diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_tex.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_tex_layout.c | 7 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_util.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_fp.c | 36 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_context.c | 4 |
5 files changed, 49 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tex.c b/src/mesa/drivers/dri/i965/brw_tex.c index d70b2ea87a5..78d351407de 100644 --- a/src/mesa/drivers/dri/i965/brw_tex.c +++ b/src/mesa/drivers/dri/i965/brw_tex.c @@ -75,7 +75,9 @@ brwChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_RGB5: case GL_RGB4: case GL_R3_G3_B2: -/* return &_mesa_texformat_rgb888; */ + /* Broadwater doesn't support RGB textures, so these must be + * stored as ARGB. + */ return &_mesa_texformat_argb8888; case GL_ALPHA: diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c index f8aa068241b..1353325afff 100644 --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c @@ -138,13 +138,16 @@ GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt ) /* Layout_below: step right after second mipmap. */ - if (level == mt->first_level + 1) + if (level == mt->first_level + 1) { x += mt->pitch / 2; + x = (x + 3) & ~ 3; + } else { y += img_height; + y += align_h - 1; + y &= ~(align_h - 1); } - width = minify(width); height = minify(height); } diff --git a/src/mesa/drivers/dri/i965/brw_util.c b/src/mesa/drivers/dri/i965/brw_util.c index 5957b717218..9d12c26486d 100644 --- a/src/mesa/drivers/dri/i965/brw_util.c +++ b/src/mesa/drivers/dri/i965/brw_util.c @@ -98,6 +98,8 @@ static GLuint brw_parameter_state_flags(const enum state_index state[]) switch (state[1]) { case STATE_NORMAL_SCALE: return _NEW_MODELVIEW; + case STATE_TEXRECT_SCALE: + return _NEW_TEXTURE; default: assert(0); return 0; diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c index 2f596848663..8bf55790bfa 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_fp.c +++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c @@ -520,6 +520,35 @@ static void precalc_lit( struct brw_wm_compile *c, static void precalc_tex( struct brw_wm_compile *c, const struct prog_instruction *inst ) { + struct prog_src_register coord; + struct prog_dst_register tmpcoord; + + if (inst->TexSrcTarget == TEXTURE_RECT_INDEX) { + struct prog_src_register scale = + search_or_add_param6( c, + STATE_INTERNAL, + STATE_TEXRECT_SCALE, + inst->TexSrcUnit, + 0,0,0 ); + + tmpcoord = get_temp(c); + + /* coord.xy = MUL inst->SrcReg[0], { 1/width, 1/height } + */ + emit_op(c, + OPCODE_MUL, + tmpcoord, + 0, 0, 0, + inst->SrcReg[0], + scale, + src_undef()); + + coord = src_reg_from_dst(tmpcoord); + } + else { + coord = inst->SrcReg[0]; + } + /* Need to emit YUV texture conversions by hand. Probably need to * do this here - the alternative is in brw_wm_emit.c, but the * conversion requires allocating a temporary variable which we @@ -532,7 +561,7 @@ static void precalc_tex( struct brw_wm_compile *c, inst->SaturateMode, inst->TexSrcUnit, inst->TexSrcTarget, - inst->SrcReg[0], + coord, src_undef(), src_undef()); } @@ -604,7 +633,12 @@ static void precalc_tex( struct brw_wm_compile *c, src_swizzle1(tmpsrc, Z), src_swizzle1(C1, W), src_swizzle1(src_reg_from_dst(dst), Y)); + + release_temp(c, tmp); } + + if (inst->TexSrcTarget == GL_TEXTURE_RECTANGLE_NV) + release_temp(c, tmpcoord); } diff --git a/src/mesa/drivers/dri/i965/intel_context.c b/src/mesa/drivers/dri/i965/intel_context.c index 47c8510ad39..c8ba26c425f 100644 --- a/src/mesa/drivers/dri/i965/intel_context.c +++ b/src/mesa/drivers/dri/i965/intel_context.c @@ -149,6 +149,10 @@ const struct dri_extension card_extensions[] = { "GL_ARB_texture_env_combine", NULL }, { "GL_ARB_texture_env_dot3", NULL }, { "GL_ARB_texture_mirrored_repeat", NULL }, + { "GL_ARB_texture_non_power_of_two", NULL }, + { "GL_ARB_texture_rectangle", NULL }, + { "GL_NV_texture_rectangle", NULL }, + { "GL_EXT_texture_rectangle", NULL }, { "GL_ARB_texture_rectangle", NULL }, { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions }, { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, |