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-rw-r--r--src/gallium/drivers/svga/svga_pipe_sampler.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_sampler.c b/src/gallium/drivers/svga/svga_pipe_sampler.c
index 845eebbd014..63771ac8892 100644
--- a/src/gallium/drivers/svga/svga_pipe_sampler.c
+++ b/src/gallium/drivers/svga/svga_pipe_sampler.c
@@ -433,6 +433,18 @@ svga_set_sampler_views(struct pipe_context *pipe,
if (!svga_have_vgpu10(svga) && shader != PIPE_SHADER_FRAGMENT)
return;
+ /* This bit of code works around a quirk in the CSO module.
+ * If start=num=0 it means all sampler views should be released.
+ * Note that the CSO module treats sampler views for fragment shaders
+ * differently than other shader types.
+ */
+ if (start == 0 && num == 0 && svga->curr.num_sampler_views[shader] > 0) {
+ for (i = 0; i < svga->curr.num_sampler_views[shader]; i++) {
+ pipe_sampler_view_release(pipe, &svga->curr.sampler_views[shader][i]);
+ }
+ any_change = TRUE;
+ }
+
for (i = 0; i < num; i++) {
enum pipe_texture_target target;