diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h index 77fa467c138..b616757c0af 100644 --- a/src/gallium/drivers/radeonsi/si_state.h +++ b/src/gallium/drivers/radeonsi/si_state.h @@ -220,42 +220,42 @@ struct si_descriptors { uint32_t *list; /* The list in mapped GPU memory. */ uint32_t *gpu_list; - /* The size of one descriptor. */ - unsigned element_dw_size; - /* The maximum number of descriptors. */ - unsigned num_elements; + /* Slots that have been changed and need to be uploaded. */ + uint64_t dirty_mask; /* The buffer where the descriptors have been uploaded. */ struct r600_resource *buffer; int buffer_offset; /* can be negative if not using lower slots */ + /* The size of one descriptor. */ + ubyte element_dw_size; + /* The maximum number of descriptors. */ + ubyte num_elements; + /* Offset in CE RAM */ - unsigned ce_offset; + uint16_t ce_offset; /* Slots allocated in CE RAM. If we get active slots outside of this * range, direct uploads to memory will be used instead. This basically * governs switching between onchip (CE) and offchip (upload) modes. */ - unsigned first_ce_slot; - unsigned num_ce_slots; + ubyte first_ce_slot; + ubyte num_ce_slots; /* Slots that are used by currently-bound shaders. * With CE: It determines which slots are dumped to L2. * It doesn't skip uploads to CE RAM. * Without CE: It determines which slots are uploaded. */ - unsigned first_active_slot; - unsigned num_active_slots; - - /* Slots that have been changed and need to be uploaded. */ - uint64_t dirty_mask; + ubyte first_active_slot; + ubyte num_active_slots; /* Whether CE is used to upload this descriptor array. */ bool uses_ce; - /* The shader userdata offset within a shader where the 64-bit pointer to the descriptor - * array will be stored. */ - unsigned shader_userdata_offset; + /* The SGPR index where the 64-bit pointer to the descriptor array will + * be stored. */ + ubyte shader_userdata_offset; }; struct si_sampler_views { |