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-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c26
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_emit.c30
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_glsl.c18
4 files changed, 54 insertions, 22 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 9b8c8a220e5..342e7f8496b 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -292,7 +292,30 @@ static void brw_wm_populate_key( struct brw_context *brw,
key->yuvtex_mask |= 1<<i;
}
}
-
+
+ /* _NEW_BUFFERS */
+ /*
+ * Include the draw buffer origin and height so that we can calculate
+ * fragment position values relative to the bottom left of the drawable,
+ * from the incoming screen origin relative position we get as part of our
+ * payload.
+ *
+ * We could avoid recompiling by including this as a constant referenced by
+ * our program, but if we were to do that it would also be nice to handle
+ * getting that constant updated at batchbuffer submit time (when we
+ * hold the lock and know where the buffer really is) rather than at emit
+ * time when we don't hold the lock and are just guessing. We could also
+ * just avoid using this as key data if the program doesn't use
+ * fragment.position.
+ *
+ * This pretty much becomes moot with DRI2 and redirected buffers anyway,
+ * as our origins will always be zero then.
+ */
+ if (brw->intel.driDrawable != NULL) {
+ key->origin_x = brw->intel.driDrawable->x;
+ key->origin_y = brw->intel.driDrawable->y;
+ key->drawable_height = brw->intel.driDrawable->h;
+ }
/* Extra info:
*/
@@ -331,6 +354,7 @@ const struct brw_tracked_state brw_wm_prog = {
_NEW_POLYGON |
_NEW_LINE |
_NEW_LIGHT |
+ _NEW_BUFFERS |
_NEW_TEXTURE),
.brw = (BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_WM_INPUT_DIMENSIONS |
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
index 01e38598cfc..645286d4700 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.h
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -72,6 +72,8 @@ struct brw_wm_prog_key {
GLuint pad1:24;
GLuint program_string_id:32;
+ GLuint origin_x, origin_y;
+ GLuint drawable_height;
};
diff --git a/src/mesa/drivers/dri/i965/brw_wm_emit.c b/src/mesa/drivers/dri/i965/brw_wm_emit.c
index 6bafa44b82b..df51f73dd84 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_emit.c
@@ -122,26 +122,30 @@ static void emit_delta_xy(struct brw_compile *p,
}
}
-static void emit_wpos_xy(struct brw_compile *p,
- const struct brw_reg *dst,
- GLuint mask,
- const struct brw_reg *arg0)
+static void emit_wpos_xy(struct brw_wm_compile *c,
+ const struct brw_reg *dst,
+ GLuint mask,
+ const struct brw_reg *arg0)
{
- /* Calc delta X,Y by subtracting origin in r1 from the pixel
- * centers.
+ struct brw_compile *p = &c->func;
+
+ /* Calculate the pixel offset from window bottom left into destination
+ * X and Y channels.
*/
if (mask & WRITEMASK_X) {
- brw_MOV(p,
+ /* X' = X - origin */
+ brw_ADD(p,
dst[0],
- retype(arg0[0], BRW_REGISTER_TYPE_UW));
+ retype(arg0[0], BRW_REGISTER_TYPE_W),
+ brw_imm_d(- c->key.origin_x));
}
if (mask & WRITEMASK_Y) {
- /* TODO -- window_height - Y */
- brw_MOV(p,
+ /* Y' = height - (Y - origin_y) = height + origin_y - Y */
+ brw_ADD(p,
dst[1],
- negate(retype(arg0[1], BRW_REGISTER_TYPE_UW)));
-
+ negate(retype(arg0[1], BRW_REGISTER_TYPE_W)),
+ brw_imm_d(c->key.origin_y + c->key.drawable_height));
}
}
@@ -1114,7 +1118,7 @@ void brw_wm_emit( struct brw_wm_compile *c )
break;
case WM_WPOSXY:
- emit_wpos_xy(p, dst, dst_flags, args[0]);
+ emit_wpos_xy(c, dst, dst_flags, args[0]);
break;
case WM_PIXELW:
diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
index 0a93d06081c..fd237ee0287 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_glsl.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
@@ -967,21 +967,23 @@ static void emit_wpos_xy(struct brw_wm_compile *c,
src0[0] = get_src_reg(c, &inst->SrcReg[0], 0, 1);
src0[1] = get_src_reg(c, &inst->SrcReg[0], 1, 1);
- /* Calc delta X,Y by subtracting origin in r1 from the pixel
- * centers.
+ /* Calculate the pixel offset from window bottom left into destination
+ * X and Y channels.
*/
if (mask & WRITEMASK_X) {
- brw_MOV(p,
+ /* X' = X - origin_x */
+ brw_ADD(p,
dst[0],
- retype(src0[0], BRW_REGISTER_TYPE_UW));
+ retype(src0[0], BRW_REGISTER_TYPE_W),
+ brw_imm_d(- c->key.origin_x));
}
if (mask & WRITEMASK_Y) {
- /* TODO -- window_height - Y */
- brw_MOV(p,
+ /* Y' = height - (Y - origin_y) = height + origin_y - Y */
+ brw_ADD(p,
dst[1],
- retype(src0[1], BRW_REGISTER_TYPE_UW));
-
+ negate(retype(src0[1], BRW_REGISTER_TYPE_W)),
+ brw_imm_d(c->key.origin_y + c->key.drawable_height));
}
}