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-rw-r--r--src/glsl/linker.cpp9
-rw-r--r--src/glsl/linker.h3
2 files changed, 8 insertions, 4 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index e9cf5503a27..bdd81c79065 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1115,8 +1115,8 @@ move_non_declarations(exec_list *instructions, exec_node *last,
/**
* Get the function signature for main from a shader
*/
-static ir_function_signature *
-get_main_function_signature(gl_shader *sh)
+ir_function_signature *
+link_get_main_function_signature(gl_shader *sh)
{
ir_function *const f = sh->symbols->get_function("main");
if (f != NULL) {
@@ -1644,7 +1644,7 @@ link_intrastage_shaders(void *mem_ctx,
*/
gl_shader *main = NULL;
for (unsigned i = 0; i < num_shaders; i++) {
- if (get_main_function_signature(shader_list[i]) != NULL) {
+ if (link_get_main_function_signature(shader_list[i]) != NULL) {
main = shader_list[i];
break;
}
@@ -1673,7 +1673,8 @@ link_intrastage_shaders(void *mem_ctx,
/* The a pointer to the main function in the final linked shader (i.e., the
* copy of the original shader that contained the main function).
*/
- ir_function_signature *const main_sig = get_main_function_signature(linked);
+ ir_function_signature *const main_sig =
+ link_get_main_function_signature(linked);
/* Move any instructions other than variable declarations or function
* declarations into main.
diff --git a/src/glsl/linker.h b/src/glsl/linker.h
index beb9bb21695..9440794e23f 100644
--- a/src/glsl/linker.h
+++ b/src/glsl/linker.h
@@ -26,6 +26,9 @@
#ifndef GLSL_LINKER_H
#define GLSL_LINKER_H
+ir_function_signature *
+link_get_main_function_signature(gl_shader *sh);
+
extern bool
link_function_calls(gl_shader_program *prog, gl_shader *main,
gl_shader **shader_list, unsigned num_shaders);