diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp | 44 |
1 files changed, 23 insertions, 21 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp index 0e0c176357d..099df8b815a 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp @@ -769,12 +769,9 @@ emit_unspill(const fs_builder &bld, fs_reg dst, uint32_t spill_offset, unsigned count) { const brw_device_info *devinfo = bld.shader->devinfo; - const fs_visitor *v = static_cast<const fs_visitor *>(bld.shader); - unsigned reg_size = 1; - if (v->dispatch_width == 16 && count % 2 == 0) - reg_size = 2; - - const fs_builder ibld = bld.group(reg_size * 8, 0); + const unsigned reg_size = dst.component_size(bld.dispatch_width()) / + REG_SIZE; + assert(count % reg_size == 0); for (unsigned i = 0; i < count / reg_size; i++) { /* The Gen7 descriptor-based offset is 12 bits of HWORD units. Because @@ -786,12 +783,11 @@ emit_unspill(const fs_builder &bld, fs_reg dst, */ bool gen7_read = (devinfo->gen >= 7 && devinfo->gen < 9 && spill_offset < (1 << 12) * REG_SIZE); - fs_inst *unspill_inst = ibld.emit(gen7_read ? - SHADER_OPCODE_GEN7_SCRATCH_READ : - SHADER_OPCODE_GEN4_SCRATCH_READ, - dst); + fs_inst *unspill_inst = bld.emit(gen7_read ? + SHADER_OPCODE_GEN7_SCRATCH_READ : + SHADER_OPCODE_GEN4_SCRATCH_READ, + dst); unspill_inst->offset = spill_offset; - unspill_inst->regs_written = reg_size; if (!gen7_read) { unspill_inst->base_mrf = spill_base_mrf(bld.shader); @@ -807,16 +803,13 @@ static void emit_spill(const fs_builder &bld, fs_reg src, uint32_t spill_offset, unsigned count) { - const fs_visitor *v = static_cast<const fs_visitor *>(bld.shader); - unsigned reg_size = 1; - if (v->dispatch_width == 16 && count % 2 == 0) - reg_size = 2; - - const fs_builder ibld = bld.group(reg_size * 8, 0); + const unsigned reg_size = src.component_size(bld.dispatch_width()) / + REG_SIZE; + assert(count % reg_size == 0); for (unsigned i = 0; i < count / reg_size; i++) { fs_inst *spill_inst = - ibld.emit(SHADER_OPCODE_GEN4_SCRATCH_WRITE, ibld.null_reg_f(), src); + bld.emit(SHADER_OPCODE_GEN4_SCRATCH_WRITE, bld.null_reg_f(), src); src.reg_offset += reg_size; spill_inst->offset = spill_offset + i * reg_size * REG_SIZE; spill_inst->mlen = 1 + reg_size; /* header, value */ @@ -949,7 +942,10 @@ fs_visitor::spill_reg(int spill_reg) inst->src[i].nr = unspill_dst.nr; inst->src[i].reg_offset = 0; - emit_unspill(ibld, unspill_dst, subset_spill_offset, regs_read); + const unsigned width = + dispatch_width == 16 && regs_read % 2 == 0 ? 16 : 8; + emit_unspill(ibld.group(width, 0), unspill_dst, + subset_spill_offset, regs_read); } } @@ -970,15 +966,21 @@ fs_visitor::spill_reg(int spill_reg) inst->no_dd_clear = false; inst->no_dd_check = false; + const unsigned width = + dispatch_width == 16 && inst->regs_written % 2 == 0 ? 16 : 8; + + /* Builder used to emit the scratch messages. */ + const fs_builder ubld = ibld.group(width, 0); + /* If our write is going to affect just part of the * inst->regs_written(), then we need to unspill the destination * since we write back out all of the regs_written(). */ if (inst->is_partial_write()) - emit_unspill(ibld, spill_src, subset_spill_offset, + emit_unspill(ubld, spill_src, subset_spill_offset, inst->regs_written); - emit_spill(ibld.at(block, inst->next), spill_src, + emit_spill(ubld.at(block, inst->next), spill_src, subset_spill_offset, inst->regs_written); } } |