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-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fifo.h5
-rw-r--r--src/mesa/drivers/dri/nouveau/nv30_state.c20
2 files changed, 15 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h b/src/mesa/drivers/dri/nouveau/nouveau_fifo.h
index 259e5a1dc76..ce465cdca50 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_fifo.h
@@ -112,6 +112,11 @@ extern void nouveau_state_cache_init(nouveauContextPtr nmesa);
nmesa->state_cache.current_pos++; \
}while(0)
+#define OUT_RING_CACHEp(ptr,sz) do { \
+uint32_t* p=(uint32_t*)(ptr); \
+int i; for(i=0;i<sz;i++) OUT_RING_CACHE(*(p+i)); \
+}while(0)
+
#define BEGIN_RING_SIZE(subchannel,tag,size) do { \
nouveau_state_cache_flush(nmesa); \
if (nmesa->fifo.free <= (size)) \
diff --git a/src/mesa/drivers/dri/nouveau/nv30_state.c b/src/mesa/drivers/dri/nouveau/nv30_state.c
index 7b50cbc4611..0fc3d16751b 100644
--- a/src/mesa/drivers/dri/nouveau/nv30_state.c
+++ b/src/mesa/drivers/dri/nouveau/nv30_state.c
@@ -477,19 +477,19 @@ static void nv30PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)
static void nv30PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 2);
- OUT_RINGf(factor);
+ BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 2);
+ OUT_RING_CACHEf(factor);
/* Looks like we always multiply units by 2.0... according to the dumps.*/
- OUT_RINGf(units * 2.0);
+ OUT_RING_CACHEf(units * 2.0);
}
/** Set the polygon stippling pattern */
static void nv30PolygonStipple(GLcontext *ctx, const GLubyte *mask )
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(0), 32);
- OUT_RINGp(mask, 32);
+ BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(0), 32);
+ OUT_RING_CACHEp(mask, 32);
}
/* Specifies the current buffer for reading */
@@ -501,9 +501,9 @@ void (*RenderMode)(GLcontext *ctx, GLenum mode );
static void nv30Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS, 2);
- OUT_RING((w << 16) | x);
- OUT_RING((y << 16) | y);
+ BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS, 2);
+ OUT_RING_CACHE((w << 16) | x);
+ OUT_RING_CACHE((y << 16) | y);
}
/** Select flat or smooth shading */
@@ -584,9 +584,9 @@ void (*TexParameter)(GLcontext *ctx, GLenum target,
static void nv30TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16);
+ BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16);
/*XXX: This SHOULD work.*/
- OUT_RINGp(mat->m, 16);
+ OUT_RING_CACHEp(mat->m, 16);
}
/** Set the viewport */