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-rw-r--r--src/gallium/drivers/vc4/vc4_state.c17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_state.c b/src/gallium/drivers/vc4/vc4_state.c
index 7317695b652..a234ce53b20 100644
--- a/src/gallium/drivers/vc4/vc4_state.c
+++ b/src/gallium/drivers/vc4/vc4_state.c
@@ -420,6 +420,23 @@ vc4_set_framebuffer_state(struct pipe_context *pctx,
cso->width = framebuffer->width;
cso->height = framebuffer->height;
+ /* If we're binding to uninitialized buffers, no need to load their
+ * contents before drawing..
+ */
+ if (cso->cbufs[0]) {
+ struct vc4_resource *rsc =
+ vc4_resource(cso->cbufs[0]->texture);
+ if (!rsc->writes)
+ vc4->cleared |= PIPE_CLEAR_COLOR0;
+ }
+
+ if (cso->zsbuf) {
+ struct vc4_resource *rsc =
+ vc4_resource(cso->zsbuf->texture);
+ if (!rsc->writes)
+ vc4->cleared |= PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL;
+ }
+
/* Nonzero texture mipmap levels are laid out as if they were in
* power-of-two-sized spaces. The renderbuffer config infers its
* stride from the width parameter, so we need to configure our