_instr_remove_if_unused(nir_src_as_deref(copy->src[1]));
+
progress = true;
ralloc_free(copy);
}
@@ -281,6 +155,8 @@ nir_lower_var_copies(nir_shader *shader)
{
bool progress = false;
+ nir_assert_unlowered_derefs(shader, nir_lower_load_store_derefs);
+
nir_foreach_function(function, shader) {
if (function->impl)
progress |= lower_var_copies_impl(function->impl);