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-rw-r--r--src/gallium/drivers/svga/svga_state_fs.c3
-rw-r--r--src/gallium/drivers/svga/svga_state_vs.c3
2 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_state_fs.c b/src/gallium/drivers/svga/svga_state_fs.c
index 849319d3cf3..5d39100f63a 100644
--- a/src/gallium/drivers/svga/svga_state_fs.c
+++ b/src/gallium/drivers/svga/svga_state_fs.c
@@ -148,6 +148,9 @@ compile_fs(struct svga_context *svga,
" using dummy shader instead.\n",
(unsigned) (variant->nr_tokens
* sizeof(variant->tokens[0])));
+ /* Free the too-large variant */
+ svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_PS, variant);
+ /* Use simple pass-through shader instead */
variant = get_compiled_dummy_shader(svga, fs, key);
if (!variant) {
ret = PIPE_ERROR;
diff --git a/src/gallium/drivers/svga/svga_state_vs.c b/src/gallium/drivers/svga/svga_state_vs.c
index 45dcb5d0f76..de41519593c 100644
--- a/src/gallium/drivers/svga/svga_state_vs.c
+++ b/src/gallium/drivers/svga/svga_state_vs.c
@@ -139,6 +139,9 @@ compile_vs(struct svga_context *svga,
" using dummy shader instead.\n",
(unsigned) (variant->nr_tokens
* sizeof(variant->tokens[0])));
+ /* Free the too-large variant */
+ svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_VS, variant);
+ /* Use simple pass-through shader instead */
variant = get_compiled_dummy_vertex_shader(svga, vs, key);
if (!variant) {
ret = PIPE_ERROR;