diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/swrast/s_bitmap.c | 3 | ||||
-rw-r--r-- | src/mesa/swrast/s_copypix.c | 9 | ||||
-rw-r--r-- | src/mesa/swrast/s_drawpix.c | 9 | ||||
-rw-r--r-- | src/mesa/swrast/s_span.c | 7 |
4 files changed, 13 insertions, 15 deletions
diff --git a/src/mesa/swrast/s_bitmap.c b/src/mesa/swrast/s_bitmap.c index 59c42e524f0..4c237052457 100644 --- a/src/mesa/swrast/s_bitmap.c +++ b/src/mesa/swrast/s_bitmap.c @@ -85,8 +85,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_XY); _swrast_span_default_color(ctx, &span); - if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) - _swrast_span_default_secondary_color(ctx, &span); + _swrast_span_default_secondary_color(ctx, &span); if (ctx->Depth.Test) _swrast_span_default_z(ctx, &span); if (swrast->_FogEnabled) diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index dbbfc58c6fd..012839cb88a 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -109,8 +109,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, _swrast_span_default_z(ctx, &span); if (swrast->_FogEnabled) _swrast_span_default_fog(ctx, &span); - if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) - _swrast_span_default_secondary_color(ctx, &span); + _swrast_span_default_secondary_color(ctx, &span); /* allocate space for GLfloat image */ tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); @@ -245,8 +244,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, _swrast_span_default_z(ctx, &span); if (swrast->_FogEnabled) _swrast_span_default_fog(ctx, &span); - if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) - _swrast_span_default_secondary_color(ctx, &span); + _swrast_span_default_secondary_color(ctx, &span); if (overlapping) { tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4); @@ -492,8 +490,7 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, } _swrast_span_default_color(ctx, &span); - if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) - _swrast_span_default_secondary_color(ctx, &span); + _swrast_span_default_secondary_color(ctx, &span); if (swrast->_FogEnabled) _swrast_span_default_fog(ctx, &span); diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index 70b57b917c9..cd5b7bc2935 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -71,8 +71,7 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y, } INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); - if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) - _swrast_span_default_secondary_color(ctx, &span); + _swrast_span_default_secondary_color(ctx, &span); if (ctx->Depth.Test) _swrast_span_default_z(ctx, &span); if (swrast->_FogEnabled) @@ -443,8 +442,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z); _swrast_span_default_color(ctx, &span); - if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) - _swrast_span_default_secondary_color(ctx, &span); + _swrast_span_default_secondary_color(ctx, &span); if (swrast->_FogEnabled) _swrast_span_default_fog(ctx, &span); if (ctx->Texture._EnabledCoordUnits) @@ -565,8 +563,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, return; INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); - if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) - _swrast_span_default_secondary_color(ctx, &span); + _swrast_span_default_secondary_color(ctx, &span); if (ctx->Depth.Test) _swrast_span_default_z(ctx, &span); if (swrast->_FogEnabled) diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index f3b79986186..0b17791567a 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -130,10 +130,15 @@ _swrast_span_default_color( GLcontext *ctx, SWspan *span ) } +/** + * Set the span's secondary color info to the current raster position's + * secondary color, when needed (lighting enabled or colorsum enabled). + */ void _swrast_span_default_secondary_color(GLcontext *ctx, SWspan *span) { - if (ctx->Visual.rgbMode) { + if (ctx->Visual.rgbMode && (ctx->Light.Enabled || ctx->Fog.ColorSumEnabled)) + { GLchan r, g, b, a; UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterSecondaryColor[0]); UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterSecondaryColor[1]); |