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-rw-r--r--src/mesa/main/shaders.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c
index bc76b912913..96fd8695a59 100644
--- a/src/mesa/main/shaders.c
+++ b/src/mesa/main/shaders.c
@@ -388,7 +388,6 @@ _mesa_read_shader(const char *fname)
int len;
if (!f) {
- _mesa_fprintf(stderr, "Unable to open shader file %s\n", fname);
return NULL;
}
@@ -401,11 +400,6 @@ _mesa_read_shader(const char *fname)
shader = _mesa_strdup(buffer);
free(buffer);
- if (0) {
- _mesa_fprintf(stderr, "Read shader %s:\n", fname);
- _mesa_fprintf(stderr, "%s\n", shader);
- }
-
return shader;
}
@@ -475,19 +469,25 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
source[totalLength - 1] = '\0';
source[totalLength - 2] = '\0';
-#if 0
if (0) {
+ /* Compute the shader's source code checksum then try to open a file
+ * named newshader_<CHECKSUM>. If it exists, use it in place of the
+ * original shader source code. For debugging.
+ */
+ const GLuint checksum = _mesa_str_checksum(source);
+ char filename[100];
GLcharARB *newSource;
- newSource = _mesa_read_shader("newshader.frag");
+ sprintf(filename, "newshader_%d", checksum);
+
+ newSource = _mesa_read_shader(filename);
if (newSource) {
+ _mesa_fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n",
+ shaderObj, checksum, filename);
_mesa_free(source);
source = newSource;
}
- }
-#else
- (void) _mesa_read_shader;
-#endif
+ }
ctx->Driver.ShaderSource(ctx, shaderObj, source);