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-rw-r--r--src/mesa/vbo/vbo_exec.h3
-rw-r--r--src/mesa/vbo/vbo_exec_array.c12
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c2
-rw-r--r--src/mesa/vbo/vbo_save_draw.c2
4 files changed, 5 insertions, 14 deletions
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index 5cdf5ced912..be9f3d78d2b 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -189,7 +189,8 @@ static inline void
vbo_draw_method(struct vbo_exec_context *exec, enum draw_method method)
{
if (exec->last_draw_method != method) {
- exec->ctx->NewState |= _NEW_ARRAY;
+ struct gl_context *ctx = exec->ctx;
+ ctx->Driver.UpdateState(ctx, _NEW_ARRAY);
exec->last_draw_method = method;
}
}
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 28019afeb81..2dcfb8e5b8c 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -438,14 +438,6 @@ recalculate_input_bindings(struct gl_context *ctx)
inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
const_inputs |= VERT_BIT_GENERIC(i);
}
-
- /* There is no need to make _NEW_ARRAY dirty here for the TnL program,
- * because it already takes care of invalidating the state necessary
- * to revalidate vertex arrays. Not marking the state as dirty also
- * improves performance (quite significantly in some apps).
- */
- if (!ctx->VertexProgram._MaintainTnlProgram)
- ctx->NewState |= _NEW_ARRAY;
break;
case VP_NV:
@@ -472,8 +464,6 @@ recalculate_input_bindings(struct gl_context *ctx)
inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
const_inputs |= VERT_BIT_GENERIC(i);
}
-
- ctx->NewState |= _NEW_ARRAY;
break;
case VP_ARB:
@@ -512,11 +502,11 @@ recalculate_input_bindings(struct gl_context *ctx)
}
inputs[VERT_ATTRIB_GENERIC0] = inputs[0];
- ctx->NewState |= _NEW_ARRAY;
break;
}
_mesa_set_varying_vp_inputs( ctx, VERT_BIT_ALL & (~const_inputs) );
+ ctx->Driver.UpdateState(ctx, _NEW_ARRAY);
}
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 5cc6586b317..da5ca695eaf 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -253,11 +253,11 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
arrays[attr]._MaxElement = count; /* ??? */
varying_inputs |= VERT_BIT(attr);
- ctx->NewState |= _NEW_ARRAY;
}
}
_mesa_set_varying_vp_inputs( ctx, varying_inputs );
+ ctx->Driver.UpdateState(ctx, _NEW_ARRAY);
}
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 57186de6460..88a9a7e3462 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -209,11 +209,11 @@ static void vbo_bind_vertex_list(struct gl_context *ctx,
buffer_offset += node_attrsz[src] * sizeof(GLfloat);
varying_inputs |= VERT_BIT(attr);
- ctx->NewState |= _NEW_ARRAY;
}
}
_mesa_set_varying_vp_inputs( ctx, varying_inputs );
+ ctx->Driver.UpdateState(ctx, _NEW_ARRAY);
}