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-rw-r--r--src/mesa/shader/arbprogparse.c12
-rw-r--r--src/mesa/shader/prog_statevars.c99
-rw-r--r--src/mesa/shader/prog_statevars.h4
-rw-r--r--src/mesa/tnl/t_vp_build.c6
4 files changed, 72 insertions, 49 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 4c200f74cc9..0ac35a57682 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -1138,7 +1138,7 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
state_tokens[2] = STATE_ATTENUATION;
break;
case LIGHT_HALF:
- state_tokens[2] = STATE_HALF;
+ state_tokens[2] = STATE_HALF_VECTOR;
break;
case LIGHT_SPOT_DIRECTION:
state_tokens[2] = STATE_SPOT_DIRECTION;
@@ -1276,11 +1276,13 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
case STATE_POINT:
switch (*(*inst++)) {
case POINT_SIZE:
- state_tokens[0] = STATE_POINT_SIZE;
+ state_tokens[0] = STATE_POINT;
+ state_tokens[1] = STATE_POINT_SIZE;
break;
case POINT_ATTENUATION:
- state_tokens[0] = STATE_POINT_ATTENUATION;
+ state_tokens[0] = STATE_POINT;
+ state_tokens[1] = STATE_POINT_ATTENUATION;
break;
}
break;
@@ -3378,6 +3380,10 @@ print_state_token (GLint token)
fprintf (stderr, "STATE_CLIPPLANE ");
break;
+ case STATE_POINT:
+ fprintf (stderr, "STATE_POINT ");
+ break;
+
case STATE_POINT_SIZE:
fprintf (stderr, "STATE_POINT_SIZE ");
break;
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index d6c552a71ff..53778183c50 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -116,7 +116,10 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
COPY_3V(value, ctx->Light.Light[ln].EyeDirection);
value[3] = ctx->Light.Light[ln]._CosCutoff;
return;
- case STATE_HALF:
+ case STATE_SPOT_CUTOFF:
+ value[0] = ctx->Light.Light[ln].SpotCutoff;
+ return;
+ case STATE_HALF_VECTOR:
{
GLfloat eye_z[] = {0, 0, 1};
@@ -261,17 +264,20 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
COPY_4V(value, ctx->Transform.EyeUserPlane[plane]);
}
return;
- case STATE_POINT_SIZE:
- value[0] = ctx->Point.Size;
- value[1] = ctx->Point.MinSize;
- value[2] = ctx->Point.MaxSize;
- value[3] = ctx->Point.Threshold;
- return;
- case STATE_POINT_ATTENUATION:
- value[0] = ctx->Point.Params[0];
- value[1] = ctx->Point.Params[1];
- value[2] = ctx->Point.Params[2];
- value[3] = 1.0F;
+ case STATE_POINT:
+ if (state[1] == STATE_POINT_SIZE) {
+ value[0] = ctx->Point.Size;
+ value[1] = ctx->Point.MinSize;
+ value[2] = ctx->Point.MaxSize;
+ value[3] = ctx->Point.Threshold;
+ }
+ else {
+ ASSERT(state[1] == STATE_POINT_ATTENUATION);
+ value[0] = ctx->Point.Params[0];
+ value[1] = ctx->Point.Params[1];
+ value[2] = ctx->Point.Params[2];
+ value[3] = 1.0F;
+ }
return;
case STATE_MODELVIEW_MATRIX:
case STATE_PROJECTION_MATRIX:
@@ -399,12 +405,13 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
}
return;
+ case STATE_NORMAL_SCALE:
+ ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1);
+ return;
+
case STATE_INTERNAL:
{
switch (state[1]) {
- case STATE_NORMAL_SCALE:
- ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1);
- break;
case STATE_TEXRECT_SCALE: {
const int unit = (int) state[2];
const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
@@ -462,8 +469,7 @@ _mesa_program_state_flags(const GLint state[STATE_LENGTH])
case STATE_CLIPPLANE:
return _NEW_TRANSFORM;
- case STATE_POINT_SIZE:
- case STATE_POINT_ATTENUATION:
+ case STATE_POINT:
return _NEW_POINT;
case STATE_MODELVIEW_MATRIX:
@@ -484,10 +490,11 @@ _mesa_program_state_flags(const GLint state[STATE_LENGTH])
case STATE_VERTEX_PROGRAM:
return _NEW_PROGRAM;
+ case STATE_NORMAL_SCALE:
+ return _NEW_MODELVIEW;
+
case STATE_INTERNAL:
switch (state[1]) {
- case STATE_NORMAL_SCALE:
- return _NEW_MODELVIEW;
case STATE_TEXRECT_SCALE:
return _NEW_TEXTURE;
default:
@@ -520,7 +527,7 @@ append_token(char *dst, gl_state_index k)
{
switch (k) {
case STATE_MATERIAL:
- append(dst, "material.");
+ append(dst, "material");
break;
case STATE_LIGHT:
append(dst, "light");
@@ -548,26 +555,29 @@ append_token(char *dst, gl_state_index k)
case STATE_CLIPPLANE:
append(dst, "clip");
break;
+ case STATE_POINT:
+ append(dst, "point");
+ break;
case STATE_POINT_SIZE:
- append(dst, "point.size");
+ append(dst, "size");
break;
case STATE_POINT_ATTENUATION:
- append(dst, "point.attenuation");
+ append(dst, "attenuation");
break;
case STATE_MODELVIEW_MATRIX:
- append(dst, "modelview");
+ append(dst, "matrix.modelview");
break;
case STATE_PROJECTION_MATRIX:
- append(dst, "projection");
+ append(dst, "matrix.projection");
break;
case STATE_MVP_MATRIX:
- append(dst, "mvp");
+ append(dst, "matrix.mvp");
break;
case STATE_TEXTURE_MATRIX:
- append(dst, "texture");
+ append(dst, "matrix.texture");
break;
case STATE_PROGRAM_MATRIX:
- append(dst, "program");
+ append(dst, "matrix.program");
break;
case STATE_MATRIX_INVERSE:
append(dst, ".inverse");
@@ -579,22 +589,22 @@ append_token(char *dst, gl_state_index k)
append(dst, ".invtrans");
break;
case STATE_AMBIENT:
- append(dst, "ambient");
+ append(dst, ".ambient");
break;
case STATE_DIFFUSE:
- append(dst, "diffuse");
+ append(dst, ".diffuse");
break;
case STATE_SPECULAR:
- append(dst, "specular");
+ append(dst, ".specular");
break;
case STATE_EMISSION:
- append(dst, "emission");
+ append(dst, ".emission");
break;
case STATE_SHININESS:
- append(dst, "shininess");
+ append(dst, "lshininess");
break;
- case STATE_HALF:
- append(dst, "half");
+ case STATE_HALF_VECTOR:
+ append(dst, ".half");
break;
case STATE_POSITION:
append(dst, ".position");
@@ -605,6 +615,9 @@ append_token(char *dst, gl_state_index k)
case STATE_SPOT_DIRECTION:
append(dst, ".spot.direction");
break;
+ case STATE_SPOT_CUTOFF:
+ append(dst, ".spot.cutoff");
+ break;
case STATE_TEXGEN_EYE_S:
append(dst, "eye.s");
break;
@@ -644,8 +657,10 @@ append_token(char *dst, gl_state_index k)
case STATE_LOCAL:
append(dst, "local");
break;
- case STATE_INTERNAL:
case STATE_NORMAL_SCALE:
+ append(dst, "normalScale");
+ break;
+ case STATE_INTERNAL:
case STATE_POSITION_NORMALIZED:
append(dst, "(internal)");
break;
@@ -667,7 +682,7 @@ static void
append_index(char *dst, GLint index)
{
char s[20];
- _mesa_sprintf(s, "[%d].", index);
+ _mesa_sprintf(s, "[%d]", index);
append(dst, s);
}
@@ -691,7 +706,6 @@ _mesa_program_state_string(const GLint state[STATE_LENGTH])
append_token(str, (gl_state_index) state[2]);
break;
case STATE_LIGHT:
- append(str, "light");
append_index(str, state[1]); /* light number [i]. */
append_token(str, (gl_state_index) state[2]); /* coefficients */
break;
@@ -725,10 +739,10 @@ _mesa_program_state_string(const GLint state[STATE_LENGTH])
break;
case STATE_CLIPPLANE:
append_index(str, state[1]); /* plane [i] */
- append(str, "plane");
+ append(str, ".plane");
break;
- case STATE_POINT_SIZE:
- case STATE_POINT_ATTENUATION:
+ case STATE_POINT:
+ append_token(str, state[1]);
break;
case STATE_MODELVIEW_MATRIX:
case STATE_PROJECTION_MATRIX:
@@ -746,8 +760,9 @@ _mesa_program_state_string(const GLint state[STATE_LENGTH])
const GLuint firstRow = (GLuint) state[2];
const GLuint lastRow = (GLuint) state[3];
const gl_state_index modifier = (gl_state_index) state[4];
- append_token(str, mat);
- if (index)
+ if (index ||
+ mat == STATE_TEXTURE_MATRIX ||
+ mat == STATE_PROGRAM_MATRIX)
append_index(str, index);
if (modifier)
append_token(str, modifier);
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h
index 1b686d8078c..a1170d6684a 100644
--- a/src/mesa/shader/prog_statevars.h
+++ b/src/mesa/shader/prog_statevars.h
@@ -60,6 +60,7 @@ typedef enum gl_state_index_ {
STATE_CLIPPLANE,
+ STATE_POINT,
STATE_POINT_SIZE,
STATE_POINT_ATTENUATION,
@@ -77,11 +78,12 @@ typedef enum gl_state_index_ {
STATE_SPECULAR,
STATE_EMISSION,
STATE_SHININESS,
- STATE_HALF,
+ STATE_HALF_VECTOR,
STATE_POSITION,
STATE_ATTENUATION,
STATE_SPOT_DIRECTION,
+ STATE_SPOT_CUTOFF,
STATE_TEXGEN_EYE_S,
STATE_TEXGEN_EYE_T,
diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c
index 9065e3421fe..8b75dff96a8 100644
--- a/src/mesa/tnl/t_vp_build.c
+++ b/src/mesa/tnl/t_vp_build.c
@@ -946,7 +946,7 @@ static void build_lighting( struct tnl_program *p )
*/
VPpli = register_param3(p, STATE_LIGHT, i,
STATE_POSITION_NORMALIZED);
- half = register_param3(p, STATE_LIGHT, i, STATE_HALF);
+ half = register_param3(p, STATE_LIGHT, i, STATE_HALF_VECTOR);
}
else {
struct ureg Ppli = register_param3(p, STATE_LIGHT, i,
@@ -1328,8 +1328,8 @@ static void build_texture_transform( struct tnl_program *p )
static void build_pointsize( struct tnl_program *p )
{
struct ureg eye = get_eye_position(p);
- struct ureg state_size = register_param1(p, STATE_POINT_SIZE);
- struct ureg state_attenuation = register_param1(p, STATE_POINT_ATTENUATION);
+ struct ureg state_size = register_param2(p, STATE_POINT, STATE_POINT_SIZE);
+ struct ureg state_attenuation = register_param2(p, STATE_POINT, STATE_POINT_ATTENUATION);
struct ureg out = register_output(p, VERT_RESULT_PSIZ);
struct ureg ut = get_temp(p);