diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/vulkan/Makefile.am | 1 | ||||
-rw-r--r-- | src/vulkan/anv_meta.c | 526 | ||||
-rw-r--r-- | src/vulkan/anv_meta.h | 53 | ||||
-rw-r--r-- | src/vulkan/anv_meta_clear.c | 552 | ||||
-rw-r--r-- | src/vulkan/anv_meta_clear.h | 36 |
5 files changed, 656 insertions, 512 deletions
diff --git a/src/vulkan/Makefile.am b/src/vulkan/Makefile.am index 0d6c9df6b67..4a05657df71 100644 --- a/src/vulkan/Makefile.am +++ b/src/vulkan/Makefile.am @@ -67,6 +67,7 @@ VULKAN_SOURCES = \ anv_image.c \ anv_intel.c \ anv_meta.c \ + anv_meta_clear.c \ anv_nir_apply_dynamic_offsets.c \ anv_nir_apply_pipeline_layout.c \ anv_nir_lower_push_constants.c \ diff --git a/src/vulkan/anv_meta.c b/src/vulkan/anv_meta.c index f6b37c3f8b2..880af14208d 100644 --- a/src/vulkan/anv_meta.c +++ b/src/vulkan/anv_meta.c @@ -27,6 +27,8 @@ #include <unistd.h> #include <fcntl.h> +#include "anv_meta.h" +#include "anv_meta_clear.h" #include "anv_private.h" #include "anv_nir_builder.h" @@ -67,27 +69,6 @@ build_nir_vertex_shader(bool attr_flat) } static nir_shader * -build_nir_clear_fragment_shader(void) -{ - nir_builder b; - - const struct glsl_type *color_type = glsl_vec4_type(); - - nir_builder_init_simple_shader(&b, MESA_SHADER_FRAGMENT); - - nir_variable *color_in = nir_variable_create(b.shader, nir_var_shader_in, - color_type, "v_attr"); - color_in->data.location = VARYING_SLOT_VAR0; - color_in->data.interpolation = INTERP_QUALIFIER_FLAT; - nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, - color_type, "f_color"); - color_out->data.location = FRAG_RESULT_DATA0; - nir_copy_var(&b, color_out, color_in); - - return b.shader; -} - -static nir_shader * build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim) { nir_builder b; @@ -138,192 +119,9 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim) return b.shader; } -static void -anv_device_init_meta_clear_state(struct anv_device *device) -{ - struct anv_shader_module vsm = { - .nir = build_nir_vertex_shader(true), - }; - - struct anv_shader_module fsm = { - .nir = build_nir_clear_fragment_shader(), - }; - - VkShader vs; - anv_CreateShader(anv_device_to_handle(device), - &(VkShaderCreateInfo) { - .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO, - .module = anv_shader_module_to_handle(&vsm), - .pName = "main", - }, &vs); - - VkShader fs; - anv_CreateShader(anv_device_to_handle(device), - &(VkShaderCreateInfo) { - .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO, - .module = anv_shader_module_to_handle(&fsm), - .pName = "main", - }, &fs); - - /* We use instanced rendering to clear multiple render targets. We have two - * vertex buffers: the first vertex buffer holds per-vertex data and - * provides the vertices for the clear rectangle. The second one holds - * per-instance data, which consists of the VUE header (which selects the - * layer) and the color (Vulkan supports per-RT clear colors). - */ - VkPipelineVertexInputStateCreateInfo vi_create_info = { - .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, - .bindingCount = 2, - .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { - { - .binding = 0, - .strideInBytes = 12, - .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX - }, - { - .binding = 1, - .strideInBytes = 32, - .stepRate = VK_VERTEX_INPUT_STEP_RATE_INSTANCE - }, - }, - .attributeCount = 3, - .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { - { - /* VUE Header */ - .location = 0, - .binding = 1, - .format = VK_FORMAT_R32G32B32A32_UINT, - .offsetInBytes = 0 - }, - { - /* Position */ - .location = 1, - .binding = 0, - .format = VK_FORMAT_R32G32B32_SFLOAT, - .offsetInBytes = 0 - }, - { - /* Color */ - .location = 2, - .binding = 1, - .format = VK_FORMAT_R32G32B32A32_SFLOAT, - .offsetInBytes = 16 - } - } - }; - - anv_graphics_pipeline_create(anv_device_to_handle(device), - &(VkGraphicsPipelineCreateInfo) { - .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, - - .stageCount = 2, - .pStages = (VkPipelineShaderStageCreateInfo[]) { - { - .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - .stage = VK_SHADER_STAGE_VERTEX, - .shader = vs, - .pSpecializationInfo = NULL - }, { - .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - .stage = VK_SHADER_STAGE_FRAGMENT, - .shader = fs, - .pSpecializationInfo = NULL, - } - }, - .pVertexInputState = &vi_create_info, - .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, - .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, - .primitiveRestartEnable = false, - }, - .pViewportState = &(VkPipelineViewportStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, - .viewportCount = 1, - .scissorCount = 1, - }, - .pRasterState = &(VkPipelineRasterStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO, - .depthClipEnable = true, - .rasterizerDiscardEnable = false, - .fillMode = VK_FILL_MODE_SOLID, - .cullMode = VK_CULL_MODE_NONE, - .frontFace = VK_FRONT_FACE_CCW - }, - .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, - .rasterSamples = 1, - .sampleShadingEnable = false, - .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, - }, - .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, - .depthTestEnable = true, - .depthWriteEnable = true, - .depthCompareOp = VK_COMPARE_OP_ALWAYS, - .depthBoundsTestEnable = false, - .stencilTestEnable = true, - .front = (VkStencilOpState) { - .stencilPassOp = VK_STENCIL_OP_REPLACE, - .stencilCompareOp = VK_COMPARE_OP_ALWAYS, - }, - .back = (VkStencilOpState) { - .stencilPassOp = VK_STENCIL_OP_REPLACE, - .stencilCompareOp = VK_COMPARE_OP_ALWAYS, - }, - }, - .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, - .attachmentCount = 1, - .pAttachments = (VkPipelineColorBlendAttachmentState []) { - { .channelWriteMask = VK_CHANNEL_A_BIT | - VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT }, - } - }, - .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, - .dynamicStateCount = 9, - .pDynamicStates = (VkDynamicState[]) { - VK_DYNAMIC_STATE_VIEWPORT, - VK_DYNAMIC_STATE_SCISSOR, - VK_DYNAMIC_STATE_LINE_WIDTH, - VK_DYNAMIC_STATE_DEPTH_BIAS, - VK_DYNAMIC_STATE_BLEND_CONSTANTS, - VK_DYNAMIC_STATE_DEPTH_BOUNDS, - VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, - VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, - VK_DYNAMIC_STATE_STENCIL_REFERENCE, - }, - }, - .flags = 0, - .renderPass = anv_render_pass_to_handle(&anv_meta_dummy_renderpass), - .subpass = 0, - }, - &(struct anv_graphics_pipeline_create_info) { - .use_repclear = true, - .disable_viewport = true, - .disable_vs = true, - .use_rectlist = true - }, - &device->meta_state.clear.pipeline); - - anv_DestroyShader(anv_device_to_handle(device), vs); - anv_DestroyShader(anv_device_to_handle(device), fs); - ralloc_free(vsm.nir); - ralloc_free(fsm.nir); -} - -#define NUM_VB_USED 2 -struct anv_saved_state { - struct anv_vertex_binding old_vertex_bindings[NUM_VB_USED]; - struct anv_descriptor_set *old_descriptor_set0; - struct anv_pipeline *old_pipeline; - uint32_t dynamic_flags; - struct anv_dynamic_state dynamic; -}; - -static void +void anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer, - struct anv_saved_state *state, + struct anv_meta_saved_state *state, uint32_t dynamic_state) { state->old_pipeline = cmd_buffer->state.pipeline; @@ -335,16 +133,16 @@ anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer, dynamic_state); } -static void +void anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer, - const struct anv_saved_state *state) + const struct anv_meta_saved_state *state) { cmd_buffer->state.pipeline = state->old_pipeline; cmd_buffer->state.descriptors[0] = state->old_descriptor_set0; memcpy(cmd_buffer->state.vertex_bindings, state->old_vertex_bindings, sizeof(state->old_vertex_bindings)); - cmd_buffer->state.vb_dirty |= (1 << NUM_VB_USED) - 1; + cmd_buffer->state.vb_dirty |= (1 << ANV_META_VERTEX_BINDING_COUNT) - 1; cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE; cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_VERTEX_BIT; @@ -353,140 +151,6 @@ anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer, cmd_buffer->state.dirty |= state->dynamic_flags; } -struct clear_instance_data { - struct anv_vue_header vue_header; - VkClearColorValue color; -}; - -static void -meta_emit_clear(struct anv_cmd_buffer *cmd_buffer, - int num_instances, - struct clear_instance_data *instance_data, - VkClearDepthStencilValue ds_clear_value) -{ - struct anv_device *device = cmd_buffer->device; - struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; - struct anv_state state; - uint32_t size; - - const float vertex_data[] = { - /* Rect-list coordinates */ - 0.0, 0.0, ds_clear_value.depth, - fb->width, 0.0, ds_clear_value.depth, - fb->width, fb->height, ds_clear_value.depth, - - /* Align to 16 bytes */ - 0.0, 0.0, 0.0, - }; - - size = sizeof(vertex_data) + num_instances * sizeof(*instance_data); - state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 16); - - /* Copy in the vertex and instance data */ - memcpy(state.map, vertex_data, sizeof(vertex_data)); - memcpy(state.map + sizeof(vertex_data), instance_data, - num_instances * sizeof(*instance_data)); - - struct anv_buffer vertex_buffer = { - .device = cmd_buffer->device, - .size = size, - .bo = &device->dynamic_state_block_pool.bo, - .offset = state.offset - }; - - anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2, - (VkBuffer[]) { - anv_buffer_to_handle(&vertex_buffer), - anv_buffer_to_handle(&vertex_buffer) - }, - (VkDeviceSize[]) { - 0, - sizeof(vertex_data) - }); - - if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(device->meta_state.clear.pipeline)) - anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer), - VK_PIPELINE_BIND_POINT_GRAPHICS, - device->meta_state.clear.pipeline); - - ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), - 3, num_instances, 0, 0); -} - -void -anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer, - struct anv_render_pass *pass, - const VkClearValue *clear_values) -{ - struct anv_saved_state saved_state; - - if (pass->has_stencil_clear_attachment) - anv_finishme("stencil clear"); - - /* FINISHME: Rethink how we count clear attachments in light of - * 0.138.2 -> 0.170.2 diff. - */ - if (pass->num_color_clear_attachments == 0 && - !pass->has_depth_clear_attachment) - return; - - struct clear_instance_data instance_data[pass->num_color_clear_attachments]; - uint32_t color_attachments[pass->num_color_clear_attachments]; - uint32_t ds_attachment = VK_ATTACHMENT_UNUSED; - VkClearDepthStencilValue ds_clear_value = {0}; - - int layer = 0; - for (uint32_t i = 0; i < pass->attachment_count; i++) { - const struct anv_render_pass_attachment *att = &pass->attachments[i]; - - if (anv_format_is_color(att->format)) { - if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { - instance_data[layer] = (struct clear_instance_data) { - .vue_header = { - .RTAIndex = i, - .ViewportIndex = 0, - .PointWidth = 0.0 - }, - .color = clear_values[i].color, - }; - color_attachments[layer] = i; - layer++; - } - } else { - if (att->format->depth_format && - att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { - assert(ds_attachment == VK_ATTACHMENT_UNUSED); - ds_attachment = i; - ds_clear_value = clear_values[ds_attachment].depthStencil; - } - - if (att->format->has_stencil && - att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { - anv_finishme("stencil clear"); - } - } - } - - anv_cmd_buffer_save(cmd_buffer, &saved_state, - (1 << VK_DYNAMIC_STATE_VIEWPORT)); - cmd_buffer->state.dynamic.viewport.count = 0; - - struct anv_subpass subpass = { - .input_count = 0, - .color_count = pass->num_color_clear_attachments, - .color_attachments = color_attachments, - .depth_stencil_attachment = ds_attachment, - }; - - anv_cmd_buffer_begin_subpass(cmd_buffer, &subpass); - - meta_emit_clear(cmd_buffer, pass->num_color_clear_attachments, - instance_data, ds_clear_value); - - /* Restore API state */ - anv_cmd_buffer_restore(cmd_buffer, &saved_state); -} - static VkImageViewType meta_blit_get_src_image_view_type(const struct anv_image *src_image) { @@ -768,7 +432,7 @@ anv_device_init_meta_blit_state(struct anv_device *device) static void meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer, - struct anv_saved_state *saved_state) + struct anv_meta_saved_state *saved_state) { anv_cmd_buffer_save(cmd_buffer, saved_state, (1 << VK_DYNAMIC_STATE_VIEWPORT)); @@ -959,7 +623,7 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer, static void meta_finish_blit(struct anv_cmd_buffer *cmd_buffer, - const struct anv_saved_state *saved_state) + const struct anv_meta_saved_state *saved_state) { anv_cmd_buffer_restore(cmd_buffer, saved_state); } @@ -1093,7 +757,7 @@ void anv_CmdCopyBuffer( ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer); ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer); - struct anv_saved_state saved_state; + struct anv_meta_saved_state saved_state; meta_prepare_blit(cmd_buffer, &saved_state); @@ -1176,7 +840,7 @@ void anv_CmdCopyImage( const VkImageViewType src_iview_type = meta_blit_get_src_image_view_type(src_image); - struct anv_saved_state saved_state; + struct anv_meta_saved_state saved_state; meta_prepare_blit(cmd_buffer, &saved_state); @@ -1274,7 +938,7 @@ void anv_CmdBlitImage( const VkImageViewType src_iview_type = meta_blit_get_src_image_view_type(src_image); - struct anv_saved_state saved_state; + struct anv_meta_saved_state saved_state; anv_finishme("respect VkTexFilter"); @@ -1409,7 +1073,7 @@ void anv_CmdCopyBufferToImage( ANV_FROM_HANDLE(anv_image, dest_image, destImage); VkDevice vk_device = anv_device_to_handle(cmd_buffer->device); const VkFormat orig_format = dest_image->format->vk_format; - struct anv_saved_state saved_state; + struct anv_meta_saved_state saved_state; meta_prepare_blit(cmd_buffer, &saved_state); @@ -1512,7 +1176,7 @@ void anv_CmdCopyImageToBuffer( ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); ANV_FROM_HANDLE(anv_image, src_image, srcImage); VkDevice vk_device = anv_device_to_handle(cmd_buffer->device); - struct anv_saved_state saved_state; + struct anv_meta_saved_state saved_state; const VkImageViewType src_iview_type = meta_blit_get_src_image_view_type(src_image); @@ -1616,168 +1280,6 @@ void anv_CmdFillBuffer( stub(); } -void anv_CmdClearColorImage( - VkCmdBuffer cmdBuffer, - VkImage _image, - VkImageLayout imageLayout, - const VkClearColorValue* pColor, - uint32_t rangeCount, - const VkImageSubresourceRange* pRanges) -{ - ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); - ANV_FROM_HANDLE(anv_image, image, _image); - struct anv_saved_state saved_state; - - anv_cmd_buffer_save(cmd_buffer, &saved_state, - (1 << VK_DYNAMIC_STATE_VIEWPORT)); - cmd_buffer->state.dynamic.viewport.count = 0; - - for (uint32_t r = 0; r < rangeCount; r++) { - for (uint32_t l = 0; l < pRanges[r].mipLevels; l++) { - for (uint32_t s = 0; s < pRanges[r].arraySize; s++) { - struct anv_image_view iview; - anv_image_view_init(&iview, cmd_buffer->device, - &(VkImageViewCreateInfo) { - .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, - .image = _image, - .viewType = VK_IMAGE_VIEW_TYPE_2D, - .format = image->format->vk_format, - .channels = { - VK_CHANNEL_SWIZZLE_R, - VK_CHANNEL_SWIZZLE_G, - VK_CHANNEL_SWIZZLE_B, - VK_CHANNEL_SWIZZLE_A - }, - .subresourceRange = { - .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, - .baseMipLevel = pRanges[r].baseMipLevel + l, - .mipLevels = 1, - .baseArrayLayer = pRanges[r].baseArrayLayer + s, - .arraySize = 1 - }, - }, - cmd_buffer); - - VkFramebuffer fb; - anv_CreateFramebuffer(anv_device_to_handle(cmd_buffer->device), - &(VkFramebufferCreateInfo) { - .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, - .attachmentCount = 1, - .pAttachments = (VkImageView[]) { - anv_image_view_to_handle(&iview), - }, - .width = iview.extent.width, - .height = iview.extent.height, - .layers = 1 - }, &fb); - - VkRenderPass pass; - anv_CreateRenderPass(anv_device_to_handle(cmd_buffer->device), - &(VkRenderPassCreateInfo) { - .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, - .attachmentCount = 1, - .pAttachments = &(VkAttachmentDescription) { - .sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION, - .format = iview.format->vk_format, - .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, - .storeOp = VK_ATTACHMENT_STORE_OP_STORE, - .initialLayout = VK_IMAGE_LAYOUT_GENERAL, - .finalLayout = VK_IMAGE_LAYOUT_GENERAL, - }, - .subpassCount = 1, - .pSubpasses = &(VkSubpassDescription) { - .sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION, - .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, - .inputCount = 0, - .colorCount = 1, - .pColorAttachments = &(VkAttachmentReference) { - .attachment = 0, - .layout = VK_IMAGE_LAYOUT_GENERAL, - }, - .pResolveAttachments = NULL, - .depthStencilAttachment = (VkAttachmentReference) { - .attachment = VK_ATTACHMENT_UNUSED, - .layout = VK_IMAGE_LAYOUT_GENERAL, - }, - .preserveCount = 1, - .pPreserveAttachments = &(VkAttachmentReference) { - .attachment = 0, - .layout = VK_IMAGE_LAYOUT_GENERAL, - }, - }, - .dependencyCount = 0, - }, &pass); - - ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer), - &(VkRenderPassBeginInfo) { - .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, - .renderArea = { - .offset = { 0, 0, }, - .extent = { - .width = iview.extent.width, - .height = iview.extent.height, - }, - }, - .renderPass = pass, - .framebuffer = fb, - .clearValueCount = 1, - .pClearValues = NULL, - }, VK_RENDER_PASS_CONTENTS_INLINE); - - struct clear_instance_data instance_data = { - .vue_header = { - .RTAIndex = 0, - .ViewportIndex = 0, - .PointWidth = 0.0 - }, - .color = *pColor, - }; - - meta_emit_clear(cmd_buffer, 1, &instance_data, - (VkClearDepthStencilValue) {0}); - - ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer)); - } - } - } - - /* Restore API state */ - anv_cmd_buffer_restore(cmd_buffer, &saved_state); -} - -void anv_CmdClearDepthStencilImage( - VkCmdBuffer cmdBuffer, - VkImage image, - VkImageLayout imageLayout, - const VkClearDepthStencilValue* pDepthStencil, - uint32_t rangeCount, - const VkImageSubresourceRange* pRanges) -{ - stub(); -} - -void anv_CmdClearColorAttachment( - VkCmdBuffer cmdBuffer, - uint32_t colorAttachment, - VkImageLayout imageLayout, - const VkClearColorValue* pColor, - uint32_t rectCount, - const VkRect3D* pRects) -{ - stub(); -} - -void anv_CmdClearDepthStencilAttachment( - VkCmdBuffer cmdBuffer, - VkImageAspectFlags aspectMask, - VkImageLayout imageLayout, - const VkClearDepthStencilValue* pDepthStencil, - uint32_t rectCount, - const VkRect3D* pRects) -{ - stub(); -} - void anv_CmdResolveImage( VkCmdBuffer cmdBuffer, VkImage srcImage, diff --git a/src/vulkan/anv_meta.h b/src/vulkan/anv_meta.h new file mode 100644 index 00000000000..ac28d897f0b --- /dev/null +++ b/src/vulkan/anv_meta.h @@ -0,0 +1,53 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#pragma once + +#include "anv_private.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#define ANV_META_VERTEX_BINDING_COUNT 2 + +struct anv_meta_saved_state { + struct anv_vertex_binding old_vertex_bindings[ANV_META_VERTEX_BINDING_COUNT]; + struct anv_descriptor_set *old_descriptor_set0; + struct anv_pipeline *old_pipeline; + uint32_t dynamic_flags; + struct anv_dynamic_state dynamic; +}; + +void +anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer, + struct anv_meta_saved_state *state, + uint32_t dynamic_state); + +void +anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer, + const struct anv_meta_saved_state *state); + +#ifdef __cplusplus +} +#endif diff --git a/src/vulkan/anv_meta_clear.c b/src/vulkan/anv_meta_clear.c new file mode 100644 index 00000000000..3a6a369bfc1 --- /dev/null +++ b/src/vulkan/anv_meta_clear.c @@ -0,0 +1,552 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "anv_meta.h" +#include "anv_meta_clear.h" +#include "anv_nir_builder.h" +#include "anv_private.h" + +struct clear_instance_data { + struct anv_vue_header vue_header; + VkClearColorValue color; +}; + +static void +meta_emit_clear(struct anv_cmd_buffer *cmd_buffer, + int num_instances, + struct clear_instance_data *instance_data, + VkClearDepthStencilValue ds_clear_value) +{ + struct anv_device *device = cmd_buffer->device; + struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; + struct anv_state state; + uint32_t size; + + const float vertex_data[] = { + /* Rect-list coordinates */ + 0.0, 0.0, ds_clear_value.depth, + fb->width, 0.0, ds_clear_value.depth, + fb->width, fb->height, ds_clear_value.depth, + + /* Align to 16 bytes */ + 0.0, 0.0, 0.0, + }; + + size = sizeof(vertex_data) + num_instances * sizeof(*instance_data); + state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 16); + + /* Copy in the vertex and instance data */ + memcpy(state.map, vertex_data, sizeof(vertex_data)); + memcpy(state.map + sizeof(vertex_data), instance_data, + num_instances * sizeof(*instance_data)); + + struct anv_buffer vertex_buffer = { + .device = cmd_buffer->device, + .size = size, + .bo = &device->dynamic_state_block_pool.bo, + .offset = state.offset + }; + + anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2, + (VkBuffer[]) { + anv_buffer_to_handle(&vertex_buffer), + anv_buffer_to_handle(&vertex_buffer) + }, + (VkDeviceSize[]) { + 0, + sizeof(vertex_data) + }); + + if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(device->meta_state.clear.pipeline)) + anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer), + VK_PIPELINE_BIND_POINT_GRAPHICS, + device->meta_state.clear.pipeline); + + ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), + 3, num_instances, 0, 0); +} + +void +anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer, + struct anv_render_pass *pass, + const VkClearValue *clear_values) +{ + struct anv_meta_saved_state saved_state; + + if (pass->has_stencil_clear_attachment) + anv_finishme("stencil clear"); + + /* FINISHME: Rethink how we count clear attachments in light of + * 0.138.2 -> 0.170.2 diff. + */ + if (pass->num_color_clear_attachments == 0 && + !pass->has_depth_clear_attachment) + return; + + struct clear_instance_data instance_data[pass->num_color_clear_attachments]; + uint32_t color_attachments[pass->num_color_clear_attachments]; + uint32_t ds_attachment = VK_ATTACHMENT_UNUSED; + VkClearDepthStencilValue ds_clear_value = {0}; + + int layer = 0; + for (uint32_t i = 0; i < pass->attachment_count; i++) { + const struct anv_render_pass_attachment *att = &pass->attachments[i]; + + if (anv_format_is_color(att->format)) { + if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { + instance_data[layer] = (struct clear_instance_data) { + .vue_header = { + .RTAIndex = i, + .ViewportIndex = 0, + .PointWidth = 0.0 + }, + .color = clear_values[i].color, + }; + color_attachments[layer] = i; + layer++; + } + } else { + if (att->format->depth_format && + att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { + assert(ds_attachment == VK_ATTACHMENT_UNUSED); + ds_attachment = i; + ds_clear_value = clear_values[ds_attachment].depthStencil; + } + + if (att->format->has_stencil && + att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { + anv_finishme("stencil clear"); + } + } + } + + anv_cmd_buffer_save(cmd_buffer, &saved_state, + (1 << VK_DYNAMIC_STATE_VIEWPORT)); + cmd_buffer->state.dynamic.viewport.count = 0; + + struct anv_subpass subpass = { + .input_count = 0, + .color_count = pass->num_color_clear_attachments, + .color_attachments = color_attachments, + .depth_stencil_attachment = ds_attachment, + }; + + anv_cmd_buffer_begin_subpass(cmd_buffer, &subpass); + + meta_emit_clear(cmd_buffer, pass->num_color_clear_attachments, + instance_data, ds_clear_value); + + /* Restore API state */ + anv_cmd_buffer_restore(cmd_buffer, &saved_state); +} + +static nir_shader * +build_nir_vertex_shader(bool attr_flat) +{ + nir_builder b; + + const struct glsl_type *vertex_type = glsl_vec4_type(); + + nir_builder_init_simple_shader(&b, MESA_SHADER_VERTEX); + + nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vertex_type, "a_pos"); + pos_in->data.location = VERT_ATTRIB_GENERIC0; + nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, + vertex_type, "gl_Position"); + pos_in->data.location = VARYING_SLOT_POS; + nir_copy_var(&b, pos_out, pos_in); + + /* Add one more pass-through attribute. For clear shaders, this is used + * to store the color and for blit shaders it's the texture coordinate. + */ + const struct glsl_type *attr_type = glsl_vec4_type(); + nir_variable *attr_in = nir_variable_create(b.shader, nir_var_shader_in, + attr_type, "a_attr"); + attr_in->data.location = VERT_ATTRIB_GENERIC1; + nir_variable *attr_out = nir_variable_create(b.shader, nir_var_shader_out, + attr_type, "v_attr"); + attr_out->data.location = VARYING_SLOT_VAR0; + attr_out->data.interpolation = attr_flat ? INTERP_QUALIFIER_FLAT : + INTERP_QUALIFIER_SMOOTH; + nir_copy_var(&b, attr_out, attr_in); + + return b.shader; +} + +static nir_shader * +build_nir_clear_fragment_shader(void) +{ + nir_builder b; + + const struct glsl_type *color_type = glsl_vec4_type(); + + nir_builder_init_simple_shader(&b, MESA_SHADER_FRAGMENT); + + nir_variable *color_in = nir_variable_create(b.shader, nir_var_shader_in, + color_type, "v_attr"); + color_in->data.location = VARYING_SLOT_VAR0; + color_in->data.interpolation = INTERP_QUALIFIER_FLAT; + nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, + color_type, "f_color"); + color_out->data.location = FRAG_RESULT_DATA0; + nir_copy_var(&b, color_out, color_in); + + return b.shader; +} + +void +anv_device_init_meta_clear_state(struct anv_device *device) +{ + struct anv_shader_module vsm = { + .nir = build_nir_vertex_shader(true), + }; + + struct anv_shader_module fsm = { + .nir = build_nir_clear_fragment_shader(), + }; + + VkShader vs; + anv_CreateShader(anv_device_to_handle(device), + &(VkShaderCreateInfo) { + .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO, + .module = anv_shader_module_to_handle(&vsm), + .pName = "main", + }, &vs); + + VkShader fs; + anv_CreateShader(anv_device_to_handle(device), + &(VkShaderCreateInfo) { + .sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO, + .module = anv_shader_module_to_handle(&fsm), + .pName = "main", + }, &fs); + + /* We use instanced rendering to clear multiple render targets. We have two + * vertex buffers: the first vertex buffer holds per-vertex data and + * provides the vertices for the clear rectangle. The second one holds + * per-instance data, which consists of the VUE header (which selects the + * layer) and the color (Vulkan supports per-RT clear colors). + */ + VkPipelineVertexInputStateCreateInfo vi_create_info = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .bindingCount = 2, + .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { + { + .binding = 0, + .strideInBytes = 12, + .stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX + }, + { + .binding = 1, + .strideInBytes = 32, + .stepRate = VK_VERTEX_INPUT_STEP_RATE_INSTANCE + }, + }, + .attributeCount = 3, + .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { + { + /* VUE Header */ + .location = 0, + .binding = 1, + .format = VK_FORMAT_R32G32B32A32_UINT, + .offsetInBytes = 0 + }, + { + /* Position */ + .location = 1, + .binding = 0, + .format = VK_FORMAT_R32G32B32_SFLOAT, + .offsetInBytes = 0 + }, + { + /* Color */ + .location = 2, + .binding = 1, + .format = VK_FORMAT_R32G32B32A32_SFLOAT, + .offsetInBytes = 16 + } + } + }; + + anv_graphics_pipeline_create(anv_device_to_handle(device), + &(VkGraphicsPipelineCreateInfo) { + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + + .stageCount = 2, + .pStages = (VkPipelineShaderStageCreateInfo[]) { + { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_VERTEX, + .shader = vs, + .pSpecializationInfo = NULL + }, { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_FRAGMENT, + .shader = fs, + .pSpecializationInfo = NULL, + } + }, + .pVertexInputState = &vi_create_info, + .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, + .primitiveRestartEnable = false, + }, + .pViewportState = &(VkPipelineViewportStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .viewportCount = 1, + .scissorCount = 1, + }, + .pRasterState = &(VkPipelineRasterStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO, + .depthClipEnable = true, + .rasterizerDiscardEnable = false, + .fillMode = VK_FILL_MODE_SOLID, + .cullMode = VK_CULL_MODE_NONE, + .frontFace = VK_FRONT_FACE_CCW + }, + .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .rasterSamples = 1, + .sampleShadingEnable = false, + .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, + }, + .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, + .depthTestEnable = true, + .depthWriteEnable = true, + .depthCompareOp = VK_COMPARE_OP_ALWAYS, + .depthBoundsTestEnable = false, + .stencilTestEnable = true, + .front = (VkStencilOpState) { + .stencilPassOp = VK_STENCIL_OP_REPLACE, + .stencilCompareOp = VK_COMPARE_OP_ALWAYS, + }, + .back = (VkStencilOpState) { + .stencilPassOp = VK_STENCIL_OP_REPLACE, + .stencilCompareOp = VK_COMPARE_OP_ALWAYS, + }, + }, + .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = (VkPipelineColorBlendAttachmentState []) { + { .channelWriteMask = VK_CHANNEL_A_BIT | + VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT }, + } + }, + .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { + .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .dynamicStateCount = 9, + .pDynamicStates = (VkDynamicState[]) { + VK_DYNAMIC_STATE_VIEWPORT, + VK_DYNAMIC_STATE_SCISSOR, + VK_DYNAMIC_STATE_LINE_WIDTH, + VK_DYNAMIC_STATE_DEPTH_BIAS, + VK_DYNAMIC_STATE_BLEND_CONSTANTS, + VK_DYNAMIC_STATE_DEPTH_BOUNDS, + VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, + VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, + VK_DYNAMIC_STATE_STENCIL_REFERENCE, + }, + }, + .flags = 0, + .renderPass = anv_render_pass_to_handle(&anv_meta_dummy_renderpass), + .subpass = 0, + }, + &(struct anv_graphics_pipeline_create_info) { + .use_repclear = true, + .disable_viewport = true, + .disable_vs = true, + .use_rectlist = true + }, + &device->meta_state.clear.pipeline); + + anv_DestroyShader(anv_device_to_handle(device), vs); + anv_DestroyShader(anv_device_to_handle(device), fs); + ralloc_free(vsm.nir); + ralloc_free(fsm.nir); +} + +void anv_CmdClearColorImage( + VkCmdBuffer cmdBuffer, + VkImage _image, + VkImageLayout imageLayout, + const VkClearColorValue* pColor, + uint32_t rangeCount, + const VkImageSubresourceRange* pRanges) +{ + ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer); + ANV_FROM_HANDLE(anv_image, image, _image); + struct anv_meta_saved_state saved_state; + + anv_cmd_buffer_save(cmd_buffer, &saved_state, + (1 << VK_DYNAMIC_STATE_VIEWPORT)); + cmd_buffer->state.dynamic.viewport.count = 0; + + for (uint32_t r = 0; r < rangeCount; r++) { + for (uint32_t l = 0; l < pRanges[r].mipLevels; l++) { + for (uint32_t s = 0; s < pRanges[r].arraySize; s++) { + struct anv_image_view iview; + anv_image_view_init(&iview, cmd_buffer->device, + &(VkImageViewCreateInfo) { + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .image = _image, + .viewType = VK_IMAGE_VIEW_TYPE_2D, + .format = image->format->vk_format, + .channels = { + VK_CHANNEL_SWIZZLE_R, + VK_CHANNEL_SWIZZLE_G, + VK_CHANNEL_SWIZZLE_B, + VK_CHANNEL_SWIZZLE_A + }, + .subresourceRange = { + .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .baseMipLevel = pRanges[r].baseMipLevel + l, + .mipLevels = 1, + .baseArrayLayer = pRanges[r].baseArrayLayer + s, + .arraySize = 1 + }, + }, + cmd_buffer); + + VkFramebuffer fb; + anv_CreateFramebuffer(anv_device_to_handle(cmd_buffer->device), + &(VkFramebufferCreateInfo) { + .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = (VkImageView[]) { + anv_image_view_to_handle(&iview), + }, + .width = iview.extent.width, + .height = iview.extent.height, + .layers = 1 + }, &fb); + + VkRenderPass pass; + anv_CreateRenderPass(anv_device_to_handle(cmd_buffer->device), + &(VkRenderPassCreateInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, + .attachmentCount = 1, + .pAttachments = &(VkAttachmentDescription) { + .sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION, + .format = iview.format->vk_format, + .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, + .storeOp = VK_ATTACHMENT_STORE_OP_STORE, + .initialLayout = VK_IMAGE_LAYOUT_GENERAL, + .finalLayout = VK_IMAGE_LAYOUT_GENERAL, + }, + .subpassCount = 1, + .pSubpasses = &(VkSubpassDescription) { + .sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION, + .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, + .inputCount = 0, + .colorCount = 1, + .pColorAttachments = &(VkAttachmentReference) { + .attachment = 0, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + .pResolveAttachments = NULL, + .depthStencilAttachment = (VkAttachmentReference) { + .attachment = VK_ATTACHMENT_UNUSED, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + .preserveCount = 1, + .pPreserveAttachments = &(VkAttachmentReference) { + .attachment = 0, + .layout = VK_IMAGE_LAYOUT_GENERAL, + }, + }, + .dependencyCount = 0, + }, &pass); + + ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer), + &(VkRenderPassBeginInfo) { + .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, + .renderArea = { + .offset = { 0, 0, }, + .extent = { + .width = iview.extent.width, + .height = iview.extent.height, + }, + }, + .renderPass = pass, + .framebuffer = fb, + .clearValueCount = 1, + .pClearValues = NULL, + }, VK_RENDER_PASS_CONTENTS_INLINE); + + struct clear_instance_data instance_data = { + .vue_header = { + .RTAIndex = 0, + .ViewportIndex = 0, + .PointWidth = 0.0 + }, + .color = *pColor, + }; + + meta_emit_clear(cmd_buffer, 1, &instance_data, + (VkClearDepthStencilValue) {0}); + + ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer)); + } + } + } + + /* Restore API state */ + anv_cmd_buffer_restore(cmd_buffer, &saved_state); +} + +void anv_CmdClearDepthStencilImage( + VkCmdBuffer cmdBuffer, + VkImage image, + VkImageLayout imageLayout, + const VkClearDepthStencilValue* pDepthStencil, + uint32_t rangeCount, + const VkImageSubresourceRange* pRanges) +{ + stub(); +} + +void anv_CmdClearColorAttachment( + VkCmdBuffer cmdBuffer, + uint32_t colorAttachment, + VkImageLayout imageLayout, + const VkClearColorValue* pColor, + uint32_t rectCount, + const VkRect3D* pRects) +{ + stub(); +} + +void anv_CmdClearDepthStencilAttachment( + VkCmdBuffer cmdBuffer, + VkImageAspectFlags aspectMask, + VkImageLayout imageLayout, + const VkClearDepthStencilValue* pDepthStencil, + uint32_t rectCount, + const VkRect3D* pRects) +{ + stub(); +} diff --git a/src/vulkan/anv_meta_clear.h b/src/vulkan/anv_meta_clear.h new file mode 100644 index 00000000000..4ac71f183f7 --- /dev/null +++ b/src/vulkan/anv_meta_clear.h @@ -0,0 +1,36 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#pragma once + +#ifdef __cplusplus +extern "C" { +#endif + +struct anv_device; + +void anv_device_init_meta_clear_state(struct anv_device *device); + +#ifdef __cplusplus +} +#endif |