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-rw-r--r--src/mesa/shader/arbprogparse.c3
-rw-r--r--src/mesa/shader/nvfragparse.c7
-rw-r--r--src/mesa/shader/nvvertparse.c3
3 files changed, 5 insertions, 8 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 6c1fb04de70..734c753eb6f 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -4000,8 +4000,7 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target,
/* Initialize the arb_program struct */
program->Base.String = strz;
- program->Base.Instructions = (struct prog_instruction *)
- _mesa_malloc(MAX_INSTRUCTIONS * sizeof(struct prog_instruction));
+ program->Base.Instructions = _mesa_alloc_instructions(MAX_INSTRUCTIONS);
program->Base.NumInstructions =
program->Base.NumTemporaries =
program->Base.NumParameters =
diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/shader/nvfragparse.c
index 13610417e90..49ce220944e 100644
--- a/src/mesa/shader/nvfragparse.c
+++ b/src/mesa/shader/nvfragparse.c
@@ -1534,14 +1534,13 @@ _mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum dstTarget,
/* copy the compiled instructions */
assert(parseState.numInst <= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS);
- newInst = (struct prog_instruction *)
- MALLOC(parseState.numInst * sizeof(struct prog_instruction));
+ newInst = _mesa_alloc_instructions(parseState.numInst);
if (!newInst) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
return; /* out of memory */
}
- MEMCPY(newInst, instBuffer,
- parseState.numInst * sizeof(struct prog_instruction));
+ _mesa_memcpy(newInst, instBuffer,
+ parseState.numInst * sizeof(struct prog_instruction));
/* install the program */
program->Base.Target = target;
diff --git a/src/mesa/shader/nvvertparse.c b/src/mesa/shader/nvvertparse.c
index 927bf60c9fc..ee6d9f122cb 100644
--- a/src/mesa/shader/nvvertparse.c
+++ b/src/mesa/shader/nvvertparse.c
@@ -1374,8 +1374,7 @@ _mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum dstTarget,
/* copy the compiled instructions */
assert(parseState.numInst <= MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS);
- newInst = (struct prog_instruction *)
- _mesa_malloc(parseState.numInst * sizeof(struct prog_instruction));
+ newInst = _mesa_alloc_instructions(parseState.numInst);
if (!newInst) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
_mesa_free(programString);