diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 37 | ||||
-rw-r--r-- | src/glsl/ir.cpp | 4 | ||||
-rw-r--r-- | src/glsl/ir.h | 14 | ||||
-rw-r--r-- | src/glsl/ir_clone.cpp | 2 | ||||
-rw-r--r-- | src/glsl/ir_dead_code.cpp | 3 | ||||
-rw-r--r-- | src/glsl/ir_variable.cpp | 12 | ||||
-rw-r--r-- | src/glsl/linker.cpp | 2 |
7 files changed, 17 insertions, 57 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 14c528075bb..292c7be6217 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -1510,31 +1510,6 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, else if (qual->uniform) var->mode = ir_var_uniform; - if (qual->uniform) - var->shader_in = true; - - /* Any 'in' or 'inout' variables at global scope must be marked as being - * shader inputs. Likewise, any 'out' or 'inout' variables at global scope - * must be marked as being shader outputs. - */ - if (state->current_function == NULL) { - switch (var->mode) { - case ir_var_in: - case ir_var_uniform: - var->shader_in = true; - break; - case ir_var_out: - var->shader_out = true; - break; - case ir_var_inout: - var->shader_in = true; - var->shader_out = true; - break; - default: - break; - } - } - if (qual->flat) var->interpolation = ir_var_flat; else if (qual->noperspective) @@ -1702,11 +1677,19 @@ ast_declarator_list::hir(exec_list *instructions, & loc); if (this->type->qualifier.invariant) { - if ((state->target == vertex_shader) && !var->shader_out) { + if ((state->target == vertex_shader) && !(var->mode == ir_var_out || + var->mode == ir_var_inout)) { + /* FINISHME: Note that this doesn't work for invariant on + * a function signature outval + */ _mesa_glsl_error(& loc, state, "`%s' cannot be marked invariant, vertex shader " "outputs only\n", var->name); - } else if ((state->target == fragment_shader) && !var->shader_in) { + } else if ((state->target == fragment_shader) && + !(var->mode == ir_var_in || var->mode == ir_var_inout)) { + /* FINISHME: Note that this doesn't work for invariant on + * a function signature inval + */ _mesa_glsl_error(& loc, state, "`%s' cannot be marked invariant, fragment shader " "inputs only\n", var->name); diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp index c3bade8d549..dd059e470d5 100644 --- a/src/glsl/ir.cpp +++ b/src/glsl/ir.cpp @@ -902,7 +902,6 @@ ir_swizzle::variable_referenced() ir_variable::ir_variable(const struct glsl_type *type, const char *name, ir_variable_mode mode) : max_array_access(0), read_only(false), centroid(false), invariant(false), - shader_in(false), shader_out(false), mode(mode), interpolation(ir_var_smooth), array_lvalue(false) { this->ir_type = ir_type_variable; @@ -922,9 +921,6 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name, const char * ir_variable::interpolation_string() const { - if (!this->shader_in && !this->shader_out) - return ""; - switch (this->interpolation) { case ir_var_smooth: return "smooth"; case ir_var_flat: return "flat"; diff --git a/src/glsl/ir.h b/src/glsl/ir.h index 98789503e06..e61485813dc 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -194,10 +194,10 @@ public: /** * Get the string value for the interpolation qualifier * - * \return - * If none of \c shader_in or \c shader_out is set, an empty string will - * be returned. Otherwise the string that would be used in a shader to - * specify \c mode will be returned. + * \return The string that would be used in a shader to specify \c + * mode will be returned. + * + * This function should only be used on a shader input or output variable. */ const char *interpolation_string() const; @@ -221,12 +221,6 @@ public: unsigned read_only:1; unsigned centroid:1; unsigned invariant:1; - /** If the variable is initialized outside of the scope of the shader */ - unsigned shader_in:1; - /** - * If the variable value is later used outside of the scope of the shader. - */ - unsigned shader_out:1; unsigned mode:3; unsigned interpolation:2; diff --git a/src/glsl/ir_clone.cpp b/src/glsl/ir_clone.cpp index 0e202164b32..a72609601ae 100644 --- a/src/glsl/ir_clone.cpp +++ b/src/glsl/ir_clone.cpp @@ -45,8 +45,6 @@ ir_variable::clone(void *mem_ctx, struct hash_table *ht) const var->read_only = this->read_only; var->centroid = this->centroid; var->invariant = this->invariant; - var->shader_in = this->shader_in; - var->shader_out = this->shader_out; var->interpolation = this->interpolation; var->array_lvalue = this->array_lvalue; var->location = this->location; diff --git a/src/glsl/ir_dead_code.cpp b/src/glsl/ir_dead_code.cpp index 2b971b7aaac..bf032f1dc21 100644 --- a/src/glsl/ir_dead_code.cpp +++ b/src/glsl/ir_dead_code.cpp @@ -68,7 +68,8 @@ do_dead_code(exec_list *instructions) /* Remove a single dead assignment to the variable we found. * Don't do so if it's a shader output, though. */ - if (!entry->var->shader_out) { + if (entry->var->mode != ir_var_out && + entry->var->mode != ir_var_inout) { entry->assign->remove(); progress = true; } diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp index 478cefc5a6c..d9a16d42879 100644 --- a/src/glsl/ir_variable.cpp +++ b/src/glsl/ir_variable.cpp @@ -43,22 +43,12 @@ add_variable(const char *name, enum ir_variable_mode mode, int slot, switch (var->mode) { case ir_var_auto: - var->read_only = true; - break; case ir_var_in: - var->shader_in = true; + case ir_var_uniform: var->read_only = true; break; case ir_var_inout: - var->shader_in = true; - var->shader_out = true; - break; case ir_var_out: - var->shader_out = true; - break; - case ir_var_uniform: - var->shader_in = true; - var->read_only = true; break; default: assert(0); diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index b2953c67d11..94db57d6a52 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1124,7 +1124,6 @@ assign_varying_locations(struct gl_shader_program *prog, * by the following stage. */ if (var->location == -1) { - var->shader_out = false; var->mode = ir_var_auto; } } @@ -1158,7 +1157,6 @@ assign_varying_locations(struct gl_shader_program *prog, /* An 'in' variable is only really a shader input if its * value is written by the previous stage. */ - var->shader_in = false; var->mode = ir_var_auto; } } |