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-rw-r--r--src/mesa/main/shaderapi.c19
1 files changed, 18 insertions, 1 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 8b19c01b759..d9699555497 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2725,8 +2725,25 @@ _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
stage = _mesa_shader_enum_to_shader_stage(shadertype);
sh = shProg->_LinkedShaders[stage];
+
+ /* ARB_shader_subroutine doesn't ask the program to be linked, or list any
+ * INVALID_OPERATION in the case of not be linked.
+ *
+ * And for some pnames, like GL_ACTIVE_SUBROUTINE_UNIFORMS, you can ask the
+ * same info using other specs (ARB_program_interface_query), without the
+ * need of the program to be linked, being the value for that case 0.
+ *
+ * But at the same time, some other methods require the program to be
+ * linked for pname related to locations, so it would be inconsistent to
+ * not do the same here. So we are:
+ * * Return GL_INVALID_OPERATION if not linked only for locations.
+ * * Setting a default value of 0, to be returned if not linked.
+ */
if (!sh) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+ values[0] = 0;
+ if (pname == GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+ }
return;
}