diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 40 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.h | 1 |
2 files changed, 11 insertions, 30 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 68bcbd08051..8f2056ee049 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -1766,21 +1766,21 @@ fs_visitor::compact_virtual_grfs() return progress; } -/* - * Implements array access of uniforms by inserting a - * PULL_CONSTANT_LOAD instruction. +/** + * Assign UNIFORM file registers to either push constants or pull constants. * - * Unlike temporary GRF array access (where we don't support it due to - * the difficulty of doing relative addressing on instruction - * destinations), we could potentially do array access of uniforms - * that were loaded in GRF space as push constants. In real-world - * usage we've seen, though, the arrays being used are always larger - * than we could load as push constants, so just always move all - * uniform array access out to a pull constant buffer. + * We allow a fragment shader to have more than the specified minimum + * maximum number of fragment shader uniform components (64). If + * there are too many of these, they'd fill up all of register space. + * So, this will push some of them out to the pull constant buffer and + * update the program to load them. We also use pull constants for all + * indirect constant loads because we don't support indirect accesses in + * registers yet. */ void -fs_visitor::move_uniform_array_access_to_pull_constants() +fs_visitor::assign_constant_locations() { + /* Only the first compile (SIMD8 mode) gets to decide on locations. */ if (dispatch_width != 8) return; @@ -1817,23 +1817,6 @@ fs_visitor::move_uniform_array_access_to_pull_constants() } } } -} - -/** - * Assign UNIFORM file registers to either push constants or pull constants. - * - * We allow a fragment shader to have more than the specified minimum - * maximum number of fragment shader uniform components (64). If - * there are too many of these, they'd fill up all of register space. - * So, this will push some of them out to the pull constant buffer and - * update the program to load them. - */ -void -fs_visitor::assign_constant_locations() -{ - /* Only the first compile (SIMD8 mode) gets to decide on locations. */ - if (dispatch_width != 8) - return; /* Find which UNIFORM registers are still in use. */ bool is_live[uniforms]; @@ -4805,7 +4788,6 @@ fs_visitor::optimize() split_virtual_grfs(); - move_uniform_array_access_to_pull_constants(); assign_constant_locations(); demote_pull_constants(); diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h index 6bca762951f..31f39fe0adc 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.h +++ b/src/mesa/drivers/dri/i965/brw_fs.h @@ -146,7 +146,6 @@ public: void spill_reg(int spill_reg); void split_virtual_grfs(); bool compact_virtual_grfs(); - void move_uniform_array_access_to_pull_constants(); void assign_constant_locations(); void demote_pull_constants(); void invalidate_live_intervals(); |