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-rw-r--r--src/gallium/drivers/r600/evergreen_state.c25
-rw-r--r--src/gallium/drivers/r600/r600_pipe.h2
2 files changed, 27 insertions, 0 deletions
diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src/gallium/drivers/r600/evergreen_state.c
index 0b7414627e5..ef605bdd720 100644
--- a/src/gallium/drivers/r600/evergreen_state.c
+++ b/src/gallium/drivers/r600/evergreen_state.c
@@ -3186,6 +3186,31 @@ void evergreen_update_vs_state(struct pipe_context *ctx, struct r600_pipe_shader
S_02881C_USE_VTX_RENDER_TARGET_INDX(rshader->vs_out_layer);
}
+void evergreen_update_hs_state(struct pipe_context *ctx, struct r600_pipe_shader *shader)
+{
+ struct r600_command_buffer *cb = &shader->command_buffer;
+ struct r600_shader *rshader = &shader->shader;
+
+ r600_init_command_buffer(cb, 32);
+ r600_store_context_reg(cb, R_0288BC_SQ_PGM_RESOURCES_HS,
+ S_0288BC_NUM_GPRS(rshader->bc.ngpr) |
+ S_0288BC_STACK_SIZE(rshader->bc.nstack));
+ r600_store_context_reg(cb, R_0288B8_SQ_PGM_START_HS,
+ shader->bo->gpu_address >> 8);
+}
+
+void evergreen_update_ls_state(struct pipe_context *ctx, struct r600_pipe_shader *shader)
+{
+ struct r600_command_buffer *cb = &shader->command_buffer;
+ struct r600_shader *rshader = &shader->shader;
+
+ r600_init_command_buffer(cb, 32);
+ r600_store_context_reg(cb, R_0288D4_SQ_PGM_RESOURCES_LS,
+ S_0288D4_NUM_GPRS(rshader->bc.ngpr) |
+ S_0288D4_STACK_SIZE(rshader->bc.nstack));
+ r600_store_context_reg(cb, R_0288D0_SQ_PGM_START_LS,
+ shader->bo->gpu_address >> 8);
+}
void *evergreen_create_resolve_blend(struct r600_context *rctx)
{
struct pipe_blend_state blend;
diff --git a/src/gallium/drivers/r600/r600_pipe.h b/src/gallium/drivers/r600/r600_pipe.h
index 623fcf95cea..041803df2ee 100644
--- a/src/gallium/drivers/r600/r600_pipe.h
+++ b/src/gallium/drivers/r600/r600_pipe.h
@@ -603,6 +603,8 @@ void evergreen_update_ps_state(struct pipe_context *ctx, struct r600_pipe_shader
void evergreen_update_es_state(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void evergreen_update_gs_state(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void evergreen_update_vs_state(struct pipe_context *ctx, struct r600_pipe_shader *shader);
+void evergreen_update_ls_state(struct pipe_context *ctx, struct r600_pipe_shader *shader);
+void evergreen_update_hs_state(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void *evergreen_create_db_flush_dsa(struct r600_context *rctx);
void *evergreen_create_resolve_blend(struct r600_context *rctx);
void *evergreen_create_decompress_blend(struct r600_context *rctx);