diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/etnaviv/etnaviv_compiler.c | 3 | ||||
-rw-r--r-- | src/gallium/drivers/etnaviv/etnaviv_compiler.h | 5 | ||||
-rw-r--r-- | src/gallium/drivers/etnaviv/etnaviv_emit.c | 52 | ||||
-rw-r--r-- | src/gallium/drivers/etnaviv/etnaviv_internal.h | 4 | ||||
-rw-r--r-- | src/gallium/drivers/etnaviv/etnaviv_screen.c | 4 | ||||
-rw-r--r-- | src/gallium/drivers/etnaviv/etnaviv_shader.c | 45 |
6 files changed, 95 insertions, 18 deletions
diff --git a/src/gallium/drivers/etnaviv/etnaviv_compiler.c b/src/gallium/drivers/etnaviv/etnaviv_compiler.c index 165ab74298a..f65a168672c 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_compiler.c +++ b/src/gallium/drivers/etnaviv/etnaviv_compiler.c @@ -2277,7 +2277,7 @@ etna_compile_check_limits(struct etna_compile *c) /* round up number of uniforms, including immediates, in units of four */ int num_uniforms = c->imm_base / 4 + (c->imm_size + 3) / 4; - if (c->inst_ptr > c->specs->max_instructions) { + if (!c->specs->has_icache && c->inst_ptr > c->specs->max_instructions) { DBG("Number of instructions (%d) exceeds maximum %d", c->inst_ptr, c->specs->max_instructions); return false; @@ -2501,6 +2501,7 @@ etna_compile_shader(struct etna_shader_variant *v) v->vs_pointsize_out_reg = -1; v->ps_color_out_reg = -1; v->ps_depth_out_reg = -1; + v->needs_icache = c->inst_ptr > c->specs->max_instructions; copy_uniform_state_to_shader(c, v); if (c->info.processor == PIPE_SHADER_VERTEX) { diff --git a/src/gallium/drivers/etnaviv/etnaviv_compiler.h b/src/gallium/drivers/etnaviv/etnaviv_compiler.h index 88a093fd918..f5c16890a66 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_compiler.h +++ b/src/gallium/drivers/etnaviv/etnaviv_compiler.h @@ -94,12 +94,17 @@ struct etna_shader_variant { /* unknown input property (XX_INPUT_COUNT, field UNK8) */ uint32_t input_count_unk8; + /* shader is larger than GPU instruction limit, thus needs icache */ + bool needs_icache; + /* shader variants form a linked list */ struct etna_shader_variant *next; /* replicated here to avoid passing extra ptrs everywhere */ struct etna_shader *shader; struct etna_shader_key key; + + struct etna_bo *bo; /* cached code memory bo handle (for icache) */ }; struct etna_varying { diff --git a/src/gallium/drivers/etnaviv/etnaviv_emit.c b/src/gallium/drivers/etnaviv/etnaviv_emit.c index 273b3d05e3f..c2117d563d1 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_emit.c +++ b/src/gallium/drivers/etnaviv/etnaviv_emit.c @@ -421,9 +421,6 @@ etna_emit_state(struct etna_context *ctx) if (unlikely(dirty & (ETNA_DIRTY_SHADER))) { /*00830*/ EMIT_STATE(VS_LOAD_BALANCING, ctx->shader_state.VS_LOAD_BALANCING); /*00838*/ EMIT_STATE(VS_START_PC, ctx->shader_state.VS_START_PC); - if (ctx->specs.has_shader_range_registers) { - /*0085C*/ EMIT_STATE(VS_RANGE, (ctx->shader_state.vs_inst_mem_size / 4 - 1) << 16); - } } if (unlikely(dirty & (ETNA_DIRTY_VIEWPORT))) { /*00A00*/ EMIT_STATE_FIXP(PA_VIEWPORT_SCALE_X, ctx->viewport.PA_VIEWPORT_SCALE_X); @@ -534,10 +531,6 @@ etna_emit_state(struct etna_context *ctx) : ctx->shader_state.PS_TEMP_REGISTER_CONTROL); /*01010*/ EMIT_STATE(PS_CONTROL, ctx->shader_state.PS_CONTROL); /*01018*/ EMIT_STATE(PS_START_PC, ctx->shader_state.PS_START_PC); - if (ctx->specs.has_shader_range_registers) { - /*0101C*/ EMIT_STATE(PS_RANGE, ((ctx->shader_state.ps_inst_mem_size / 4 - 1 + 0x100) << 16) | - 0x100); - } } if (unlikely(dirty & (ETNA_DIRTY_ZSA | ETNA_DIRTY_FRAMEBUFFER))) { uint32_t val = etna_zsa_state(ctx->zsa)->PE_DEPTH_CONFIG; @@ -739,14 +732,43 @@ etna_emit_state(struct etna_context *ctx) if (dirty & (ETNA_DIRTY_SHADER)) { /* Special case: a new shader was loaded; simply re-load all uniforms and * shader code at once */ - /*04000 or 0C000*/ - etna_set_state_multi(stream, ctx->specs.vs_offset, - ctx->shader_state.vs_inst_mem_size, - ctx->shader_state.VS_INST_MEM); - /*06000 or 0D000*/ - etna_set_state_multi(stream, ctx->specs.ps_offset, - ctx->shader_state.ps_inst_mem_size, - ctx->shader_state.PS_INST_MEM); + if (ctx->shader_state.VS_INST_ADDR.bo || ctx->shader_state.PS_INST_ADDR.bo) { + assert(ctx->specs.has_icache && ctx->specs.has_shader_range_registers); + /* Set icache (VS) */ + etna_set_state(stream, VIVS_VS_RANGE, (ctx->shader_state.vs_inst_mem_size / 4 - 1) << 16); + etna_set_state(stream, VIVS_VS_ICACHE_CONTROL, + VIVS_VS_ICACHE_CONTROL_ENABLE | + VIVS_VS_ICACHE_CONTROL_FLUSH_VS); + assert(ctx->shader_state.VS_INST_ADDR.bo); + etna_set_state_reloc(stream, VIVS_VS_INST_ADDR, &ctx->shader_state.VS_INST_ADDR); + + /* Set icache (PS) */ + etna_set_state(stream, VIVS_PS_RANGE, (ctx->shader_state.ps_inst_mem_size / 4 - 1) << 16); + etna_set_state(stream, VIVS_VS_ICACHE_CONTROL, + VIVS_VS_ICACHE_CONTROL_ENABLE | + VIVS_VS_ICACHE_CONTROL_FLUSH_PS); + assert(ctx->shader_state.PS_INST_ADDR.bo); + etna_set_state_reloc(stream, VIVS_PS_INST_ADDR, &ctx->shader_state.PS_INST_ADDR); + } else { + /* Upload shader directly, first flushing and disabling icache if + * supported on this hw */ + if (ctx->specs.has_icache) { + etna_set_state(stream, VIVS_VS_ICACHE_CONTROL, + VIVS_VS_ICACHE_CONTROL_FLUSH_PS | + VIVS_VS_ICACHE_CONTROL_FLUSH_VS); + } + if (ctx->specs.has_shader_range_registers) { + etna_set_state(stream, VIVS_VS_RANGE, (ctx->shader_state.vs_inst_mem_size / 4 - 1) << 16); + etna_set_state(stream, VIVS_PS_RANGE, ((ctx->shader_state.ps_inst_mem_size / 4 - 1 + 0x100) << 16) | + 0x100); + } + etna_set_state_multi(stream, ctx->specs.vs_offset, + ctx->shader_state.vs_inst_mem_size, + ctx->shader_state.VS_INST_MEM); + etna_set_state_multi(stream, ctx->specs.ps_offset, + ctx->shader_state.ps_inst_mem_size, + ctx->shader_state.PS_INST_MEM); + } if (ctx->specs.has_unified_uniforms) { etna_set_state(stream, VIVS_VS_UNIFORM_BASE, 0); diff --git a/src/gallium/drivers/etnaviv/etnaviv_internal.h b/src/gallium/drivers/etnaviv/etnaviv_internal.h index 5c13f23b063..a6544f62199 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_internal.h +++ b/src/gallium/drivers/etnaviv/etnaviv_internal.h @@ -76,6 +76,8 @@ struct etna_specs { unsigned single_buffer : 1; /* has unified uniforms memory */ unsigned has_unified_uniforms : 1; + /* can load shader instructions from memory */ + unsigned has_icache : 1; /* can use any kind of wrapping mode on npot textures */ unsigned npot_tex_any_wrap; /* number of bits per TS tile */ @@ -250,6 +252,8 @@ struct compiled_shader_state { uint32_t VS_UNIFORMS[ETNA_MAX_UNIFORMS * 4]; uint32_t *PS_INST_MEM; uint32_t PS_UNIFORMS[ETNA_MAX_UNIFORMS * 4]; + struct etna_reloc PS_INST_ADDR; + struct etna_reloc VS_INST_ADDR; }; /* state of some 3d and common registers relevant to etna driver */ diff --git a/src/gallium/drivers/etnaviv/etnaviv_screen.c b/src/gallium/drivers/etnaviv/etnaviv_screen.c index fccb8dccfb8..f400e423de3 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_screen.c +++ b/src/gallium/drivers/etnaviv/etnaviv_screen.c @@ -710,7 +710,8 @@ etna_get_specs(struct etna_screen *screen) * same. */ screen->specs.ps_offset = 0x8000 + 0x1000; - screen->specs.max_instructions = 256; + screen->specs.max_instructions = 256; /* maximum number instructions for non-icache use */ + screen->specs.has_icache = true; } else { if (instruction_count > 256) { /* unified instruction memory? */ screen->specs.vs_offset = 0xC000; @@ -721,6 +722,7 @@ etna_get_specs(struct etna_screen *screen) screen->specs.ps_offset = 0x6000; screen->specs.max_instructions = instruction_count / 2; } + screen->specs.has_icache = false; } if (VIV_FEATURE(screen, chipMinorFeatures1, HALTI0)) { diff --git a/src/gallium/drivers/etnaviv/etnaviv_shader.c b/src/gallium/drivers/etnaviv/etnaviv_shader.c index b5256e4b510..6012680624b 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_shader.c +++ b/src/gallium/drivers/etnaviv/etnaviv_shader.c @@ -29,12 +29,30 @@ #include "etnaviv_compiler.h" #include "etnaviv_context.h" #include "etnaviv_debug.h" +#include "etnaviv_screen.h" #include "etnaviv_util.h" #include "tgsi/tgsi_parse.h" #include "util/u_math.h" #include "util/u_memory.h" +/* Upload shader code to bo, if not already done */ +static bool etna_icache_upload_shader(struct etna_context *ctx, struct etna_shader_variant *v) +{ + if (v->bo) + return true; + v->bo = etna_bo_new(ctx->screen->dev, v->code_size*4, DRM_ETNA_GEM_CACHE_UNCACHED); + if (!v->bo) + return false; + + void *buf = etna_bo_map(v->bo); + etna_bo_cpu_prep(v->bo, DRM_ETNA_PREP_WRITE); + memcpy(buf, v->code, v->code_size*4); + etna_bo_cpu_fini(v->bo); + DBG("Uploaded %s of %u words to bo %p", v->processor == PIPE_SHADER_FRAGMENT ? "fs":"vs", v->code_size, v->bo); + return true; +} + /* Link vs and fs together: fill in shader_state from vs and fs * as this function is called every time a new fs or vs is bound, the goal is to * do little processing as possible here, and to precompute as much as possible in @@ -45,7 +63,7 @@ */ static bool etna_link_shaders(struct etna_context *ctx, struct compiled_shader_state *cs, - const struct etna_shader_variant *vs, const struct etna_shader_variant *fs) + struct etna_shader_variant *vs, struct etna_shader_variant *fs) { struct etna_shader_link_info link = { }; @@ -164,9 +182,32 @@ etna_link_shaders(struct etna_context *ctx, struct compiled_shader_state *cs, /* reference instruction memory */ cs->vs_inst_mem_size = vs->code_size; cs->VS_INST_MEM = vs->code; + cs->ps_inst_mem_size = fs->code_size; cs->PS_INST_MEM = fs->code; + if (vs->needs_icache | fs->needs_icache) { + /* If either of the shaders needs ICACHE, we use it for both. It is + * either switched on or off for the entire shader processor. + */ + if (!etna_icache_upload_shader(ctx, vs) || + !etna_icache_upload_shader(ctx, fs)) { + assert(0); + return false; + } + + cs->VS_INST_ADDR.bo = vs->bo; + cs->VS_INST_ADDR.offset = 0; + cs->VS_INST_ADDR.flags = ETNA_RELOC_READ; + cs->PS_INST_ADDR.bo = fs->bo; + cs->PS_INST_ADDR.offset = 0; + cs->PS_INST_ADDR.flags = ETNA_RELOC_READ; + } else { + /* clear relocs */ + memset(&cs->VS_INST_ADDR, 0, sizeof(cs->VS_INST_ADDR)); + memset(&cs->PS_INST_ADDR, 0, sizeof(cs->PS_INST_ADDR)); + } + return true; } @@ -352,6 +393,8 @@ etna_delete_shader_state(struct pipe_context *pctx, void *ss) while (v) { t = v; v = v->next; + if (t->bo) + etna_bo_del(t->bo); etna_destroy_shader(t); } |