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-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.c84
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.h6
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c4
3 files changed, 92 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c
index 1c607246cd6..4faa01a8627 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.c
+++ b/src/mesa/drivers/dri/intel/intel_tex.c
@@ -72,6 +72,88 @@ intel_free_texture_image_buffer(struct gl_context * ctx,
}
/**
+ * Map texture memory/buffer into user space.
+ * Note: the region of interest parameters are ignored here.
+ * \param mapOut returns start of mapping of region of interest
+ * \param rowStrideOut returns row stride in bytes
+ */
+static void
+intel_map_texture_image(struct gl_context *ctx,
+ struct gl_texture_image *tex_image,
+ GLuint slice,
+ GLuint x, GLuint y, GLuint w, GLuint h,
+ GLbitfield mode,
+ GLubyte **map,
+ GLint *stride)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_texture_image *intel_image = intel_texture_image(tex_image);
+ struct intel_mipmap_tree *mt = intel_image->mt;
+ unsigned int bw, bh;
+
+ if (intel_image->stencil_rb) {
+ /*
+ * The texture has packed depth/stencil format, but uses separate
+ * stencil. The texture's embedded stencil buffer contains the real
+ * stencil data, so copy that into the miptree.
+ */
+ intel_tex_image_s8z24_gather(intel, intel_image);
+ }
+
+ /* For compressed formats, the stride is the number of bytes per
+ * row of blocks. intel_miptree_get_image_offset() already does
+ * the divide.
+ */
+ _mesa_get_format_block_size(mt->format, &bw, &bh);
+ assert(y % bh == 0);
+ y /= bh;
+
+ if (likely(mt)) {
+ void *base = intel_region_map(intel, mt->region);
+ unsigned int image_x, image_y;
+
+ intel_miptree_get_image_offset(mt, tex_image->Level, tex_image->Face,
+ slice, &image_x, &image_y);
+ x += image_x;
+ y += image_y;
+
+ *stride = mt->region->pitch * mt->cpp;
+ *map = base + y * *stride + x * mt->cpp;
+ } else {
+ /* texture data is in malloc'd memory */
+ GLuint width = tex_image->Width;
+ GLuint height = ALIGN(tex_image->Height, bh) / bh;
+ GLuint texelSize = _mesa_get_format_bytes(tex_image->TexFormat);
+
+ assert(map);
+
+ *stride = _mesa_format_row_stride(tex_image->TexFormat, width);
+ *map = tex_image->Data + (slice * height + y) * *stride + x * texelSize;
+
+ return;
+ }
+}
+
+static void
+intel_unmap_texture_image(struct gl_context *ctx,
+ struct gl_texture_image *tex_image, GLuint slice)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_texture_image *intel_image = intel_texture_image(tex_image);
+
+ intel_region_unmap(intel, intel_image->mt->region);
+
+ if (intel_image->stencil_rb) {
+ /*
+ * The texture has packed depth/stencil format, but uses separate
+ * stencil. The texture's embedded stencil buffer contains the real
+ * stencil data, so copy that into the miptree.
+ */
+ intel_tex_image_s8z24_scatter(intel, intel_image);
+ }
+}
+
+/**
* Called via ctx->Driver.GenerateMipmap()
* This is basically a wrapper for _mesa_meta_GenerateMipmap() which checks
* if we'll be using software mipmap generation. In that case, we need to
@@ -125,4 +207,6 @@ intelInitTextureFuncs(struct dd_function_table *functions)
functions->NewTextureImage = intelNewTextureImage;
functions->DeleteTexture = intelDeleteTextureObject;
functions->FreeTextureImageBuffer = intel_free_texture_image_buffer;
+ functions->MapTextureImage = intel_map_texture_image;
+ functions->UnmapTextureImage = intel_unmap_texture_image;
}
diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h
index 52462f39d54..1eaa3cc9167 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.h
+++ b/src/mesa/drivers/dri/intel/intel_tex.h
@@ -63,6 +63,12 @@ void intel_tex_map_images(struct intel_context *intel,
void intel_tex_unmap_images(struct intel_context *intel,
struct intel_texture_object *intelObj);
+void intel_tex_image_s8z24_scatter(struct intel_context *intel,
+ struct intel_texture_image *intel_image);
+
+void intel_tex_image_s8z24_gather(struct intel_context *intel,
+ struct intel_texture_image *intel_image);
+
int intel_compressed_num_bytes(GLuint mesaFormat);
GLboolean intel_copy_texsubimage(struct intel_context *intel,
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index 4149f4510ef..29a6d3be2a6 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -312,7 +312,7 @@ intel_tex_image_s8z24_scattergather(struct intel_context *intel,
/**
* Copy the x8 bits from intel_image->depth_rb to intel_image->stencil_rb.
*/
-static void
+void
intel_tex_image_s8z24_scatter(struct intel_context *intel,
struct intel_texture_image *intel_image)
{
@@ -323,7 +323,7 @@ intel_tex_image_s8z24_scatter(struct intel_context *intel,
* Copy the data in intel_image->stencil_rb to the x8 bits in
* intel_image->depth_rb.
*/
-static void
+void
intel_tex_image_s8z24_gather(struct intel_context *intel,
struct intel_texture_image *intel_image)
{