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-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c19
1 files changed, 17 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 35be3257ab3..7d6d9f271e6 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -647,6 +647,22 @@ intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb,
}
}
+#ifndef I915
+static bool
+need_tile_offset_workaround(struct brw_context *brw,
+ struct intel_renderbuffer *irb)
+{
+ uint32_t tile_x, tile_y;
+
+ if (brw->has_surface_tile_offset)
+ return false;
+
+ intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y);
+
+ return tile_x != 0 || tile_y != 0;
+}
+#endif
+
/**
* Called by glFramebufferTexture[123]DEXT() (and other places) to
* prepare for rendering into texture memory. This might be called
@@ -700,8 +716,7 @@ intel_render_texture(struct gl_context * ctx,
intel_image->used_as_render_target = GL_TRUE;
#ifndef I915
- if (!brw_context(ctx)->has_surface_tile_offset &&
- (irb->draw_offset & 4095) != 0) {
+ if (need_tile_offset_workaround(brw_context(ctx), irb)) {
/* Original gen4 hardware couldn't draw to a non-tile-aligned
* destination in a miptree unless you actually setup your
* renderbuffer as a miptree and used the fragile