diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/v3d/v3d_context.c | 6 | ||||
-rw-r--r-- | src/gallium/drivers/v3d/v3d_context.h | 11 | ||||
-rw-r--r-- | src/gallium/drivers/v3d/v3d_program.c | 22 | ||||
-rw-r--r-- | src/gallium/drivers/v3d/v3dx_draw.c | 9 |
4 files changed, 35 insertions, 13 deletions
diff --git a/src/gallium/drivers/v3d/v3d_context.c b/src/gallium/drivers/v3d/v3d_context.c index 12741b578e3..36c8f497824 100644 --- a/src/gallium/drivers/v3d/v3d_context.c +++ b/src/gallium/drivers/v3d/v3d_context.c @@ -98,6 +98,8 @@ v3d_context_destroy(struct pipe_context *pctx) if (v3d->uploader) u_upload_destroy(v3d->uploader); + if (v3d->state_uploader) + u_upload_destroy(v3d->state_uploader); slab_destroy_child(&v3d->transfer_pool); @@ -159,6 +161,10 @@ v3d_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags) v3d->uploader = u_upload_create_default(&v3d->base); v3d->base.stream_uploader = v3d->uploader; v3d->base.const_uploader = v3d->uploader; + v3d->state_uploader = u_upload_create(&v3d->base, + 4096, + PIPE_BIND_CONSTANT_BUFFER, + PIPE_USAGE_STREAM, 0); v3d->blitter = util_blitter_create(pctx); if (!v3d->blitter) diff --git a/src/gallium/drivers/v3d/v3d_context.h b/src/gallium/drivers/v3d/v3d_context.h index 8c55eadfa15..ab4756aa76f 100644 --- a/src/gallium/drivers/v3d/v3d_context.h +++ b/src/gallium/drivers/v3d/v3d_context.h @@ -143,7 +143,8 @@ struct v3d_uncompiled_shader { }; struct v3d_compiled_shader { - struct v3d_bo *bo; + struct pipe_resource *resource; + uint32_t offset; union { struct v3d_prog_data *base; @@ -368,7 +369,15 @@ struct v3d_context { /** Sync object that our RCL or TFU job will update as its out_sync. */ uint32_t out_sync; + /* Stream uploader used by gallium internals. This could also be used + * by driver internals, but we tend to use the v3d_cl.h interfaces + * instead. + */ struct u_upload_mgr *uploader; + /* State uploader used inside the driver. This is for packing bits of + * long-term state inside buffers. + */ + struct u_upload_mgr *state_uploader; /** @{ Current pipeline state objects */ struct pipe_scissor_state scissor; diff --git a/src/gallium/drivers/v3d/v3d_program.c b/src/gallium/drivers/v3d/v3d_program.c index 1dceade950a..25b346fd11b 100644 --- a/src/gallium/drivers/v3d/v3d_program.c +++ b/src/gallium/drivers/v3d/v3d_program.c @@ -27,6 +27,7 @@ #include "util/u_memory.h" #include "util/ralloc.h" #include "util/hash_table.h" +#include "util/u_upload_mgr.h" #include "tgsi/tgsi_dump.h" #include "tgsi/tgsi_parse.h" #include "compiler/nir/nir.h" @@ -301,9 +302,8 @@ v3d_get_compiled_shader(struct v3d_context *v3d, struct v3d_key *key) v3d_set_shader_uniform_dirty_flags(shader); - shader->bo = v3d_bo_alloc(v3d->screen, shader_size, "shader"); - v3d_bo_map(shader->bo); - memcpy(shader->bo->map, qpu_insts, shader_size); + u_upload_data(v3d->state_uploader, 0, shader_size, 8, + qpu_insts, &shader->offset, &shader->resource); free(qpu_insts); @@ -331,6 +331,13 @@ v3d_get_compiled_shader(struct v3d_context *v3d, struct v3d_key *key) } static void +v3d_free_compiled_shader(struct v3d_compiled_shader *shader) +{ + pipe_resource_reference(&shader->resource, NULL); + ralloc_free(shader); +} + +static void v3d_setup_shared_key(struct v3d_context *v3d, struct v3d_key *key, struct v3d_texture_stateobj *texstate) { @@ -606,12 +613,11 @@ delete_from_cache_if_matches(struct hash_table *ht, if (key->shader_state == so) { struct v3d_compiled_shader *shader = entry->data; _mesa_hash_table_remove(ht, entry); - v3d_bo_unreference(&shader->bo); if (shader == *last_compile) *last_compile = NULL; - ralloc_free(shader); + v3d_free_compiled_shader(shader); } } @@ -677,15 +683,13 @@ v3d_program_fini(struct pipe_context *pctx) hash_table_foreach(v3d->fs_cache, entry) { struct v3d_compiled_shader *shader = entry->data; - v3d_bo_unreference(&shader->bo); - ralloc_free(shader); + v3d_free_compiled_shader(shader); _mesa_hash_table_remove(v3d->fs_cache, entry); } hash_table_foreach(v3d->vs_cache, entry) { struct v3d_compiled_shader *shader = entry->data; - v3d_bo_unreference(&shader->bo); - ralloc_free(shader); + v3d_free_compiled_shader(shader); _mesa_hash_table_remove(v3d->vs_cache, entry); } diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c index 7db1285f11d..2016db7fa81 100644 --- a/src/gallium/drivers/v3d/v3dx_draw.c +++ b/src/gallium/drivers/v3d/v3dx_draw.c @@ -192,11 +192,14 @@ v3d_emit_gl_shader_state(struct v3d_context *v3d, shader.fragment_shader_propagate_nans = true; shader.coordinate_shader_code_address = - cl_address(v3d->prog.cs->bo, 0); + cl_address(v3d_resource(v3d->prog.cs->resource)->bo, + v3d->prog.cs->offset); shader.vertex_shader_code_address = - cl_address(v3d->prog.vs->bo, 0); + cl_address(v3d_resource(v3d->prog.vs->resource)->bo, + v3d->prog.vs->offset); shader.fragment_shader_code_address = - cl_address(v3d->prog.fs->bo, 0); + cl_address(v3d_resource(v3d->prog.fs->resource)->bo, + v3d->prog.fs->offset); /* XXX: Use combined input/output size flag in the common * case. |